qopenglfunctions_1_4.h 97 KB

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  1. /****************************************************************************
  2. **
  3. ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
  4. ** Copyright (C) 2016 The Qt Company Ltd.
  5. ** Contact: https://www.qt.io/licensing/
  6. **
  7. ** This file is part of the QtGui module of the Qt Toolkit.
  8. **
  9. ** $QT_BEGIN_LICENSE:LGPL$
  10. ** Commercial License Usage
  11. ** Licensees holding valid commercial Qt licenses may use this file in
  12. ** accordance with the commercial license agreement provided with the
  13. ** Software or, alternatively, in accordance with the terms contained in
  14. ** a written agreement between you and The Qt Company. For licensing terms
  15. ** and conditions see https://www.qt.io/terms-conditions. For further
  16. ** information use the contact form at https://www.qt.io/contact-us.
  17. **
  18. ** GNU Lesser General Public License Usage
  19. ** Alternatively, this file may be used under the terms of the GNU Lesser
  20. ** General Public License version 3 as published by the Free Software
  21. ** Foundation and appearing in the file LICENSE.LGPL3 included in the
  22. ** packaging of this file. Please review the following information to
  23. ** ensure the GNU Lesser General Public License version 3 requirements
  24. ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
  25. **
  26. ** GNU General Public License Usage
  27. ** Alternatively, this file may be used under the terms of the GNU
  28. ** General Public License version 2.0 or (at your option) the GNU General
  29. ** Public license version 3 or any later version approved by the KDE Free
  30. ** Qt Foundation. The licenses are as published by the Free Software
  31. ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
  32. ** included in the packaging of this file. Please review the following
  33. ** information to ensure the GNU General Public License requirements will
  34. ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
  35. ** https://www.gnu.org/licenses/gpl-3.0.html.
  36. **
  37. ** $QT_END_LICENSE$
  38. **
  39. **
  40. ** This file was generated by glgen version 0.1
  41. ** Command line was: glgen
  42. **
  43. ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
  44. **
  45. ** This is an auto-generated file.
  46. ** Do not edit! All changes made to it will be lost.
  47. **
  48. ****************************************************************************/
  49. #ifndef QOPENGLVERSIONFUNCTIONS_1_4_H
  50. #define QOPENGLVERSIONFUNCTIONS_1_4_H
  51. #include <QtCore/qglobal.h>
  52. #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
  53. #include <QtGui/QOpenGLVersionFunctions>
  54. #include <QtGui/qopenglcontext.h>
  55. QT_BEGIN_NAMESPACE
  56. class Q_GUI_EXPORT QOpenGLFunctions_1_4 : public QAbstractOpenGLFunctions
  57. {
  58. public:
  59. QOpenGLFunctions_1_4();
  60. ~QOpenGLFunctions_1_4();
  61. bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
  62. // OpenGL 1.0 core functions
  63. void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
  64. void glDepthRange(GLdouble nearVal, GLdouble farVal);
  65. GLboolean glIsEnabled(GLenum cap);
  66. void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
  67. void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
  68. void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
  69. void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
  70. void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
  71. const GLubyte * glGetString(GLenum name);
  72. void glGetIntegerv(GLenum pname, GLint *params);
  73. void glGetFloatv(GLenum pname, GLfloat *params);
  74. GLenum glGetError();
  75. void glGetDoublev(GLenum pname, GLdouble *params);
  76. void glGetBooleanv(GLenum pname, GLboolean *params);
  77. void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
  78. void glReadBuffer(GLenum mode);
  79. void glPixelStorei(GLenum pname, GLint param);
  80. void glPixelStoref(GLenum pname, GLfloat param);
  81. void glDepthFunc(GLenum func);
  82. void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
  83. void glStencilFunc(GLenum func, GLint ref, GLuint mask);
  84. void glLogicOp(GLenum opcode);
  85. void glBlendFunc(GLenum sfactor, GLenum dfactor);
  86. void glFlush();
  87. void glFinish();
  88. void glEnable(GLenum cap);
  89. void glDisable(GLenum cap);
  90. void glDepthMask(GLboolean flag);
  91. void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  92. void glStencilMask(GLuint mask);
  93. void glClearDepth(GLdouble depth);
  94. void glClearStencil(GLint s);
