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- /* Locking in multithreaded situations.
- Copyright (C) 2005-2006 Free Software Foundation, Inc.
- This program is free software; you can redistribute it and/or modify it
- under the terms of the GNU Library General Public License as published
- by the Free Software Foundation; either version 2, or (at your option)
- any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this program; if not, write to the Free Software
- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
- USA. */
- /* Written by Bruno Haible <bruno@clisp.org>, 2005.
- Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h,
- gthr-win32.h. */
- #include <config.h>
- #include "lock.h"
- /* ========================================================================= */
- #if USE_POSIX_THREADS
- /* Use the POSIX threads library. */
- # if PTHREAD_IN_USE_DETECTION_HARD
- /* The function to be executed by a dummy thread. */
- static void *
- dummy_thread_func (void *arg)
- {
- return arg;
- }
- int
- glthread_in_use (void)
- {
- static int tested;
- static int result; /* 1: linked with -lpthread, 0: only with libc */
- if (!tested)
- {
- pthread_t thread;
- if (pthread_create (&thread, NULL, dummy_thread_func, NULL) != 0)
- /* Thread creation failed. */
- result = 0;
- else
- {
- /* Thread creation works. */
- void *retval;
- if (pthread_join (thread, &retval) != 0)
- abort ();
- result = 1;
- }
- tested = 1;
- }
- return result;
- }
- # endif
- /* -------------------------- gl_lock_t datatype -------------------------- */
- /* ------------------------- gl_rwlock_t datatype ------------------------- */
- # if HAVE_PTHREAD_RWLOCK
- # if !defined PTHREAD_RWLOCK_INITIALIZER
- void
- glthread_rwlock_init (gl_rwlock_t *lock)
- {
- if (pthread_rwlock_init (&lock->rwlock, NULL) != 0)
- abort ();
- lock->initialized = 1;
- }
- void
- glthread_rwlock_rdlock (gl_rwlock_t *lock)
- {
- if (!lock->initialized)
- {
- if (pthread_mutex_lock (&lock->guard) != 0)
- abort ();
- if (!lock->initialized)
- glthread_rwlock_init (lock);
- if (pthread_mutex_unlock (&lock->guard) != 0)
- abort ();
- }
- if (pthread_rwlock_rdlock (&lock->rwlock) != 0)
- abort ();
- }
- void
- glthread_rwlock_wrlock (gl_rwlock_t *lock)
- {
- if (!lock->initialized)
- {
- if (pthread_mutex_lock (&lock->guard) != 0)
- abort ();
- if (!lock->initialized)
- glthread_rwlock_init (lock);
- if (pthread_mutex_unlock (&lock->guard) != 0)
- abort ();
- }
- if (pthread_rwlock_wrlock (&lock->rwlock) != 0)
- abort ();
- }
- void
- glthread_rwlock_unlock (gl_rwlock_t *lock)
- {
- if (!lock->initialized)
- abort ();
- if (pthread_rwlock_unlock (&lock->rwlock) != 0)
- abort ();
- }
- void
- glthread_rwlock_destroy (gl_rwlock_t *lock)
- {
- if (!lock->initialized)
- abort ();
- if (pthread_rwlock_destroy (&lock->rwlock) != 0)
- abort ();
- lock->initialized = 0;
- }
- # endif
- # else
- void
- glthread_rwlock_init (gl_rwlock_t *lock)
- {
- if (pthread_mutex_init (&lock->lock, NULL) != 0)
- abort ();
- if (pthread_cond_init (&lock->waiting_readers, NULL) != 0)
- abort ();
- if (pthread_cond_init (&lock->waiting_writers, NULL) != 0)
- abort ();
- lock->waiting_writers_count = 0;
- lock->runcount = 0;
- }
- void
- glthread_rwlock_rdlock (gl_rwlock_t *lock)
- {
- if (pthread_mutex_lock (&lock->lock) != 0)
- abort ();
- /* Test whether only readers are currently running, and whether the runcount
- field will not overflow. */
- /* POSIX says: "It is implementation-defined whether the calling thread
- acquires the lock when a writer does not hold the lock and there are
- writers blocked on the lock." Let's say, no: give the writers a higher
