UdpSocketSession.cs 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.IO;
  5. using System.Linq;
  6. using System.Net;
  7. using System.Net.Sockets;
  8. using System.Text;
  9. using SuperSocket.Common;
  10. using SuperSocket.SocketBase;
  11. using SuperSocket.SocketBase.Command;
  12. using SuperSocket.SocketBase.Protocol;
  13. using System.Threading;
  14. using Microsoft.Extensions.Logging;
  15. namespace SuperSocket.SocketEngine
  16. {
  17. class UdpSocketSession : SocketSession
  18. {
  19. private Socket m_ServerSocket;
  20. public UdpSocketSession(Socket serverSocket, IPEndPoint remoteEndPoint)
  21. : base(remoteEndPoint.ToString())
  22. {
  23. m_ServerSocket = serverSocket;
  24. RemoteEndPoint = remoteEndPoint;
  25. }
  26. public UdpSocketSession(Socket serverSocket, IPEndPoint remoteEndPoint, string sessionID)
  27. : base(sessionID)
  28. {
  29. m_ServerSocket = serverSocket;
  30. RemoteEndPoint = remoteEndPoint;
  31. }
  32. public override IPEndPoint LocalEndPoint
  33. {
  34. get { return (IPEndPoint)m_ServerSocket.LocalEndPoint; }
  35. }
  36. /// <summary>
  37. /// Updates the remote end point of the client.
  38. /// </summary>
  39. /// <param name="remoteEndPoint">The remote end point.</param>
  40. internal void UpdateRemoteEndPoint(IPEndPoint remoteEndPoint)
  41. {
  42. this.RemoteEndPoint = remoteEndPoint;
  43. }
  44. public override void Start()
  45. {
  46. StartSession();
  47. }
  48. protected override void SendAsync(SendingQueue queue)
  49. {
  50. var e = new SocketAsyncEventArgs();
  51. e.Completed += new EventHandler<SocketAsyncEventArgs>(OnSendingCompleted);
  52. e.RemoteEndPoint = RemoteEndPoint;
  53. e.UserToken = queue;
  54. var item = queue[queue.Position];
  55. e.SetBuffer(item.Array, item.Offset, item.Count);
  56. if (!m_ServerSocket.SendToAsync(e))
  57. OnSendingCompleted(this, e);
  58. }
  59. void CleanSocketAsyncEventArgs(SocketAsyncEventArgs e)
  60. {
  61. e.UserToken = null;
  62. e.Completed -= new EventHandler<SocketAsyncEventArgs>(OnSendingCompleted);
  63. e.Dispose();
  64. }
  65. void OnSendingCompleted(object sender, SocketAsyncEventArgs e)
  66. {
  67. var queue = e.UserToken as SendingQueue;
  68. if (e.SocketError != SocketError.Success)
  69. {
  70. var log = AppSession.Logger;
  71. log.LogError(new SocketException((int)e.SocketError),"");
  72. CleanSocketAsyncEventArgs(e);
  73. OnSendError(queue, CloseReason.SocketError);
  74. return;
  75. }
  76. CleanSocketAsyncEventArgs(e);
  77. var newPos = queue.Position + 1;
  78. if (newPos >= queue.Count)
  79. {
  80. OnSendingCompleted(queue);
  81. return;
  82. }
  83. queue.Position = newPos;
  84. SendAsync(queue);
  85. }
  86. protected override void SendSync(SendingQueue queue)
  87. {
  88. for (var i = 0; i < queue.Count; i++)
  89. {
  90. var item = queue[i];
  91. m_ServerSocket.SendTo(item.Array, item.Offset, item.Count, SocketFlags.None, RemoteEndPoint);
  92. }
  93. OnSendingCompleted(queue);
  94. }
  95. public override void ApplySecureProtocol()
  96. {
  97. throw new NotSupportedException();
  98. }
  99. protected override bool TryValidateClosedBySocket(out Socket socket)
  100. {
  101. socket = null;
  102. return false;
  103. }
  104. public override int OrigReceiveOffset
  105. {
  106. get { return 0; }
  107. }
  108. }
  109. }