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- #ifndef foostreamhfoo
- #define foostreamhfoo
- /***
- This file is part of PulseAudio.
- Copyright 2004-2006 Lennart Poettering
- Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB
- PulseAudio is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published
- by the Free Software Foundation; either version 2.1 of the License,
- or (at your option) any later version.
- PulseAudio is distributed in the hope that it will be useful, but
- WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License
- along with PulseAudio; if not, see <http://www.gnu.org/licenses/>.
- ***/
- #include <sys/types.h>
- #include <pulse/sample.h>
- #include <pulse/format.h>
- #include <pulse/channelmap.h>
- #include <pulse/volume.h>
- #include <pulse/def.h>
- #include <pulse/cdecl.h>
- #include <pulse/operation.h>
- #include <pulse/context.h>
- #include <pulse/proplist.h>
- /** \page streams Audio Streams
- *
- * \section overv_sec Overview
- *
- * Audio streams form the central functionality of the sound server. Data is
- * routed, converted and mixed from several sources before it is passed along
- * to a final output. Currently, there are three forms of audio streams:
- *
- * \li Playback streams - Data flows from the client to the server.
- * \li Record streams - Data flows from the server to the client.
- * \li Upload streams - Similar to playback streams, but the data is stored in
- * the sample cache. See \ref scache for more information
- * about controlling the sample cache.
- *
- * \section create_sec Creating
- *
- * To access a stream, a pa_stream object must be created using
- * pa_stream_new() or pa_stream_new_extended(). pa_stream_new() is for PCM
- * streams only, while pa_stream_new_extended() can be used for both PCM and
- * compressed audio streams. At this point the application must specify what
- * stream format(s) it supports. See \ref sample and \ref channelmap for more
- * information on the stream format parameters. FIXME: Those references only
- * talk about PCM parameters, we should also have an overview page for how the
- * pa_format_info based stream format configuration works. Bug filed:
- * https://bugs.freedesktop.org/show_bug.cgi?id=72265
- *
- * This first step will only create a client-side object, representing the
- * stream. To use the stream, a server-side object must be created and
- * associated with the local object. Depending on which type of stream is
- * desired, a different function is needed:
- *
- * \li Playback stream - pa_stream_connect_playback()
- * \li Record stream - pa_stream_connect_record()
- * \li Upload stream - pa_stream_connect_upload() (see \ref scache)
- *
- * Similar to how connections are done in contexts, connecting a stream will
- * not generate a pa_operation object. Also like contexts, the application
- * should register a state change callback, using
- * pa_stream_set_state_callback(), and wait for the stream to enter an active
- * state.
- *
- * Note: there is a user-controllable slider in mixer applications such as
- * pavucontrol corresponding to each of the created streams. Multiple
- * (especially identically named) volume sliders for the same application might
- * confuse the user. Also, the server supports only a limited number of
- * simultaneous streams. Because of this, it is not always appropriate to
- * create multiple streams in one application that needs to output multiple
- * sounds. The rough guideline is: if there is no use case that would require
- * separate user-initiated volume changes for each stream, perform the mixing
- * inside the application.
- *
- * \subsection bufattr_subsec Buffer Attributes
- *
- * Playback and record streams always have a server-side buffer as
- * part of the data flow. The size of this buffer needs to be chosen
- * in a compromise between low latency and sensitivity for buffer
- * overflows/underruns.
- *
- * The buffer metrics may be controlled by the application. They are
- * described with a pa_buffer_attr structure which contains a number
- * of fields:
- *
- * \li maxlength - The absolute maximum number of bytes that can be
- * stored in the buffer. If this value is exceeded
- * then data will be lost. It is recommended to pass
- * (uint32_t) -1 here which will cause the server to
- * fill in the maximum possible value.
- *
- * \li tlength - The target fill level of the playback buffer. The
- * server will only send requests for more data as long
- * as the buffer has less than this number of bytes of
- * data. If you pass (uint32_t) -1 (which is
- * recommended) here the server will choose the longest
- * target buffer fill level possible to minimize the
- * number of necessary wakeups and maximize drop-out
- * safety. This can exceed 2s of buffering. For
- * low-latency applications or applications where
- * latency matters you should pass a proper value here.
- *
- * \li prebuf - Number of bytes that need to be in the buffer before
- * playback will commence. Start of playback can be
- * forced using pa_stream_trigger() even though the
- * prebuffer size hasn't been reached. If a buffer
- * underrun occurs, this prebuffering will be again
- * enabled. If the playback shall never stop in case of a
- * buffer underrun, this value should be set to 0. In
- * that case the read index of the output buffer
- * overtakes the write index, and hence the fill level of
- * the buffer is negative. If you pass (uint32_t) -1 here
- * (which is recommended) the server will choose the same
- * value as tlength here.
