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- /****************************************************************************
- **
- ** Copyright (C) 2016 The Qt Company Ltd.
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the QtGui module of the Qt Toolkit.
- **
- ** $QT_BEGIN_LICENSE:LGPL$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** GNU Lesser General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU Lesser
- ** General Public License version 3 as published by the Free Software
- ** Foundation and appearing in the file LICENSE.LGPL3 included in the
- ** packaging of this file. Please review the following information to
- ** ensure the GNU Lesser General Public License version 3 requirements
- ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 2.0 or (at your option) the GNU General
- ** Public license version 3 or any later version approved by the KDE Free
- ** Qt Foundation. The licenses are as published by the Free Software
- ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
- ** included in the packaging of this file. Please review the following
- ** information to ensure the GNU General Public License requirements will
- ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
- ** https://www.gnu.org/licenses/gpl-3.0.html.
- **
- ** $QT_END_LICENSE$
- **
- ****************************************************************************/
- #ifndef QOPENGLSHADERPROGRAM_H
- #define QOPENGLSHADERPROGRAM_H
- #include <QtCore/qglobal.h>
- #ifndef QT_NO_OPENGL
- #include <QtGui/qopengl.h>
- #include <QtGui/qvector2d.h>
- #include <QtGui/qvector3d.h>
- #include <QtGui/qvector4d.h>
- #include <QtGui/qmatrix4x4.h>
- QT_BEGIN_NAMESPACE
- class QOpenGLContext;
- class QOpenGLShaderProgram;
- class QOpenGLShaderPrivate;
- class Q_GUI_EXPORT QOpenGLShader : public QObject
- {
- Q_OBJECT
- public:
- enum ShaderTypeBit
- {
- Vertex = 0x0001,
- Fragment = 0x0002,
- Geometry = 0x0004,
- TessellationControl = 0x0008,
- TessellationEvaluation = 0x0010,
- Compute = 0x0020
- };
- Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit)
- explicit QOpenGLShader(QOpenGLShader::ShaderType type, QObject *parent = Q_NULLPTR);
- virtual ~QOpenGLShader();
- QOpenGLShader::ShaderType shaderType() const;
- bool compileSourceCode(const char *source);
- bool compileSourceCode(const QByteArray& source);
- bool compileSourceCode(const QString& source);
- bool compileSourceFile(const QString& fileName);
- QByteArray sourceCode() const;
- bool isCompiled() const;
- QString log() const;
- GLuint shaderId() const;
- static bool hasOpenGLShaders(ShaderType type, QOpenGLContext *context = Q_NULLPTR);
- private:
- friend class QOpenGLShaderProgram;
- Q_DISABLE_COPY(QOpenGLShader)
- Q_DECLARE_PRIVATE(QOpenGLShader)
- };
- Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLShader::ShaderType)
- class QOpenGLShaderProgramPrivate;
- class Q_GUI_EXPORT QOpenGLShaderProgram : public QObject
- {
- Q_OBJECT
- public:
- explicit QOpenGLShaderProgram(QObject *parent = Q_NULLPTR);
- virtual ~QOpenGLShaderProgram();
- bool addShader(QOpenGLShader *shader);
- void removeShader(QOpenGLShader *shader);
- QList<QOpenGLShader *> shaders() const;
- bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const char *source);
- bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const QByteArray& source);
- bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const QString& source);
- bool addShaderFromSourceFile(QOpenGLShader::ShaderType type, const QString& fileName);
- void removeAllShaders();
- virtual bool link();
- bool isLinked() const;
- QString log() const;
- bool bind();
- void release();
- bool create();
- GLuint programId() const;
- int maxGeometryOutputVertices() const;
- void setPatchVertexCount(int count);
- int patchVertexCount() const;
- void setDefaultOuterTessellationLevels(const QVector<float> &levels);
- QVector<float> defaultOuterTessellationLevels() const;
- void setDefaultInnerTessellationLevels(const QVector<float> &levels);
- QVector<float> defaultInnerTessellationLevels() const;
- void bindAttributeLocation(const char *name, int location);
- void bindAttributeLocation(const QByteArray& name, int location);
- void bindAttributeLocation(const QString& name, int location);
- int attributeLocation(const char *name) const;
- int attributeLocation(const QByteArray& name) const;
