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- /*
- * Copyright 2010-2011 Calxeda, Inc.
- *
- * SPDX-License-Identifier: GPL-2.0+
- */
- U-Boot provides a set of interfaces for creating and using simple, text
- based menus. Menus are displayed as lists of labeled entries on the
- console, and an entry can be selected by entering its label.
- To use the menu code, enable CONFIG_MENU, and include "menu.h" where
- the interfaces should be available.
- Menus are composed of items. Each item has a key used to identify it in
- the menu, and an opaque pointer to data controlled by the consumer.
- If you want to show a menu, instead starting the shell, define
- CONFIG_MENU_SHOW. You have to code the int menu_show(int bootdelay)
- function, which handle your menu. This function returns the remaining
- bootdelay.
- Interfaces
- ----------
- #include "menu.h"
- /*
- * Consumers of the menu interfaces will use a struct menu * as the
- * handle for a menu. struct menu is only fully defined in menu.c,
- * preventing consumers of the menu interfaces from accessing its
- * contents directly.
- */
- struct menu;
- /*
- * NOTE: See comments in common/menu.c for more detailed documentation on
- * these interfaces.
- */
- /*
- * menu_create() - Creates a menu handle with default settings
- */
- struct menu *menu_create(char *title, int timeout, int prompt,
- void (*item_data_print)(void *),
- char *(*item_choice)(void *),
- void *item_choice_data);
- /*
- * menu_item_add() - Adds or replaces a menu item
- */
- int menu_item_add(struct menu *m, char *item_key, void *item_data);
- /*
- * menu_default_set() - Sets the default choice for the menu
- */
- int menu_default_set(struct menu *m, char *item_key);
- /*
- * menu_default_choice() - Set *choice to point to the default item's data
- */
- int menu_default_choice(struct menu *m, void **choice);
- /*
- * menu_get_choice() - Returns the user's selected menu entry, or the
- * default if the menu is set to not prompt or the timeout expires.
- */
- int menu_get_choice(struct menu *m, void **choice);
- /*
- * menu_destroy() - frees the memory used by a menu and its items.
- */
- int menu_destroy(struct menu *m);
- /*
- * menu_display_statusline(struct menu *m);
- * shows a statusline for every menu_display call.
- */
- void menu_display_statusline(struct menu *m);
- Example Code
- ------------
- This example creates a menu that always prompts, and allows the user
- to pick from a list of tools. The item key and data are the same.
- #include "menu.h"
- char *tools[] = {
- "Hammer",
- "Screwdriver",
- "Nail gun",
- NULL
- };
- char *pick_a_tool(void)
- {
- struct menu *m;
- int i;
- char *tool = NULL;
- m = menu_create("Tools", 0, 1, NULL);
- for(i = 0; tools[i]; i++) {
- if (menu_item_add(m, tools[i], tools[i]) != 1) {
- printf("failed to add item!");
- menu_destroy(m);
- return NULL;
- }
- }
- if (menu_get_choice(m, (void **)&tool) != 1)
- printf("Problem picking tool!\n");
- menu_destroy(m);
- return tool;
- }
- void caller(void)
- {
- char *tool = pick_a_tool();
- if (tool) {
- printf("picked a tool: %s\n", tool);
- use_tool(tool);
- }
- }
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