v4l2-controls.rst 27 KB

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  1. V4L2 Controls
  2. =============
  3. Introduction
  4. ------------
  5. The V4L2 control API seems simple enough, but quickly becomes very hard to
  6. implement correctly in drivers. But much of the code needed to handle controls
  7. is actually not driver specific and can be moved to the V4L core framework.
  8. After all, the only part that a driver developer is interested in is:
  9. 1) How do I add a control?
  10. 2) How do I set the control's value? (i.e. s_ctrl)
  11. And occasionally:
  12. 3) How do I get the control's value? (i.e. g_volatile_ctrl)
  13. 4) How do I validate the user's proposed control value? (i.e. try_ctrl)
  14. All the rest is something that can be done centrally.
  15. The control framework was created in order to implement all the rules of the
  16. V4L2 specification with respect to controls in a central place. And to make
  17. life as easy as possible for the driver developer.
  18. Note that the control framework relies on the presence of a struct v4l2_device
  19. for V4L2 drivers and struct v4l2_subdev for sub-device drivers.
  20. Objects in the framework
  21. ------------------------
  22. There are two main objects:
  23. The v4l2_ctrl object describes the control properties and keeps track of the
  24. control's value (both the current value and the proposed new value).
  25. v4l2_ctrl_handler is the object that keeps track of controls. It maintains a
  26. list of v4l2_ctrl objects that it owns and another list of references to
  27. controls, possibly to controls owned by other handlers.
  28. Basic usage for V4L2 and sub-device drivers
  29. -------------------------------------------
  30. 1) Prepare the driver:
  31. 1.1) Add the handler to your driver's top-level struct:
  32. .. code-block:: none
  33. struct foo_dev {
  34. ...
  35. struct v4l2_ctrl_handler ctrl_handler;
  36. ...
  37. };
  38. struct foo_dev *foo;
  39. 1.2) Initialize the handler:
  40. .. code-block:: none
  41. v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
  42. The second argument is a hint telling the function how many controls this
  43. handler is expected to handle. It will allocate a hashtable based on this
  44. information. It is a hint only.
  45. 1.3) Hook the control handler into the driver:
  46. 1.3.1) For V4L2 drivers do this:
  47. .. code-block:: none
  48. struct foo_dev {
  49. ...
  50. struct v4l2_device v4l2_dev;
  51. ...
  52. struct v4l2_ctrl_handler ctrl_handler;
  53. ...
  54. };
  55. foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler;
  56. Where foo->v4l2_dev is of type struct v4l2_device.
  57. Finally, remove all control functions from your v4l2_ioctl_ops (if any):
  58. vidioc_queryctrl, vidioc_query_ext_ctrl, vidioc_querymenu, vidioc_g_ctrl,
  59. vidioc_s_ctrl, vidioc_g_ext_ctrls, vidioc_try_ext_ctrls and vidioc_s_ext_ctrls.
  60. Those are now no longer needed.
  61. 1.3.2) For sub-device drivers do this:
  62. .. code-block:: none
  63. struct foo_dev {
  64. ...
  65. struct v4l2_subdev sd;
  66. ...
  67. struct v4l2_ctrl_handler ctrl_handler;
  68. ...
  69. };
  70. foo->sd.ctrl_handler = &foo->ctrl_handler;