- int attributeLocation(const QString& name) const;
- void setAttributeValue(int location, GLfloat value);
- void setAttributeValue(int location, GLfloat x, GLfloat y);
- void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z);
- void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void setAttributeValue(int location, const QVector2D& value);
- void setAttributeValue(int location, const QVector3D& value);
- void setAttributeValue(int location, const QVector4D& value);
- void setAttributeValue(int location, const QColor& value);
- void setAttributeValue(int location, const GLfloat *values, int columns, int rows);
- void setAttributeValue(const char *name, GLfloat value);
- void setAttributeValue(const char *name, GLfloat x, GLfloat y);
- void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z);
- void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void setAttributeValue(const char *name, const QVector2D& value);
- void setAttributeValue(const char *name, const QVector3D& value);
- void setAttributeValue(const char *name, const QVector4D& value);
- void setAttributeValue(const char *name, const QColor& value);
- void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows);
- void setAttributeArray
- (int location, const GLfloat *values, int tupleSize, int stride = 0);
- void setAttributeArray
- (int location, const QVector2D *values, int stride = 0);
- void setAttributeArray
- (int location, const QVector3D *values, int stride = 0);
- void setAttributeArray
- (int location, const QVector4D *values, int stride = 0);
- void setAttributeArray
- (int location, GLenum type, const void *values, int tupleSize, int stride = 0);
- void setAttributeArray
- (const char *name, const GLfloat *values, int tupleSize, int stride = 0);
- void setAttributeArray
- (const char *name, const QVector2D *values, int stride = 0);
- void setAttributeArray
- (const char *name, const QVector3D *values, int stride = 0);
- void setAttributeArray
- (const char *name, const QVector4D *values, int stride = 0);
- void setAttributeArray
- (const char *name, GLenum type, const void *values, int tupleSize, int stride = 0);
- void setAttributeBuffer
- (int location, GLenum type, int offset, int tupleSize, int stride = 0);
- void setAttributeBuffer
- (const char *name, GLenum type, int offset, int tupleSize, int stride = 0);
- void enableAttributeArray(int location);
- void enableAttributeArray(const char *name);
- void disableAttributeArray(int location);
- void disableAttributeArray(const char *name);
- int uniformLocation(const char *name) const;
- int uniformLocation(const QByteArray& name) const;
- int uniformLocation(const QString& name) const;
- void setUniformValue(int location, GLfloat value);
- void setUniformValue(int location, GLint value);
- void setUniformValue(int location, GLuint value);
- void setUniformValue(int location, GLfloat x, GLfloat y);
- void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z);
- void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void setUniformValue(int location, const QVector2D& value);
- void setUniformValue(int location, const QVector3D& value);
- void setUniformValue(int location, const QVector4D& value);
- void setUniformValue(int location, const QColor& color);
- void setUniformValue(int location, const QPoint& point);
- void setUniformValue(int location, const QPointF& point);
- void setUniformValue(int location, const QSize& size);
- void setUniformValue(int location, const QSizeF& size);
- void setUniformValue(int location, const QMatrix2x2& value);
- void setUniformValue(int location, const QMatrix2x3& value);
- void setUniformValue(int location, const QMatrix2x4& value);
- void setUniformValue(int location, const QMatrix3x2& value);
- void setUniformValue(int location, const QMatrix3x3& value);
- void setUniformValue(int location, const QMatrix3x4& value);
- void setUniformValue(int location, const QMatrix4x2& value);
- void setUniformValue(int location, const QMatrix4x3& value);
- void setUniformValue(int location, const QMatrix4x4& value);
- void setUniformValue(int location, const GLfloat value[2][2]);
- void setUniformValue(int location, const GLfloat value[3][3]);
- void setUniformValue(int location, const GLfloat value[4][4]);
- void setUniformValue(int location, const QTransform& value);
- void setUniformValue(const char *name, GLfloat value);