- priority. */
- while (!(lock->runcount + 1 > 0 && lock->waiting_writers_count == 0))
- {
- /* This thread has to wait for a while. Enqueue it among the
- waiting_readers. */
- if (pthread_cond_wait (&lock->waiting_readers, &lock->lock) != 0)
- abort ();
- }
- lock->runcount++;
- if (pthread_mutex_unlock (&lock->lock) != 0)
- abort ();
- }
- void
- glthread_rwlock_wrlock (gl_rwlock_t *lock)
- {
- if (pthread_mutex_lock (&lock->lock) != 0)
- abort ();
- /* Test whether no readers or writers are currently running. */
- while (!(lock->runcount == 0))
- {
- /* This thread has to wait for a while. Enqueue it among the
- waiting_writers. */
- lock->waiting_writers_count++;
- if (pthread_cond_wait (&lock->waiting_writers, &lock->lock) != 0)
- abort ();
- lock->waiting_writers_count--;
- }
- lock->runcount--; /* runcount becomes -1 */
- if (pthread_mutex_unlock (&lock->lock) != 0)
- abort ();
- }
- void
- glthread_rwlock_unlock (gl_rwlock_t *lock)
- {
- if (pthread_mutex_lock (&lock->lock) != 0)
- abort ();
- if (lock->runcount < 0)
- {
- /* Drop a writer lock. */
- if (!(lock->runcount == -1))
- abort ();
- lock->runcount = 0;
- }
- else
- {
- /* Drop a reader lock. */
- if (!(lock->runcount > 0))
- abort ();
- lock->runcount--;
- }
- if (lock->runcount == 0)
- {
- /* POSIX recommends that "write locks shall take precedence over read
- locks", to avoid "writer starvation". */
- if (lock->waiting_writers_count > 0)
- {
- /* Wake up one of the waiting writers. */
- if (pthread_cond_signal (&lock->waiting_writers) != 0)
- abort ();
- }
- else
- {
- /* Wake up all waiting readers. */
- if (pthread_cond_broadcast (&lock->waiting_readers) != 0)
- abort ();
- }
- }
- if (pthread_mutex_unlock (&lock->lock) != 0)
- abort ();
- }
- void
- glthread_rwlock_destroy (gl_rwlock_t *lock)
- {
- if (pthread_mutex_destroy (&lock->lock) != 0)
- abort ();
- if (pthread_cond_destroy (&lock->waiting_readers) != 0)
- abort ();
- if (pthread_cond_destroy (&lock->waiting_writers) != 0)
- abort ();
- }
- # endif
- /* --------------------- gl_recursive_lock_t datatype --------------------- */
- # if HAVE_PTHREAD_MUTEX_RECURSIVE
- # if !(defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP)
- void
- glthread_recursive_lock_init (gl_recursive_lock_t *lock)
- {
- pthread_mutexattr_t attributes;
- if (pthread_mutexattr_init (&attributes) != 0)
- abort ();
- if (pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE) != 0)
- abort ();
- if (pthread_mutex_init (&lock->recmutex, &attributes) != 0)
- abort ();
- if (pthread_mutexattr_destroy (&attributes) != 0)
- abort ();
- lock->initialized = 1;
- }
- void
- glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
- {
- if (!lock->initialized)
- {
- if (pthread_mutex_lock (&lock->guard) != 0)
- abort ();
- if (!lock->initialized)
- glthread_recursive_lock_init (lock);
- if (pthread_mutex_unlock (&lock->guard) != 0)
- abort ();
- }
- if (pthread_mutex_lock (&lock->recmutex) != 0)
- abort ();
- }
- void
- glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
- {
- if (!lock->initialized)
- abort ();
- if (pthread_mutex_unlock (&lock->recmutex) != 0)
- abort ();
- }
- void
- glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
- {
- if (!lock->initialized)
- abort ();
- if (pthread_mutex_destroy (&lock->recmutex) != 0)
- abort ();
- lock->initialized = 0;
- }
- # endif
- # else
- void
- glthread_recursive_lock_init (gl_recursive_lock_t *lock)
- {
- if (pthread_mutex_init (&lock->mutex, NULL) != 0)
- abort ();
- lock->owner = (pthread_t) 0;
- lock->depth = 0;
- }
- void
- glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
- {
