v4l2-dev.rst 15 KB

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  1. Video device' s internal representation
  2. =======================================
  3. The actual device nodes in the ``/dev`` directory are created using the
  4. :c:type:`video_device` struct (``v4l2-dev.h``). This struct can either be
  5. allocated dynamically or embedded in a larger struct.
  6. To allocate it dynamically use :c:func:`video_device_alloc`:
  7. .. code-block:: c
  8. struct video_device *vdev = video_device_alloc();
  9. if (vdev == NULL)
  10. return -ENOMEM;
  11. vdev->release = video_device_release;
  12. If you embed it in a larger struct, then you must set the ``release()``
  13. callback to your own function:
  14. .. code-block:: c
  15. struct video_device *vdev = &my_vdev->vdev;
  16. vdev->release = my_vdev_release;
  17. The ``release()`` callback must be set and it is called when the last user
  18. of the video device exits.
  19. The default :c:func:`video_device_release` callback currently
  20. just calls ``kfree`` to free the allocated memory.
  21. There is also a ::c:func:`video_device_release_empty` function that does
  22. nothing (is empty) and should be used if the struct is embedded and there
  23. is nothing to do when it is released.
  24. You should also set these fields of :c:type:`video_device`:
  25. - :c:type:`video_device`->v4l2_dev: must be set to the :c:type:`v4l2_device`
  26. parent device.
  27. - :c:type:`video_device`->name: set to something descriptive and unique.
  28. - :c:type:`video_device`->vfl_dir: set this to ``VFL_DIR_RX`` for capture
  29. devices (``VFL_DIR_RX`` has value 0, so this is normally already the
  30. default), set to ``VFL_DIR_TX`` for output devices and ``VFL_DIR_M2M`` for mem2mem (codec) devices.
  31. - :c:type:`video_device`->fops: set to the :c:type:`v4l2_file_operations`
  32. struct.
  33. - :c:type:`video_device`->ioctl_ops: if you use the :c:type:`v4l2_ioctl_ops`
  34. to simplify ioctl maintenance (highly recommended to use this and it might
  35. become compulsory in the future!), then set this to your
  36. :c:type:`v4l2_ioctl_ops` struct. The :c:type:`video_device`->vfl_type and
  37. :c:type:`video_device`->vfl_dir fields are used to disable ops that do not
  38. match the type/dir combination. E.g. VBI ops are disabled for non-VBI nodes,
  39. and output ops are disabled for a capture device. This makes it possible to
  40. provide just one :c:type:`v4l2_ioctl_ops` struct for both vbi and
  41. video nodes.
  42. - :c:type:`video_device`->lock: leave to ``NULL`` if you want to do all the
  43. locking in the driver. Otherwise you give it a pointer to a struct
  44. ``mutex_lock`` and before the :c:type:`video_device`->unlocked_ioctl
  45. file operation is called this lock will be taken by the core and released
  46. afterwards. See the next section for more details.
  47. - :c:type:`video_device`->queue: a pointer to the struct :c:type:`vb2_queue`
  48. associated with this device node.
  49. If queue is not ``NULL``, and queue->lock is not ``NULL``, then queue->lock
  50. is used for the queuing ioctls (``VIDIOC_REQBUFS``, ``CREATE_BUFS``,
  51. ``QBUF``, ``DQBUF``, ``QUERYBUF``, ``PREPARE_BUF``, ``STREAMON`` and
  52. ``STREAMOFF``) instead of the lock above.
  53. That way the :ref:`vb2 <vb2_framework>` queuing framework does not have
  54. to wait for other ioctls. This queue pointer is also used by the
  55. :ref:`vb2 <vb2_framework>` helper functions to check for
  56. queuing ownership (i.e. is the filehandle calling it allowed to do the
  57. operation).
  58. - :c:type:`video_device`->prio: keeps track of the priorities. Used to
  59. implement ``VIDIOC_G_PRIORITY`` and ``VIDIOC_S_PRIORITY``.
