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- using System;
- namespace SuperSocket.SocketBase
- {
- /// <summary>
- /// Server's state enum class
- /// </summary>
- public enum ServerState : int
- {
- /// <summary>
- /// Not initialized
- /// </summary>
- NotInitialized = ServerStateConst.NotInitialized,
- /// <summary>
- /// In initializing
- /// </summary>
- Initializing = ServerStateConst.Initializing,
- /// <summary>
- /// Has been initialized, but not started
- /// </summary>
- NotStarted = ServerStateConst.NotStarted,
- /// <summary>
- /// In starting
- /// </summary>
- Starting = ServerStateConst.Starting,
- /// <summary>
- /// In running
- /// </summary>
- Running = ServerStateConst.Running,
- /// <summary>
- /// In stopping
- /// </summary>
- Stopping = ServerStateConst.Stopping,
- }
- internal class ServerStateConst
- {
- public const int NotInitialized = 0;
- public const int Initializing = 1;
- public const int NotStarted = 2;
- public const int Starting = 3;
-
- public const int Running = 4;
-
- public const int Stopping = 5;
- }
- }
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