  95. void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  96. void glClear(GLbitfield mask);
  97. void glDrawBuffer(GLenum mode);
  98. void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  99. void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  100. void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
  101. void glTexParameteri(GLenum target, GLenum pname, GLint param);
  102. void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
  103. void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
  104. void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
  105. void glPolygonMode(GLenum face, GLenum mode);
  106. void glPointSize(GLfloat size);
  107. void glLineWidth(GLfloat width);
  108. void glHint(GLenum target, GLenum mode);
  109. void glFrontFace(GLenum mode);
  110. void glCullFace(GLenum mode);
  111. // OpenGL 1.1 core functions
  112. void glIndexubv(const GLubyte *c);
  113. void glIndexub(GLubyte c);
  114. GLboolean glIsTexture(GLuint texture);
  115. void glGenTextures(GLsizei n, GLuint *textures);
  116. void glDeleteTextures(GLsizei n, const GLuint *textures);
  117. void glBindTexture(GLenum target, GLuint texture);
  118. void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
  119. void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
  120. void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  121. void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
  122. void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  123. void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
  124. void glPolygonOffset(GLfloat factor, GLfloat units);
  125. void glGetPointerv(GLenum pname, GLvoid* *params);
  126. void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
  127. void glDrawArrays(GLenum mode, GLint first, GLsizei count);
  128. // OpenGL 1.2 core functions
  129. void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  130. void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
  131. void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  132. void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
  133. void glBlendEquation(GLenum mode);
  134. void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  135. // OpenGL 1.3 core functions
  136. void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
  137. void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
  138. void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
  139. void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
  140. void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
  141. void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
  142. void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
  143. void glSampleCoverage(GLfloat value, GLboolean invert);
  144. void glActiveTexture(GLenum texture);
  145. // OpenGL 1.4 core functions
  146. void glPointParameteriv(GLenum pname, const GLint *params);
  147. void glPointParameteri(GLenum pname, GLint param);
  148. void glPointParameterfv(GLenum pname, const GLfloat *params);
  149. void glPointParameterf(GLenum pname, GLfloat param);
  150. void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
  151. void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
  152. void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
  153. // OpenGL 1.0 deprecated functions
  154. void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
  155. void glTranslated(GLdouble x, GLdouble y, GLdouble z);
  156. void glScalef(GLfloat x, GLfloat y, GLfloat z);
  157. void glScaled(GLdouble x, GLdouble y, GLdouble z);
  158. void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
  159. void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
  160. void glPushMatrix();
  161. void glPopMatrix();
  162. void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
  163. void glMultMatrixd(const GLdouble *m);
  164. void glMultMatrixf(const GLfloat *m);
  165. void glMatrixMode(GLenum mode);
  166. void glLoadMatrixd(const GLdouble *m);
  167. void glLoadMatrixf(const GLfloat *m);
  168. void glLoadIdentity();
  169. void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
  170. GLboolean glIsList(GLuint list);
  171. void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
  172. void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
  173. void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
  174. void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
  175. void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
  176. void glGetPolygonStipple(GLubyte *mask);
  177. void glGetPixelMapusv(GLenum map, GLushort *values);
