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- /****************************************************************************
- **
- ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the Qt3D module of the Qt Toolkit.
- **
- ** $QT_BEGIN_LICENSE:LGPL$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** GNU Lesser General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU Lesser
- ** General Public License version 3 as published by the Free Software
- ** Foundation and appearing in the file LICENSE.LGPL3 included in the
- ** packaging of this file. Please review the following information to
- ** ensure the GNU Lesser General Public License version 3 requirements
- ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 2.0 or (at your option) the GNU General
- ** Public license version 3 or any later version approved by the KDE Free
- ** Qt Foundation. The licenses are as published by the Free Software
- ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
- ** included in the packaging of this file. Please review the following
- ** information to ensure the GNU General Public License requirements will
- ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
- ** https://www.gnu.org/licenses/gpl-3.0.html.
- **
- ** $QT_END_LICENSE$
- **
- ****************************************************************************/
- #ifndef QT3DRENDER_QABSTRACTTEXTURE_H
- #define QT3DRENDER_QABSTRACTTEXTURE_H
- #include <Qt3DRender/qtextureimagedata.h>
- #include <Qt3DRender/qt3drender_global.h>
- #include <Qt3DCore/qnode.h>
- QT_BEGIN_NAMESPACE
- namespace Qt3DRender {
- class QAbstractTexturePrivate;
- class QTextureWrapMode;
- class QAbstractTextureImage;
- class QTextureGenerator;
- typedef QSharedPointer<QTextureGenerator> QTextureGeneratorPtr;
- class QT3DRENDERSHARED_EXPORT QAbstractTexture : public Qt3DCore::QNode
- {
- Q_OBJECT
- Q_PROPERTY(Target target READ target CONSTANT)
- Q_PROPERTY(TextureFormat format READ format WRITE setFormat NOTIFY formatChanged)
- Q_PROPERTY(bool generateMipMaps READ generateMipMaps WRITE setGenerateMipMaps NOTIFY generateMipMapsChanged)
- Q_PROPERTY(Qt3DRender::QTextureWrapMode *wrapMode READ wrapMode CONSTANT)
- Q_PROPERTY(Status status READ status NOTIFY statusChanged)
- Q_PROPERTY(int width READ width WRITE setWidth NOTIFY widthChanged)
- Q_PROPERTY(int height READ height WRITE setHeight NOTIFY heightChanged)
- Q_PROPERTY(int depth READ depth WRITE setDepth NOTIFY depthChanged)
- Q_PROPERTY(Filter magnificationFilter READ magnificationFilter WRITE setMagnificationFilter NOTIFY magnificationFilterChanged)
- Q_PROPERTY(Filter minificationFilter READ minificationFilter WRITE setMinificationFilter NOTIFY minificationFilterChanged)
- Q_PROPERTY(float maximumAnisotropy READ maximumAnisotropy WRITE setMaximumAnisotropy NOTIFY maximumAnisotropyChanged)
- Q_PROPERTY(ComparisonFunction comparisonFunction READ comparisonFunction WRITE setComparisonFunction NOTIFY comparisonFunctionChanged)
- Q_PROPERTY(ComparisonMode comparisonMode READ comparisonMode WRITE setComparisonMode NOTIFY comparisonModeChanged)
