glsltest1_vertshader.txt 262 B

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  1. varying vec2 texcoord;
  2. varying mediump vec4 basecolor;
  3. attribute vec4 position;
  4. attribute vec4 inputcolor;
  5. attribute vec2 inputtexcoord;
  6. uniform mat4 mvp;
  7. void main(void)
  8. {
  9. basecolor = inputcolor;
  10. texcoord = inputtexcoord;
  11. gl_Position = mvp * position;
  12. }