  60. If left to ``NULL``, then it will use the struct :c:type:`v4l2_prio_state`
  61. in :c:type:`v4l2_device`. If you want to have a separate priority state per
  62. (group of) device node(s), then you can point it to your own struct
  63. :c:type:`v4l2_prio_state`.
  64. - :c:type:`video_device`->dev_parent: you only set this if v4l2_device was
  65. registered with ``NULL`` as the parent ``device`` struct. This only happens
  66. in cases where one hardware device has multiple PCI devices that all share
  67. the same :c:type:`v4l2_device` core.
  68. The cx88 driver is an example of this: one core :c:type:`v4l2_device` struct,
  69. but it is used by both a raw video PCI device (cx8800) and a MPEG PCI device
  70. (cx8802). Since the :c:type:`v4l2_device` cannot be associated with two PCI
  71. devices at the same time it is setup without a parent device. But when the
  72. struct :c:type:`video_device` is initialized you **do** know which parent
  73. PCI device to use and so you set ``dev_device`` to the correct PCI device.
  74. If you use :c:type:`v4l2_ioctl_ops`, then you should set
  75. :c:type:`video_device`->unlocked_ioctl to :c:func:`video_ioctl2` in your
  76. :c:type:`v4l2_file_operations` struct.
  77. In some cases you want to tell the core that a function you had specified in
  78. your :c:type:`v4l2_ioctl_ops` should be ignored. You can mark such ioctls by
  79. calling this function before :c:func:`video_register_device` is called:
  80. :c:func:`v4l2_disable_ioctl <v4l2_disable_ioctl>`
  81. (:c:type:`vdev <video_device>`, cmd).
  82. This tends to be needed if based on external factors (e.g. which card is
  83. being used) you want to turns off certain features in :c:type:`v4l2_ioctl_ops`
  84. without having to make a new struct.
  85. The :c:type:`v4l2_file_operations` struct is a subset of file_operations.
  86. The main difference is that the inode argument is omitted since it is never
  87. used.
  88. If integration with the media framework is needed, you must initialize the
  89. :c:type:`media_entity` struct embedded in the :c:type:`video_device` struct
  90. (entity field) by calling :c:func:`media_entity_pads_init`:
  91. .. code-block:: c
  92. struct media_pad *pad = &my_vdev->pad;
  93. int err;
  94. err = media_entity_pads_init(&vdev->entity, 1, pad);
  95. The pads array must have been previously initialized. There is no need to
  96. manually set the struct media_entity type and name fields.
  97. A reference to the entity will be automatically acquired/released when the
  98. video device is opened/closed.
  99. ioctls and locking
  100. ------------------
  101. The V4L core provides optional locking services. The main service is the
  102. lock field in struct :c:type:`video_device`, which is a pointer to a mutex.
  103. If you set this pointer, then that will be used by unlocked_ioctl to
  104. serialize all ioctls.
  105. If you are using the :ref:`videobuf2 framework <vb2_framework>`, then there
  106. is a second lock that you can set: :c:type:`video_device`->queue->lock. If
  107. set, then this lock will be used instead of :c:type:`video_device`->lock
  108. to serialize all queuing ioctls (see the previous section
  109. for the full list of those ioctls).
  110. The advantage of using a different lock for the queuing ioctls is that for some
  111. drivers (particularly USB drivers) certain commands such as setting controls
  112. can take a long time, so you want to use a separate lock for the buffer queuing
  113. ioctls. That way your ``VIDIOC_DQBUF`` doesn't stall because the driver is busy
  114. changing the e.g. exposure of the webcam.
  115. Of course, you can always do all the locking yourself by leaving both lock
  116. pointers at ``NULL``.
  117. If you use the old :ref:`videobuf framework <vb_framework>` then you must
  118. pass the :c:type:`video_device`->lock to the videobuf queue initialize
  119. function: if videobuf has to wait for a frame to arrive, then it will
  120. temporarily unlock the lock and relock it afterwards. If your driver also
  121. waits in the code, then you should do the same to allow other
  122. processes to access the device node while the first process is waiting for
  123. something.