- Q_PROPERTY(int layers READ layers WRITE setLayers NOTIFY layersChanged)
- public:
- enum Status {
- None = 0,
- Loading,
- Ready,
- Error
- };
- Q_ENUM(Status)
- enum Target {
- TargetAutomatic = 0, // Target will be determined by the Qt3D engine
- Target1D = 0x0DE0, // GL_TEXTURE_1D
- Target1DArray = 0x8C18, // GL_TEXTURE_1D_ARRAY
- Target2D = 0x0DE1, // GL_TEXTURE_2D
- Target2DArray = 0x8C1A, // GL_TEXTURE_2D_ARRAY
- Target3D = 0x806F, // GL_TEXTURE_3D
- TargetCubeMap = 0x8513, // GL_TEXTURE_CUBE_MAP
- TargetCubeMapArray = 0x9009, // GL_TEXTURE_CUBE_MAP_ARRAY
- Target2DMultisample = 0x9100, // GL_TEXTURE_2D_MULTISAMPLE
- Target2DMultisampleArray = 0x9102, // GL_TEXTURE_2D_MULTISAMPLE_ARRAY
- TargetRectangle = 0x84F5, // GL_TEXTURE_RECTANGLE
- TargetBuffer = 0x8C2A // GL_TEXTURE_BUFFER
- };
- Q_ENUM(Target)
- enum TextureFormat {
- NoFormat = 0, // GL_NONE
- Automatic = 1, // The Qt3D engine automatically determines the best format
- // Unsigned normalized formats
- R8_UNorm = 0x8229, // GL_R8
- RG8_UNorm = 0x822B, // GL_RG8
- RGB8_UNorm = 0x8051, // GL_RGB8
- RGBA8_UNorm = 0x8058, // GL_RGBA8
- R16_UNorm = 0x822A, // GL_R16
- RG16_UNorm = 0x822C, // GL_RG16
- RGB16_UNorm = 0x8054, // GL_RGB16
- RGBA16_UNorm = 0x805B, // GL_RGBA16
- // Signed normalized formats
- R8_SNorm = 0x8F94, // GL_R8_SNORM
- RG8_SNorm = 0x8F95, // GL_RG8_SNORM
- RGB8_SNorm = 0x8F96, // GL_RGB8_SNORM
- RGBA8_SNorm = 0x8F97, // GL_RGBA8_SNORM
- R16_SNorm = 0x8F98, // GL_R16_SNORM
- RG16_SNorm = 0x8F99, // GL_RG16_SNORM
- RGB16_SNorm = 0x8F9A, // GL_RGB16_SNORM
- RGBA16_SNorm = 0x8F9B, // GL_RGBA16_SNORM
- // Unsigned integer formats
- R8U = 0x8232, // GL_R8UI
- RG8U = 0x8238, // GL_RG8UI
- RGB8U = 0x8D7D, // GL_RGB8UI
- RGBA8U = 0x8D7C, // GL_RGBA8UI
- R16U = 0x8234, // GL_R16UI
- RG16U = 0x823A, // GL_RG16UI
- RGB16U = 0x8D77, // GL_RGB16UI
- RGBA16U = 0x8D76, // GL_RGBA16UI
- R32U = 0x8236, // GL_R32UI
- RG32U = 0x823C, // GL_RG32UI
- RGB32U = 0x8D71, // GL_RGB32UI
- RGBA32U = 0x8D70, // GL_RGBA32UI
- // Signed integer formats
- R8I = 0x8231, // GL_R8I
- RG8I = 0x8237, // GL_RG8I
- RGB8I = 0x8D8F, // GL_RGB8I
- RGBA8I = 0x8D8E, // GL_RGBA8I
- R16I = 0x8233, // GL_R16I
- RG16I = 0x8239, // GL_RG16I
- RGB16I = 0x8D89, // GL_RGB16I
- RGBA16I = 0x8D88, // GL_RGBA16I
- R32I = 0x8235, // GL_R32I
- RG32I = 0x823B, // GL_RG32I
- RGB32I = 0x8D83, // GL_RGB32I
- RGBA32I = 0x8D82, // GL_RGBA32I
- // Floating point formats
- R16F = 0x822D, // GL_R16F
- RG16F = 0x822F, // GL_RG16F
- RGB16F = 0x881B, // GL_RGB16F
- RGBA16F = 0x881A, // GL_RGBA16F
- R32F = 0x822E, // GL_R32F
- RG32F = 0x8230, // GL_RG32F
- RGB32F = 0x8815, // GL_RGB32F
- RGBA32F = 0x8814, // GL_RGBA32F
- // Packed formats
- RGB9E5 = 0x8C3D, // GL_RGB9_E5
- RG11B10F = 0x8C3A, // GL_R11F_G11F_B10F
- RG3B2 = 0x2A10, // GL_R3_G3_B2
- R5G6B5 = 0x8D62, // GL_RGB565
- RGB5A1 = 0x8057, // GL_RGB5_A1
- RGBA4 = 0x8056, // GL_RGBA4
- RGB10A2 = 0x906F, // GL_RGB10_A2UI
- // Depth formats
- D16 = 0x81A5, // GL_DEPTH_COMPONENT16
- D24 = 0x81A6, // GL_DEPTH_COMPONENT24
- D24S8 = 0x88F0, // GL_DEPTH24_STENCIL8
- D32 = 0x81A7, // GL_DEPTH_COMPONENT32
