vc4_packet.h 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397
  1. /*
  2. * Copyright © 2014 Broadcom
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice (including the next
  12. * paragraph) shall be included in all copies or substantial portions of the
  13. * Software.
  14. *
  15. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  18. * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. * IN THE SOFTWARE.
  22. */
  23. #ifndef VC4_PACKET_H
  24. #define VC4_PACKET_H
  25. enum vc4_packet {
  26. VC4_PACKET_HALT = 0,
  27. VC4_PACKET_NOP = 1,
  28. VC4_PACKET_FLUSH = 4,
  29. VC4_PACKET_FLUSH_ALL = 5,
  30. VC4_PACKET_START_TILE_BINNING = 6,
  31. VC4_PACKET_INCREMENT_SEMAPHORE = 7,
  32. VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
  33. VC4_PACKET_BRANCH = 16,
  34. VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
  35. VC4_PACKET_RETURN_FROM_SUB_LIST = 18,
  36. VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
  37. VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
  38. VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
  39. VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
  40. VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
  41. VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
  42. VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
  43. VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
  44. VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
  45. VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
  46. VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
  47. VC4_PACKET_GL_SHADER_STATE = 64,
  48. VC4_PACKET_NV_SHADER_STATE = 65,
  49. VC4_PACKET_VG_SHADER_STATE = 66,
  50. VC4_PACKET_CONFIGURATION_BITS = 96,
  51. VC4_PACKET_FLAT_SHADE_FLAGS = 97,
  52. VC4_PACKET_POINT_SIZE = 98,
  53. VC4_PACKET_LINE_WIDTH = 99,
  54. VC4_PACKET_RHT_X_BOUNDARY = 100,
  55. VC4_PACKET_DEPTH_OFFSET = 101,
  56. VC4_PACKET_CLIP_WINDOW = 102,
  57. VC4_PACKET_VIEWPORT_OFFSET = 103,
  58. VC4_PACKET_Z_CLIPPING = 104,
  59. VC4_PACKET_CLIPPER_XY_SCALING = 105,
  60. VC4_PACKET_CLIPPER_Z_SCALING = 106,
  61. VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
  62. VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
  63. VC4_PACKET_CLEAR_COLORS = 114,
  64. VC4_PACKET_TILE_COORDINATES = 115,
  65. /* Not an actual hardware packet -- this is what we use to put
  66. * references to GEM bos in the command stream, since we need the u32
  67. * int the actual address packet in order to store the offset from the
  68. * start of the BO.
  69. */
  70. VC4_PACKET_GEM_HANDLES = 254,
  71. } __attribute__ ((__packed__));
  72. #define VC4_PACKET_HALT_SIZE 1
  73. #define VC4_PACKET_NOP_SIZE 1
  74. #define VC4_PACKET_FLUSH_SIZE 1
  75. #define VC4_PACKET_FLUSH_ALL_SIZE 1
  76. #define VC4_PACKET_START_TILE_BINNING_SIZE 1
  77. #define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE 1
  78. #define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE 1
  79. #define VC4_PACKET_BRANCH_SIZE 5
  80. #define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE 5
  81. #define VC4_PACKET_RETURN_FROM_SUB_LIST_SIZE 1
  82. #define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE 1
  83. #define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE 1
  84. #define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE 5
  85. #define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE 5
  86. #define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE 7
  87. #define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE 7
  88. #define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE 14
  89. #define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE 10
  90. #define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE 1
  91. #define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE 1
  92. #define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE 2
  93. #define VC4_PACKET_GL_SHADER_STATE_SIZE 5
  94. #define VC4_PACKET_NV_SHADER_STATE_SIZE 5
  95. #define VC4_PACKET_VG_SHADER_STATE_SIZE 5
  96. #define VC4_PACKET_CONFIGURATION_BITS_SIZE 4
  97. #define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE 5