- *
- * \li minreq - Minimum number of free bytes in the playback
- * buffer before the server will request more data. It is
- * recommended to fill in (uint32_t) -1 here. This value
- * influences how much time the sound server has to move
- * data from the per-stream server-side playback buffer
- * to the hardware playback buffer.
- *
- * \li fragsize - Maximum number of bytes that the server will push in
- * one chunk for record streams. If you pass (uint32_t)
- * -1 (which is recommended) here, the server will
- * choose the longest fragment setting possible to
- * minimize the number of necessary wakeups and
- * maximize drop-out safety. This can exceed 2s of
- * buffering. For low-latency applications or
- * applications where latency matters you should pass a
- * proper value here.
- *
- * If PA_STREAM_ADJUST_LATENCY is set, then the tlength/fragsize
- * parameters will be interpreted slightly differently than described
- * above when passed to pa_stream_connect_record() and
- * pa_stream_connect_playback(): the overall latency that is comprised
- * of both the server side playback buffer length, the hardware
- * playback buffer length and additional latencies will be adjusted in
- * a way that it matches tlength resp. fragsize. Set
- * PA_STREAM_ADJUST_LATENCY if you want to control the overall
- * playback latency for your stream. Unset it if you want to control
- * only the latency induced by the server-side, rewritable playback
- * buffer. The server will try to fulfill the client's latency requests
- * as good as possible. However if the underlying hardware cannot
- * change the hardware buffer length or only in a limited range, the
- * actually resulting latency might be different from what the client
- * requested. Thus, for synchronization clients always need to check
- * the actual measured latency via pa_stream_get_latency() or a
- * similar call, and not make any assumptions about the latency
- * available. The function pa_stream_get_buffer_attr() will always
- * return the actual size of the server-side per-stream buffer in
- * tlength/fragsize, regardless whether PA_STREAM_ADJUST_LATENCY is
- * set or not.
- *
- * The server-side per-stream playback buffers are indexed by a write and a read
- * index. The application writes to the write index and the sound
- * device reads from the read index. The read index is increased
- * monotonically, while the write index may be freely controlled by
- * the application. Subtracting the read index from the write index
- * will give you the current fill level of the buffer. The read/write
- * indexes are 64bit values and measured in bytes, they will never
- * wrap. The current read/write index may be queried using
- * pa_stream_get_timing_info() (see below for more information). In
- * case of a buffer underrun the read index is equal or larger than
- * the write index. Unless the prebuf value is 0, PulseAudio will
- * temporarily pause playback in such a case, and wait until the
- * buffer is filled up to prebuf bytes again. If prebuf is 0, the
- * read index may be larger than the write index, in which case
- * silence is played. If the application writes data to indexes lower
- * than the read index, the data is immediately lost.
- *
- * \section transfer_sec Transferring Data
- *
- * Once the stream is up, data can start flowing between the client and the
- * server. Two different access models can be used to transfer the data:
- *
- * \li Asynchronous - The application register a callback using
- * pa_stream_set_write_callback() and
- * pa_stream_set_read_callback() to receive notifications
- * that data can either be written or read.
- * \li Polled - Query the library for available data/space using
- * pa_stream_writable_size() and pa_stream_readable_size() and
- * transfer data as needed. The sizes are stored locally, in the
- * client end, so there is no delay when reading them.
- *
- * It is also possible to mix the two models freely.
- *
- * Once there is data/space available, it can be transferred using either
- * pa_stream_write() for playback, or pa_stream_peek() / pa_stream_drop() for
- * record. Make sure you do not overflow the playback buffers as data will be
- * dropped.
- *
- * \section bufctl_sec Buffer Control
- *
- * The transfer buffers can be controlled through a number of operations:
- *
- * \li pa_stream_cork() - Start or stop the playback or recording.
- * \li pa_stream_trigger() - Start playback immediately and do not wait for
- * the buffer to fill up to the set trigger level.
- * \li pa_stream_prebuf() - Reenable the playback trigger level.
- * \li pa_stream_drain() - Wait for the playback buffer to go empty. Will
- * return a pa_operation object that will indicate when
- * the buffer is completely drained.
- * \li pa_stream_flush() - Drop all data from the playback or record buffer. Do not
- * wait for it to finish playing.
- *
- * \section seek_modes Seeking in the Playback Buffer
- *
- * A client application may freely seek in the playback buffer. To
- * accomplish that the pa_stream_write() function takes a seek mode
- * and an offset argument. The seek mode is one of:
- *
- * \li PA_SEEK_RELATIVE - seek relative to the current write index
- * \li PA_SEEK_ABSOLUTE - seek relative to the beginning of the playback buffer, (i.e. the first that was ever played in the stream)
- * \li PA_SEEK_RELATIVE_ON_READ - seek relative to the current read index. Use this to write data to the output buffer that should be played as soon as possible
- * \li PA_SEEK_RELATIVE_END - seek relative to the last byte ever written.
