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- #if !defined(FLAGS_ADDED)
- # error FLAGS_ADDED not defined
- #endif
- cbuffer ModelViewProjectionConstantBuffer : register(b0)
- {
- matrix model;
- matrix view;
- matrix projection;
- };
- struct VertexShaderInput
- {
- float3 pos : POSITION;
- float3 color : COLOR0;
- };
- struct VertexShaderOutput
- {
- float4 pos : SV_POSITION;
- float3 color : COLOR0;
- };
- VertexShaderOutput mainVS(VertexShaderInput input)
- {
- VertexShaderOutput output;
- float4 pos = float4(input.pos, 1.0f);
- // Transform the vertex position into projected space.
- pos = mul(pos, model);
- pos = mul(pos, view);
- pos = mul(pos, projection);
- output.pos = pos;
- // Pass through the color without modification.
- output.color = input.color;
- return output;
- }
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