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- /*
- +----------------------------------------------------------------------+
- | Zend Engine |
- +----------------------------------------------------------------------+
- | Copyright (c) Zend Technologies Ltd. (http://www.zend.com) |
- +----------------------------------------------------------------------+
- | This source file is subject to version 2.00 of the Zend license, |
- | that is bundled with this package in the file LICENSE, and is |
- | available through the world-wide-web at the following url: |
- | http://www.zend.com/license/2_00.txt. |
- | If you did not receive a copy of the Zend license and are unable to |
- | obtain it through the world-wide-web, please send a note to |
- | license@zend.com so we can mail you a copy immediately. |
- +----------------------------------------------------------------------+
- | Authors: Andi Gutmans <andi@php.net> |
- | Zeev Suraski <zeev@php.net> |
- | Dmitry Stogov <dmitry@php.net> |
- +----------------------------------------------------------------------+
- */
- #include "zend.h"
- #include "zend_globals.h"
- #include "zend_variables.h"
- #include "zend_API.h"
- #include "zend_objects_API.h"
- #include "zend_fibers.h"
- ZEND_API void ZEND_FASTCALL zend_objects_store_init(zend_objects_store *objects, uint32_t init_size)
- {
- objects->object_buckets = (zend_object **) emalloc(init_size * sizeof(zend_object*));
- objects->top = 1; /* Skip 0 so that handles are true */
- objects->size = init_size;
- objects->free_list_head = -1;
- memset(&objects->object_buckets[0], 0, sizeof(zend_object*));
- }
- ZEND_API void ZEND_FASTCALL zend_objects_store_destroy(zend_objects_store *objects)
- {
- efree(objects->object_buckets);
- objects->object_buckets = NULL;
- }
- ZEND_API void ZEND_FASTCALL zend_objects_store_call_destructors(zend_objects_store *objects)
- {
- EG(flags) |= EG_FLAGS_OBJECT_STORE_NO_REUSE;
- if (objects->top > 1) {
- zend_fiber_switch_block();
- uint32_t i;
- for (i = 1; i < objects->top; i++) {
- zend_object *obj = objects->object_buckets[i];
- if (IS_OBJ_VALID(obj)) {
- if (!(OBJ_FLAGS(obj) & IS_OBJ_DESTRUCTOR_CALLED)) {
- GC_ADD_FLAGS(obj, IS_OBJ_DESTRUCTOR_CALLED);
- if (obj->handlers->dtor_obj != zend_objects_destroy_object
- || obj->ce->destructor) {
- GC_ADDREF(obj);
- obj->handlers->dtor_obj(obj);
- GC_DELREF(obj);
- }
- }
- }
- }
- zend_fiber_switch_unblock();
- }
- }
- ZEND_API void ZEND_FASTCALL zend_objects_store_mark_destructed(zend_objects_store *objects)
- {
- if (objects->object_buckets && objects->top > 1) {
- zend_object **obj_ptr = objects->object_buckets + 1;
- zend_object **end = objects->object_buckets + objects->top;
- do {
- zend_object *obj = *obj_ptr;
- if (IS_OBJ_VALID(obj)) {
- GC_ADD_FLAGS(obj, IS_OBJ_DESTRUCTOR_CALLED);
- }
- obj_ptr++;
- } while (obj_ptr != end);
- }
- }
- ZEND_API void ZEND_FASTCALL zend_objects_store_free_object_storage(zend_objects_store *objects, bool fast_shutdown)
- {
- zend_object **obj_ptr, **end, *obj;
- if (objects->top <= 1) {
- return;
- }
- /* Free object contents, but don't free objects themselves, so they show up as leaks.