- pthread_t self = pthread_self ();
- if (lock->owner != self)
- {
- if (pthread_mutex_lock (&lock->mutex) != 0)
- abort ();
- lock->owner = self;
- }
- if (++(lock->depth) == 0) /* wraparound? */
- abort ();
- }
- void
- glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
- {
- if (lock->owner != pthread_self ())
- abort ();
- if (lock->depth == 0)
- abort ();
- if (--(lock->depth) == 0)
- {
- lock->owner = (pthread_t) 0;
- if (pthread_mutex_unlock (&lock->mutex) != 0)
- abort ();
- }
- }
- void
- glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
- {
- if (lock->owner != (pthread_t) 0)
- abort ();
- if (pthread_mutex_destroy (&lock->mutex) != 0)
- abort ();
- }
- # endif
- /* -------------------------- gl_once_t datatype -------------------------- */
- static const pthread_once_t fresh_once = PTHREAD_ONCE_INIT;
- int
- glthread_once_singlethreaded (pthread_once_t *once_control)
- {
- /* We don't know whether pthread_once_t is an integer type, a floating-point
- type, a pointer type, or a structure type. */
- char *firstbyte = (char *)once_control;
- if (*firstbyte == *(const char *)&fresh_once)
- {
- /* First time use of once_control. Invert the first byte. */
- *firstbyte = ~ *(const char *)&fresh_once;
- return 1;
- }
- else
- return 0;
- }
- #endif
- /* ========================================================================= */
- #if USE_PTH_THREADS
- /* Use the GNU Pth threads library. */
- /* -------------------------- gl_lock_t datatype -------------------------- */
- /* ------------------------- gl_rwlock_t datatype ------------------------- */
- /* --------------------- gl_recursive_lock_t datatype --------------------- */
- /* -------------------------- gl_once_t datatype -------------------------- */
- void
- glthread_once_call (void *arg)
- {
- void (**gl_once_temp_addr) (void) = (void (**) (void)) arg;
- void (*initfunction) (void) = *gl_once_temp_addr;
- initfunction ();
- }
- int
- glthread_once_singlethreaded (pth_once_t *once_control)
- {
- /* We know that pth_once_t is an integer type. */
- if (*once_control == PTH_ONCE_INIT)
- {
- /* First time use of once_control. Invert the marker. */
- *once_control = ~ PTH_ONCE_INIT;
- return 1;
- }
- else
- return 0;
- }
- #endif
- /* ========================================================================= */
- #if USE_SOLARIS_THREADS
- /* Use the old Solaris threads library. */
- /* -------------------------- gl_lock_t datatype -------------------------- */
- /* ------------------------- gl_rwlock_t datatype ------------------------- */
- /* --------------------- gl_recursive_lock_t datatype --------------------- */
- void
- glthread_recursive_lock_init (gl_recursive_lock_t *lock)
- {
- if (mutex_init (&lock->mutex, USYNC_THREAD, NULL) != 0)
- abort ();
- lock->owner = (thread_t) 0;
- lock->depth = 0;
- }
- void
- glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
- {
- thread_t self = thr_self ();
- if (lock->owner != self)
- {
- if (mutex_lock (&lock->mutex) != 0)
- abort ();
- lock->owner = self;
- }
- if (++(lock->depth) == 0) /* wraparound? */
- abort ();
- }
- void
- glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
- {
- if (lock->owner != thr_self ())
- abort ();
- if (lock->depth == 0)
- abort ();
- if (--(lock->depth) == 0)
- {
- lock->owner = (thread_t) 0;
- if (mutex_unlock (&lock->mutex) != 0)
- abort ();
- }
- }
- void
- glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
- {
- if (lock->owner != (thread_t) 0)
- abort ();
- if (mutex_destroy (&lock->mutex) != 0)
- abort ();
- }
- /* -------------------------- gl_once_t datatype -------------------------- */
- void