  178. void glGetPixelMapuiv(GLenum map, GLuint *values);
  179. void glGetPixelMapfv(GLenum map, GLfloat *values);
  180. void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
  181. void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
  182. void glGetMapiv(GLenum target, GLenum query, GLint *v);
  183. void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
  184. void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
  185. void glGetLightiv(GLenum light, GLenum pname, GLint *params);
  186. void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
  187. void glGetClipPlane(GLenum plane, GLdouble *equation);
  188. void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
  189. void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
  190. void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
  191. void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
  192. void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
  193. void glPixelTransferi(GLenum pname, GLint param);
  194. void glPixelTransferf(GLenum pname, GLfloat param);
  195. void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
  196. void glAlphaFunc(GLenum func, GLfloat ref);
  197. void glEvalPoint2(GLint i, GLint j);
  198. void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
  199. void glEvalPoint1(GLint i);
  200. void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
  201. void glEvalCoord2fv(const GLfloat *u);
  202. void glEvalCoord2f(GLfloat u, GLfloat v);
  203. void glEvalCoord2dv(const GLdouble *u);
  204. void glEvalCoord2d(GLdouble u, GLdouble v);
  205. void glEvalCoord1fv(const GLfloat *u);
  206. void glEvalCoord1f(GLfloat u);
  207. void glEvalCoord1dv(const GLdouble *u);
  208. void glEvalCoord1d(GLdouble u);
  209. void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
  210. void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
  211. void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
  212. void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
  213. void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
  214. void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
  215. void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
  216. void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
  217. void glPushAttrib(GLbitfield mask);
  218. void glPopAttrib();
  219. void glAccum(GLenum op, GLfloat value);
  220. void glIndexMask(GLuint mask);
  221. void glClearIndex(GLfloat c);
  222. void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  223. void glPushName(GLuint name);
  224. void glPopName();
  225. void glPassThrough(GLfloat token);
  226. void glLoadName(GLuint name);
  227. void glInitNames();
  228. GLint glRenderMode(GLenum mode);
  229. void glSelectBuffer(GLsizei size, GLuint *buffer);
  230. void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
  231. void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
  232. void glTexGeni(GLenum coord, GLenum pname, GLint param);
  233. void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
  234. void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
  235. void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
  236. void glTexGend(GLenum coord, GLenum pname, GLdouble param);
  237. void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
  238. void glTexEnvi(GLenum target, GLenum pname, GLint param);
  239. void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
  240. void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
  241. void glShadeModel(GLenum mode);
  242. void glPolygonStipple(const GLubyte *mask);
  243. void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
  244. void glMateriali(GLenum face, GLenum pname, GLint param);
  245. void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
  246. void glMaterialf(GLenum face, GLenum pname, GLfloat param);
  247. void glLineStipple(GLint factor, GLushort pattern);
  248. void glLightModeliv(GLenum pname, const GLint *params);
  249. void glLightModeli(GLenum pname, GLint param);
  250. void glLightModelfv(GLenum pname, const GLfloat *params);
  251. void glLightModelf(GLenum pname, GLfloat param);
  252. void glLightiv(GLenum light, GLenum pname, const GLint *params);
  253. void glLighti(GLenum light, GLenum pname, GLint param);
  254. void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
  255. void glLightf(GLenum light, GLenum pname, GLfloat param);
  256. void glFogiv(GLenum pname, const GLint *params);
  257. void glFogi(GLenum pname, GLint param);
  258. void glFogfv(GLenum pname, const GLfloat *params);
  259. void glFogf(GLenum pname, GLfloat param);
