using System; using System.Collections.Generic; using System.Linq; using System.Text; using SuperSocket.SocketBase.Metadata; namespace SuperSocket.SocketBase.Metadata { /// <summary> /// Server StatusInfo Metadata /// </summary> public class StatusInfoKeys { #region Shared /// <summary> /// The cpu usage /// </summary> public const string CpuUsage = "CpuUsage"; /// <summary> /// The memory usage /// </summary> public const string MemoryUsage = "MemoryUsage"; /// <summary> /// The total thread count /// </summary> public const string TotalThreadCount = "TotalThreadCount"; /// <summary> /// The available working threads count /// </summary> public const string AvailableWorkingThreads = "AvailableWorkingThreads"; /// <summary> /// The available completion port threads count /// </summary> public const string AvailableCompletionPortThreads = "AvailableCompletionPortThreads"; /// <summary> /// The max working threads count /// </summary> public const string MaxWorkingThreads = "MaxWorkingThreads"; /// <summary> /// The max completion port threads count /// </summary> public const string MaxCompletionPortThreads = "MaxCompletionPortThreads"; #endregion #region For server instance /// <summary> /// The started time. /// </summary> public const string StartedTime = "StartedTime"; /// <summary> /// <c>true</c> if this instance is running; otherwise, <c>false</c>. /// </summary> public const string IsRunning = "IsRunning"; /// <summary> /// The total count of the connections. /// </summary> public const string TotalConnections = "TotalConnections"; /// <summary> /// The max connection number. /// </summary> public const string MaxConnectionNumber = "MaxConnectionNumber"; /// <summary> /// The total handled requests count. /// </summary> public const string TotalHandledRequests = "TotalHandledRequests"; /// <summary> /// Gets or sets the request handling speed, per second. /// </summary> /// <value> /// The request handling speed. /// </value> public const string RequestHandlingSpeed = "RequestHandlingSpeed"; /// <summary> /// Gets or sets the listeners. /// </summary> public const string Listeners = "Listeners"; /// <summary> /// The avialable sending queue items. /// </summary> public const string AvialableSendingQueueItems = "AvialableSendingQueueItems"; /// <summary> /// The total sending queue items. /// </summary> public const string TotalSendingQueueItems = "TotalSendingQueueItems"; #endregion } }