- glthread_once (gl_once_t *once_control, void (*initfunction) (void))
- {
- if (!once_control->inited)
- {
- /* Use the mutex to guarantee that if another thread is already calling
- the initfunction, this thread waits until it's finished. */
- if (mutex_lock (&once_control->mutex) != 0)
- abort ();
- if (!once_control->inited)
- {
- once_control->inited = 1;
- initfunction ();
- }
- if (mutex_unlock (&once_control->mutex) != 0)
- abort ();
- }
- }
- int
- glthread_once_singlethreaded (gl_once_t *once_control)
- {
- /* We know that gl_once_t contains an integer type. */
- if (!once_control->inited)
- {
- /* First time use of once_control. Invert the marker. */
- once_control->inited = ~ 0;
- return 1;
- }
- else
- return 0;
- }
- #endif
- /* ========================================================================= */
- #if USE_WIN32_THREADS
- /* -------------------------- gl_lock_t datatype -------------------------- */
- void
- glthread_lock_init (gl_lock_t *lock)
- {
- InitializeCriticalSection (&lock->lock);
- lock->guard.done = 1;
- }
- void
- glthread_lock_lock (gl_lock_t *lock)
- {
- if (!lock->guard.done)
- {
- if (InterlockedIncrement (&lock->guard.started) == 0)
- /* This thread is the first one to need this lock. Initialize it. */
- glthread_lock_init (lock);
- else
- /* Yield the CPU while waiting for another thread to finish
- initializing this lock. */
- while (!lock->guard.done)
- Sleep (0);
- }
- EnterCriticalSection (&lock->lock);
- }
- void
- glthread_lock_unlock (gl_lock_t *lock)
- {
- if (!lock->guard.done)
- abort ();
- LeaveCriticalSection (&lock->lock);
- }
- void
- glthread_lock_destroy (gl_lock_t *lock)
- {
- if (!lock->guard.done)
- abort ();
- DeleteCriticalSection (&lock->lock);
- lock->guard.done = 0;
- }
- /* ------------------------- gl_rwlock_t datatype ------------------------- */
- static inline void
- gl_waitqueue_init (gl_waitqueue_t *wq)
- {
- wq->array = NULL;
- wq->count = 0;
- wq->alloc = 0;
- wq->offset = 0;
- }
- /* Enqueues the current thread, represented by an event, in a wait queue.
- Returns INVALID_HANDLE_VALUE if an allocation failure occurs. */
- static HANDLE
- gl_waitqueue_add (gl_waitqueue_t *wq)
- {
- HANDLE event;
- unsigned int index;
- if (wq->count == wq->alloc)
- {
- unsigned int new_alloc = 2 * wq->alloc + 1;
- HANDLE *new_array =
- (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE));
- if (new_array == NULL)
- /* No more memory. */
- return INVALID_HANDLE_VALUE;
- /* Now is a good opportunity to rotate the array so that its contents
- starts at offset 0. */
- if (wq->offset > 0)
- {
- unsigned int old_count = wq->count;
- unsigned int old_alloc = wq->alloc;
- unsigned int old_offset = wq->offset;
- unsigned int i;
- if (old_offset + old_count > old_alloc)
- {
- unsigned int limit = old_offset + old_count - old_alloc;
- for (i = 0; i < limit; i++)
- new_array[old_alloc + i] = new_array[i];
- }
- for (i = 0; i < old_count; i++)
- new_array[i] = new_array[old_offset + i];
- wq->offset = 0;
- }
- wq->array = new_array;
- wq->alloc = new_alloc;
- }
- event = CreateEvent (NULL, TRUE, FALSE, NULL);
- if (event == INVALID_HANDLE_VALUE)
- /* No way to allocate an event. */
- return INVALID_HANDLE_VALUE;
- index = wq->offset + wq->count;
- if (index >= wq->alloc)
- index -= wq->alloc;
- wq->array[index] = event;
- wq->count++;
- return event;
- }
- /* Notifies the first thread from a wait queue and dequeues it. */
- static inline void
- gl_waitqueue_notify_first (gl_waitqueue_t *wq)
- {
- SetEvent (wq->array[wq->offset + 0]);
- wq->offset++;
- wq->count--;
- if (wq->count == 0 || wq->offset == wq->alloc)
- wq->offset = 0;
- }
