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- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using System.Net;
- using System.Net.Sockets;
- using System.Text;
- using SuperSocket.Common;
- using SuperSocket.SocketBase;
- using SuperSocket.SocketBase.Command;
- using SuperSocket.SocketBase.Protocol;
- using System.Threading;
- namespace SuperSocket.SocketEngine
- {
- class UdpSocketSession : SocketSession
- {
- private Socket m_ServerSocket;
- public UdpSocketSession(Socket serverSocket, IPEndPoint remoteEndPoint)
- : base(remoteEndPoint.ToString())
- {
- m_ServerSocket = serverSocket;
- RemoteEndPoint = remoteEndPoint;
- }
- public UdpSocketSession(Socket serverSocket, IPEndPoint remoteEndPoint, string sessionID)
- : base(sessionID)
- {
- m_ServerSocket = serverSocket;
- RemoteEndPoint = remoteEndPoint;
- }
- public override IPEndPoint LocalEndPoint
- {
- get { return (IPEndPoint)m_ServerSocket.LocalEndPoint; }
- }
- /// <summary>
- /// Updates the remote end point of the client.
- /// </summary>
- /// <param name="remoteEndPoint">The remote end point.</param>
- internal void UpdateRemoteEndPoint(IPEndPoint remoteEndPoint)
- {
- this.RemoteEndPoint = remoteEndPoint;
- }
- public override void Start()
- {
- StartSession();
- }
- protected override void SendAsync(SendingQueue queue)
- {
- var e = new SocketAsyncEventArgs();
- e.Completed += new EventHandler<SocketAsyncEventArgs>(OnSendingCompleted);
- e.RemoteEndPoint = RemoteEndPoint;
- e.UserToken = queue;
- var item = queue[queue.Position];
- e.SetBuffer(item.Array, item.Offset, item.Count);
- if (!m_ServerSocket.SendToAsync(e))
- OnSendingCompleted(this, e);
- }
- void CleanSocketAsyncEventArgs(SocketAsyncEventArgs e)
- {
- e.UserToken = null;
- e.Completed -= new EventHandler<SocketAsyncEventArgs>(OnSendingCompleted);
- e.Dispose();
- }
- void OnSendingCompleted(object sender, SocketAsyncEventArgs e)
- {
- var queue = e.UserToken as SendingQueue;
- if (e.SocketError != SocketError.Success)
- {
- var log = AppSession.Logger;
- if (log.IsErrorEnabled)
- log.Error(new SocketException((int)e.SocketError));
- CleanSocketAsyncEventArgs(e);
- OnSendError(queue, CloseReason.SocketError);
- return;
- }
- CleanSocketAsyncEventArgs(e);
- var newPos = queue.Position + 1;
- if (newPos >= queue.Count)
- {
- OnSendingCompleted(queue);
- return;
- }
- queue.Position = newPos;
- SendAsync(queue);
- }
- protected override void SendSync(SendingQueue queue)
- {
- for (var i = 0; i < queue.Count; i++)
- {
- var item = queue[i];
- m_ServerSocket.SendTo(item.Array, item.Offset, item.Count, SocketFlags.None, RemoteEndPoint);
- }
- OnSendingCompleted(queue);
- }
- public override void ApplySecureProtocol()
- {
- throw new NotSupportedException();
- }
- protected override bool TryValidateClosedBySocket(out Socket socket)
- {
- socket = null;
- return false;
- }
- public override int OrigReceiveOffset
- {
- get { return 0; }
- }
- }
- }
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