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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using SuperSocket.SocketBase;
- using SuperSocket.SocketBase.Command;
- using SuperWebSocket.Protocol;
- namespace SuperWebSocket.Command
- {
- /// <summary>
- /// The command handling close fragment
- /// </summary>
- /// <typeparam name="TWebSocketSession">The type of the web socket session.</typeparam>
- class Close<TWebSocketSession> : FragmentCommand<TWebSocketSession>
- where TWebSocketSession : WebSocketSession<TWebSocketSession>, new()
- {
- /// <summary>
- /// Gets the name.
- /// </summary>
- public override string Name
- {
- get
- {
- return OpCode.CloseTag;
- }
- }
- /// <summary>
- /// Executes the command.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <param name="requestInfo">The request info.</param>
- public override void ExecuteCommand(TWebSocketSession session, IWebSocketFragment requestInfo)
- {
- var frame = requestInfo as WebSocketDataFrame;
- if (!CheckControlFrame(frame))
- {
- session.Close();
- return;
- }
- //the close handshake started from server side, now received a handshake response
- if (session.InClosing)
- {
- //Close the underlying socket directly
- session.Close(CloseReason.ClientClosing);
- return;
- }
- var data = GetWebSocketData(frame);
- var closeStatusCode = session.ProtocolProcessor.CloseStatusClode.NormalClosure;
- //var reasonText = string.Empty;
- if (data != null && data.Length > 0)
- {
- if (data.Length == 1)
- {
- session.Close(CloseReason.ProtocolError);
- return;
- }
- else
- {
- var code = data[0] * 256 + data[1];
- if (!session.ProtocolProcessor.IsValidCloseCode(code))
- {
- session.Close(CloseReason.ProtocolError);
- return;
- }
- closeStatusCode = code;
- //if (data.Length > 2)
- //{
- // reasonText = this.Utf8Encoding.GetString(data, 2, data.Length - 2);
- //}
- }
- }
- //Send handshake response
- session.SendCloseHandshakeResponse(closeStatusCode);
- //Don't include close reason the close handshake response for now
- //session.SendCloseHandshakeResponse(closeStatusCode, reasonText);
- //After both sending and receiving a Close message, the server MUST close the underlying TCP connection immediately
- session.Close(CloseReason.ClientClosing);
- }
- }
- }
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