  260. void glColorMaterial(GLenum face, GLenum mode);
  261. void glClipPlane(GLenum plane, const GLdouble *equation);
  262. void glVertex4sv(const GLshort *v);
  263. void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
  264. void glVertex4iv(const GLint *v);
  265. void glVertex4i(GLint x, GLint y, GLint z, GLint w);
  266. void glVertex4fv(const GLfloat *v);
  267. void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  268. void glVertex4dv(const GLdouble *v);
  269. void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
  270. void glVertex3sv(const GLshort *v);
  271. void glVertex3s(GLshort x, GLshort y, GLshort z);
  272. void glVertex3iv(const GLint *v);
  273. void glVertex3i(GLint x, GLint y, GLint z);
  274. void glVertex3fv(const GLfloat *v);
  275. void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
  276. void glVertex3dv(const GLdouble *v);
  277. void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
  278. void glVertex2sv(const GLshort *v);
  279. void glVertex2s(GLshort x, GLshort y);
  280. void glVertex2iv(const GLint *v);
  281. void glVertex2i(GLint x, GLint y);
  282. void glVertex2fv(const GLfloat *v);
  283. void glVertex2f(GLfloat x, GLfloat y);
  284. void glVertex2dv(const GLdouble *v);
  285. void glVertex2d(GLdouble x, GLdouble y);
  286. void glTexCoord4sv(const GLshort *v);
  287. void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
  288. void glTexCoord4iv(const GLint *v);
  289. void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
  290. void glTexCoord4fv(const GLfloat *v);
  291. void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
  292. void glTexCoord4dv(const GLdouble *v);
  293. void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
  294. void glTexCoord3sv(const GLshort *v);
  295. void glTexCoord3s(GLshort s, GLshort t, GLshort r);
  296. void glTexCoord3iv(const GLint *v);
  297. void glTexCoord3i(GLint s, GLint t, GLint r);
  298. void glTexCoord3fv(const GLfloat *v);
  299. void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
  300. void glTexCoord3dv(const GLdouble *v);
  301. void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
  302. void glTexCoord2sv(const GLshort *v);
  303. void glTexCoord2s(GLshort s, GLshort t);
  304. void glTexCoord2iv(const GLint *v);
  305. void glTexCoord2i(GLint s, GLint t);
  306. void glTexCoord2fv(const GLfloat *v);
  307. void glTexCoord2f(GLfloat s, GLfloat t);
  308. void glTexCoord2dv(const GLdouble *v);
  309. void glTexCoord2d(GLdouble s, GLdouble t);
  310. void glTexCoord1sv(const GLshort *v);
  311. void glTexCoord1s(GLshort s);
  312. void glTexCoord1iv(const GLint *v);
  313. void glTexCoord1i(GLint s);
  314. void glTexCoord1fv(const GLfloat *v);
  315. void glTexCoord1f(GLfloat s);
  316. void glTexCoord1dv(const GLdouble *v);
  317. void glTexCoord1d(GLdouble s);
  318. void glRectsv(const GLshort *v1, const GLshort *v2);
  319. void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
  320. void glRectiv(const GLint *v1, const GLint *v2);
  321. void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
  322. void glRectfv(const GLfloat *v1, const GLfloat *v2);
  323. void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
  324. void glRectdv(const GLdouble *v1, const GLdouble *v2);
  325. void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
  326. void glRasterPos4sv(const GLshort *v);
  327. void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
  328. void glRasterPos4iv(const GLint *v);
  329. void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
  330. void glRasterPos4fv(const GLfloat *v);
  331. void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  332. void glRasterPos4dv(const GLdouble *v);
  333. void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
  334. void glRasterPos3sv(const GLshort *v);
  335. void glRasterPos3s(GLshort x, GLshort y, GLshort z);
  336. void glRasterPos3iv(const GLint *v);
  337. void glRasterPos3i(GLint x, GLint y, GLint z);
  338. void glRasterPos3fv(const GLfloat *v);
  339. void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
  340. void glRasterPos3dv(const GLdouble *v);
  341. void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
  342. void glRasterPos2sv(const GLshort *v);
  343. void glRasterPos2s(GLshort x, GLshort y);
  344. void glRasterPos2iv(const GLint *v);
  345. void glRasterPos2i(GLint x, GLint y);
  346. void glRasterPos2fv(const GLfloat *v);
  347. void glRasterPos2f(GLfloat x, GLfloat y);
  348. void glRasterPos2dv(const GLdouble *v);
  349. void glRasterPos2d(GLdouble x, GLdouble y);
  350. void glNormal3sv(const GLshort *v);
  351. void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
