bundleutils.cmake 1.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445
  1. # clean passed in arguments
  2. get_filename_component(INPUT ${INPUT} ABSOLUTE)
  3. get_filename_component(INPUTDIR ${INPUTDIR} ABSOLUTE)
  4. message("INPUT = ${INPUT}")
  5. message("MODULE = ${MODULE}")
  6. message("INPUTDIR = ${INPUTDIR}")
  7. message("OUTPUTDIR = ${OUTPUTDIR}")
  8. # compute location to install/test things
  9. file(RELATIVE_PATH relative_exe "${INPUTDIR}" "${INPUT}")
  10. set(OUTPUT "${OUTPUTDIR}/${relative_exe}")
  11. message("OUTPUT = ${OUTPUT}")
  12. get_filename_component(EXE_DIR "${OUTPUT}" PATH)
  13. get_filename_component(MODULE_NAME "${MODULE}" NAME)
  14. set(OUTPUT_MODULE "${EXE_DIR}/${MODULE_NAME}")
  15. message("OUTPUTMODULE = ${OUTPUT_MODULE}")
  16. # clean output dir
  17. file(REMOVE_RECURSE "${OUTPUTDIR}")
  18. # copy the app and plugin to installation/testing directory
  19. configure_file("${INPUT}" "${OUTPUT}" COPYONLY)
  20. configure_file("${MODULE}" "${OUTPUT_MODULE}" COPYONLY)
  21. # have BundleUtilities grab all dependencies and
  22. # check that the app runs
  23. # for this test we'll override location to put all dependencies
  24. # (in the same dir as the app)
  25. # this shouldn't be necessary except for the non-bundle case on Mac
  26. function(gp_item_default_embedded_path_override item path)
  27. set(path "@executable_path" PARENT_SCOPE)
  28. endfunction()
  29. include(BundleUtilities)
  30. fixup_bundle("${OUTPUT}" "${OUTPUT_MODULE}" "${INPUTDIR}")
  31. # make sure we can run the app
  32. message("Executing ${OUTPUT} in ${EXE_DIR}")
  33. execute_process(COMMAND "${OUTPUT}" RESULT_VARIABLE result OUTPUT_VARIABLE out ERROR_VARIABLE out WORKING_DIRECTORY "${EXE_DIR}")
  34. if(NOT result STREQUAL "0")
  35. message(FATAL_ERROR " failed to execute test program\n${out}")
  36. endif()