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- using System;
- using System.Net.Sockets;
- namespace SuperSocket.Common
- {
- /// <summary>
- /// Socket extension class
- /// </summary>
- public static class SocketEx
- {
- /// <summary>
- /// Close the socket safely.
- /// </summary>
- /// <param name="socket">The socket.</param>
- public static void SafeClose(this Socket socket)
- {
- if (socket == null)
- return;
- if (!socket.Connected)
- return;
-
- try
- {
- socket.Shutdown(SocketShutdown.Both);
- }
- catch
- {
- }
- try
- {
- socket.Close();
- }
- catch
- {
- }
- }
- /// <summary>
- /// Sends the data.
- /// </summary>
- /// <param name="client">The client.</param>
- /// <param name="data">The data.</param>
- public static void SendData(this Socket client, byte[] data)
- {
- SendData(client, data, 0, data.Length);
- }
- /// <summary>
- /// Sends the data.
- /// </summary>
- /// <param name="client">The client.</param>
- /// <param name="data">The data.</param>
- /// <param name="offset">The offset.</param>
- /// <param name="length">The length.</param>
- public static void SendData(this Socket client, byte[] data, int offset, int length)
- {
- int sent = 0;
- int thisSent = 0;
- while ((length - sent) > 0)
- {
- thisSent = client.Send(data, offset + sent, length - sent, SocketFlags.None);
- sent += thisSent;
- }
- }
- }
- }
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