  71. Where foo->sd is of type struct v4l2_subdev.
  72. 1.4) Clean up the handler at the end:
  73. .. code-block:: none
  74. v4l2_ctrl_handler_free(&foo->ctrl_handler);
  75. 2) Add controls:
  76. You add non-menu controls by calling v4l2_ctrl_new_std:
  77. .. code-block:: none
  78. struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl,
  79. const struct v4l2_ctrl_ops *ops,
  80. u32 id, s32 min, s32 max, u32 step, s32 def);
  81. Menu and integer menu controls are added by calling v4l2_ctrl_new_std_menu:
  82. .. code-block:: none
  83. struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl,
  84. const struct v4l2_ctrl_ops *ops,
  85. u32 id, s32 max, s32 skip_mask, s32 def);
  86. Menu controls with a driver specific menu are added by calling
  87. v4l2_ctrl_new_std_menu_items:
  88. .. code-block:: none
  89. struct v4l2_ctrl *v4l2_ctrl_new_std_menu_items(
  90. struct v4l2_ctrl_handler *hdl,
  91. const struct v4l2_ctrl_ops *ops, u32 id, s32 max,
  92. s32 skip_mask, s32 def, const char * const *qmenu);
  93. Integer menu controls with a driver specific menu can be added by calling
  94. v4l2_ctrl_new_int_menu:
  95. .. code-block:: none
  96. struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl,
  97. const struct v4l2_ctrl_ops *ops,
  98. u32 id, s32 max, s32 def, const s64 *qmenu_int);
  99. These functions are typically called right after the v4l2_ctrl_handler_init:
  100. .. code-block:: none
  101. static const s64 exp_bias_qmenu[] = {
  102. -2, -1, 0, 1, 2
  103. };
  104. static const char * const test_pattern[] = {
  105. "Disabled",
  106. "Vertical Bars",
  107. "Solid Black",
  108. "Solid White",
  109. };
  110. v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
  111. v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
  112. V4L2_CID_BRIGHTNESS, 0, 255, 1, 128);
  113. v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
  114. V4L2_CID_CONTRAST, 0, 255, 1, 128);
  115. v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops,
  116. V4L2_CID_POWER_LINE_FREQUENCY,
  117. V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0,
  118. V4L2_CID_POWER_LINE_FREQUENCY_DISABLED);
  119. v4l2_ctrl_new_int_menu(&foo->ctrl_handler, &foo_ctrl_ops,
  120. V4L2_CID_EXPOSURE_BIAS,
  121. ARRAY_SIZE(exp_bias_qmenu) - 1,
  122. ARRAY_SIZE(exp_bias_qmenu) / 2 - 1,
  123. exp_bias_qmenu);
  124. v4l2_ctrl_new_std_menu_items(&foo->ctrl_handler, &foo_ctrl_ops,
  125. V4L2_CID_TEST_PATTERN, ARRAY_SIZE(test_pattern) - 1, 0,
  126. 0, test_pattern);
  127. ...
  128. if (foo->ctrl_handler.error) {
  129. int err = foo->ctrl_handler.error;
  130. v4l2_ctrl_handler_free(&foo->ctrl_handler);
  131. return err;
  132. }
  133. The v4l2_ctrl_new_std function returns the v4l2_ctrl pointer to the new
  134. control, but if you do not need to access the pointer outside the control ops,
  135. then there is no need to store it.
  136. The v4l2_ctrl_new_std function will fill in most fields based on the control
  137. ID except for the min, max, step and default values. These are passed in the
  138. last four arguments. These values are driver specific while control attributes
  139. like type, name, flags are all global. The control's current value will be set
  140. to the default value.
  141. The v4l2_ctrl_new_std_menu function is very similar but it is used for menu
  142. controls. There is no min argument since that is always 0 for menu controls,
  143. and instead of a step there is a skip_mask argument: if bit X is 1, then menu
  144. item X is skipped.
  145. The v4l2_ctrl_new_int_menu function creates a new standard integer menu
  146. control with driver-specific items in the menu. It differs from
  147. v4l2_ctrl_new_std_menu in that it doesn't have the mask argument and takes
  148. as the last argument an array of signed 64-bit integers that form an exact
  149. menu item list.
  150. The v4l2_ctrl_new_std_menu_items function is very similar to
  151. v4l2_ctrl_new_std_menu but takes an extra parameter qmenu, which is the driver
  152. specific menu for an otherwise standard menu control. A good example for this
  153. control is the test pattern control for capture/display/sensors devices that
  154. have the capability to generate test patterns. These test patterns are hardware
  155. specific, so the contents of the menu will vary from device to device.
