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- /***
- This file is part of PulseAudio.
- Copyright 2012 Alexander Kurtz <kurtz.alex@googlemail.com>
- PulseAudio is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published
- by the Free Software Foundation; either version 2.1 of the License,
- or (at your option) any later version.
- PulseAudio is distributed in the hope that it will be useful, but
- WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License
- along with PulseAudio; if not, see <http://www.gnu.org/licenses/>.
- ***/
- namespace PulseAudio {
- [Compact]
- [CCode (cheader_filename="pulse/simple.h", cname="pa_simple", cprefix="pa_simple_")]
- class Simple {
- public Simple(string? server = null, string? name = null, Stream.Direction dir = Stream.Direction.PLAYBACK,
- string? dev = null, string stream_name = "",
- SampleSpec ss = SampleSpec(){ format = SampleFormat.S16NE, rate = 44100, channels = 2 },
- ChannelMap? map = null, Stream.BufferAttr? attr = null, out int error = null);
- public int write(void* data, size_t bytes, out int error = null);
- public int drain(out int error = null);
- public int read(void* data, size_t bytes, out int error = null);
- public usec get_latency(out int error = null);
- public int flush(out int error = null);
- }
- }
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