- D32F = 0x8CAC, // GL_DEPTH_COMPONENT32F
- D32FS8X24 = 0x8CAD, // GL_DEPTH32F_STENCIL8
- // Compressed formats
- RGB_DXT1 = 0x83F0, // GL_COMPRESSED_RGB_S3TC_DXT1_EXT
- RGBA_DXT1 = 0x83F1, // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
- RGBA_DXT3 = 0x83F2, // GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
- RGBA_DXT5 = 0x83F3, // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
- R_ATI1N_UNorm = 0x8DBB, // GL_COMPRESSED_RED_RGTC1
- R_ATI1N_SNorm = 0x8DBC, // GL_COMPRESSED_SIGNED_RED_RGTC1
- RG_ATI2N_UNorm = 0x8DBD, // GL_COMPRESSED_RG_RGTC2
- RG_ATI2N_SNorm = 0x8DBE, // GL_COMPRESSED_SIGNED_RG_RGTC2
- RGB_BP_UNSIGNED_FLOAT = 0x8E8F, // GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
- RGB_BP_SIGNED_FLOAT = 0x8E8E, // GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
- RGB_BP_UNorm = 0x8E8C, // GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
- R11_EAC_UNorm = 0x9270, // GL_COMPRESSED_R11_EAC
- R11_EAC_SNorm = 0x9271, // GL_COMPRESSED_SIGNED_R11_EAC
- RG11_EAC_UNorm = 0x9272, // GL_COMPRESSED_RG11_EAC
- RG11_EAC_SNorm = 0x9273, // GL_COMPRESSED_SIGNED_RG11_EAC
- RGB8_ETC2 = 0x9274, // GL_COMPRESSED_RGB8_ETC2
- SRGB8_ETC2 = 0x9275, // GL_COMPRESSED_SRGB8_ETC2
- RGB8_PunchThrough_Alpha1_ETC2 = 0x9276, // GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
- SRGB8_PunchThrough_Alpha1_ETC2 = 0x9277, // GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
- RGBA8_ETC2_EAC = 0x9278, // GL_COMPRESSED_RGBA8_ETC2_EAC
- SRGB8_Alpha8_ETC2_EAC = 0x9279, // GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
- RGB8_ETC1 = 0x8D64, // GL_ETC1_RGB8_OES
- // sRGB formats
- SRGB8 = 0x8C41, // GL_SRGB8
- SRGB8_Alpha8 = 0x8C43, // GL_SRGB8_ALPHA8
- SRGB_DXT1 = 0x8C4C, // GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
- SRGB_Alpha_DXT1 = 0x8C4D, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
- SRGB_Alpha_DXT3 = 0x8C4E, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
- SRGB_Alpha_DXT5 = 0x8C4F, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
- SRGB_BP_UNorm = 0x8E8D, // GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
- // ES 2 formats
- DepthFormat = 0x1902, // GL_DEPTH_COMPONENT
- AlphaFormat = 0x1906, // GL_ALPHA
- RGBFormat = 0x1907, // GL_RGB
- RGBAFormat = 0x1908, // GL_RGBA
- LuminanceFormat = 0x1909, // GL_LUMINANCE
- LuminanceAlphaFormat = 0x190A
- };
- Q_ENUM(TextureFormat)
- enum Filter {
- Nearest = 0x2600, // GL_NEAREST
- Linear = 0x2601, // GL_LINEAR
- NearestMipMapNearest = 0x2700, // GL_NEAREST_MIPMAP_NEAREST
- NearestMipMapLinear = 0x2702, // GL_NEAREST_MIPMAP_LINEAR
- LinearMipMapNearest = 0x2701, // GL_LINEAR_MIPMAP_NEAREST
- LinearMipMapLinear = 0x2703 // GL_LINEAR_MIPMAP_LINEAR
- };
- Q_ENUM(Filter)
- enum CubeMapFace {
- CubeMapPositiveX = 0x8515, // GL_TEXTURE_CUBE_MAP_POSITIVE_X
- CubeMapNegativeX = 0x8516, // GL_TEXTURE_CUBE_MAP_NEGATIVE_X
- CubeMapPositiveY = 0x8517, // GL_TEXTURE_CUBE_MAP_POSITIVE_Y
- CubeMapNegativeY = 0x8518, // GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
- CubeMapPositiveZ = 0x8519, // GL_TEXTURE_CUBE_MAP_POSITIVE_Z
