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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Security.Authentication;
- using SuperSocket.Common;
- namespace SuperSocket.SocketBase
- {
- /// <summary>
- /// It is the basic interface of SocketServer,
- /// SocketServer is the abstract server who really listen the comming sockets directly.
- /// </summary>
- public interface ISocketServer
- {
- /// <summary>
- /// Starts this instance.
- /// </summary>
- /// <returns></returns>
- bool Start();
- /// <summary>
- /// Resets the session's security protocol.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <param name="security">The security protocol.</param>
- void ResetSessionSecurity(IAppSession session, SslProtocols security);
- /// <summary>
- /// Gets a value indicating whether this instance is running.
- /// </summary>
- /// <value>
- /// <c>true</c> if this instance is running; otherwise, <c>false</c>.
- /// </value>
- bool IsRunning { get; }
- /// <summary>
- /// Gets the information of the sending queue pool.
- /// </summary>
- /// <value>
- /// The sending queue pool.
- /// </value>
- IPoolInfo SendingQueuePool { get; }
- /// <summary>
- /// Stops this instance.
- /// </summary>
- void Stop();
- }
- }
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