  156. Note that if something fails, the function will return NULL or an error and
  157. set ctrl_handler->error to the error code. If ctrl_handler->error was already
  158. set, then it will just return and do nothing. This is also true for
  159. v4l2_ctrl_handler_init if it cannot allocate the internal data structure.
  160. This makes it easy to init the handler and just add all controls and only check
  161. the error code at the end. Saves a lot of repetitive error checking.
  162. It is recommended to add controls in ascending control ID order: it will be
  163. a bit faster that way.
  164. 3) Optionally force initial control setup:
  165. .. code-block:: none
  166. v4l2_ctrl_handler_setup(&foo->ctrl_handler);
  167. This will call s_ctrl for all controls unconditionally. Effectively this
  168. initializes the hardware to the default control values. It is recommended
  169. that you do this as this ensures that both the internal data structures and
  170. the hardware are in sync.
  171. 4) Finally: implement the v4l2_ctrl_ops
  172. .. code-block:: none
  173. static const struct v4l2_ctrl_ops foo_ctrl_ops = {
  174. .s_ctrl = foo_s_ctrl,
  175. };
  176. Usually all you need is s_ctrl:
  177. .. code-block:: none
  178. static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
  179. {
  180. struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
  181. switch (ctrl->id) {
  182. case V4L2_CID_BRIGHTNESS:
  183. write_reg(0x123, ctrl->val);
  184. break;
  185. case V4L2_CID_CONTRAST:
  186. write_reg(0x456, ctrl->val);
  187. break;
  188. }
  189. return 0;
  190. }
  191. The control ops are called with the v4l2_ctrl pointer as argument.
  192. The new control value has already been validated, so all you need to do is
  193. to actually update the hardware registers.
  194. You're done! And this is sufficient for most of the drivers we have. No need
  195. to do any validation of control values, or implement QUERYCTRL, QUERY_EXT_CTRL
  196. and QUERYMENU. And G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported.
  197. .. note::
  198. The remainder sections deal with more advanced controls topics and scenarios.
  199. In practice the basic usage as described above is sufficient for most drivers.
  200. Inheriting Controls
  201. -------------------
  202. When a sub-device is registered with a V4L2 driver by calling
  203. v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev
  204. and v4l2_device are set, then the controls of the subdev will become
  205. automatically available in the V4L2 driver as well. If the subdev driver
  206. contains controls that already exist in the V4L2 driver, then those will be
  207. skipped (so a V4L2 driver can always override a subdev control).
  208. What happens here is that v4l2_device_register_subdev() calls
  209. v4l2_ctrl_add_handler() adding the controls of the subdev to the controls
  210. of v4l2_device.
  211. Accessing Control Values
  212. ------------------------
  213. The following union is used inside the control framework to access control
  214. values:
  215. .. code-block:: none
  216. union v4l2_ctrl_ptr {
  217. s32 *p_s32;
  218. s64 *p_s64;
  219. char *p_char;
  220. void *p;
  221. };
  222. The v4l2_ctrl struct contains these fields that can be used to access both
  223. current and new values:
  224. .. code-block:: none
  225. s32 val;
  226. struct {
  227. s32 val;
  228. } cur;
  229. union v4l2_ctrl_ptr p_new;
  230. union v4l2_ctrl_ptr p_cur;
  231. If the control has a simple s32 type type, then:
  232. .. code-block:: none
  233. &ctrl->val == ctrl->p_new.p_s32
  234. &ctrl->cur.val == ctrl->p_cur.p_s32
  235. For all other types use ctrl->p_cur.p<something>. Basically the val
  236. and cur.val fields can be considered an alias since these are used so often.
  237. Within the control ops you can freely use these. The val and cur.val speak for
  238. themselves. The p_char pointers point to character buffers of length
  239. ctrl->maximum + 1, and are always 0-terminated.
