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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Net;
- using System.Net.Sockets;
- using System.Text;
- using SuperSocket.SocketBase;
- using SuperSocket.SocketBase.Config;
- namespace SuperSocket.SocketEngine
- {
- abstract class SocketListenerBase : ISocketListener
- {
- public ListenerInfo Info { get; private set; }
- public IPEndPoint EndPoint
- {
- get { return Info.EndPoint; }
- }
- protected SocketListenerBase(ListenerInfo info)
- {
- Info = info;
- }
- /// <summary>
- /// Starts to listen
- /// </summary>
- /// <param name="config">The server config.</param>
- /// <returns></returns>
- public abstract bool Start(IServerConfig config);
- public abstract void Stop();
- public event NewClientAcceptHandler NewClientAccepted;
- public event ErrorHandler Error;
- protected void OnError(Exception e)
- {
- var handler = Error;
- if(handler != null)
- handler(this, e);
- }
- protected void OnError(string errorMessage)
- {
- OnError(new Exception(errorMessage));
- }
- protected virtual void OnNewClientAccepted(Socket socket, object state)
- {
- var handler = NewClientAccepted;
- if (handler != null)
- handler(this, socket, state);
- }
- protected void OnNewClientAcceptedAsync(Socket socket, object state)
- {
- var handler = NewClientAccepted;
- if (handler != null)
- handler.BeginInvoke(this, socket, state, null, null);
- }
- /// <summary>
- /// Occurs when [stopped].
- /// </summary>
- public event EventHandler Stopped;
- protected void OnStopped()
- {
- var handler = Stopped;
- if (handler != null)
- handler(this, EventArgs.Empty);
- }
- }
- }
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