  352. void glNormal3iv(const GLint *v);
  353. void glNormal3i(GLint nx, GLint ny, GLint nz);
  354. void glNormal3fv(const GLfloat *v);
  355. void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
  356. void glNormal3dv(const GLdouble *v);
  357. void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
  358. void glNormal3bv(const GLbyte *v);
  359. void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
  360. void glIndexsv(const GLshort *c);
  361. void glIndexs(GLshort c);
  362. void glIndexiv(const GLint *c);
  363. void glIndexi(GLint c);
  364. void glIndexfv(const GLfloat *c);
  365. void glIndexf(GLfloat c);
  366. void glIndexdv(const GLdouble *c);
  367. void glIndexd(GLdouble c);
  368. void glEnd();
  369. void glEdgeFlagv(const GLboolean *flag);
  370. void glEdgeFlag(GLboolean flag);
  371. void glColor4usv(const GLushort *v);
  372. void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
  373. void glColor4uiv(const GLuint *v);
  374. void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
  375. void glColor4ubv(const GLubyte *v);
  376. void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
  377. void glColor4sv(const GLshort *v);
  378. void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
  379. void glColor4iv(const GLint *v);
  380. void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
  381. void glColor4fv(const GLfloat *v);
  382. void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  383. void glColor4dv(const GLdouble *v);
  384. void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
  385. void glColor4bv(const GLbyte *v);
  386. void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
  387. void glColor3usv(const GLushort *v);
  388. void glColor3us(GLushort red, GLushort green, GLushort blue);
  389. void glColor3uiv(const GLuint *v);
  390. void glColor3ui(GLuint red, GLuint green, GLuint blue);
  391. void glColor3ubv(const GLubyte *v);
  392. void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
  393. void glColor3sv(const GLshort *v);
  394. void glColor3s(GLshort red, GLshort green, GLshort blue);
  395. void glColor3iv(const GLint *v);
  396. void glColor3i(GLint red, GLint green, GLint blue);
  397. void glColor3fv(const GLfloat *v);
  398. void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
  399. void glColor3dv(const GLdouble *v);
  400. void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
  401. void glColor3bv(const GLbyte *v);
  402. void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
  403. void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
  404. void glBegin(GLenum mode);
  405. void glListBase(GLuint base);
  406. GLuint glGenLists(GLsizei range);
  407. void glDeleteLists(GLuint list, GLsizei range);
  408. void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
  409. void glCallList(GLuint list);
  410. void glEndList();
  411. void glNewList(GLuint list, GLenum mode);
  412. // OpenGL 1.1 deprecated functions
  413. void glPushClientAttrib(GLbitfield mask);
  414. void glPopClientAttrib();
  415. void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
  416. GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
  417. void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  418. void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  419. void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
  420. void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
  421. void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
  422. void glEnableClientState(GLenum array);
  423. void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
  424. void glDisableClientState(GLenum array);
  425. void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  426. void glArrayElement(GLint i);
  427. // OpenGL 1.2 deprecated functions
  428. void glResetMinmax(GLenum target);
  429. void glResetHistogram(GLenum target);
  430. void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
  431. void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
  432. void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
  433. void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
  434. void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
  435. void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
  436. void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
  437. void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
  438. void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
  439. void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
  440. void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