  124. In the case of :ref:`videobuf2 <vb2_framework>` you will need to implement the
  125. ``wait_prepare()`` and ``wait_finish()`` callbacks to unlock/lock if applicable.
  126. If you use the ``queue->lock`` pointer, then you can use the helper functions
  127. :c:func:`vb2_ops_wait_prepare` and :c:func:`vb2_ops_wait_finish`.
  128. The implementation of a hotplug disconnect should also take the lock from
  129. :c:type:`video_device` before calling v4l2_device_disconnect. If you are also
  130. using :c:type:`video_device`->queue->lock, then you have to first lock
  131. :c:type:`video_device`->queue->lock followed by :c:type:`video_device`->lock.
  132. That way you can be sure no ioctl is running when you call
  133. :c:func:`v4l2_device_disconnect`.
  134. Video device registration
  135. -------------------------
  136. Next you register the video device with :c:func:`video_register_device`.
  137. This will create the character device for you.
  138. .. code-block:: c
  139. err = video_register_device(vdev, VFL_TYPE_GRABBER, -1);
  140. if (err) {
  141. video_device_release(vdev); /* or kfree(my_vdev); */
  142. return err;
  143. }
  144. If the :c:type:`v4l2_device` parent device has a not ``NULL`` mdev field,
  145. the video device entity will be automatically registered with the media
  146. device.
  147. Which device is registered depends on the type argument. The following
  148. types exist:
  149. - ``VFL_TYPE_GRABBER``: ``/dev/videoX`` for video input/output devices
  150. - ``VFL_TYPE_VBI``: ``/dev/vbiX`` for vertical blank data (i.e. closed captions, teletext)
  151. - ``VFL_TYPE_RADIO``: ``/dev/radioX`` for radio tuners
  152. - ``VFL_TYPE_SDR``: ``/dev/swradioX`` for Software Defined Radio tuners
  153. - ``VFL_TYPE_TOUCH``: ``/dev/v4l-touchX`` for touch sensors
  154. The last argument gives you a certain amount of control over the device
  155. device node number used (i.e. the X in ``videoX``). Normally you will pass -1
  156. to let the v4l2 framework pick the first free number. But sometimes users
  157. want to select a specific node number. It is common that drivers allow
  158. the user to select a specific device node number through a driver module
  159. option. That number is then passed to this function and video_register_device
  160. will attempt to select that device node number. If that number was already
  161. in use, then the next free device node number will be selected and it
  162. will send a warning to the kernel log.
  163. Another use-case is if a driver creates many devices. In that case it can
  164. be useful to place different video devices in separate ranges. For example,
  165. video capture devices start at 0, video output devices start at 16.
  166. So you can use the last argument to specify a minimum device node number
  167. and the v4l2 framework will try to pick the first free number that is equal
  168. or higher to what you passed. If that fails, then it will just pick the
  169. first free number.
  170. Since in this case you do not care about a warning about not being able
  171. to select the specified device node number, you can call the function
  172. :c:func:`video_register_device_no_warn` instead.
  173. Whenever a device node is created some attributes are also created for you.
  174. If you look in ``/sys/class/video4linux`` you see the devices. Go into e.g.
  175. ``video0`` and you will see 'name', 'dev_debug' and 'index' attributes. The
  176. 'name' attribute is the 'name' field of the video_device struct. The
  177. 'dev_debug' attribute can be used to enable core debugging. See the next
  178. section for more detailed information on this.
  179. The 'index' attribute is the index of the device node: for each call to
  180. :c:func:`video_register_device()` the index is just increased by 1. The
  181. first video device node you register always starts with index 0.
  182. Users can setup udev rules that utilize the index attribute to make fancy
  183. device names (e.g. '``mpegX``' for MPEG video capture device nodes).
  184. After the device was successfully registered, then you can use these fields:
  185. - :c:type:`video_device`->vfl_type: the device type passed to
  186. :c:func:`video_register_device`.
  187. - :c:type:`video_device`->minor: the assigned device minor number.
  188. - :c:type:`video_device`->num: the device node number (i.e. the X in
  189. ``videoX``).
  190. - :c:type:`video_device`->index: the device index number.