- *
- * If an application just wants to append some data to the output
- * buffer, PA_SEEK_RELATIVE and an offset of 0 should be used.
- *
- * After a call to pa_stream_write() the write index will be left at
- * the position right after the last byte of the written data.
- *
- * \section latency_sec Latency
- *
- * A major problem with networked audio is the increased latency caused by
- * the network. To remedy this, PulseAudio supports an advanced system of
- * monitoring the current latency.
- *
- * To get the raw data needed to calculate latencies, call
- * pa_stream_get_timing_info(). This will give you a pa_timing_info
- * structure that contains everything that is known about the server
- * side buffer transport delays and the backend active in the
- * server. (Besides other things it contains the write and read index
- * values mentioned above.)
- *
- * This structure is updated every time a
- * pa_stream_update_timing_info() operation is executed. (i.e. before
- * the first call to this function the timing information structure is
- * not available!) Since it is a lot of work to keep this structure
- * up-to-date manually, PulseAudio can do that automatically for you:
- * if PA_STREAM_AUTO_TIMING_UPDATE is passed when connecting the
- * stream PulseAudio will automatically update the structure every
- * 100ms and every time a function is called that might invalidate the
- * previously known timing data (such as pa_stream_write() or
- * pa_stream_flush()). Please note however, that there always is a
- * short time window when the data in the timing information structure
- * is out-of-date. PulseAudio tries to mark these situations by
- * setting the write_index_corrupt and read_index_corrupt fields
- * accordingly.
- *
- * The raw timing data in the pa_timing_info structure is usually hard
- * to deal with. Therefore a simpler interface is available:
- * you can call pa_stream_get_time() or pa_stream_get_latency(). The
- * former will return the current playback time of the hardware since
- * the stream has been started. The latter returns the overall time a sample
- * that you write now takes to be played by the hardware. These two
- * functions base their calculations on the same data that is returned
- * by pa_stream_get_timing_info(). Hence the same rules for keeping
- * the timing data up-to-date apply here. In case the write or read
- * index is corrupted, these two functions will fail with
- * -PA_ERR_NODATA set.
- *
- * Since updating the timing info structure usually requires a full
- * network round trip and some applications monitor the timing very
- * often PulseAudio offers a timing interpolation system. If
- * PA_STREAM_INTERPOLATE_TIMING is passed when connecting the stream,
- * pa_stream_get_time() and pa_stream_get_latency() will try to
- * interpolate the current playback time/latency by estimating the
- * number of samples that have been played back by the hardware since
- * the last regular timing update. It is especially useful to combine
- * this option with PA_STREAM_AUTO_TIMING_UPDATE, which will enable
- * you to monitor the current playback time/latency very precisely and
- * very frequently without requiring a network round trip every time.
- *
- * \section flow_sec Overflow and underflow
- *
- * Even with the best precautions, buffers will sometime over - or
- * underflow. To handle this gracefully, the application can be
- * notified when this happens. Callbacks are registered using
- * pa_stream_set_overflow_callback() and
- * pa_stream_set_underflow_callback().
- *
- * \section sync_streams Synchronizing Multiple Playback Streams
- *
- * PulseAudio allows applications to fully synchronize multiple
- * playback streams that are connected to the same output device. That
- * means the streams will always be played back sample-by-sample
- * synchronously. If stream operations like pa_stream_cork() are
- * issued on one of the synchronized streams, they are simultaneously
- * issued on the others.
- *
- * To synchronize a stream to another, just pass the "master" stream
- * as last argument to pa_stream_connect_playback(). To make sure that
- * the freshly created stream doesn't start playback right-away, make
- * sure to pass PA_STREAM_START_CORKED and -- after all streams have
- * been created -- uncork them all with a single call to
- * pa_stream_cork() for the master stream.
- *
- * To make sure that a particular stream doesn't stop to play when a
- * server side buffer underrun happens on it while the other
- * synchronized streams continue playing and hence deviate, you need to
- * pass a "prebuf" pa_buffer_attr of 0 when connecting it.
- *
- * \section disc_sec Disconnecting
- *
- * When a stream has served is purpose it must be disconnected with
- * pa_stream_disconnect(). If you only unreference it, then it will live on
- * and eat resources both locally and on the server until you disconnect the
- * context.
