# Object Attributes Object Attributes are used to control various properties of created objects. When specified as an option, either the raw bitfield mask or "nice-names" may be used. The values can be found in Table 31 Part 2 of the TPM2.0 specification, which can be found here: Nice names are calculated by taking the name field of table 31 and removing the prefix **TPMA_OBJECT_** and lowercasing the result. Thus, **TPMA_OBJECT_FIXEDTPM** becomes fixedtpm. Nice names can be joined using the bitwise or "|" symbol. For instance, to set The fields **TPMA_OBJECT_FIXEDTPM**, **TPMA_OBJECT_NODA**, and **TPMA_OBJECT_SIGN_ENCRYPT**, the argument would be: **fixedtpm|noda|sign**