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- # file: runme.pl
- # This file illustrates the low-level C++ interface
- # created by SWIG. In this case, all of our C++ classes
- # get converted into function calls.
- use example;
- # ----- Object creation -----
- print "Creating some objects:\n";
- $c = examplec::new_Circle(10);
- print " Created circle $c\n";
- $s = examplec::new_Square(10);
- print " Created square $s\n";
- # ----- Access a static member -----
- print "\nA total of $examplec::Shape_nshapes shapes were created\n";
- # ----- Member data access -----
- # Set the location of the object.
- # Note: methods in the base class Shape are used since
- # x and y are defined there.
- examplec::Shape_x_set($c, 20);
- examplec::Shape_y_set($c, 30);
- examplec::Shape_x_set($s,-10);
- examplec::Shape_y_set($s,5);
- print "\nHere is their current position:\n";
- print " Circle = (",examplec::Shape_x_get($c),",", examplec::Shape_y_get($c),")\n";
- print " Square = (",examplec::Shape_x_get($s),",", examplec::Shape_y_get($s),")\n";
- # ----- Call some methods -----
- print "\nHere are some properties of the shapes:\n";
- foreach $o ($c,$s) {
- print " $o\n";
- print " area = ", examplec::Shape_area($o), "\n";
- print " perimeter = ", examplec::Shape_perimeter($o), "\n";
- }
- # Notice how the Shape_area() and Shape_perimeter() functions really
- # invoke the appropriate virtual method on each object.
- # ----- Delete everything -----
- print "\nGuess I'll clean up now\n";
- # Note: this invokes the virtual destructor
- examplec::delete_Shape($c);
- examplec::delete_Shape($s);
- print $examplec::Shape_nshapes," shapes remain\n";
- print "Goodbye\n";
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