- *
- */
- /** \file
- * Audio streams for input, output and sample upload
- *
- * See also \subpage streams
- */
- PA_C_DECL_BEGIN
- /** An opaque stream for playback or recording */
- typedef struct pa_stream pa_stream;
- /** A generic callback for operation completion */
- typedef void (*pa_stream_success_cb_t) (pa_stream*s, int success, void *userdata);
- /** A generic request callback */
- typedef void (*pa_stream_request_cb_t)(pa_stream *p, size_t nbytes, void *userdata);
- /** A generic notification callback */
- typedef void (*pa_stream_notify_cb_t)(pa_stream *p, void *userdata);
- /** A callback for asynchronous meta/policy event messages. Well known
- * event names are PA_STREAM_EVENT_REQUEST_CORK and
- * PA_STREAM_EVENT_REQUEST_UNCORK. The set of defined events can be
- * extended at any time. Also, server modules may introduce additional
- * message types so make sure that your callback function ignores messages
- * it doesn't know. \since 0.9.15 */
- typedef void (*pa_stream_event_cb_t)(pa_stream *p, const char *name, pa_proplist *pl, void *userdata);
- /** Create a new, unconnected stream with the specified name and
- * sample type. It is recommended to use pa_stream_new_with_proplist()
- * instead and specify some initial properties. */
- pa_stream* pa_stream_new(
- pa_context *c /**< The context to create this stream in */,
- const char *name /**< A name for this stream */,
- const pa_sample_spec *ss /**< The desired sample format */,
- const pa_channel_map *map /**< The desired channel map, or NULL for default */);
- /** Create a new, unconnected stream with the specified name and
- * sample type, and specify the initial stream property
- * list. \since 0.9.11 */
- pa_stream* pa_stream_new_with_proplist(
- pa_context *c /**< The context to create this stream in */,
- const char *name /**< A name for this stream */,
- const pa_sample_spec *ss /**< The desired sample format */,
- const pa_channel_map *map /**< The desired channel map, or NULL for default */,
- pa_proplist *p /**< The initial property list */);
- /** Create a new, unconnected stream with the specified name, the set of formats
- * this client can provide, and an initial list of properties. While
- * connecting, the server will select the most appropriate format which the
- * client must then provide. \since 1.0 */
- pa_stream *pa_stream_new_extended(
- pa_context *c /**< The context to create this stream in */,
- const char *name /**< A name for this stream */,
- pa_format_info * const * formats /**< The list of formats that can be provided */,
- unsigned int n_formats /**< The number of formats being passed in */,
- pa_proplist *p /**< The initial property list */);
- /** Decrease the reference counter by one. */
- void pa_stream_unref(pa_stream *s);
- /** Increase the reference counter by one. */
- pa_stream *pa_stream_ref(pa_stream *s);
- /** Return the current state of the stream. */
- pa_stream_state_t pa_stream_get_state(pa_stream *p);
- /** Return the context this stream is attached to. */
- pa_context* pa_stream_get_context(pa_stream *p);
- /** Return the sink input resp.\ source output index this stream is
- * identified in the server with. This is useful with the
- * introspection functions such as pa_context_get_sink_input_info()
- * or pa_context_get_source_output_info(). */
- uint32_t pa_stream_get_index(pa_stream *s);
- /** Return the index of the sink or source this stream is connected to
- * in the server. This is useful with the introspection
- * functions such as pa_context_get_sink_info_by_index() or
- * pa_context_get_source_info_by_index().
- *
- * Please note that streams may be moved between sinks/sources and thus
- * it is recommended to use pa_stream_set_moved_callback() to be notified
- * about this. This function will return with -PA_ERR_NOTSUPPORTED when the
- * server is older than 0.9.8. \since 0.9.8 */
- uint32_t pa_stream_get_device_index(pa_stream *s);
- /** Return the name of the sink or source this stream is connected to
- * in the server. This is useful with the introspection
- * functions such as pa_context_get_sink_info_by_name()
- * or pa_context_get_source_info_by_name().
- *
- * Please note that streams may be moved between sinks/sources and thus
- * it is recommended to use pa_stream_set_moved_callback() to be notified
- * about this. This function will return with -PA_ERR_NOTSUPPORTED when the
- * server is older than 0.9.8. \since 0.9.8 */
- const char *pa_stream_get_device_name(pa_stream *s);
- /** Return 1 if the sink or source this stream is connected to has
- * been suspended. This will return 0 if not, and a negative value on
- * error. This function will return with -PA_ERR_NOTSUPPORTED when the
- * server is older than 0.9.8. \since 0.9.8 */
- int pa_stream_is_suspended(pa_stream *s);
- /** Return 1 if the this stream has been corked. This will return 0 if
- * not, and a negative value on error. \since 0.9.11 */
- int pa_stream_is_corked(pa_stream *s);
- /** Connect the stream to a sink. It is strongly recommended to pass
- * NULL in both \a dev and \a volume and to set neither
- * PA_STREAM_START_MUTED nor PA_STREAM_START_UNMUTED -- unless these
- * options are directly dependent on user input or configuration.
- *
- * If you follow this rule then the sound server will have the full
- * flexibility to choose the device, volume and mute status
- * automatically, based on server-side policies, heuristics and stored
- * information from previous uses. Also the server may choose to
- * reconfigure audio devices to make other sinks/sources or
- * capabilities available to be able to accept the stream.