  441. void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
  442. void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
  443. void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
  444. void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
  445. void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
  446. void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
  447. void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
  448. void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
  449. void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
  450. void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
  451. void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
  452. void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
  453. void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
  454. void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
  455. void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
  456. void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
  457. void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
  458. void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
  459. void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
  460. // OpenGL 1.3 deprecated functions
  461. void glMultTransposeMatrixd(const GLdouble *m);
  462. void glMultTransposeMatrixf(const GLfloat *m);
  463. void glLoadTransposeMatrixd(const GLdouble *m);
  464. void glLoadTransposeMatrixf(const GLfloat *m);
  465. void glMultiTexCoord4sv(GLenum target, const GLshort *v);
  466. void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
  467. void glMultiTexCoord4iv(GLenum target, const GLint *v);
  468. void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
  469. void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
  470. void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
  471. void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
  472. void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
  473. void glMultiTexCoord3sv(GLenum target, const GLshort *v);
  474. void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
  475. void glMultiTexCoord3iv(GLenum target, const GLint *v);
  476. void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
  477. void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
  478. void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
  479. void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
  480. void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
  481. void glMultiTexCoord2sv(GLenum target, const GLshort *v);
  482. void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
  483. void glMultiTexCoord2iv(GLenum target, const GLint *v);
  484. void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
  485. void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
  486. void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
  487. void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
  488. void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
  489. void glMultiTexCoord1sv(GLenum target, const GLshort *v);
  490. void glMultiTexCoord1s(GLenum target, GLshort s);
  491. void glMultiTexCoord1iv(GLenum target, const GLint *v);
  492. void glMultiTexCoord1i(GLenum target, GLint s);
  493. void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
  494. void glMultiTexCoord1f(GLenum target, GLfloat s);
  495. void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
  496. void glMultiTexCoord1d(GLenum target, GLdouble s);
  497. void glClientActiveTexture(GLenum texture);
  498. // OpenGL 1.4 deprecated functions
  499. void glWindowPos3sv(const GLshort *v);
  500. void glWindowPos3s(GLshort x, GLshort y, GLshort z);
  501. void glWindowPos3iv(const GLint *v);
  502. void glWindowPos3i(GLint x, GLint y, GLint z);
  503. void glWindowPos3fv(const GLfloat *v);
  504. void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
  505. void glWindowPos3dv(const GLdouble *v);
  506. void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
  507. void glWindowPos2sv(const GLshort *v);
  508. void glWindowPos2s(GLshort x, GLshort y);
  509. void glWindowPos2iv(const GLint *v);
  510. void glWindowPos2i(GLint x, GLint y);
  511. void glWindowPos2fv(const GLfloat *v);
  512. void glWindowPos2f(GLfloat x, GLfloat y);
  513. void glWindowPos2dv(const GLdouble *v);
  514. void glWindowPos2d(GLdouble x, GLdouble y);
  515. void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  516. void glSecondaryColor3usv(const GLushort *v);
  517. void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
  518. void glSecondaryColor3uiv(const GLuint *v);