  191. If the registration failed, then you need to call
  192. :c:func:`video_device_release` to free the allocated :c:type:`video_device`
  193. struct, or free your own struct if the :c:type:`video_device` was embedded in
  194. it. The ``vdev->release()`` callback will never be called if the registration
  195. failed, nor should you ever attempt to unregister the device if the
  196. registration failed.
  197. video device debugging
  198. ----------------------
  199. The 'dev_debug' attribute that is created for each video, vbi, radio or swradio
  200. device in ``/sys/class/video4linux/<devX>/`` allows you to enable logging of
  201. file operations.
  202. It is a bitmask and the following bits can be set:
  203. .. tabularcolumns:: |p{5ex}|L|
  204. ===== ================================================================
  205. Mask Description
  206. ===== ================================================================
  207. 0x01 Log the ioctl name and error code. VIDIOC_(D)QBUF ioctls are
  208. only logged if bit 0x08 is also set.
  209. 0x02 Log the ioctl name arguments and error code. VIDIOC_(D)QBUF
  210. ioctls are
  211. only logged if bit 0x08 is also set.
  212. 0x04 Log the file operations open, release, read, write, mmap and
  213. get_unmapped_area. The read and write operations are only
  214. logged if bit 0x08 is also set.
  215. 0x08 Log the read and write file operations and the VIDIOC_QBUF and
  216. VIDIOC_DQBUF ioctls.
  217. 0x10 Log the poll file operation.
  218. ===== ================================================================
  219. Video device cleanup
  220. --------------------
  221. When the video device nodes have to be removed, either during the unload
  222. of the driver or because the USB device was disconnected, then you should
  223. unregister them with:
  224. :c:func:`video_unregister_device`
  225. (:c:type:`vdev <video_device>`);
  226. This will remove the device nodes from sysfs (causing udev to remove them
  227. from ``/dev``).
  228. After :c:func:`video_unregister_device` returns no new opens can be done.
  229. However, in the case of USB devices some application might still have one of
  230. these device nodes open. So after the unregister all file operations (except
  231. release, of course) will return an error as well.
  232. When the last user of the video device node exits, then the ``vdev->release()``
  233. callback is called and you can do the final cleanup there.
  234. Don't forget to cleanup the media entity associated with the video device if
  235. it has been initialized:
  236. :c:func:`media_entity_cleanup <media_entity_cleanup>`
  237. (&vdev->entity);
  238. This can be done from the release callback.
  239. helper functions
  240. ----------------
  241. There are a few useful helper functions:
  242. - file and :c:type:`video_device` private data
  243. You can set/get driver private data in the video_device struct using:
  244. :c:func:`video_get_drvdata <video_get_drvdata>`
  245. (:c:type:`vdev <video_device>`);
  246. :c:func:`video_set_drvdata <video_set_drvdata>`
  247. (:c:type:`vdev <video_device>`);
  248. Note that you can safely call :c:func:`video_set_drvdata` before calling
  249. :c:func:`video_register_device`.
  250. And this function:
  251. :c:func:`video_devdata <video_devdata>`
  252. (struct file \*file);
  253. returns the video_device belonging to the file struct.
  254. The :c:func:`video_devdata` function combines :c:func:`video_get_drvdata`
  255. with :c:func:`video_devdata`:
  256. :c:func:`video_drvdata <video_drvdata>`
  257. (struct file \*file);
  258. You can go from a :c:type:`video_device` struct to the v4l2_device struct using:
  259. .. code-block:: c
  260. struct v4l2_device *v4l2_dev = vdev->v4l2_dev;
  261. - Device node name
  262. The :c:type:`video_device` node kernel name can be retrieved using:
  263. :c:func:`video_device_node_name <video_device_node_name>`
  264. (:c:type:`vdev <video_device>`);
  265. The name is used as a hint by userspace tools such as udev. The function
  266. should be used where possible instead of accessing the video_device::num and
  267. video_device::minor fields.
  268. video_device functions and data structures
  269. ------------------------------------------
  270. .. kernel-doc:: include/media/v4l2-dev.h