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- /*
- Copyright 2005-2013 Intel Corporation. All Rights Reserved.
- This file is part of Threading Building Blocks.
- Threading Building Blocks is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License
- version 2 as published by the Free Software Foundation.
- Threading Building Blocks is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty
- of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Threading Building Blocks; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- As a special exception, you may use this file as part of a free software
- library without restriction. Specifically, if other files instantiate
- templates or use macros or inline functions from this file, or you compile
- this file and link it with other files to produce an executable, this
- file does not by itself cause the resulting executable to be covered by
- the GNU General Public License. This exception does not however
- invalidate any other reasons why the executable file might be covered by
- the GNU General Public License.
- */
- // TODO: revise by comparing with mac_ppc.h
- #if !defined(__TBB_machine_H) || defined(__TBB_machine_xbox360_ppc_H)
- #error Do not #include this internal file directly; use public TBB headers instead.
- #endif
- #define __TBB_machine_xbox360_ppc_H
- #define NONET
- #define NOD3D
- #include "xtl.h"
- #include "ppcintrinsics.h"
- #if _MSC_VER >= 1300
- extern "C" void _MemoryBarrier();
- #pragma intrinsic(_MemoryBarrier)
- #define __TBB_control_consistency_helper() __isync()
- #define __TBB_acquire_consistency_helper() _MemoryBarrier()
- #define __TBB_release_consistency_helper() _MemoryBarrier()
- #endif
- #define __TBB_full_memory_fence() __sync()
- #define __TBB_WORDSIZE 4
- #define __TBB_BIG_ENDIAN 1
- //todo: define __TBB_USE_FENCED_ATOMICS and define acquire/release primitives to maximize performance
- inline __int32 __TBB_machine_cmpswp4(volatile void *ptr, __int32 value, __int32 comparand ) {
- __sync();
- __int32 result = InterlockedCompareExchange((volatile LONG*)ptr, value, comparand);
- __isync();
- return result;
- }
- inline __int64 __TBB_machine_cmpswp8(volatile void *ptr, __int64 value, __int64 comparand )
- {
- __sync();
- __int64 result = InterlockedCompareExchange64((volatile LONG64*)ptr, value, comparand);
- __isync();
- return result;
- }
- #define __TBB_USE_GENERIC_PART_WORD_CAS 1
- #define __TBB_USE_GENERIC_FETCH_ADD 1
- #define __TBB_USE_GENERIC_FETCH_STORE 1
- #define __TBB_USE_GENERIC_HALF_FENCED_LOAD_STORE 1
- #define __TBB_USE_GENERIC_RELAXED_LOAD_STORE 1
- #define __TBB_USE_GENERIC_DWORD_LOAD_STORE 1
- #define __TBB_USE_GENERIC_SEQUENTIAL_CONSISTENCY_LOAD_STORE 1
- #pragma optimize( "", off )
- inline void __TBB_machine_pause (__int32 delay )
- {
- for (__int32 i=0; i<delay; i++) {;};
- }
- #pragma optimize( "", on )
- #define __TBB_Yield() Sleep(0)
- #define __TBB_Pause(V) __TBB_machine_pause(V)
- // This port uses only 2 hardware threads for TBB on XBOX 360.
- // Others are left to sound etc.
- // Change the following mask to allow TBB use more HW threads.
- static const int __TBB_XBOX360_HARDWARE_THREAD_MASK = 0x0C;
- static inline int __TBB_XBOX360_DetectNumberOfWorkers()
- {
- char a[__TBB_XBOX360_HARDWARE_THREAD_MASK]; //compile time assert - at least one bit should be set always
- a[0]=0;
- return ((__TBB_XBOX360_HARDWARE_THREAD_MASK >> 0) & 1) +
- ((__TBB_XBOX360_HARDWARE_THREAD_MASK >> 1) & 1) +
- ((__TBB_XBOX360_HARDWARE_THREAD_MASK >> 2) & 1) +
- ((__TBB_XBOX360_HARDWARE_THREAD_MASK >> 3) & 1) +
- ((__TBB_XBOX360_HARDWARE_THREAD_MASK >> 4) & 1) +
- ((__TBB_XBOX360_HARDWARE_THREAD_MASK >> 5) & 1) + 1; // +1 accomodates for the master thread
- }
- static inline int __TBB_XBOX360_GetHardwareThreadIndex(int workerThreadIndex)
- {
- workerThreadIndex %= __TBB_XBOX360_DetectNumberOfWorkers()-1;
- int m = __TBB_XBOX360_HARDWARE_THREAD_MASK;
- int index = 0;
- int skipcount = workerThreadIndex;
- while (true)
- {
- if ((m & 1)!=0)
- {
- if (skipcount==0) break;
- skipcount--;
- }
- m >>= 1;
- index++;
- }
- return index;
- }
- #define __TBB_HardwareConcurrency() __TBB_XBOX360_DetectNumberOfWorkers()
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