- /* Notifies all threads from a wait queue and dequeues them all. */
- static inline void
- gl_waitqueue_notify_all (gl_waitqueue_t *wq)
- {
- unsigned int i;
- for (i = 0; i < wq->count; i++)
- {
- unsigned int index = wq->offset + i;
- if (index >= wq->alloc)
- index -= wq->alloc;
- SetEvent (wq->array[index]);
- }
- wq->count = 0;
- wq->offset = 0;
- }
- void
- glthread_rwlock_init (gl_rwlock_t *lock)
- {
- InitializeCriticalSection (&lock->lock);
- gl_waitqueue_init (&lock->waiting_readers);
- gl_waitqueue_init (&lock->waiting_writers);
- lock->runcount = 0;
- lock->guard.done = 1;
- }
- void
- glthread_rwlock_rdlock (gl_rwlock_t *lock)
- {
- if (!lock->guard.done)
- {
- if (InterlockedIncrement (&lock->guard.started) == 0)
- /* This thread is the first one to need this lock. Initialize it. */
- glthread_rwlock_init (lock);
- else
- /* Yield the CPU while waiting for another thread to finish
- initializing this lock. */
- while (!lock->guard.done)
- Sleep (0);
- }
- EnterCriticalSection (&lock->lock);
- /* Test whether only readers are currently running, and whether the runcount
- field will not overflow. */
- if (!(lock->runcount + 1 > 0))
- {
- /* This thread has to wait for a while. Enqueue it among the
- waiting_readers. */
- HANDLE event = gl_waitqueue_add (&lock->waiting_readers);
- if (event != INVALID_HANDLE_VALUE)
- {
- DWORD result;
- LeaveCriticalSection (&lock->lock);
- /* Wait until another thread signals this event. */
- result = WaitForSingleObject (event, INFINITE);
- if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
- abort ();
- CloseHandle (event);
- /* The thread which signalled the event already did the bookkeeping:
- removed us from the waiting_readers, incremented lock->runcount. */
- if (!(lock->runcount > 0))
- abort ();
- return;
- }
- else
- {
- /* Allocation failure. Weird. */
- do
- {
- LeaveCriticalSection (&lock->lock);
- Sleep (1);
- EnterCriticalSection (&lock->lock);
- }
- while (!(lock->runcount + 1 > 0));
- }
- }
- lock->runcount++;
- LeaveCriticalSection (&lock->lock);
- }
- void
- glthread_rwlock_wrlock (gl_rwlock_t *lock)
- {
- if (!lock->guard.done)
- {
- if (InterlockedIncrement (&lock->guard.started) == 0)
- /* This thread is the first one to need this lock. Initialize it. */
- glthread_rwlock_init (lock);
- else
- /* Yield the CPU while waiting for another thread to finish
- initializing this lock. */
- while (!lock->guard.done)
- Sleep (0);
- }
- EnterCriticalSection (&lock->lock);
- /* Test whether no readers or writers are currently running. */
- if (!(lock->runcount == 0))
- {
- /* This thread has to wait for a while. Enqueue it among the
- waiting_writers. */
- HANDLE event = gl_waitqueue_add (&lock->waiting_writers);
- if (event != INVALID_HANDLE_VALUE)
- {
- DWORD result;
- LeaveCriticalSection (&lock->lock);
- /* Wait until another thread signals this event. */
- result = WaitForSingleObject (event, INFINITE);
- if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
- abort ();
- CloseHandle (event);
- /* The thread which signalled the event already did the bookkeeping:
- removed us from the waiting_writers, set lock->runcount = -1. */
- if (!(lock->runcount == -1))
- abort ();
- return;
- }
- else
- {
- /* Allocation failure. Weird. */
- do
- {
- LeaveCriticalSection (&lock->lock);
- Sleep (1);
- EnterCriticalSection (&lock->lock);
- }
- while (!(lock->runcount == 0));
- }
- }
- lock->runcount--; /* runcount becomes -1 */
- LeaveCriticalSection (&lock->lock);
- }
- void
- glthread_rwlock_unlock (gl_rwlock_t *lock)
- {
- if (!lock->guard.done)
- abort ();
- EnterCriticalSection (&lock->lock);
- if (lock->runcount < 0)
- {
- /* Drop a writer lock. */
