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- /* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
- file Copyright.txt or https://cmake.org/licensing for details. */
- #pragma once
- #include "cmConfigure.h" // IWYU pragma: keep
- #include "cmUVHandlePtr.h"
- #include "cm_uv.h"
- #include <cstddef>
- #include <memory>
- #include <string>
- class cmServerBase;
- /***
- * Given a sequence of bytes with any kind of buffering, instances of this
- * class arrange logical chunks according to whatever the use case is for
- * the connection.
- */
- class cmConnectionBufferStrategy
- {
- public:
- virtual ~cmConnectionBufferStrategy();
- /***
- * Called whenever with an active raw buffer. If a logical chunk
- * becomes available, that chunk is returned and that portion is
- * removed from the rawBuffer
- *
- * @param rawBuffer in/out parameter. Receive buffer; the buffer strategy is
- * free to manipulate this buffer anyway it needs to.
- *
- * @return Next chunk from the stream. Returns the empty string if a chunk
- * isn't ready yet. Users of this interface should repeatedly call this
- * function until an empty string is returned since its entirely possible
- * multiple chunks come in a single raw buffer.
- */
- virtual std::string BufferMessage(std::string& rawBuffer) = 0;
- /***
- * Called to properly buffer an outgoing message.
- *
- * @param rawBuffer Message to format in the correct way
- *
- * @return Formatted message
- */
- virtual std::string BufferOutMessage(const std::string& rawBuffer) const
- {
- return rawBuffer;
- };
- /***
- * Resets the internal state of the buffering
- */
- virtual void clear();
- // TODO: There should be a callback / flag set for errors
- };
- class cmConnection
- {
- CM_DISABLE_COPY(cmConnection)
- public:
- cmConnection() {}
- virtual void WriteData(const std::string& data) = 0;
- virtual ~cmConnection();
- virtual bool OnConnectionShuttingDown();
- virtual bool IsOpen() const = 0;
- virtual void SetServer(cmServerBase* s);
- virtual void ProcessRequest(const std::string& request);
- virtual bool OnServeStart(std::string* pString);
- protected:
- cmServerBase* Server = nullptr;
- };
- /***
- * Abstraction of a connection; ties in event callbacks from libuv and notifies
- * the server when appropriate
- */
- class cmEventBasedConnection : public cmConnection
- {
- public:
- /***
- * @param bufferStrategy If no strategy is given, it will process the raw
- * chunks as they come in. The connection
- * owns the pointer given.
- */
- cmEventBasedConnection(cmConnectionBufferStrategy* bufferStrategy = nullptr);
- virtual void Connect(uv_stream_t* server);
- virtual void ReadData(const std::string& data);
- bool IsOpen() const override;
- void WriteData(const std::string& data) override;
- bool OnConnectionShuttingDown() override;
- virtual void OnDisconnect(int errorCode);
- static void on_close(uv_handle_t* handle);
- template <typename T>
- static void on_close_delete(uv_handle_t* handle)
- {
- delete reinterpret_cast<T*>(handle);
- }
- protected:
- cm::uv_stream_ptr WriteStream;
- std::string RawReadBuffer;
- std::unique_ptr<cmConnectionBufferStrategy> BufferStrategy;
- static void on_read(uv_stream_t* stream, ssize_t nread, const uv_buf_t* buf);
- static void on_write(uv_write_t* req, int status);
- static void on_new_connection(uv_stream_t* stream, int status);
- static void on_alloc_buffer(uv_handle_t* handle, size_t suggested_size,
- uv_buf_t* buf);
- };
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