  98. #define VC4_PACKET_POINT_SIZE_SIZE 5
  99. #define VC4_PACKET_LINE_WIDTH_SIZE 5
  100. #define VC4_PACKET_RHT_X_BOUNDARY_SIZE 3
  101. #define VC4_PACKET_DEPTH_OFFSET_SIZE 5
  102. #define VC4_PACKET_CLIP_WINDOW_SIZE 9
  103. #define VC4_PACKET_VIEWPORT_OFFSET_SIZE 5
  104. #define VC4_PACKET_Z_CLIPPING_SIZE 9
  105. #define VC4_PACKET_CLIPPER_XY_SCALING_SIZE 9
  106. #define VC4_PACKET_CLIPPER_Z_SCALING_SIZE 9
  107. #define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE 16
  108. #define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE 11
  109. #define VC4_PACKET_CLEAR_COLORS_SIZE 14
  110. #define VC4_PACKET_TILE_COORDINATES_SIZE 3
  111. #define VC4_PACKET_GEM_HANDLES_SIZE 9
  112. #define VC4_MASK(high, low) (((1 << ((high) - (low) + 1)) - 1) << (low))
  113. /* Using the GNU statement expression extension */
  114. #define VC4_SET_FIELD(value, field) \
  115. ({ \
  116. uint32_t fieldval = (value) << field ## _SHIFT; \
  117. assert((fieldval & ~ field ## _MASK) == 0); \
  118. fieldval & field ## _MASK; \
  119. })
  120. #define VC4_GET_FIELD(word, field) (((word) & field ## _MASK) >> field ## _SHIFT)
  121. /** @{
  122. * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
  123. * VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
  124. */
  125. #define VC4_TILING_FORMAT_LINEAR 0
  126. #define VC4_TILING_FORMAT_T 1
  127. #define VC4_TILING_FORMAT_LT 2
  128. /** @} */
  129. /** @{
  130. *
  131. * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
  132. * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
  133. */
  134. #define VC4_LOADSTORE_FULL_RES_EOF (1 << 3)
  135. #define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL (1 << 2)
  136. #define VC4_LOADSTORE_FULL_RES_DISABLE_ZS (1 << 1)
  137. #define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR (1 << 0)
  138. /** @{
  139. *
  140. * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
  141. * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
  142. */
  143. #define VC4_LOADSTORE_TILE_BUFFER_EOF (1 << 3)
  144. #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK (1 << 2)
  145. #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS (1 << 1)
  146. #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR (1 << 0)
  147. /** @} */
  148. /** @{
  149. *
  150. * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
  151. * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
  152. */
  153. #define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR (1 << 15)
  154. #define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR (1 << 14)
  155. #define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR (1 << 13)
  156. #define VC4_STORE_TILE_BUFFER_DISABLE_SWAP (1 << 12)
  157. #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8)
  158. #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8
  159. #define VC4_LOADSTORE_TILE_BUFFER_RGBA8888 0
  160. #define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER 1
  161. #define VC4_LOADSTORE_TILE_BUFFER_BGR565 2
  162. /** @} */
  163. /** @{
  164. *
  165. * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
  166. * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
  167. */
  168. #define VC4_STORE_TILE_BUFFER_MODE_MASK VC4_MASK(7, 6)
  169. #define VC4_STORE_TILE_BUFFER_MODE_SHIFT 6
  170. #define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0 (0 << 6)
  171. #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4 (1 << 6)
  172. #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16 (2 << 6)
  173. /** The values of the field are VC4_TILING_FORMAT_* */
  174. #define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK VC4_MASK(5, 4)
  175. #define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT 4
  176. #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK VC4_MASK(2, 0)
  177. #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT 0
  178. #define VC4_LOADSTORE_TILE_BUFFER_NONE 0
  179. #define VC4_LOADSTORE_TILE_BUFFER_COLOR 1
  180. #define VC4_LOADSTORE_TILE_BUFFER_ZS 2
  181. #define VC4_LOADSTORE_TILE_BUFFER_Z 3
  182. #define VC4_LOADSTORE_TILE_BUFFER_VG_MASK 4
  183. #define VC4_LOADSTORE_TILE_BUFFER_FULL 5
  184. /** @} */