- *
- * Before 0.9.20 it was not defined whether the \a volume parameter was
- * interpreted relative to the sink's current volume or treated as
- * an absolute device volume. Since 0.9.20 it is an absolute volume when
- * the sink is in flat volume mode, and relative otherwise, thus
- * making sure the volume passed here has always the same semantics as
- * the volume passed to pa_context_set_sink_input_volume(). It is possible
- * to figure out whether flat volume mode is in effect for a given sink
- * by calling pa_context_get_sink_info_by_name().
- *
- * Since 5.0, it's possible to specify a single-channel volume even if the
- * stream has multiple channels. In that case the same volume is applied to all
- * channels. */
- int pa_stream_connect_playback(
- pa_stream *s /**< The stream to connect to a sink */,
- const char *dev /**< Name of the sink to connect to, or NULL for default */ ,
- const pa_buffer_attr *attr /**< Buffering attributes, or NULL for default */,
- pa_stream_flags_t flags /**< Additional flags, or 0 for default */,
- const pa_cvolume *volume /**< Initial volume, or NULL for default */,
- pa_stream *sync_stream /**< Synchronize this stream with the specified one, or NULL for a standalone stream */);
- /** Connect the stream to a source. */
- int pa_stream_connect_record(
- pa_stream *s /**< The stream to connect to a source */ ,
- const char *dev /**< Name of the source to connect to, or NULL for default */,
- const pa_buffer_attr *attr /**< Buffer attributes, or NULL for default */,
- pa_stream_flags_t flags /**< Additional flags, or 0 for default */);
- /** Disconnect a stream from a source/sink. */
- int pa_stream_disconnect(pa_stream *s);
- /** Prepare writing data to the server (for playback streams). This
- * function may be used to optimize the number of memory copies when
- * doing playback ("zero-copy"). It is recommended to call this
- * function before each call to pa_stream_write().
- *
- * Pass in the address to a pointer and an address of the number of
- * bytes you want to write. On return the two values will contain a
- * pointer where you can place the data to write and the maximum number
- * of bytes you can write. \a *nbytes can be smaller or have the same
- * value as you passed in. You need to be able to handle both cases.
- * Accessing memory beyond the returned \a *nbytes value is invalid.
- * Accessing the memory returned after the following pa_stream_write()
- * or pa_stream_cancel_write() is invalid.
- *
- * On invocation only \a *nbytes needs to be initialized, on return both
- * *data and *nbytes will be valid. If you place (size_t) -1 in *nbytes
- * on invocation the memory size will be chosen automatically (which is
- * recommended to do). After placing your data in the memory area
- * returned, call pa_stream_write() with \a data set to an address
- * within this memory area and an \a nbytes value that is smaller or
- * equal to what was returned by this function to actually execute the
- * write.
- *
- * An invocation of pa_stream_write() should follow "quickly" on
- * pa_stream_begin_write(). It is not recommended letting an unbounded
- * amount of time pass after calling pa_stream_begin_write() and
- * before calling pa_stream_write(). If you want to cancel a
- * previously called pa_stream_begin_write() without calling
- * pa_stream_write() use pa_stream_cancel_write(). Calling
- * pa_stream_begin_write() twice without calling pa_stream_write() or
- * pa_stream_cancel_write() in between will return exactly the same
- * \a data pointer and \a nbytes values. \since 0.9.16 */
- int pa_stream_begin_write(
- pa_stream *p,
- void **data,
- size_t *nbytes);
- /** Reverses the effect of pa_stream_begin_write() dropping all data
- * that has already been placed in the memory area returned by
- * pa_stream_begin_write(). Only valid to call if
- * pa_stream_begin_write() was called before and neither
- * pa_stream_cancel_write() nor pa_stream_write() have been called
- * yet. Accessing the memory previously returned by
- * pa_stream_begin_write() after this call is invalid. Any further
- * explicit freeing of the memory area is not necessary. \since
- * 0.9.16 */
- int pa_stream_cancel_write(
- pa_stream *p);
- /** Write some data to the server (for playback streams).
- * If \a free_cb is non-NULL this routine is called when all data has
- * been written out. An internal reference to the specified data is
- * kept, the data is not copied. If NULL, the data is copied into an
- * internal buffer.
- *
- * The client may freely seek around in the output buffer. For
- * most applications it is typical to pass 0 and PA_SEEK_RELATIVE
- * as values for the arguments \a offset and \a seek. After the write
- * call succeeded the write index will be at the position after where
- * this chunk of data has been written to.
