using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SuperSocket.SocketBase
{
///
/// The interface for endpoint who can send/receive system message with each other
///
public interface ISystemEndPoint
{
///
/// Transfers the system message.
///
/// Type of the message.
/// The message data.
void TransferSystemMessage(string messageType, object messageData);
}
}