  185. #define VC4_INDEX_BUFFER_U8 (0 << 4)
  186. #define VC4_INDEX_BUFFER_U16 (1 << 4)
  187. /* This flag is only present in NV shader state. */
  188. #define VC4_SHADER_FLAG_SHADED_CLIP_COORDS (1 << 3)
  189. #define VC4_SHADER_FLAG_ENABLE_CLIPPING (1 << 2)
  190. #define VC4_SHADER_FLAG_VS_POINT_SIZE (1 << 1)
  191. #define VC4_SHADER_FLAG_FS_SINGLE_THREAD (1 << 0)
  192. /** @{ byte 2 of config bits. */
  193. #define VC4_CONFIG_BITS_EARLY_Z_UPDATE (1 << 1)
  194. #define VC4_CONFIG_BITS_EARLY_Z (1 << 0)
  195. /** @} */
  196. /** @{ byte 1 of config bits. */
  197. #define VC4_CONFIG_BITS_Z_UPDATE (1 << 7)
  198. /** same values in this 3-bit field as PIPE_FUNC_* */
  199. #define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4
  200. #define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE (1 << 3)
  201. #define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1)
  202. #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1)
  203. #define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1)
  204. #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1)
  205. #define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT (1 << 0)
  206. /** @} */
  207. /** @{ byte 0 of config bits. */
  208. #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
  209. #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6)
  210. #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6)
  211. #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_MASK (3 << 6)
  212. #define VC4_CONFIG_BITS_AA_POINTS_AND_LINES (1 << 4)
  213. #define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET (1 << 3)
  214. #define VC4_CONFIG_BITS_CW_PRIMITIVES (1 << 2)
  215. #define VC4_CONFIG_BITS_ENABLE_PRIM_BACK (1 << 1)
  216. #define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT (1 << 0)
  217. /** @} */
  218. /** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
  219. #define VC4_BIN_CONFIG_DB_NON_MS (1 << 7)
  220. #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5)
  221. #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5
  222. #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32 0
  223. #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64 1
  224. #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128 2
  225. #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256 3
  226. #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK VC4_MASK(4, 3)
  227. #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3
  228. #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32 0
  229. #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64 1
  230. #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2
  231. #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3
  232. #define VC4_BIN_CONFIG_AUTO_INIT_TSDA (1 << 2)
  233. #define VC4_BIN_CONFIG_TILE_BUFFER_64BIT (1 << 1)
  234. #define VC4_BIN_CONFIG_MS_MODE_4X (1 << 0)
  235. /** @} */
  236. /** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
  237. #define VC4_RENDER_CONFIG_DB_NON_MS (1 << 12)
  238. #define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE (1 << 11)
  239. #define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G (1 << 10)
  240. #define VC4_RENDER_CONFIG_COVERAGE_MODE (1 << 9)
  241. #define VC4_RENDER_CONFIG_ENABLE_VG_MASK (1 << 8)
  242. /** The values of the field are VC4_TILING_FORMAT_* */
  243. #define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6)
  244. #define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT 6
  245. #define VC4_RENDER_CONFIG_DECIMATE_MODE_1X (0 << 4)
  246. #define VC4_RENDER_CONFIG_DECIMATE_MODE_4X (1 << 4)
  247. #define VC4_RENDER_CONFIG_DECIMATE_MODE_16X (2 << 4)
  248. #define VC4_RENDER_CONFIG_DECIMATE_MODE_MASK (3 << 4)
  249. #define VC4_RENDER_CONFIG_FORMAT_MASK VC4_MASK(3, 2)
  250. #define VC4_RENDER_CONFIG_FORMAT_SHIFT 2
  251. #define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED 0
  252. #define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1
  253. #define VC4_RENDER_CONFIG_FORMAT_BGR565 2
  254. #define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT (1 << 1)
  255. #define VC4_RENDER_CONFIG_MS_MODE_4X (1 << 0)