- *
- * As an optimization for avoiding needless memory copies you may call
- * pa_stream_begin_write() before this call and then place your audio
- * data directly in the memory area returned by that call. Then, pass
- * a pointer to that memory area to pa_stream_write(). After the
- * invocation of pa_stream_write() the memory area may no longer be
- * accessed. Any further explicit freeing of the memory area is not
- * necessary. It is OK to write the memory area returned by
- * pa_stream_begin_write() only partially with this call, skipping
- * bytes both at the end and at the beginning of the reserved memory
- * area.*/
- int pa_stream_write(
- pa_stream *p /**< The stream to use */,
- const void *data /**< The data to write */,
- size_t nbytes /**< The length of the data to write in bytes, must be in multiples of the stream's sample spec frame size */,
- pa_free_cb_t free_cb /**< A cleanup routine for the data or NULL to request an internal copy */,
- int64_t offset /**< Offset for seeking, must be 0 for upload streams, must be in multiples of the stream's sample spec frame size */,
- pa_seek_mode_t seek /**< Seek mode, must be PA_SEEK_RELATIVE for upload streams */);
- /** Function does exactly the same as pa_stream_write() with the difference
- * that free_cb_data is passed to free_cb instead of data. \since 6.0 */
- int pa_stream_write_ext_free(
- pa_stream *p /**< The stream to use */,
- const void *data /**< The data to write */,
- size_t nbytes /**< The length of the data to write in bytes */,
- pa_free_cb_t free_cb /**< A cleanup routine for the data or NULL to request an internal copy */,
- void *free_cb_data /**< Argument passed to free_cb function */,
- int64_t offset /**< Offset for seeking, must be 0 for upload streams */,
- pa_seek_mode_t seek /**< Seek mode, must be PA_SEEK_RELATIVE for upload streams */);
- /** Read the next fragment from the buffer (for recording streams).
- * If there is data at the current read index, \a data will point to
- * the actual data and \a nbytes will contain the size of the data in
- * bytes (which can be less or more than a complete fragment).
- *
- * If there is no data at the current read index, it means that either
- * the buffer is empty or it contains a hole (that is, the write index
- * is ahead of the read index but there's no data where the read index
- * points at). If the buffer is empty, \a data will be NULL and
- * \a nbytes will be 0. If there is a hole, \a data will be NULL and
- * \a nbytes will contain the length of the hole.
- *
- * Use pa_stream_drop() to actually remove the data from the buffer
- * and move the read index forward. pa_stream_drop() should not be
- * called if the buffer is empty, but it should be called if there is
- * a hole. */
- int pa_stream_peek(
- pa_stream *p /**< The stream to use */,
- const void **data /**< Pointer to pointer that will point to data */,
- size_t *nbytes /**< The length of the data read in bytes */);
- /** Remove the current fragment on record streams. It is invalid to do this without first
- * calling pa_stream_peek(). */
- int pa_stream_drop(pa_stream *p);
- /** Return the number of bytes requested by the server that have not yet
- * been written.
- *
- * It is possible to write more than this amount, up to the stream's
- * buffer_attr.maxlength bytes. This is usually not desirable, though, as
- * it would increase stream latency to be higher than requested
- * (buffer_attr.tlength).
- */
- size_t pa_stream_writable_size(pa_stream *p);
- /** Return the number of bytes that may be read using pa_stream_peek(). */
- size_t pa_stream_readable_size(pa_stream *p);
- /** Drain a playback stream. Use this for notification when the
- * playback buffer is empty after playing all the audio in the buffer.
- * Please note that only one drain operation per stream may be issued
- * at a time. */
- pa_operation* pa_stream_drain(pa_stream *s, pa_stream_success_cb_t cb, void *userdata);
- /** Request a timing info structure update for a stream. Use
- * pa_stream_get_timing_info() to get access to the raw timing data,
- * or pa_stream_get_time() or pa_stream_get_latency() to get cleaned
- * up values. */
- pa_operation* pa_stream_update_timing_info(pa_stream *p, pa_stream_success_cb_t cb, void *userdata);
- /** Set the callback function that is called whenever the state of the stream changes. */
- void pa_stream_set_state_callback(pa_stream *s, pa_stream_notify_cb_t cb, void *userdata);
- /** Set the callback function that is called when new data may be
- * written to the stream. */
- void pa_stream_set_write_callback(pa_stream *p, pa_stream_request_cb_t cb, void *userdata);
- /** Set the callback function that is called when new data is available from the stream. */
- void pa_stream_set_read_callback(pa_stream *p, pa_stream_request_cb_t cb, void *userdata);
- /** Set the callback function that is called when a buffer overflow happens. (Only for playback streams) */
- void pa_stream_set_overflow_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata);
- /** Return at what position the latest underflow occurred, or -1 if this information is not
- * known (e.g.\ if no underflow has occurred, or server is older than 1.0).
- * Can be used inside the underflow callback to get information about the current underflow.
