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- cmake_minimum_required(VERSION 3.0)
- project(VSWinStorePhone)
- if(MSVC_VERSION GREATER 1899)
- set(COMPILER_VERSION "14")
- elseif(MSVC_VERSION GREATER 1700)
- set(COMPILER_VERSION "12")
- elseif(MSVC_VERSION GREATER 1600)
- set(COMPILER_VERSION "11")
- endif()
- set (APP_MANIFEST_NAME Package.appxmanifest)
- if("${CMAKE_SYSTEM_NAME}" STREQUAL "WindowsPhone")
- set(PLATFORM WP)
- add_definitions("-DPHONE")
- if("${CMAKE_SYSTEM_VERSION}" STREQUAL "8.0")
- set(APP_MANIFEST_NAME WMAppManifest.xml)
- set(WINDOWS_PHONE8 1)
- endif()
- elseif("${CMAKE_SYSTEM_NAME}" STREQUAL "WindowsStore")
- set(PLATFORM STORE)
- else()
- set(PLATFORM DESKTOP)
- message(FATAL_ERROR "This app supports Store / Phone only. Please edit the target platform.")
- endif()
- set_property(GLOBAL PROPERTY USE_FOLDERS ON)
- set(EXE_NAME Direct3DApp1)
- set(SHORT_NAME ${EXE_NAME})
- set(PACKAGE_GUID "6514377e-dfd4-4cdb-80df-4e0366346efc")
- if (NOT "${PLATFORM}" STREQUAL "DESKTOP")
- configure_file(
- cmake/Package_vc${COMPILER_VERSION}.${PLATFORM}.appxmanifest.in
- ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME}
- @ONLY)
- endif()
- set(SOURCE_FILES
- Direct3DApp1/CubeRenderer.cpp
- Direct3DApp1/Direct3DApp1.cpp
- Direct3DApp1/Direct3DBase.cpp
- Direct3DApp1/pch.cpp
- )
- set(HEADER_FILES
- Direct3DApp1/BasicTimer.h
- Direct3DApp1/CubeRenderer.h
- Direct3DApp1/Direct3DApp1.h
- Direct3DApp1/Direct3DBase.h
- Direct3DApp1/DirectXHelper.h
- Direct3DApp1/pch.h
- )
- set(PIXELSHADER_FILES
- Direct3DApp1/SimplePixelShader.hlsl
- )
- set(VERTEXSHADER_FILES
- Direct3DApp1/SimpleVertexShader.hlsl
- )
- set(CONTENT_FILES ${PIXELSHADER_FILES} ${VERTEXSHADER_FILES})
- if (WINDOWS_PHONE8)
- set(CONTENT_FILES ${CONTENT_FILES}
- ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME}
- Direct3DApp1/Assets/Tiles/FlipCycleTileLarge.png
- Direct3DApp1/Assets/Tiles/FlipCycleTileMedium.png
- Direct3DApp1/Assets/Tiles/FlipCycleTileSmall.png
- Direct3DApp1/Assets/Tiles/IconicTileMediumLarge.png
- Direct3DApp1/Assets/Tiles/IconicTileSmall.png
- Direct3DApp1/Assets/ApplicationIcon.png
- )
- # Windows Phone 8.0 needs to copy all the images.
- # It doesn't know to use relative paths.
- file(COPY
- Direct3DApp1/Assets/Tiles/FlipCycleTileLarge.png
- Direct3DApp1/Assets/Tiles/FlipCycleTileMedium.png
- Direct3DApp1/Assets/Tiles/FlipCycleTileSmall.png
- Direct3DApp1/Assets/Tiles/IconicTileMediumLarge.png
- Direct3DApp1/Assets/Tiles/IconicTileSmall.png
- Direct3DApp1/Assets/ApplicationIcon.png
- DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
- )
- elseif (NOT "${PLATFORM}" STREQUAL "DESKTOP")
- set(CONTENT_FILES ${CONTENT_FILES}
- ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME}
- )
- set(ASSET_FILES ${ASSET_FILES}
- Direct3DApp1/Assets/Logo.png
- Direct3DApp1/Assets/SmallLogo.png
- Direct3DApp1/Assets/SmallLogo44x44.png
- Direct3DApp1/Assets/SplashScreen.png
- Direct3DApp1/Assets/StoreLogo.png
- )
- endif()
- set(STRING_FILES
- Direct3DApp1/Strings/en-US/Resources.resw)
- set(RESOURCE_FILES
- ${CONTENT_FILES} ${DEBUG_CONTENT_FILES} ${RELEASE_CONTENT_FILES} ${ASSET_FILES} ${STRING_FILES}
- Direct3DApp1/Direct3DApp1_TemporaryKey.pfx)
- set_property(SOURCE ${CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
- set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
- set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "Assets")
- set_property(SOURCE ${STRING_FILES} PROPERTY VS_TOOL_OVERRIDE "PRIResource")
- set_property(SOURCE ${DEBUG_CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT $<CONFIG:Debug>)
- set_property(SOURCE ${RELEASE_CONTENT_FILES} PROPERTY
- VS_DEPLOYMENT_CONTENT $<OR:$<CONFIG:Release>,$<CONFIG:RelWithDebInfo>,$<CONFIG:MinSizeRel>>)
- set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_TYPE Pixel)
- set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainPS)
- set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3)
- set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED")
- set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_OUTPUT_HEADER_FILE "$(OutDir)%(Filename).h")
- set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_TYPE Vertex)
- set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainVS)
- set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3)
- set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED")
- set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_OUTPUT_HEADER_FILE "$(OutDir)%(Filename).h")
- source_group("Source Files" FILES ${SOURCE_FILES})
- source_group("Header Files" FILES ${HEADER_FILES})
- source_group("Resource Files" FILES ${RESOURCE_FILES})
- add_executable(${EXE_NAME} WIN32 ${SOURCE_FILES} ${HEADER_FILES} ${RESOURCE_FILES})
- set_property(TARGET ${EXE_NAME} PROPERTY VS_WINRT_COMPONENT TRUE)
- string(SUBSTRING "${CMAKE_SYSTEM_VERSION}" 0, 4, SHORT_VERSION)
- if("${SHORT_VERSION}" STREQUAL "10.0")
- message(STATUS "Targeting Windows 10. Setting Extensions to version ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}")
- set_property(TARGET ${EXE_NAME} PROPERTY VS_DESKTOP_EXTENSIONS_VERSION "${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}")
- set_property(TARGET ${EXE_NAME} PROPERTY VS_MOBILE_EXTENSIONS_VERSION "${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}")
- set_property(TARGET ${EXE_NAME} PROPERTY VS_IOT_EXTENSIONS_VERSION "${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}")
- # Add a reference to an SDK
- set_property(TARGET ${EXE_NAME} PROPERTY VS_SDK_REFERENCES "Microsoft.UniversalCRT.Debug, Version=${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}")
- endif()
- target_link_libraries(${EXE_NAME} d3d11)
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