  256. #define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4)
  257. #define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4)
  258. #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS (0 << 0)
  259. #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES (1 << 0)
  260. #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES (2 << 0)
  261. #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0)
  262. enum vc4_texture_data_type {
  263. VC4_TEXTURE_TYPE_RGBA8888 = 0,
  264. VC4_TEXTURE_TYPE_RGBX8888 = 1,
  265. VC4_TEXTURE_TYPE_RGBA4444 = 2,
  266. VC4_TEXTURE_TYPE_RGBA5551 = 3,
  267. VC4_TEXTURE_TYPE_RGB565 = 4,
  268. VC4_TEXTURE_TYPE_LUMINANCE = 5,
  269. VC4_TEXTURE_TYPE_ALPHA = 6,
  270. VC4_TEXTURE_TYPE_LUMALPHA = 7,
  271. VC4_TEXTURE_TYPE_ETC1 = 8,
  272. VC4_TEXTURE_TYPE_S16F = 9,
  273. VC4_TEXTURE_TYPE_S8 = 10,
  274. VC4_TEXTURE_TYPE_S16 = 11,
  275. VC4_TEXTURE_TYPE_BW1 = 12,
  276. VC4_TEXTURE_TYPE_A4 = 13,
  277. VC4_TEXTURE_TYPE_A1 = 14,
  278. VC4_TEXTURE_TYPE_RGBA64 = 15,
  279. VC4_TEXTURE_TYPE_RGBA32R = 16,
  280. VC4_TEXTURE_TYPE_YUV422R = 17,
  281. };
  282. #define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12)
  283. #define VC4_TEX_P0_OFFSET_SHIFT 12
  284. #define VC4_TEX_P0_CSWIZ_MASK VC4_MASK(11, 10)
  285. #define VC4_TEX_P0_CSWIZ_SHIFT 10
  286. #define VC4_TEX_P0_CMMODE_MASK VC4_MASK(9, 9)
  287. #define VC4_TEX_P0_CMMODE_SHIFT 9
  288. #define VC4_TEX_P0_FLIPY_MASK VC4_MASK(8, 8)
  289. #define VC4_TEX_P0_FLIPY_SHIFT 8
  290. #define VC4_TEX_P0_TYPE_MASK VC4_MASK(7, 4)
  291. #define VC4_TEX_P0_TYPE_SHIFT 4
  292. #define VC4_TEX_P0_MIPLVLS_MASK VC4_MASK(3, 0)
  293. #define VC4_TEX_P0_MIPLVLS_SHIFT 0
  294. #define VC4_TEX_P1_TYPE4_MASK VC4_MASK(31, 31)
  295. #define VC4_TEX_P1_TYPE4_SHIFT 31
  296. #define VC4_TEX_P1_HEIGHT_MASK VC4_MASK(30, 20)
  297. #define VC4_TEX_P1_HEIGHT_SHIFT 20
  298. #define VC4_TEX_P1_ETCFLIP_MASK VC4_MASK(19, 19)
  299. #define VC4_TEX_P1_ETCFLIP_SHIFT 19
  300. #define VC4_TEX_P1_WIDTH_MASK VC4_MASK(18, 8)
  301. #define VC4_TEX_P1_WIDTH_SHIFT 8
  302. #define VC4_TEX_P1_MAGFILT_MASK VC4_MASK(7, 7)
  303. #define VC4_TEX_P1_MAGFILT_SHIFT 7
  304. # define VC4_TEX_P1_MAGFILT_LINEAR 0
  305. # define VC4_TEX_P1_MAGFILT_NEAREST 1
  306. #define VC4_TEX_P1_MINFILT_MASK VC4_MASK(6, 4)
  307. #define VC4_TEX_P1_MINFILT_SHIFT 4
  308. # define VC4_TEX_P1_MINFILT_LINEAR 0
  309. # define VC4_TEX_P1_MINFILT_NEAREST 1
  310. # define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR 2
  311. # define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN 3
  312. # define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR 4
  313. # define VC4_TEX_P1_MINFILT_LIN_MIP_LIN 5
  314. #define VC4_TEX_P1_WRAP_T_MASK VC4_MASK(3, 2)
  315. #define VC4_TEX_P1_WRAP_T_SHIFT 2
  316. #define VC4_TEX_P1_WRAP_S_MASK VC4_MASK(1, 0)
  317. #define VC4_TEX_P1_WRAP_S_SHIFT 0
  318. # define VC4_TEX_P1_WRAP_REPEAT 0
  319. # define VC4_TEX_P1_WRAP_CLAMP 1
  320. # define VC4_TEX_P1_WRAP_MIRROR 2
  321. # define VC4_TEX_P1_WRAP_BORDER 3
  322. #define VC4_TEX_P2_PTYPE_MASK VC4_MASK(31, 30)
  323. #define VC4_TEX_P2_PTYPE_SHIFT 30
  324. # define VC4_TEX_P2_PTYPE_IGNORED 0
  325. # define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE 1
  326. # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS 2
  327. # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS 3
  328. /* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
  329. #define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12)
  330. #define VC4_TEX_P2_CMST_SHIFT 12
  331. #define VC4_TEX_P2_BSLOD_MASK VC4_MASK(0, 0)
  332. #define VC4_TEX_P2_BSLOD_SHIFT 0
  333. /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
  334. #define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12)
  335. #define VC4_TEX_P2_CHEIGHT_SHIFT 12
  336. #define VC4_TEX_P2_CWIDTH_MASK VC4_MASK(10, 0)
  337. #define VC4_TEX_P2_CWIDTH_SHIFT 0
  338. /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
  339. #define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12)
  340. #define VC4_TEX_P2_CYOFF_SHIFT 12
  341. #define VC4_TEX_P2_CXOFF_MASK VC4_MASK(10, 0)
  342. #define VC4_TEX_P2_CXOFF_SHIFT 0
  343. #endif /* VC4_PACKET_H */