- * (Only for playback streams) \since 1.0 */
- int64_t pa_stream_get_underflow_index(pa_stream *p);
- /** Set the callback function that is called when a buffer underflow happens. (Only for playback streams) */
- void pa_stream_set_underflow_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata);
- /** Set the callback function that is called when a the server starts
- * playback after an underrun or on initial startup. This only informs
- * that audio is flowing again, it is no indication that audio started
- * to reach the speakers already. (Only for playback streams) \since
- * 0.9.11 */
- void pa_stream_set_started_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata);
- /** Set the callback function that is called whenever a latency
- * information update happens. Useful on PA_STREAM_AUTO_TIMING_UPDATE
- * streams only. */
- void pa_stream_set_latency_update_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata);
- /** Set the callback function that is called whenever the stream is
- * moved to a different sink/source. Use pa_stream_get_device_name() or
- * pa_stream_get_device_index() to query the new sink/source. This
- * notification is only generated when the server is at least
- * 0.9.8. \since 0.9.8 */
- void pa_stream_set_moved_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata);
- /** Set the callback function that is called whenever the sink/source
- * this stream is connected to is suspended or resumed. Use
- * pa_stream_is_suspended() to query the new suspend status. Please
- * note that the suspend status might also change when the stream is
- * moved between devices. Thus if you call this function you very
- * likely want to call pa_stream_set_moved_callback() too. This
- * notification is only generated when the server is at least
- * 0.9.8. \since 0.9.8 */
- void pa_stream_set_suspended_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata);
- /** Set the callback function that is called whenever a meta/policy
- * control event is received. \since 0.9.15 */
- void pa_stream_set_event_callback(pa_stream *p, pa_stream_event_cb_t cb, void *userdata);
- /** Set the callback function that is called whenever the buffer
- * attributes on the server side change. Please note that the buffer
- * attributes can change when moving a stream to a different
- * sink/source too, hence if you use this callback you should use
- * pa_stream_set_moved_callback() as well. \since 0.9.15 */
- void pa_stream_set_buffer_attr_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata);
- /** Pause (or resume) playback of this stream temporarily. Available
- * on both playback and recording streams. If \a b is 1 the stream is
- * paused. If \a b is 0 the stream is resumed. The pause/resume operation
- * is executed as quickly as possible. If a cork is very quickly
- * followed by an uncork or the other way round, this might not
- * actually have any effect on the stream that is output. You can use
- * pa_stream_is_corked() to find out whether the stream is currently
- * paused or not. Normally a stream will be created in uncorked
- * state. If you pass PA_STREAM_START_CORKED as a flag when connecting
- * the stream, it will be created in corked state. */
- pa_operation* pa_stream_cork(pa_stream *s, int b, pa_stream_success_cb_t cb, void *userdata);
- /** Flush the playback or record buffer of this stream. This discards any audio data
- * in the buffer. Most of the time you're better off using the parameter
- * \a seek of pa_stream_write() instead of this function. */
- pa_operation* pa_stream_flush(pa_stream *s, pa_stream_success_cb_t cb, void *userdata);
- /** Reenable prebuffering if specified in the pa_buffer_attr
- * structure. Available for playback streams only. */
- pa_operation* pa_stream_prebuf(pa_stream *s, pa_stream_success_cb_t cb, void *userdata);
- /** Request immediate start of playback on this stream. This disables
- * prebuffering temporarily if specified in the pa_buffer_attr structure.
- * Available for playback streams only. */
- pa_operation* pa_stream_trigger(pa_stream *s, pa_stream_success_cb_t cb, void *userdata);
- /** Rename the stream. */
- pa_operation* pa_stream_set_name(pa_stream *s, const char *name, pa_stream_success_cb_t cb, void *userdata);
- /** Return the current playback/recording time. This is based on the
- * data in the timing info structure returned by
- * pa_stream_get_timing_info().
- *
- * This function will usually only return new data if a timing info
- * update has been received. Only if timing interpolation has been
- * requested (PA_STREAM_INTERPOLATE_TIMING) the data from the last
- * timing update is used for an estimation of the current
- * playback/recording time based on the local time that passed since
- * the timing info structure has been acquired.
- *
- * The time value returned by this function is guaranteed to increase
- * monotonically (the returned value is always greater
- * or equal to the value returned by the last call). This behaviour
- * can be disabled by using PA_STREAM_NOT_MONOTONIC. This may be
- * desirable to better deal with bad estimations of transport
- * latencies, but may have strange effects if the application is not
- * able to deal with time going 'backwards'.
- *
- * The time interpolator activated by PA_STREAM_INTERPOLATE_TIMING
- * favours 'smooth' time graphs over accurate ones to improve the
- * smoothness of UI operations that are tied to the audio clock. If
- * accuracy is more important to you, you might need to estimate your
- * timing based on the data from pa_stream_get_timing_info() yourself
- * or not work with interpolated timing at all and instead always
- * query the server side for the most up to date timing with
- * pa_stream_update_timing_info().
