using System; using System.Collections.Generic; using System.Linq; using System.Text; using SuperSocket.SocketBase; using SuperSocket.SocketBase.Protocol; using SuperSocket.SocketBase.Config; using System.Net; namespace SuperSocket.SocketEngine { /// /// Default socket server factory /// public class SocketServerFactory : ISocketServerFactory { #region ISocketServerFactory Members /// /// Creates the socket server. /// /// The type of the request info. /// The app server. /// The listeners. /// The config. /// public ISocketServer CreateSocketServer(IAppServer appServer, ListenerInfo[] listeners, IServerConfig config) where TRequestInfo : IRequestInfo { if (appServer == null) throw new ArgumentNullException("appServer"); if (listeners == null) throw new ArgumentNullException("listeners"); if (config == null) throw new ArgumentNullException("config"); switch(config.Mode) { case(SocketMode.Tcp): return new AsyncSocketServer(appServer, listeners); case(SocketMode.Udp): return new UdpSocketServer(appServer, listeners); default: throw new NotSupportedException("Unsupported SocketMode:" + config.Mode); } } #endregion } }