  240. Unless the control is marked volatile the p_cur field points to the the
  241. current cached control value. When you create a new control this value is made
  242. identical to the default value. After calling v4l2_ctrl_handler_setup() this
  243. value is passed to the hardware. It is generally a good idea to call this
  244. function.
  245. Whenever a new value is set that new value is automatically cached. This means
  246. that most drivers do not need to implement the g_volatile_ctrl() op. The
  247. exception is for controls that return a volatile register such as a signal
  248. strength read-out that changes continuously. In that case you will need to
  249. implement g_volatile_ctrl like this:
  250. .. code-block:: none
  251. static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl)
  252. {
  253. switch (ctrl->id) {
  254. case V4L2_CID_BRIGHTNESS:
  255. ctrl->val = read_reg(0x123);
  256. break;
  257. }
  258. }
  259. Note that you use the 'new value' union as well in g_volatile_ctrl. In general
  260. controls that need to implement g_volatile_ctrl are read-only controls. If they
  261. are not, a V4L2_EVENT_CTRL_CH_VALUE will not be generated when the control
  262. changes.
  263. To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE:
  264. .. code-block:: none
  265. ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...);
  266. if (ctrl)
  267. ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE;
  268. For try/s_ctrl the new values (i.e. as passed by the user) are filled in and
  269. you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union
  270. contains the current value, which you can use (but not change!) as well.
  271. If s_ctrl returns 0 (OK), then the control framework will copy the new final
  272. values to the 'cur' union.
  273. While in g_volatile/s/try_ctrl you can access the value of all controls owned
  274. by the same handler since the handler's lock is held. If you need to access
  275. the value of controls owned by other handlers, then you have to be very careful
  276. not to introduce deadlocks.
  277. Outside of the control ops you have to go through to helper functions to get
  278. or set a single control value safely in your driver:
  279. .. code-block:: none
  280. s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl);
  281. int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val);
  282. These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls
  283. do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that
  284. will result in a deadlock since these helpers lock the handler as well.
  285. You can also take the handler lock yourself:
  286. .. code-block:: none
  287. mutex_lock(&state->ctrl_handler.lock);
  288. pr_info("String value is '%s'\n", ctrl1->p_cur.p_char);
  289. pr_info("Integer value is '%s'\n", ctrl2->cur.val);
  290. mutex_unlock(&state->ctrl_handler.lock);
  291. Menu Controls
  292. -------------
  293. The v4l2_ctrl struct contains this union:
  294. .. code-block:: none
  295. union {
  296. u32 step;
  297. u32 menu_skip_mask;
  298. };
  299. For menu controls menu_skip_mask is used. What it does is that it allows you
  300. to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU
  301. implementation where you can return -EINVAL if a certain menu item is not
  302. present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for
  303. menu controls.
  304. A good example is the MPEG Audio Layer II Bitrate menu control where the
  305. menu is a list of standardized possible bitrates. But in practice hardware
  306. implementations will only support a subset of those. By setting the skip
  307. mask you can tell the framework which menu items should be skipped. Setting
  308. it to 0 means that all menu items are supported.
  309. You set this mask either through the v4l2_ctrl_config struct for a custom
  310. control, or by calling v4l2_ctrl_new_std_menu().
  311. Custom Controls
  312. ---------------
  313. Driver specific controls can be created using v4l2_ctrl_new_custom():
  314. .. code-block:: none
  315. static const struct v4l2_ctrl_config ctrl_filter = {
  316. .ops = &ctrl_custom_ops,
  317. .id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER,
  318. .name = "Spatial Filter",
  319. .type = V4L2_CTRL_TYPE_INTEGER,
  320. .flags = V4L2_CTRL_FLAG_SLIDER,
  321. .max = 15,
  322. .step = 1,
  323. };
  324. ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL);
  325. The last argument is the priv pointer which can be set to driver-specific
  326. private data.
