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- #include "gd.h"
- int gdImagePixelate(gdImagePtr im, int block_size, const unsigned int mode)
- {
- int x, y;
- if (block_size <= 0) {
- return 0;
- } else if (block_size == 1) {
- return 1;
- }
- switch (mode) {
- case GD_PIXELATE_UPPERLEFT:
- for (y = 0; y < im->sy; y += block_size) {
- for (x = 0; x < im->sx; x += block_size) {
- if (gdImageBoundsSafe(im, x, y)) {
- int c = gdImageGetPixel(im, x, y);
- gdImageFilledRectangle(im, x, y, x + block_size - 1, y + block_size - 1, c);
- }
- }
- }
- break;
- case GD_PIXELATE_AVERAGE:
- for (y = 0; y < im->sy; y += block_size) {
- for (x = 0; x < im->sx; x += block_size) {
- int a, r, g, b, c;
- int total;
- int cx, cy;
- a = r = g = b = c = total = 0;
- /* sampling */
- for (cy = 0; cy < block_size; cy++) {
- for (cx = 0; cx < block_size; cx++) {
- if (!gdImageBoundsSafe(im, x + cx, y + cy)) {
- continue;
- }
- c = gdImageGetPixel(im, x + cx, y + cy);
- a += gdImageAlpha(im, c);
- r += gdImageRed(im, c);
- g += gdImageGreen(im, c);
- b += gdImageBlue(im, c);
- total++;
- }
- }
- /* drawing */
- if (total > 0) {
- c = gdImageColorResolveAlpha(im, r / total, g / total, b / total, a / total);
- gdImageFilledRectangle(im, x, y, x + block_size - 1, y + block_size - 1, c);
- }
- }
- }
- break;
- default:
- return 0;
- }
- return 1;
- }
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