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- cmake_minimum_required (VERSION 2.6)
- project (ExternalOBJ)
- if(APPLE)
- # set _CMAKE_OSX_MACHINE to umame -m
- exec_program(uname ARGS -m OUTPUT_VARIABLE _CMAKE_OSX_MACHINE)
- # check for Power PC and change to ppc
- if("${_CMAKE_OSX_MACHINE}" MATCHES "Power")
- set(_CMAKE_OSX_MACHINE ppc)
- endif()
- set(CMAKE_OSX_ARCHITECTURES ${_CMAKE_OSX_MACHINE})
- endif()
- # Build the external object file.
- try_compile(EXTERNAL_OBJECT_BUILT
- ${ExternalOBJ_BINARY_DIR}/Object
- ${ExternalOBJ_SOURCE_DIR}/Object
- Object
- external
- OUTPUT_VARIABLE OUTPUT
- )
- if(EXTERNAL_OBJECT_BUILT)
- message(
- "Building external_object.cxx succeeded with the following output:\n"
- "[${OUTPUT}]"
- )
- else()
- message(FATAL_ERROR
- "Building external_object.cxx failed with the following output:\n"
- "[${OUTPUT}]"
- )
- endif()
- # Find the external object file.
- set(DIR ${ExternalOBJ_BINARY_DIR}/Object)
- file(GLOB_RECURSE EXTERNAL_OBJECT
- "${DIR}/external_object*${CMAKE_CXX_OUTPUT_EXTENSION}")
- if(EXTERNAL_OBJECT)
- list (GET EXTERNAL_OBJECT 0 EXTERNAL_OBJECT)
- message("Found \"${EXTERNAL_OBJECT}\".")
- else()
- message(FATAL_ERROR "Could not find external object.")
- endif()
- # Test creation of external objects by custom commands.
- set(CUSTOM_OBJECT
- ${CMAKE_CURRENT_BINARY_DIR}/custom_object${CMAKE_C_OUTPUT_EXTENSION})
- add_custom_command(
- OUTPUT ${CUSTOM_OBJECT}
- COMMAND ${CMAKE_COMMAND} -E copy ${EXTERNAL_OBJECT} ${CUSTOM_OBJECT}
- DEPENDS ${EXTERNAL_OBJECT}
- )
- message("${EXTERNAL_OBJECT}")
- # Build an executable using the external object file.
- add_executable(ExternalOBJ executable.cxx ${CUSTOM_OBJECT})
- # A bug showed up in VS2010 where an object file that was
- # part of a custom command output worked, but ones that were
- # not didn't work. So, repeat the executable using the object
- # directly and not from the output of the copy.
- add_executable(ExternalOBJ2 executable.cxx ${EXTERNAL_OBJECT})
- add_subdirectory(Sub)
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