- if (!(lock->runcount == -1))
- abort ();
- lock->runcount = 0;
- }
- else
- {
- /* Drop a reader lock. */
- if (!(lock->runcount > 0))
- abort ();
- lock->runcount--;
- }
- if (lock->runcount == 0)
- {
- /* POSIX recommends that "write locks shall take precedence over read
- locks", to avoid "writer starvation". */
- if (lock->waiting_writers.count > 0)
- {
- /* Wake up one of the waiting writers. */
- lock->runcount--;
- gl_waitqueue_notify_first (&lock->waiting_writers);
- }
- else
- {
- /* Wake up all waiting readers. */
- lock->runcount += lock->waiting_readers.count;
- gl_waitqueue_notify_all (&lock->waiting_readers);
- }
- }
- LeaveCriticalSection (&lock->lock);
- }
- void
- glthread_rwlock_destroy (gl_rwlock_t *lock)
- {
- if (!lock->guard.done)
- abort ();
- if (lock->runcount != 0)
- abort ();
- DeleteCriticalSection (&lock->lock);
- if (lock->waiting_readers.array != NULL)
- free (lock->waiting_readers.array);
- if (lock->waiting_writers.array != NULL)
- free (lock->waiting_writers.array);
- lock->guard.done = 0;
- }
- /* --------------------- gl_recursive_lock_t datatype --------------------- */
- void
- glthread_recursive_lock_init (gl_recursive_lock_t *lock)
- {
- lock->owner = 0;
- lock->depth = 0;
- InitializeCriticalSection (&lock->lock);
- lock->guard.done = 1;
- }
- void
- glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
- {
- if (!lock->guard.done)
- {
- if (InterlockedIncrement (&lock->guard.started) == 0)
- /* This thread is the first one to need this lock. Initialize it. */
- glthread_recursive_lock_init (lock);
- else
- /* Yield the CPU while waiting for another thread to finish
- initializing this lock. */
- while (!lock->guard.done)
- Sleep (0);
- }
- {
- DWORD self = GetCurrentThreadId ();
- if (lock->owner != self)
- {
- EnterCriticalSection (&lock->lock);
- lock->owner = self;
- }
- if (++(lock->depth) == 0) /* wraparound? */
- abort ();
- }
- }
- void
- glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
- {
- if (lock->owner != GetCurrentThreadId ())
- abort ();
- if (lock->depth == 0)
- abort ();
- if (--(lock->depth) == 0)
- {
- lock->owner = 0;
- LeaveCriticalSection (&lock->lock);
- }
- }
- void
- glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
- {
- if (lock->owner != 0)
- abort ();
- DeleteCriticalSection (&lock->lock);
- lock->guard.done = 0;
- }
- /* -------------------------- gl_once_t datatype -------------------------- */
- void
- glthread_once (gl_once_t *once_control, void (*initfunction) (void))
- {
- if (once_control->inited <= 0)
- {
- if (InterlockedIncrement (&once_control->started) == 0)
- {
- /* This thread is the first one to come to this once_control. */
- InitializeCriticalSection (&once_control->lock);
- EnterCriticalSection (&once_control->lock);
- once_control->inited = 0;
- initfunction ();
- once_control->inited = 1;
- LeaveCriticalSection (&once_control->lock);
- }
- else
- {
- /* Undo last operation. */
- InterlockedDecrement (&once_control->started);
- /* Some other thread has already started the initialization.
- Yield the CPU while waiting for the other thread to finish
- initializing and taking the lock. */
- while (once_control->inited < 0)
- Sleep (0);
- if (once_control->inited <= 0)
- {
- /* Take the lock. This blocks until the other thread has
- finished calling the initfunction. */
- EnterCriticalSection (&once_control->lock);
- LeaveCriticalSection (&once_control->lock);
- if (!(once_control->inited > 0))
- abort ();
- }
- }
- }
- }
- #endif
- /* ========================================================================= */
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