using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using SuperSocket.SocketBase;
using SuperSocket.SocketBase.Config;
namespace SuperSocket.SocketEngine
{
abstract class SocketListenerBase : ISocketListener
{
public ListenerInfo Info { get; private set; }
public IPEndPoint EndPoint
{
get { return Info.EndPoint; }
}
protected SocketListenerBase(ListenerInfo info)
{
Info = info;
}
///
/// Starts to listen
///
/// The server config.
///
public abstract bool Start(IServerConfig config);
public abstract void Stop();
public event NewClientAcceptHandler NewClientAccepted;
public event ErrorHandler Error;
protected void OnError(Exception e)
{
var handler = Error;
if(handler != null)
handler(this, e);
}
protected void OnError(string errorMessage)
{
OnError(new Exception(errorMessage));
}
protected virtual void OnNewClientAccepted(Socket socket, object state)
{
var handler = NewClientAccepted;
if (handler != null)
handler(this, socket, state);
}
protected void OnNewClientAcceptedAsync(Socket socket, object state)
{
var handler = NewClientAccepted;
if (handler != null)
handler.BeginInvoke(this, socket, state, null, null);
}
///
/// Occurs when [stopped].
///
public event EventHandler Stopped;
protected void OnStopped()
{
var handler = Stopped;
if (handler != null)
handler(this, EventArgs.Empty);
}
}
}