  519. void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
  520. void glSecondaryColor3ubv(const GLubyte *v);
  521. void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
  522. void glSecondaryColor3sv(const GLshort *v);
  523. void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
  524. void glSecondaryColor3iv(const GLint *v);
  525. void glSecondaryColor3i(GLint red, GLint green, GLint blue);
  526. void glSecondaryColor3fv(const GLfloat *v);
  527. void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
  528. void glSecondaryColor3dv(const GLdouble *v);
  529. void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
  530. void glSecondaryColor3bv(const GLbyte *v);
  531. void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
  532. void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
  533. void glFogCoorddv(const GLdouble *coord);
  534. void glFogCoordd(GLdouble coord);
  535. void glFogCoordfv(const GLfloat *coord);
  536. void glFogCoordf(GLfloat coord);
  537. private:
  538. friend class QOpenGLContext;
  539. static bool isContextCompatible(QOpenGLContext *context);
  540. static QOpenGLVersionProfile versionProfile();
  541. QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
  542. QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
  543. QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
  544. QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
  545. QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
  546. QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
  547. QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
  548. QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
  549. QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
  550. QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
  551. };
  552. // OpenGL 1.0 core functions
  553. inline void QOpenGLFunctions_1_4::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
  554. {
  555. d_1_0_Core->f.Viewport(x, y, width, height);
  556. }
  557. inline void QOpenGLFunctions_1_4::glDepthRange(GLdouble nearVal, GLdouble farVal)
  558. {
  559. d_1_0_Core->f.DepthRange(nearVal, farVal);
  560. }
  561. inline GLboolean QOpenGLFunctions_1_4::glIsEnabled(GLenum cap)
  562. {
  563. return d_1_0_Core->f.IsEnabled(cap);
  564. }
  565. inline void QOpenGLFunctions_1_4::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
  566. {
  567. d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
  568. }
  569. inline void QOpenGLFunctions_1_4::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
  570. {
  571. d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
  572. }
  573. inline void QOpenGLFunctions_1_4::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
  574. {
  575. d_1_0_Core->f.GetTexParameteriv(target, pname, params);
  576. }
  577. inline void QOpenGLFunctions_1_4::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
  578. {
  579. d_1_0_Core->f.GetTexParameterfv(target, pname, params);
  580. }
  581. inline void QOpenGLFunctions_1_4::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
  582. {
  583. d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
  584. }
  585. inline const GLubyte * QOpenGLFunctions_1_4::glGetString(GLenum name)
  586. {
  587. return d_1_0_Core->f.GetString(name);
  588. }
  589. inline void QOpenGLFunctions_1_4::glGetIntegerv(GLenum pname, GLint *params)
  590. {
  591. d_1_0_Core->f.GetIntegerv(pname, params);
  592. }
  593. inline void QOpenGLFunctions_1_4::glGetFloatv(GLenum pname, GLfloat *params)
  594. {
  595. d_1_0_Core->f.GetFloatv(pname, params);
  596. }
  597. inline GLenum QOpenGLFunctions_1_4::glGetError()
  598. {
  599. return d_1_0_Core->f.GetError();
  600. }
  601. inline void QOpenGLFunctions_1_4::glGetDoublev(GLenum pname, GLdouble *params)
  602. {
  603. d_1_0_Core->f.GetDoublev(pname, params);
  604. }
  605. inline void QOpenGLFunctions_1_4::glGetBooleanv(GLenum pname, GLboolean *params)
  606. {
  607. d_1_0_Core->f.GetBooleanv(pname, params);
  608. }
  609. inline void QOpenGLFunctions_1_4::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
  610. {
  611. d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
  612. }
  613. inline void QOpenGLFunctions_1_4::glReadBuffer(GLenum mode)
  614. {
  615. d_1_0_Core->f.ReadBuffer(mode);
  616. }
  617. inline void QOpenGLFunctions_1_4::glPixelStorei(GLenum pname, GLint param)
  618. {
  619. d_1_0_Core->f.PixelStorei(pname, param);
  620. }
  621. inline void QOpenGLFunctions_1_4::glPixelStoref(GLenum pname, GLfloat param)
  622. {
  623. d_1_0_Core->f.PixelStoref(pname, param);
  624. }
  625. inline void QOpenGLFunctions_1_4::glDepthFunc(GLenum func)
