UdpSocketSession.cs 3.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.IO;
  5. using System.Linq;
  6. using System.Net;
  7. using System.Net.Sockets;
  8. using System.Text;
  9. using SuperSocket.Common;
  10. using SuperSocket.SocketBase;
  11. using SuperSocket.SocketBase.Command;
  12. using SuperSocket.SocketBase.Protocol;
  13. using System.Threading;
  14. namespace SuperSocket.SocketEngine
  15. {
  16. class UdpSocketSession : SocketSession
  17. {
  18. private Socket m_ServerSocket;
  19. public UdpSocketSession(Socket serverSocket, IPEndPoint remoteEndPoint)
  20. : base(remoteEndPoint.ToString())
  21. {
  22. m_ServerSocket = serverSocket;
  23. RemoteEndPoint = remoteEndPoint;
  24. }
  25. public UdpSocketSession(Socket serverSocket, IPEndPoint remoteEndPoint, string sessionID)
  26. : base(sessionID)
  27. {
  28. m_ServerSocket = serverSocket;
  29. RemoteEndPoint = remoteEndPoint;
  30. }
  31. public override IPEndPoint LocalEndPoint
  32. {
  33. get { return (IPEndPoint)m_ServerSocket.LocalEndPoint; }
  34. }
  35. /// <summary>
  36. /// Updates the remote end point of the client.
  37. /// </summary>
  38. /// <param name="remoteEndPoint">The remote end point.</param>
  39. internal void UpdateRemoteEndPoint(IPEndPoint remoteEndPoint)
  40. {
  41. this.RemoteEndPoint = remoteEndPoint;
  42. }
  43. public override void Start()
  44. {
  45. StartSession();
  46. }
  47. protected override void SendAsync(SendingQueue queue)
  48. {
  49. var e = new SocketAsyncEventArgs();
  50. e.Completed += new EventHandler<SocketAsyncEventArgs>(OnSendingCompleted);
  51. e.RemoteEndPoint = RemoteEndPoint;
  52. e.UserToken = queue;
  53. var item = queue[queue.Position];
  54. e.SetBuffer(item.Array, item.Offset, item.Count);
  55. if (!m_ServerSocket.SendToAsync(e))
  56. OnSendingCompleted(this, e);
  57. }
  58. void CleanSocketAsyncEventArgs(SocketAsyncEventArgs e)
  59. {
  60. e.UserToken = null;
  61. e.Completed -= new EventHandler<SocketAsyncEventArgs>(OnSendingCompleted);
  62. e.Dispose();
  63. }
  64. void OnSendingCompleted(object sender, SocketAsyncEventArgs e)
  65. {
  66. var queue = e.UserToken as SendingQueue;
  67. if (e.SocketError != SocketError.Success)
  68. {
  69. var log = AppSession.Logger;
  70. if (log.IsErrorEnabled)
  71. log.Error(new SocketException((int)e.SocketError));
  72. CleanSocketAsyncEventArgs(e);
  73. OnSendError(queue, CloseReason.SocketError);
  74. return;
  75. }
  76. CleanSocketAsyncEventArgs(e);
  77. var newPos = queue.Position + 1;
  78. if (newPos >= queue.Count)
  79. {
  80. OnSendingCompleted(queue);
  81. return;
  82. }
  83. queue.Position = newPos;
  84. SendAsync(queue);
  85. }
  86. protected override void SendSync(SendingQueue queue)
  87. {
  88. for (var i = 0; i < queue.Count; i++)
  89. {
  90. var item = queue[i];
  91. m_ServerSocket.SendTo(item.Array, item.Offset, item.Count, SocketFlags.None, RemoteEndPoint);
  92. }
  93. OnSendingCompleted(queue);
  94. }
  95. public override void ApplySecureProtocol()
  96. {
  97. throw new NotSupportedException();
  98. }
  99. protected override bool TryValidateClosedBySocket(out Socket socket)
  100. {
  101. socket = null;
  102. return false;
  103. }
  104. public override int OrigReceiveOffset
  105. {
  106. get { return 0; }
  107. }
  108. }
  109. }