- *
- * If no timing information has been
- * received yet this call will return -PA_ERR_NODATA. For more details
- * see pa_stream_get_timing_info(). */
- int pa_stream_get_time(pa_stream *s, pa_usec_t *r_usec);
- /** Determine the total stream latency. This function is based on
- * pa_stream_get_time().
- *
- * The latency is stored in \a *r_usec. In case the stream is a
- * monitoring stream the result can be negative, i.e. the captured
- * samples are not yet played. In this case \a *negative is set to 1.
- *
- * If no timing information has been received yet, this call will
- * return -PA_ERR_NODATA. On success, it will return 0.
- *
- * For more details see pa_stream_get_timing_info() and
- * pa_stream_get_time(). */
- int pa_stream_get_latency(pa_stream *s, pa_usec_t *r_usec, int *negative);
- /** Return the latest raw timing data structure. The returned pointer
- * refers to an internal read-only instance of the timing
- * structure. The user should make a copy of this structure if he
- * wants to modify it. An in-place update to this data structure may
- * be requested using pa_stream_update_timing_info().
- *
- * If no timing information has been received before (i.e. by
- * requesting pa_stream_update_timing_info() or by using
- * PA_STREAM_AUTO_TIMING_UPDATE), this function will fail with
- * -PA_ERR_NODATA.
- *
- * Please note that the write_index member field (and only this field)
- * is updated on each pa_stream_write() call, not just when a timing
- * update has been received. */
- const pa_timing_info* pa_stream_get_timing_info(pa_stream *s);
- /** Return a pointer to the stream's sample specification. */
- const pa_sample_spec* pa_stream_get_sample_spec(pa_stream *s);
- /** Return a pointer to the stream's channel map. */
- const pa_channel_map* pa_stream_get_channel_map(pa_stream *s);
- /** Return a pointer to the stream's format. \since 1.0 */
- const pa_format_info* pa_stream_get_format_info(pa_stream *s);
- /** Return the per-stream server-side buffer metrics of the
- * stream. Only valid after the stream has been connected successfully
- * and if the server is at least PulseAudio 0.9. This will return the
- * actual configured buffering metrics, which may differ from what was
- * requested during pa_stream_connect_record() or
- * pa_stream_connect_playback(). This call will always return the
- * actual per-stream server-side buffer metrics, regardless whether
- * PA_STREAM_ADJUST_LATENCY is set or not. \since 0.9.0 */
- const pa_buffer_attr* pa_stream_get_buffer_attr(pa_stream *s);
- /** Change the buffer metrics of the stream during playback. The
- * server might have chosen different buffer metrics then
- * requested. The selected metrics may be queried with
- * pa_stream_get_buffer_attr() as soon as the callback is called. Only
- * valid after the stream has been connected successfully and if the
- * server is at least PulseAudio 0.9.8. Please be aware of the
- * slightly different semantics of the call depending whether
- * PA_STREAM_ADJUST_LATENCY is set or not. \since 0.9.8 */
- pa_operation *pa_stream_set_buffer_attr(pa_stream *s, const pa_buffer_attr *attr, pa_stream_success_cb_t cb, void *userdata);
- /** Change the stream sampling rate during playback. You need to pass
- * PA_STREAM_VARIABLE_RATE in the flags parameter of
- * pa_stream_connect_playback() if you plan to use this function. Only valid
- * after the stream has been connected successfully and if the server
- * is at least PulseAudio 0.9.8. \since 0.9.8 */
- pa_operation *pa_stream_update_sample_rate(pa_stream *s, uint32_t rate, pa_stream_success_cb_t cb, void *userdata);
- /** Update the property list of the sink input/source output of this
- * stream, adding new entries. Please note that it is highly
- * recommended to set as many properties initially via
- * pa_stream_new_with_proplist() as possible instead a posteriori with
- * this function, since that information may be used to route
- * this stream to the right device. \since 0.9.11 */
- pa_operation *pa_stream_proplist_update(pa_stream *s, pa_update_mode_t mode, pa_proplist *p, pa_stream_success_cb_t cb, void *userdata);
- /** Update the property list of the sink input/source output of this
- * stream, remove entries. \since 0.9.11 */
- pa_operation *pa_stream_proplist_remove(pa_stream *s, const char *const keys[], pa_stream_success_cb_t cb, void *userdata);
- /** For record streams connected to a monitor source: monitor only a
- * very specific sink input of the sink. This function needs to be
- * called before pa_stream_connect_record() is called. \since
- * 0.9.11 */
- int pa_stream_set_monitor_stream(pa_stream *s, uint32_t sink_input_idx);
- /** Return the sink input index previously set with
- * pa_stream_set_monitor_stream().
- * \since 0.9.11 */
- uint32_t pa_stream_get_monitor_stream(pa_stream *s);
- PA_C_DECL_END
- #endif
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