using System;
using System.Collections.Generic;
using System.Configuration;
using System.Text;
using SuperSocket.Common;
using SuperSocket.SocketBase.Config;
namespace SuperSocket.SocketEngine.Configuration
{
///
/// Server configuration collection
///
[ConfigurationCollection(typeof(Server), AddItemName = "server")]
public class ServerCollection : GenericConfigurationElementCollection
{
///
/// Adds the new server element.
///
/// The new server.
public void AddNew(Server newServer)
{
base.BaseAdd(newServer);
}
///
/// Removes the specified server from the configuration.
///
/// The name.
public void Remove(string name)
{
base.BaseRemove(name);
}
}
}