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- ///////////////////////////////////////////////////////////////////////////////
- //
- /// \file lzma_common.h
- /// \brief Private definitions common to LZMA encoder and decoder
- ///
- // Authors: Igor Pavlov
- // Lasse Collin
- //
- // This file has been put into the public domain.
- // You can do whatever you want with this file.
- //
- ///////////////////////////////////////////////////////////////////////////////
- #ifndef LZMA_LZMA_COMMON_H
- #define LZMA_LZMA_COMMON_H
- #include "common.h"
- #include "range_common.h"
- ///////////////////
- // Miscellaneous //
- ///////////////////
- /// Maximum number of position states. A position state is the lowest pos bits
- /// number of bits of the current uncompressed offset. In some places there
- /// are different sets of probabilities for different pos states.
- #define POS_STATES_MAX (1 << LZMA_PB_MAX)
- /// Validates lc, lp, and pb.
- static inline bool
- is_lclppb_valid(const lzma_options_lzma *options)
- {
- return options->lc <= LZMA_LCLP_MAX && options->lp <= LZMA_LCLP_MAX
- && options->lc + options->lp <= LZMA_LCLP_MAX
- && options->pb <= LZMA_PB_MAX;
- }
- ///////////
- // State //
- ///////////
- /// This enum is used to track which events have occurred most recently and
- /// in which order. This information is used to predict the next event.
- ///
- /// Events:
- /// - Literal: One 8-bit byte
- /// - Match: Repeat a chunk of data at some distance
- /// - Long repeat: Multi-byte match at a recently seen distance
- /// - Short repeat: One-byte repeat at a recently seen distance
- ///
- /// The event names are in from STATE_oldest_older_previous. REP means
- /// either short or long repeated match, and NONLIT means any non-literal.
- typedef enum {
- STATE_LIT_LIT,
- STATE_MATCH_LIT_LIT,
- STATE_REP_LIT_LIT,
- STATE_SHORTREP_LIT_LIT,
- STATE_MATCH_LIT,
- STATE_REP_LIT,
- STATE_SHORTREP_LIT,
- STATE_LIT_MATCH,
- STATE_LIT_LONGREP,
- STATE_LIT_SHORTREP,
- STATE_NONLIT_MATCH,
- STATE_NONLIT_REP,
- } lzma_lzma_state;
- /// Total number of states
- #define STATES 12
- /// The lowest 7 states indicate that the previous state was a literal.
- #define LIT_STATES 7
- /// Indicate that the latest state was a literal.
- #define update_literal(state) \
- state = ((state) <= STATE_SHORTREP_LIT_LIT \
- ? STATE_LIT_LIT \
- : ((state) <= STATE_LIT_SHORTREP \
- ? (state) - 3 \
- : (state) - 6))
- /// Indicate that the latest state was a match.
- #define update_match(state) \
- state = ((state) < LIT_STATES ? STATE_LIT_MATCH : STATE_NONLIT_MATCH)
- /// Indicate that the latest state was a long repeated match.
- #define update_long_rep(state) \
- state = ((state) < LIT_STATES ? STATE_LIT_LONGREP : STATE_NONLIT_REP)
- /// Indicate that the latest state was a short match.
- #define update_short_rep(state) \
- state = ((state) < LIT_STATES ? STATE_LIT_SHORTREP : STATE_NONLIT_REP)
- /// Test if the previous state was a literal.
- #define is_literal_state(state) \
- ((state) < LIT_STATES)
- /////////////
- // Literal //
- /////////////
- /// Each literal coder is divided in three sections:
- /// - 0x001-0x0FF: Without match byte
- /// - 0x101-0x1FF: With match byte; match bit is 0
- /// - 0x201-0x2FF: With match byte; match bit is 1
- ///
- /// Match byte is used when the previous LZMA symbol was something else than
- /// a literal (that is, it was some kind of match).
- #define LITERAL_CODER_SIZE 0x300
- /// Maximum number of literal coders
- #define LITERAL_CODERS_MAX (1 << LZMA_LCLP_MAX)
- /// Locate the literal coder for the next literal byte. The choice depends on
- /// - the lowest literal_pos_bits bits of the position of the current
- /// byte; and
- /// - the highest literal_context_bits bits of the previous byte.