- CubeMapNegativeZ = 0x851A // GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
- };
- Q_ENUM(CubeMapFace)
- enum ComparisonFunction {
- CompareLessEqual = 0x0203, // GL_LEQUAL
- CompareGreaterEqual = 0x0206, // GL_GEQUAL
- CompareLess = 0x0201, // GL_LESS
- CompareGreater = 0x0204, // GL_GREATER
- CompareEqual = 0x0202, // GL_EQUAL
- CommpareNotEqual = 0x0205, // GL_NOTEQUAL
- CompareAlways = 0x0207, // GL_ALWAYS
- CompareNever = 0x0200 // GL_NEVER
- };
- Q_ENUM(ComparisonFunction)
- enum ComparisonMode {
- CompareRefToTexture = 0x884E, // GL_COMPARE_REF_TO_TEXTURE
- CompareNone = 0x0000 // GL_NONE
- };
- Q_ENUM(ComparisonMode)
- ~QAbstractTexture();
- Target target() const;
- TextureFormat format() const;
- bool generateMipMaps() const;
- Status status() const;
- void addTextureImage(QAbstractTextureImage *textureImage);
- void removeTextureImage(QAbstractTextureImage *textureImage);
- QVector<QAbstractTextureImage *> textureImages() const;
- // sampler data - in the future proxy to a Sampler helper
- void setWrapMode(const QTextureWrapMode &wrapMode);
- QTextureWrapMode *wrapMode();
- void setSize(int width, int height=1, int depth=1);
- Filter minificationFilter() const;
- Filter magnificationFilter() const;
- float maximumAnisotropy() const;
- ComparisonFunction comparisonFunction() const;
- ComparisonMode comparisonMode() const;
- int width() const;
- int height() const;
- int depth() const;
- int layers() const;
- QTextureGeneratorPtr dataGenerator() const;
- public Q_SLOTS:
- void setFormat(TextureFormat format);
- void setGenerateMipMaps(bool gen);
- void setWidth(int width);
- void setHeight(int height);
- void setDepth(int depth);
- void setMinificationFilter(Filter f);
- void setMagnificationFilter(Filter f);
- void setMaximumAnisotropy(float anisotropy);
- void setComparisonFunction(ComparisonFunction function);
- void setComparisonMode(ComparisonMode mode);
- void setLayers(int layers);
- Q_SIGNALS:
- void formatChanged(TextureFormat format);
- void statusChanged(Status status);
- void generateMipMapsChanged(bool generateMipMaps);
- void widthChanged(int width);
- void heightChanged(int height);
- void depthChanged(int depth);
- void magnificationFilterChanged(Filter magnificationFilter);
- void minificationFilterChanged(Filter minificationFilter);
- void maximumAnisotropyChanged(float maximumAnisotropy);
- void comparisonFunctionChanged(ComparisonFunction comparisonFunction);
- void comparisonModeChanged(ComparisonMode comparisonMode);
- void layersChanged(int layers);
- protected:
- explicit QAbstractTexture(Qt3DCore::QNode *parent = nullptr);
- explicit QAbstractTexture(Target target, Qt3DCore::QNode *parent = nullptr);
- explicit QAbstractTexture(QAbstractTexturePrivate &dd, Qt3DCore::QNode *parent = nullptr);
- void setStatus(Status status);
- private:
- Q_DECLARE_PRIVATE(QAbstractTexture)
- Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const Q_DECL_OVERRIDE;
- };
- } // namespace Qt3DRender
- QT_END_NAMESPACE
- Q_DECLARE_METATYPE(Qt3DRender::QAbstractTexture *)
- #endif // QT3DRENDER_QABSTRACTTEXTURE_H
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