using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SuperSocket.SocketBase { /// <summary> /// The interface for endpoint who can send/receive system message with each other /// </summary> public interface ISystemEndPoint { /// <summary> /// Transfers the system message. /// </summary> /// <param name="messageType">Type of the message.</param> /// <param name="messageData">The message data.</param> void TransferSystemMessage(string messageType, object messageData); } }