- #define literal_subcoder(probs, lc, lp_mask, pos, prev_byte) \
- ((probs)[(((pos) & lp_mask) << lc) + ((prev_byte) >> (8 - lc))])
- static inline void
- literal_init(probability (*probs)[LITERAL_CODER_SIZE],
- uint32_t lc, uint32_t lp)
- {
- uint32_t coders;
- uint32_t i, j;
- assert(lc + lp <= LZMA_LCLP_MAX);
- coders = 1U << (lc + lp);
- for (i = 0; i < coders; ++i)
- for (j = 0; j < LITERAL_CODER_SIZE; ++j)
- bit_reset(probs[i][j]);
- return;
- }
- //////////////////
- // Match length //
- //////////////////
- // Minimum length of a match is two bytes.
- #define MATCH_LEN_MIN 2
- // Match length is encoded with 4, 5, or 10 bits.
- //
- // Length Bits
- // 2-9 4 = Choice=0 + 3 bits
- // 10-17 5 = Choice=1 + Choice2=0 + 3 bits
- // 18-273 10 = Choice=1 + Choice2=1 + 8 bits
- #define LEN_LOW_BITS 3
- #define LEN_LOW_SYMBOLS (1 << LEN_LOW_BITS)
- #define LEN_MID_BITS 3
- #define LEN_MID_SYMBOLS (1 << LEN_MID_BITS)
- #define LEN_HIGH_BITS 8
- #define LEN_HIGH_SYMBOLS (1 << LEN_HIGH_BITS)
- #define LEN_SYMBOLS (LEN_LOW_SYMBOLS + LEN_MID_SYMBOLS + LEN_HIGH_SYMBOLS)
- // Maximum length of a match is 273 which is a result of the encoding
- // described above.
- #define MATCH_LEN_MAX (MATCH_LEN_MIN + LEN_SYMBOLS - 1)
- ////////////////////
- // Match distance //
- ////////////////////
- // Different set of probabilities is used for match distances that have very
- // short match length: Lengths of 2, 3, and 4 bytes have a separate set of
- // probabilities for each length. The matches with longer length use a shared
- // set of probabilities.
- #define LEN_TO_POS_STATES 4
- // Macro to get the index of the appropriate probability array.
- #define get_len_to_pos_state(len) \
- ((len) < LEN_TO_POS_STATES + MATCH_LEN_MIN \
- ? (len) - MATCH_LEN_MIN \
- : LEN_TO_POS_STATES - 1)
- // The highest two bits of a match distance (pos slot) are encoded using six
- // bits. See fastpos.h for more explanation.
- #define POS_SLOT_BITS 6
- #define POS_SLOTS (1 << POS_SLOT_BITS)
- // Match distances up to 127 are fully encoded using probabilities. Since
- // the highest two bits (pos slot) are always encoded using six bits, the
- // distances 0-3 don't need any additional bits to encode, since the pos
- // slot itself is the same as the actual distance. START_POS_MODEL_INDEX
- // indicates the first pos slot where at least one additional bit is needed.
- #define START_POS_MODEL_INDEX 4
- // Match distances greater than 127 are encoded in three pieces:
- // - pos slot: the highest two bits
- // - direct bits: 2-26 bits below the highest two bits
- // - alignment bits: four lowest bits
- //
- // Direct bits don't use any probabilities.
- //
- // The pos slot value of 14 is for distances 128-191 (see the table in
- // fastpos.h to understand why).
- #define END_POS_MODEL_INDEX 14
- // Pos slots that indicate a distance <= 127.
- #define FULL_DISTANCES_BITS (END_POS_MODEL_INDEX / 2)
- #define FULL_DISTANCES (1 << FULL_DISTANCES_BITS)
- // For match distances greater than 127, only the highest two bits and the
- // lowest four bits (alignment) is encoded using probabilities.
- #define ALIGN_BITS 4
- #define ALIGN_TABLE_SIZE (1 << ALIGN_BITS)
- #define ALIGN_MASK (ALIGN_TABLE_SIZE - 1)
- // LZMA remembers the four most recent match distances. Reusing these distances
- // tends to take less space than re-encoding the actual distance value.
- #define REP_DISTANCES 4
- #endif
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