- * Also add a ref to all objects, so the object can't be freed by something else later. */
- end = objects->object_buckets + 1;
- obj_ptr = objects->object_buckets + objects->top;
- if (fast_shutdown) {
- do {
- obj_ptr--;
- obj = *obj_ptr;
- if (IS_OBJ_VALID(obj)) {
- if (!(OBJ_FLAGS(obj) & IS_OBJ_FREE_CALLED)) {
- GC_ADD_FLAGS(obj, IS_OBJ_FREE_CALLED);
- if (obj->handlers->free_obj != zend_object_std_dtor) {
- GC_ADDREF(obj);
- obj->handlers->free_obj(obj);
- }
- }
- }
- } while (obj_ptr != end);
- } else {
- do {
- obj_ptr--;
- obj = *obj_ptr;
- if (IS_OBJ_VALID(obj)) {
- if (!(OBJ_FLAGS(obj) & IS_OBJ_FREE_CALLED)) {
- GC_ADD_FLAGS(obj, IS_OBJ_FREE_CALLED);
- GC_ADDREF(obj);
- obj->handlers->free_obj(obj);
- }
- }
- } while (obj_ptr != end);
- }
- }
- /* Store objects API */
- static ZEND_COLD zend_never_inline void ZEND_FASTCALL zend_objects_store_put_cold(zend_object *object)
- {
- int handle;
- uint32_t new_size = 2 * EG(objects_store).size;
- EG(objects_store).object_buckets = (zend_object **) erealloc(EG(objects_store).object_buckets, new_size * sizeof(zend_object*));
- /* Assign size after realloc, in case it fails */
- EG(objects_store).size = new_size;
- handle = EG(objects_store).top++;
- object->handle = handle;
- EG(objects_store).object_buckets[handle] = object;
- }
- ZEND_API void ZEND_FASTCALL zend_objects_store_put(zend_object *object)
- {
- int handle;
- /* When in shutdown sequence - do not reuse previously freed handles, to make sure
- * the dtors for newly created objects are called in zend_objects_store_call_destructors() loop
- */
- if (EG(objects_store).free_list_head != -1 && EXPECTED(!(EG(flags) & EG_FLAGS_OBJECT_STORE_NO_REUSE))) {
- handle = EG(objects_store).free_list_head;
- EG(objects_store).free_list_head = GET_OBJ_BUCKET_NUMBER(EG(objects_store).object_buckets[handle]);
- } else if (UNEXPECTED(EG(objects_store).top == EG(objects_store).size)) {
- zend_objects_store_put_cold(object);
- return;
- } else {
- handle = EG(objects_store).top++;
- }
- object->handle = handle;
- EG(objects_store).object_buckets[handle] = object;
- }
- ZEND_API void ZEND_FASTCALL zend_objects_store_del(zend_object *object) /* {{{ */
- {
- ZEND_ASSERT(GC_REFCOUNT(object) == 0);
- /* GC might have released this object already. */
- if (UNEXPECTED(GC_TYPE(object) == IS_NULL)) {
- return;
- }
- /* Make sure we hold a reference count during the destructor call
- otherwise, when the destructor ends the storage might be freed
- when the refcount reaches 0 a second time
- */
- if (!(OBJ_FLAGS(object) & IS_OBJ_DESTRUCTOR_CALLED)) {
- GC_ADD_FLAGS(object, IS_OBJ_DESTRUCTOR_CALLED);
- if (object->handlers->dtor_obj != zend_objects_destroy_object
- || object->ce->destructor) {
- zend_fiber_switch_block();
- GC_SET_REFCOUNT(object, 1);
- object->handlers->dtor_obj(object);
- GC_DELREF(object);
- zend_fiber_switch_unblock();
- }
- }
- if (GC_REFCOUNT(object) == 0) {
- uint32_t handle = object->handle;
- void *ptr;
- ZEND_ASSERT(EG(objects_store).object_buckets != NULL);
- ZEND_ASSERT(IS_OBJ_VALID(EG(objects_store).object_buckets[handle]));
- EG(objects_store).object_buckets[handle] = SET_OBJ_INVALID(object);
- if (!(OBJ_FLAGS(object) & IS_OBJ_FREE_CALLED)) {
- GC_ADD_FLAGS(object, IS_OBJ_FREE_CALLED);
- GC_SET_REFCOUNT(object, 1);
- object->handlers->free_obj(object);
- }
- ptr = ((char*)object) - object->handlers->offset;
- GC_REMOVE_FROM_BUFFER(object);
- efree(ptr);
- ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST(handle);
- }
- }
- /* }}} */
|