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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using SuperSocket.SocketBase.Command;
- using SuperWebSocket.Protocol;
- namespace SuperWebSocket.Command
- {
- /// <summary>
- /// The command handling Pong
- /// </summary>
- /// <typeparam name="TWebSocketSession">The type of the web socket session.</typeparam>
- class Pong<TWebSocketSession> : FragmentCommand<TWebSocketSession>
- where TWebSocketSession : WebSocketSession<TWebSocketSession>, new()
- {
- /// <summary>
- /// Gets the name.
- /// </summary>
- public override string Name
- {
- get
- {
- return OpCode.PongTag;
- }
- }
- /// <summary>
- /// Executes the command.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <param name="requestInfo">The request info.</param>
- public override void ExecuteCommand(TWebSocketSession session, IWebSocketFragment requestInfo)
- {
- //Do nothing, last active time has been updated automatically
- var frame = requestInfo as WebSocketDataFrame;
- if (!CheckControlFrame(frame))
- {
- session.Close();
- return;
- }
- }
- }
- }
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