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- /****************************************************************************
- **
- ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the Qt3D module of the Qt Toolkit.
- **
- ** $QT_BEGIN_LICENSE:LGPL$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** GNU Lesser General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU Lesser
- ** General Public License version 3 as published by the Free Software
- ** Foundation and appearing in the file LICENSE.LGPL3 included in the
- ** packaging of this file. Please review the following information to
- ** ensure the GNU Lesser General Public License version 3 requirements
- ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 2.0 or (at your option) the GNU General
- ** Public license version 3 or any later version approved by the KDE Free
- ** Qt Foundation. The licenses are as published by the Free Software
- ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
- ** included in the packaging of this file. Please review the following
- ** information to ensure the GNU General Public License requirements will
- ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
- ** https://www.gnu.org/licenses/gpl-3.0.html.
- **
- ** $QT_END_LICENSE$
- **
- ****************************************************************************/
- #ifndef QT3DINPUT_INPUT_QKEYBOARDHANDLER_H
- #define QT3DINPUT_INPUT_QKEYBOARDHANDLER_H
- #include <Qt3DInput/qt3dinput_global.h>
- #include <Qt3DInput/qkeyevent.h>
- #include <Qt3DCore/qcomponent.h>
- QT_BEGIN_NAMESPACE
- namespace Qt3DInput {
- class QKeyboardDevice;
- class QKeyboardHandlerPrivate;
- class QT3DINPUTSHARED_EXPORT QKeyboardHandler : public Qt3DCore::QComponent
- {
- Q_OBJECT
- Q_PROPERTY(Qt3DInput::QKeyboardDevice *sourceDevice READ sourceDevice WRITE setSourceDevice NOTIFY sourceDeviceChanged)
- Q_PROPERTY(bool focus READ focus WRITE setFocus NOTIFY focusChanged)
- public:
- explicit QKeyboardHandler(QNode *parent = nullptr);
- ~QKeyboardHandler();
- Qt3DInput::QKeyboardDevice *sourceDevice() const;
- bool focus() const;
- public Q_SLOTS:
- void setSourceDevice(Qt3DInput::QKeyboardDevice *keyboardDevice);
- void setFocus(bool focus);
- Q_SIGNALS:
- void sourceDeviceChanged(QKeyboardDevice *keyboardDevice);
- void focusChanged(bool focus);
- void digit0Pressed(Qt3DInput::QKeyEvent *event);
- void digit1Pressed(Qt3DInput::QKeyEvent *event);
- void digit2Pressed(Qt3DInput::QKeyEvent *event);
- void digit3Pressed(Qt3DInput::QKeyEvent *event);
- void digit4Pressed(Qt3DInput::QKeyEvent *event);
- void digit5Pressed(Qt3DInput::QKeyEvent *event);
- void digit6Pressed(Qt3DInput::QKeyEvent *event);
- void digit7Pressed(Qt3DInput::QKeyEvent *event);
- void digit8Pressed(Qt3DInput::QKeyEvent *event);
- void digit9Pressed(Qt3DInput::QKeyEvent *event);
- void leftPressed(Qt3DInput::QKeyEvent *event);
- void rightPressed(Qt3DInput::QKeyEvent *event);
- void upPressed(Qt3DInput::QKeyEvent *event);
- void downPressed(Qt3DInput::QKeyEvent *event);
- void tabPressed(Qt3DInput::QKeyEvent *event);
- void backtabPressed(Qt3DInput::QKeyEvent *event);
- void asteriskPressed(Qt3DInput::QKeyEvent *event);
- void numberSignPressed(Qt3DInput::QKeyEvent *event);
- void escapePressed(Qt3DInput::QKeyEvent *event);
- void returnPressed(Qt3DInput::QKeyEvent *event);
- void enterPressed(Qt3DInput::QKeyEvent *event);
- void deletePressed(Qt3DInput::QKeyEvent *event);
- void spacePressed(Qt3DInput::QKeyEvent *event);
- void backPressed(Qt3DInput::QKeyEvent *event);
- void cancelPressed(Qt3DInput::QKeyEvent *event);
- void selectPressed(Qt3DInput::QKeyEvent *event);
- void yesPressed(Qt3DInput::QKeyEvent *event);
- void noPressed(Qt3DInput::QKeyEvent *event);
- void context1Pressed(Qt3DInput::QKeyEvent *event);
- void context2Pressed(Qt3DInput::QKeyEvent *event);
- void context3Pressed(Qt3DInput::QKeyEvent *event);
- void context4Pressed(Qt3DInput::QKeyEvent *event);
- void callPressed(Qt3DInput::QKeyEvent *event);
- void hangupPressed(Qt3DInput::QKeyEvent *event);
- void flipPressed(Qt3DInput::QKeyEvent *event);
- void menuPressed(Qt3DInput::QKeyEvent *event);
- void volumeUpPressed(Qt3DInput::QKeyEvent *event);
- void volumeDownPressed(Qt3DInput::QKeyEvent *event);
- void pressed(Qt3DInput::QKeyEvent *event);
- void released(Qt3DInput::QKeyEvent *event);
- protected:
- void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) Q_DECL_OVERRIDE;
- private:
- Q_DECLARE_PRIVATE(QKeyboardHandler)
- Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const Q_DECL_OVERRIDE;
- };
- } // namespace Qt3DInput
- QT_END_NAMESPACE
- #endif // QT3DINPUT_INPUT_QKEYBOARDHANDLER_H
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