  327. The v4l2_ctrl_config struct also has a field to set the is_private flag.
  328. If the name field is not set, then the framework will assume this is a standard
  329. control and will fill in the name, type and flags fields accordingly.
  330. Active and Grabbed Controls
  331. ---------------------------
  332. If you get more complex relationships between controls, then you may have to
  333. activate and deactivate controls. For example, if the Chroma AGC control is
  334. on, then the Chroma Gain control is inactive. That is, you may set it, but
  335. the value will not be used by the hardware as long as the automatic gain
  336. control is on. Typically user interfaces can disable such input fields.
  337. You can set the 'active' status using v4l2_ctrl_activate(). By default all
  338. controls are active. Note that the framework does not check for this flag.
  339. It is meant purely for GUIs. The function is typically called from within
  340. s_ctrl.
  341. The other flag is the 'grabbed' flag. A grabbed control means that you cannot
  342. change it because it is in use by some resource. Typical examples are MPEG
  343. bitrate controls that cannot be changed while capturing is in progress.
  344. If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework
  345. will return -EBUSY if an attempt is made to set this control. The
  346. v4l2_ctrl_grab() function is typically called from the driver when it
  347. starts or stops streaming.
  348. Control Clusters
  349. ----------------
  350. By default all controls are independent from the others. But in more
  351. complex scenarios you can get dependencies from one control to another.
  352. In that case you need to 'cluster' them:
  353. .. code-block:: none
  354. struct foo {
  355. struct v4l2_ctrl_handler ctrl_handler;
  356. #define AUDIO_CL_VOLUME (0)
  357. #define AUDIO_CL_MUTE (1)
  358. struct v4l2_ctrl *audio_cluster[2];
  359. ...
  360. };
  361. state->audio_cluster[AUDIO_CL_VOLUME] =
  362. v4l2_ctrl_new_std(&state->ctrl_handler, ...);
  363. state->audio_cluster[AUDIO_CL_MUTE] =
  364. v4l2_ctrl_new_std(&state->ctrl_handler, ...);
  365. v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster);
  366. From now on whenever one or more of the controls belonging to the same
  367. cluster is set (or 'gotten', or 'tried'), only the control ops of the first
  368. control ('volume' in this example) is called. You effectively create a new
  369. composite control. Similar to how a 'struct' works in C.
  370. So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set
  371. all two controls belonging to the audio_cluster:
  372. .. code-block:: none
  373. static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
  374. {
  375. struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
  376. switch (ctrl->id) {
  377. case V4L2_CID_AUDIO_VOLUME: {
  378. struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE];
  379. write_reg(0x123, mute->val ? 0 : ctrl->val);
  380. break;
  381. }
  382. case V4L2_CID_CONTRAST:
  383. write_reg(0x456, ctrl->val);
  384. break;
  385. }
  386. return 0;
  387. }
  388. In the example above the following are equivalent for the VOLUME case:
  389. .. code-block:: none
  390. ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME]
  391. ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE]
  392. In practice using cluster arrays like this becomes very tiresome. So instead
  393. the following equivalent method is used:
  394. .. code-block:: none
  395. struct {
  396. /* audio cluster */
  397. struct v4l2_ctrl *volume;
  398. struct v4l2_ctrl *mute;
  399. };
  400. The anonymous struct is used to clearly 'cluster' these two control pointers,
  401. but it serves no other purpose. The effect is the same as creating an
  402. array with two control pointers. So you can just do:
  403. .. code-block:: none
  404. state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
  405. state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
  406. v4l2_ctrl_cluster(2, &state->volume);
  407. And in foo_s_ctrl you can use these pointers directly: state->mute->val.
  408. Note that controls in a cluster may be NULL. For example, if for some
  409. reason mute was never added (because the hardware doesn't support that
  410. particular feature), then mute will be NULL. So in that case we have a
  411. cluster of 2 controls, of which only 1 is actually instantiated. The
  412. only restriction is that the first control of the cluster must always be
  413. present, since that is the 'master' control of the cluster. The master
  414. control is the one that identifies the cluster and that provides the
  415. pointer to the v4l2_ctrl_ops struct that is used for that cluster.
