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- using System;
- using System.Collections.Generic;
- using System.Text;
- using System.Net.Sockets;
- namespace SuperSocket.Common
- {
-
-
-
-
-
-
- public class BufferManager
- {
- int m_numBytes;
- byte[] m_buffer;
- Stack<int> m_freeIndexPool;
- int m_currentIndex;
- int m_bufferSize;
-
-
-
-
-
- public BufferManager(int totalBytes, int bufferSize)
- {
- m_numBytes = totalBytes;
- m_currentIndex = 0;
- m_bufferSize = bufferSize;
- m_freeIndexPool = new Stack<int>();
- }
-
-
-
- public void InitBuffer()
- {
-
- m_buffer = new byte[m_numBytes];
- }
-
-
-
-
- public bool SetBuffer(SocketAsyncEventArgs args)
- {
- if (m_freeIndexPool.Count > 0)
- {
- args.SetBuffer(m_buffer, m_freeIndexPool.Pop(), m_bufferSize);
- }
- else
- {
- if ((m_numBytes - m_bufferSize) < m_currentIndex)
- {
- return false;
- }
- args.SetBuffer(m_buffer, m_currentIndex, m_bufferSize);
- m_currentIndex += m_bufferSize;
- }
- return true;
- }
-
-
-
-
- public void FreeBuffer(SocketAsyncEventArgs args)
- {
- m_freeIndexPool.Push(args.Offset);
- args.SetBuffer(null, 0, 0);
- }
- }
- }
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