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- /****************************************************************************
- **
- ** Copyright (C) 2016 The Qt Company Ltd.
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the QtQuick module of the Qt Toolkit.
- **
- ** $QT_BEGIN_LICENSE:LGPL$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** GNU Lesser General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU Lesser
- ** General Public License version 3 as published by the Free Software
- ** Foundation and appearing in the file LICENSE.LGPL3 included in the
- ** packaging of this file. Please review the following information to
- ** ensure the GNU Lesser General Public License version 3 requirements
- ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 2.0 or (at your option) the GNU General
- ** Public license version 3 or any later version approved by the KDE Free
- ** Qt Foundation. The licenses are as published by the Free Software
- ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
- ** included in the packaging of this file. Please review the following
- ** information to ensure the GNU General Public License requirements will
- ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
- ** https://www.gnu.org/licenses/gpl-3.0.html.
- **
- ** $QT_END_LICENSE$
- **
- ****************************************************************************/
- #ifndef QSGTEXTUREMATERIAL_H
- #define QSGTEXTUREMATERIAL_H
- #include <QtQuick/qsgmaterial.h>
- #include <QtQuick/qsgtexture.h>
- QT_BEGIN_NAMESPACE
- class Q_QUICK_EXPORT QSGOpaqueTextureMaterial : public QSGMaterial
- {
- public:
- QSGOpaqueTextureMaterial();
- virtual QSGMaterialType *type() const;
- virtual QSGMaterialShader *createShader() const;
- virtual int compare(const QSGMaterial *other) const;
- void setTexture(QSGTexture *texture);
- QSGTexture *texture() const { return m_texture; }
- void setMipmapFiltering(QSGTexture::Filtering filteringType) { m_mipmap_filtering = filteringType; }
- QSGTexture::Filtering mipmapFiltering() const { return QSGTexture::Filtering(m_mipmap_filtering); }
- void setFiltering(QSGTexture::Filtering filteringType) { m_filtering = filteringType; }
- QSGTexture::Filtering filtering() const { return QSGTexture::Filtering(m_filtering); }
- void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; }
- QSGTexture::WrapMode horizontalWrapMode() const { return QSGTexture::WrapMode(m_horizontal_wrap); }
- void setVerticalWrapMode(QSGTexture::WrapMode mode) { m_vertical_wrap = mode; }
- QSGTexture::WrapMode verticalWrapMode() const { return QSGTexture::WrapMode(m_vertical_wrap); }
- protected:
- QSGTexture *m_texture;
- uint m_filtering: 2;
- uint m_mipmap_filtering: 2;
- uint m_horizontal_wrap : 1;
- uint m_vertical_wrap: 1;
- uint m_reserved : 26;
- };
- class Q_QUICK_EXPORT QSGTextureMaterial : public QSGOpaqueTextureMaterial
- {
- public:
- virtual QSGMaterialType *type() const;
- virtual QSGMaterialShader *createShader() const;
- };
- QT_END_NAMESPACE
- #endif
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