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- #ifndef __OPENCV_VIDEOSTAB_INPAINTINT_HPP__
- #define __OPENCV_VIDEOSTAB_INPAINTINT_HPP__
- #include <vector>
- #include "opencv2/core.hpp"
- #include "opencv2/videostab/optical_flow.hpp"
- #include "opencv2/videostab/fast_marching.hpp"
- #include "opencv2/videostab/global_motion.hpp"
- #include "opencv2/photo.hpp"
- namespace cv
- {
- namespace videostab
- {
- class CV_EXPORTS InpainterBase
- {
- public:
- InpainterBase()
- : radius_(0), motionModel_(MM_UNKNOWN), frames_(0), motions_(0),
- stabilizedFrames_(0), stabilizationMotions_(0) {}
- virtual ~InpainterBase() {}
- virtual void setRadius(int val) { radius_ = val; }
- virtual int radius() const { return radius_; }
- virtual void setMotionModel(MotionModel val) { motionModel_ = val; }
- virtual MotionModel motionModel() const { return motionModel_; }
- virtual void inpaint(int idx, Mat &frame, Mat &mask) = 0;
-
- virtual void setFrames(const std::vector<Mat> &val) { frames_ = &val; }
- virtual const std::vector<Mat>& frames() const { return *frames_; }
- virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
- virtual const std::vector<Mat>& motions() const { return *motions_; }
- virtual void setStabilizedFrames(const std::vector<Mat> &val) { stabilizedFrames_ = &val; }
- virtual const std::vector<Mat>& stabilizedFrames() const { return *stabilizedFrames_; }
- virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; }
- virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; }
- protected:
- int radius_;
- MotionModel motionModel_;
- const std::vector<Mat> *frames_;
- const std::vector<Mat> *motions_;
- const std::vector<Mat> *stabilizedFrames_;
- const std::vector<Mat> *stabilizationMotions_;
- };
- class CV_EXPORTS NullInpainter : public InpainterBase
- {
- public:
- virtual void inpaint(int , Mat &, Mat &) {}
- };
- class CV_EXPORTS InpaintingPipeline : public InpainterBase
- {
- public:
- void pushBack(Ptr<InpainterBase> inpainter) { inpainters_.push_back(inpainter); }
- bool empty() const { return inpainters_.empty(); }
- virtual void setRadius(int val);
- virtual void setMotionModel(MotionModel val);
- virtual void setFrames(const std::vector<Mat> &val);
- virtual void setMotions(const std::vector<Mat> &val);
- virtual void setStabilizedFrames(const std::vector<Mat> &val);
- virtual void setStabilizationMotions(const std::vector<Mat> &val);
- virtual void inpaint(int idx, Mat &frame, Mat &mask);
- private:
- std::vector<Ptr<InpainterBase> > inpainters_;
- };
- class CV_EXPORTS ConsistentMosaicInpainter : public InpainterBase
- {
- public:
- ConsistentMosaicInpainter();
- void setStdevThresh(float val) { stdevThresh_ = val; }
- float stdevThresh() const { return stdevThresh_; }
- virtual void inpaint(int idx, Mat &frame, Mat &mask);
- private:
- float stdevThresh_;
- };
- class CV_EXPORTS MotionInpainter : public InpainterBase
- {
- public:
- MotionInpainter();
- void setOptFlowEstimator(Ptr<IDenseOptFlowEstimator> val) { optFlowEstimator_ = val; }
- Ptr<IDenseOptFlowEstimator> optFlowEstimator() const { return optFlowEstimator_; }
- void setFlowErrorThreshold(float val) { flowErrorThreshold_ = val; }
- float flowErrorThreshold() const { return flowErrorThreshold_; }
- void setDistThreshold(float val) { distThresh_ = val; }
- float distThresh() const { return distThresh_; }
- void setBorderMode(int val) { borderMode_ = val; }
- int borderMode() const { return borderMode_; }
- virtual void inpaint(int idx, Mat &frame, Mat &mask);
- private:
- FastMarchingMethod fmm_;
- Ptr<IDenseOptFlowEstimator> optFlowEstimator_;
- float flowErrorThreshold_;
- float distThresh_;
- int borderMode_;
- Mat frame1_, transformedFrame1_;
- Mat_<uchar> grayFrame_, transformedGrayFrame1_;
- Mat_<uchar> mask1_, transformedMask1_;
- Mat_<float> flowX_, flowY_, flowErrors_;
- Mat_<uchar> flowMask_;
- };
- class CV_EXPORTS ColorAverageInpainter : public InpainterBase
- {
- public:
- virtual void inpaint(int idx, Mat &frame, Mat &mask);
- private:
- FastMarchingMethod fmm_;
- };
- class CV_EXPORTS ColorInpainter : public InpainterBase
- {
- public:
- ColorInpainter(int method = INPAINT_TELEA, double radius = 2.);
- virtual void inpaint(int idx, Mat &frame, Mat &mask);
- private:
- int method_;
- double radius_;
- Mat invMask_;
- };
- inline ColorInpainter::ColorInpainter(int _method, double _radius)
- : method_(_method), radius_(_radius) {}
- CV_EXPORTS void calcFlowMask(
- const Mat &flowX, const Mat &flowY, const Mat &errors, float maxError,
- const Mat &mask0, const Mat &mask1, Mat &flowMask);
- CV_EXPORTS void completeFrameAccordingToFlow(
- const Mat &flowMask, const Mat &flowX, const Mat &flowY, const Mat &frame1, const Mat &mask1,
- float distThresh, Mat& frame0, Mat &mask0);
- }
- }
- #endif
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