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- /*
- *
- * (C) Copyright IBM Corp. 1998-2011 - All Rights Reserved
- *
- */
- #ifndef __LOENGINE_H
- #define __LOENGINE_H
- #include "LETypes.h"
- #ifndef U_HIDE_INTERNAL_API
- /**
- * \file
- * \brief C API for complex text layout.
- * \internal
- *
- * This is a technology preview. The API may
- * change significantly.
- *
- */
- /**
- * The opaque type for a LayoutEngine.
- *
- * @internal
- */
- typedef void le_engine;
- /**
- * The opaque type for a font instance.
- *
- * @internal
- */
- typedef void le_font;
- /**
- * This function returns an le_engine capable of laying out text
- * in the given font, script and langauge. Note that the LayoutEngine
- * returned may be a subclass of LayoutEngine.
- *
- * @param font - the font of the text
- * @param scriptCode - the script of the text
- * @param languageCode - the language of the text
- * @param typo_flags - flags that control layout features like kerning and ligatures.
- * @param success - output parameter set to an error code if the operation fails
- *
- * @return an le_engine which can layout text in the given font.
- *
- * @internal
- */
- U_INTERNAL le_engine * U_EXPORT2
- le_create(const le_font *font,
- le_int32 scriptCode,
- le_int32 languageCode,
- le_int32 typo_flags,
- LEErrorCode *success);
- /**
- * This function closes the given LayoutEngine. After
- * it returns, the le_engine is no longer valid.
- *
- * @param engine - the LayoutEngine to close.
- *
- * @internal
- */
- U_INTERNAL void U_EXPORT2
- le_close(le_engine *engine);
- /**
- * This routine will compute the glyph, character index and position arrays.
- *
- * @param engine - the LayoutEngine
- * @param chars - the input character context
- * @param offset - the offset of the first character to process
- * @param count - the number of characters to process
- * @param max - the number of characters in the input context
- * @param rightToLeft - TRUE if the characers are in a right to left directional run
- * @param x - the initial X position
- * @param y - the initial Y position
- * @param success - output parameter set to an error code if the operation fails
- *
- * @return the number of glyphs in the glyph array
- *
- * Note: The glyph, character index and position array can be accessed
- * using the getter routines below.
- *
- * Note: If you call this function more than once, you must call the reset()
- * function first to free the glyph, character index and position arrays
- * allocated by the previous call.
- *
- * @internal
- */
- U_INTERNAL le_int32 U_EXPORT2
- le_layoutChars(le_engine *engine,
- const LEUnicode chars[],
- le_int32 offset,
- le_int32 count,
- le_int32 max,
- le_bool rightToLeft,
- float x,
- float y,
- LEErrorCode *success);
- /**
- * This function returns the number of glyphs in the glyph array. Note
- * that the number of glyphs will be greater than or equal to the number
- * of characters used to create the LayoutEngine.
- *
- * @param engine - the LayoutEngine
- * @param success - output parameter set to an error code if the operation fails.
- *
- * @return the number of glyphs in the glyph array
- *
- * @internal
- */
- U_INTERNAL le_int32 U_EXPORT2
- le_getGlyphCount(le_engine *engine,
- LEErrorCode *success);
- /**
- * This function copies the glyph array into a caller supplied array.
- * The caller must ensure that the array is large enough to hold all
- * the glyphs.
- *
- * @param engine - the LayoutEngine
- * @param glyphs - the destiniation glyph array
- * @param success - set to an error code if the operation fails
- *
- * @internal
- */
- U_INTERNAL void U_EXPORT2
- le_getGlyphs(le_engine *engine,
- LEGlyphID glyphs[],
- LEErrorCode *success);
- /**
- * This function copies the character index array into a caller supplied array.
- * The caller must ensure that the array is large enough to hold a
- * character index for each glyph.
- *
- * @param engine - the LayoutEngine
- * @param charIndices - the destiniation character index array
- * @param success - set to an error code if the operation fails
- *
- * @internal
- */
- U_INTERNAL void U_EXPORT2
- le_getCharIndices(le_engine *engine,
- le_int32 charIndices[],
- LEErrorCode *success);
- /**
- * This function copies the character index array into a caller supplied array.
- * The caller must ensure that the array is large enough to hold a
- * character index for each glyph.
- *
- * @param engine - the LayoutEngine
- * @param charIndices - the destiniation character index array
- * @param indexBase - an offset that will be added to each index.
- * @param success - set to an error code if the operation fails
- *
- * @internal
- */
- U_INTERNAL void U_EXPORT2
- le_getCharIndicesWithBase(le_engine *engine,
- le_int32 charIndices[],
- le_int32 indexBase,
- LEErrorCode *success);
- /**
- * This function copies the position array into a caller supplied array.
- * The caller must ensure that the array is large enough to hold an
- * X and Y position for each glyph, plus an extra X and Y for the
- * advance of the last glyph.
- *
- * @param engine - the LayoutEngine
- * @param positions - the destiniation position array
- * @param success - set to an error code if the operation fails
- *
- * @internal
- */
- U_INTERNAL void U_EXPORT2
- le_getGlyphPositions(le_engine *engine,
- float positions[],
- LEErrorCode *success);
- /**
- * This function returns the X and Y position of the glyph at
- * the given index.
- *
- * Input parameters:
- * @param engine - the LayoutEngine
- * @param glyphIndex - the index of the glyph
- *
- * Output parameters:
- * @param x - the glyph's X position
- * @param y - the glyph's Y position
- * @param success - set to an error code if the operation fails
- *
- * @internal
- */
- U_INTERNAL void U_EXPORT2
- le_getGlyphPosition(le_engine *engine,
- le_int32 glyphIndex,
- float *x,
- float *y,
- LEErrorCode *success);
- /**
- * This function frees the glyph, character index and position arrays
- * so that the LayoutEngine can be reused to layout a different
- * characer array. (This function is also called by le_close)
- *
- * @param engine - the LayoutEngine
- * @param success - set to an error code if the operation fails
- *
- * @internal
- */
- U_INTERNAL void U_EXPORT2
- le_reset(le_engine *engine,
- LEErrorCode *success);
- #endif /* U_HIDE_INTERNAL_API */
- #endif
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