  416. Obviously, all controls in the cluster array must be initialized to either
  417. a valid control or to NULL.
  418. In rare cases you might want to know which controls of a cluster actually
  419. were set explicitly by the user. For this you can check the 'is_new' flag of
  420. each control. For example, in the case of a volume/mute cluster the 'is_new'
  421. flag of the mute control would be set if the user called VIDIOC_S_CTRL for
  422. mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume
  423. controls, then the 'is_new' flag would be 1 for both controls.
  424. The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup().
  425. Handling autogain/gain-type Controls with Auto Clusters
  426. -------------------------------------------------------
  427. A common type of control cluster is one that handles 'auto-foo/foo'-type
  428. controls. Typical examples are autogain/gain, autoexposure/exposure,
  429. autowhitebalance/red balance/blue balance. In all cases you have one control
  430. that determines whether another control is handled automatically by the hardware,
  431. or whether it is under manual control from the user.
  432. If the cluster is in automatic mode, then the manual controls should be
  433. marked inactive and volatile. When the volatile controls are read the
  434. g_volatile_ctrl operation should return the value that the hardware's automatic
  435. mode set up automatically.
  436. If the cluster is put in manual mode, then the manual controls should become
  437. active again and the volatile flag is cleared (so g_volatile_ctrl is no longer
  438. called while in manual mode). In addition just before switching to manual mode
  439. the current values as determined by the auto mode are copied as the new manual
  440. values.
  441. Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since
  442. changing that control affects the control flags of the manual controls.
  443. In order to simplify this a special variation of v4l2_ctrl_cluster was
  444. introduced:
  445. .. code-block:: none
  446. void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls,
  447. u8 manual_val, bool set_volatile);
  448. The first two arguments are identical to v4l2_ctrl_cluster. The third argument
  449. tells the framework which value switches the cluster into manual mode. The
  450. last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls.
  451. If it is false, then the manual controls are never volatile. You would typically
  452. use that if the hardware does not give you the option to read back to values as
  453. determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow
  454. you to obtain the current gain value).
  455. The first control of the cluster is assumed to be the 'auto' control.
  456. Using this function will ensure that you don't need to handle all the complex
  457. flag and volatile handling.
  458. VIDIOC_LOG_STATUS Support
  459. -------------------------
  460. This ioctl allow you to dump the current status of a driver to the kernel log.
  461. The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the
  462. value of the controls owned by the given handler to the log. You can supply a
  463. prefix as well. If the prefix didn't end with a space, then ': ' will be added
  464. for you.
  465. Different Handlers for Different Video Nodes
  466. --------------------------------------------
  467. Usually the V4L2 driver has just one control handler that is global for
  468. all video nodes. But you can also specify different control handlers for
  469. different video nodes. You can do that by manually setting the ctrl_handler
  470. field of struct video_device.
  471. That is no problem if there are no subdevs involved but if there are, then
  472. you need to block the automatic merging of subdev controls to the global
  473. control handler. You do that by simply setting the ctrl_handler field in
  474. struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer
  475. merge subdev controls.
  476. After each subdev was added, you will then have to call v4l2_ctrl_add_handler
  477. manually to add the subdev's control handler (sd->ctrl_handler) to the desired
  478. control handler. This control handler may be specific to the video_device or
  479. for a subset of video_device's. For example: the radio device nodes only have
  480. audio controls, while the video and vbi device nodes share the same control
  481. handler for the audio and video controls.
  482. If you want to have one handler (e.g. for a radio device node) have a subset
  483. of another handler (e.g. for a video device node), then you should first add
  484. the controls to the first handler, add the other controls to the second
  485. handler and finally add the first handler to the second. For example:
  486. .. code-block:: none
  487. v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...);
  488. v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
  489. v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
  490. v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
  491. v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler, NULL);
  492. The last argument to v4l2_ctrl_add_handler() is a filter function that allows
  493. you to filter which controls will be added. Set it to NULL if you want to add
  494. all controls.