- void setUniformValue(const char *name, GLint value);
- void setUniformValue(const char *name, GLuint value);
- void setUniformValue(const char *name, GLfloat x, GLfloat y);
- void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z);
- void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void setUniformValue(const char *name, const QVector2D& value);
- void setUniformValue(const char *name, const QVector3D& value);
- void setUniformValue(const char *name, const QVector4D& value);
- void setUniformValue(const char *name, const QColor& color);
- void setUniformValue(const char *name, const QPoint& point);
- void setUniformValue(const char *name, const QPointF& point);
- void setUniformValue(const char *name, const QSize& size);
- void setUniformValue(const char *name, const QSizeF& size);
- void setUniformValue(const char *name, const QMatrix2x2& value);
- void setUniformValue(const char *name, const QMatrix2x3& value);
- void setUniformValue(const char *name, const QMatrix2x4& value);
- void setUniformValue(const char *name, const QMatrix3x2& value);
- void setUniformValue(const char *name, const QMatrix3x3& value);
- void setUniformValue(const char *name, const QMatrix3x4& value);
- void setUniformValue(const char *name, const QMatrix4x2& value);
- void setUniformValue(const char *name, const QMatrix4x3& value);
- void setUniformValue(const char *name, const QMatrix4x4& value);
- void setUniformValue(const char *name, const GLfloat value[2][2]);
- void setUniformValue(const char *name, const GLfloat value[3][3]);
- void setUniformValue(const char *name, const GLfloat value[4][4]);
- void setUniformValue(const char *name, const QTransform& value);
- void setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize);
- void setUniformValueArray(int location, const GLint *values, int count);
- void setUniformValueArray(int location, const GLuint *values, int count);
- void setUniformValueArray(int location, const QVector2D *values, int count);
- void setUniformValueArray(int location, const QVector3D *values, int count);
- void setUniformValueArray(int location, const QVector4D *values, int count);
- void setUniformValueArray(int location, const QMatrix2x2 *values, int count);
- void setUniformValueArray(int location, const QMatrix2x3 *values, int count);
- void setUniformValueArray(int location, const QMatrix2x4 *values, int count);
- void setUniformValueArray(int location, const QMatrix3x2 *values, int count);
- void setUniformValueArray(int location, const QMatrix3x3 *values, int count);
- void setUniformValueArray(int location, const QMatrix3x4 *values, int count);
- void setUniformValueArray(int location, const QMatrix4x2 *values, int count);
- void setUniformValueArray(int location, const QMatrix4x3 *values, int count);
- void setUniformValueArray(int location, const QMatrix4x4 *values, int count);
- void setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize);
- void setUniformValueArray(const char *name, const GLint *values, int count);
- void setUniformValueArray(const char *name, const GLuint *values, int count);
- void setUniformValueArray(const char *name, const QVector2D *values, int count);
- void setUniformValueArray(const char *name, const QVector3D *values, int count);
- void setUniformValueArray(const char *name, const QVector4D *values, int count);
- void setUniformValueArray(const char *name, const QMatrix2x2 *values, int count);
- void setUniformValueArray(const char *name, const QMatrix2x3 *values, int count);
- void setUniformValueArray(const char *name, const QMatrix2x4 *values, int count);
- void setUniformValueArray(const char *name, const QMatrix3x2 *values, int count);
- void setUniformValueArray(const char *name, const QMatrix3x3 *values, int count);
- void setUniformValueArray(const char *name, const QMatrix3x4 *values, int count);
- void setUniformValueArray(const char *name, const QMatrix4x2 *values, int count);
- void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count);
- void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count);
- static bool hasOpenGLShaderPrograms(QOpenGLContext *context = Q_NULLPTR);
- private Q_SLOTS:
- void shaderDestroyed();
- private:
- Q_DISABLE_COPY(QOpenGLShaderProgram)
- Q_DECLARE_PRIVATE(QOpenGLShaderProgram)
- bool init();
- };
- QT_END_NAMESPACE
- #endif // QT_NO_OPENGL
- #endif
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