using System; namespace SuperSocket.SocketBase { /// <summary> /// Server's state enum class /// </summary> public enum ServerState : int { /// <summary> /// Not initialized /// </summary> NotInitialized = ServerStateConst.NotInitialized, /// <summary> /// In initializing /// </summary> Initializing = ServerStateConst.Initializing, /// <summary> /// Has been initialized, but not started /// </summary> NotStarted = ServerStateConst.NotStarted, /// <summary> /// In starting /// </summary> Starting = ServerStateConst.Starting, /// <summary> /// In running /// </summary> Running = ServerStateConst.Running, /// <summary> /// In stopping /// </summary> Stopping = ServerStateConst.Stopping, } internal class ServerStateConst { public const int NotInitialized = 0; public const int Initializing = 1; public const int NotStarted = 2; public const int Starting = 3; public const int Running = 4; public const int Stopping = 5; } }