  495. Or you can add specific controls to a handler:
  496. .. code-block:: none
  497. volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...);
  498. v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...);
  499. v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...);
  500. What you should not do is make two identical controls for two handlers.
  501. For example:
  502. .. code-block:: none
  503. v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
  504. v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...);
  505. This would be bad since muting the radio would not change the video mute
  506. control. The rule is to have one control for each hardware 'knob' that you
  507. can twiddle.
  508. Finding Controls
  509. ----------------
  510. Normally you have created the controls yourself and you can store the struct
  511. v4l2_ctrl pointer into your own struct.
  512. But sometimes you need to find a control from another handler that you do
  513. not own. For example, if you have to find a volume control from a subdev.
  514. You can do that by calling v4l2_ctrl_find:
  515. .. code-block:: none
  516. struct v4l2_ctrl *volume;
  517. volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME);
  518. Since v4l2_ctrl_find will lock the handler you have to be careful where you
  519. use it. For example, this is not a good idea:
  520. .. code-block:: none
  521. struct v4l2_ctrl_handler ctrl_handler;
  522. v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
  523. v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
  524. ...and in video_ops.s_ctrl:
  525. .. code-block:: none
  526. case V4L2_CID_BRIGHTNESS:
  527. contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST);
  528. ...
  529. When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so
  530. attempting to find another control from the same handler will deadlock.
  531. It is recommended not to use this function from inside the control ops.
  532. Inheriting Controls
  533. -------------------
  534. When one control handler is added to another using v4l2_ctrl_add_handler, then
  535. by default all controls from one are merged to the other. But a subdev might
  536. have low-level controls that make sense for some advanced embedded system, but
  537. not when it is used in consumer-level hardware. In that case you want to keep
  538. those low-level controls local to the subdev. You can do this by simply
  539. setting the 'is_private' flag of the control to 1:
  540. .. code-block:: none
  541. static const struct v4l2_ctrl_config ctrl_private = {
  542. .ops = &ctrl_custom_ops,
  543. .id = V4L2_CID_...,
  544. .name = "Some Private Control",
  545. .type = V4L2_CTRL_TYPE_INTEGER,
  546. .max = 15,
  547. .step = 1,
  548. .is_private = 1,
  549. };
  550. ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL);
  551. These controls will now be skipped when v4l2_ctrl_add_handler is called.
  552. V4L2_CTRL_TYPE_CTRL_CLASS Controls
  553. ----------------------------------
  554. Controls of this type can be used by GUIs to get the name of the control class.
  555. A fully featured GUI can make a dialog with multiple tabs with each tab
  556. containing the controls belonging to a particular control class. The name of
  557. each tab can be found by querying a special control with ID <control class | 1>.
  558. Drivers do not have to care about this. The framework will automatically add
  559. a control of this type whenever the first control belonging to a new control
  560. class is added.
  561. Adding Notify Callbacks
  562. -----------------------
  563. Sometimes the platform or bridge driver needs to be notified when a control
  564. from a sub-device driver changes. You can set a notify callback by calling
  565. this function:
  566. .. code-block:: none
  567. void v4l2_ctrl_notify(struct v4l2_ctrl *ctrl,
  568. void (*notify)(struct v4l2_ctrl *ctrl, void *priv), void *priv);
  569. Whenever the give control changes value the notify callback will be called
  570. with a pointer to the control and the priv pointer that was passed with
  571. v4l2_ctrl_notify. Note that the control's handler lock is held when the
  572. notify function is called.
  573. There can be only one notify function per control handler. Any attempt
  574. to set another notify function will cause a WARN_ON.
  575. v4l2_ctrl functions and data structures
  576. ---------------------------------------
  577. .. kernel-doc:: include/media/v4l2-ctrls.h