  626. {
  627. d_1_0_Core->f.DepthFunc(func);
  628. }
  629. inline void QOpenGLFunctions_1_4::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
  630. {
  631. d_1_0_Core->f.StencilOp(fail, zfail, zpass);
  632. }
  633. inline void QOpenGLFunctions_1_4::glStencilFunc(GLenum func, GLint ref, GLuint mask)
  634. {
  635. d_1_0_Core->f.StencilFunc(func, ref, mask);
  636. }
  637. inline void QOpenGLFunctions_1_4::glLogicOp(GLenum opcode)
  638. {
  639. d_1_0_Core->f.LogicOp(opcode);
  640. }
  641. inline void QOpenGLFunctions_1_4::glBlendFunc(GLenum sfactor, GLenum dfactor)
  642. {
  643. d_1_0_Core->f.BlendFunc(sfactor, dfactor);
  644. }
  645. inline void QOpenGLFunctions_1_4::glFlush()
  646. {
  647. d_1_0_Core->f.Flush();
  648. }
  649. inline void QOpenGLFunctions_1_4::glFinish()
  650. {
  651. d_1_0_Core->f.Finish();
  652. }
  653. inline void QOpenGLFunctions_1_4::glEnable(GLenum cap)
  654. {
  655. d_1_0_Core->f.Enable(cap);
  656. }
  657. inline void QOpenGLFunctions_1_4::glDisable(GLenum cap)
  658. {
  659. d_1_0_Core->f.Disable(cap);
  660. }
  661. inline void QOpenGLFunctions_1_4::glDepthMask(GLboolean flag)
  662. {
  663. d_1_0_Core->f.DepthMask(flag);
  664. }
  665. inline void QOpenGLFunctions_1_4::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
  666. {
  667. d_1_0_Core->f.ColorMask(red, green, blue, alpha);
  668. }
  669. inline void QOpenGLFunctions_1_4::glStencilMask(GLuint mask)
  670. {
  671. d_1_0_Core->f.StencilMask(mask);
  672. }
  673. inline void QOpenGLFunctions_1_4::glClearDepth(GLdouble depth)
  674. {
  675. d_1_0_Core->f.ClearDepth(depth);
  676. }
  677. inline void QOpenGLFunctions_1_4::glClearStencil(GLint s)
  678. {
  679. d_1_0_Core->f.ClearStencil(s);
  680. }
  681. inline void QOpenGLFunctions_1_4::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
  682. {
  683. d_1_0_Core->f.ClearColor(red, green, blue, alpha);
  684. }
  685. inline void QOpenGLFunctions_1_4::glClear(GLbitfield mask)
  686. {
  687. d_1_0_Core->f.Clear(mask);
  688. }
  689. inline void QOpenGLFunctions_1_4::glDrawBuffer(GLenum mode)
  690. {
  691. d_1_0_Core->f.DrawBuffer(mode);
  692. }
  693. inline void QOpenGLFunctions_1_4::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
  694. {
  695. d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
  696. }
  697. inline void QOpenGLFunctions_1_4::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
  698. {
  699. d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
  700. }
  701. inline void QOpenGLFunctions_1_4::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
  702. {
  703. d_1_0_Core->f.TexParameteriv(target, pname, params);
  704. }
  705. inline void QOpenGLFunctions_1_4::glTexParameteri(GLenum target, GLenum pname, GLint param)
  706. {
  707. d_1_0_Core->f.TexParameteri(target, pname, param);
  708. }
  709. inline void QOpenGLFunctions_1_4::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
  710. {
  711. d_1_0_Core->f.TexParameterfv(target, pname, params);
  712. }
  713. inline void QOpenGLFunctions_1_4::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
  714. {
  715. d_1_0_Core->f.TexParameterf(target, pname, param);
  716. }
  717. inline void QOpenGLFunctions_1_4::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
  718. {
  719. d_1_0_Core->f.Scissor(x, y, width, height);
  720. }
  721. inline void QOpenGLFunctions_1_4::glPolygonMode(GLenum face, GLenum mode)
  722. {
  723. d_1_0_Core->f.PolygonMode(face, mode);
  724. }
  725. inline void QOpenGLFunctions_1_4::glPointSize(GLfloat size)
  726. {
  727. d_1_0_Core->f.PointSize(size);
  728. }
  729. inline void QOpenGLFunctions_1_4::glLineWidth(GLfloat width)
  730. {
  731. d_1_0_Core->f.LineWidth(width);
  732. }
  733. inline void QOpenGLFunctions_1_4::glHint(GLenum target, GLenum mode)
  734. {
  735. d_1_0_Core->f.Hint(target, mode);
  736. }
  737. inline void QOpenGLFunctions_1_4::glFrontFace(GLenum mode)
  738. {
  739. d_1_0_Core->f.FrontFace(mode);
  740. }
  741. inline void QOpenGLFunctions_1_4::glCullFace(GLenum mode)
  742. {
  743. d_1_0_Core->f.CullFace(mode);
  744. }
  745. // OpenGL 1.1 core functions
  746. inline void QOpenGLFunctions_1_4::glIndexubv(const GLubyte *c)
  747. {
  748. d_1_1_Deprecated->f.Indexubv(c);
  749. }
  750. inline void QOpenGLFunctions_1_4::glIndexub(GLubyte c)
  751. {
  752. d_1_1_Deprecated->f.Indexub(c);
  753. }
  754. inline GLboolean QOpenGLFunctions_1_4::glIsTexture(GLuint texture)
  755. {
  756. return d_1_1_Core->f.IsTexture(texture);
  757. }
  758. inline void QOpenGLFunctions_1_4::glGenTextures(GLsizei n, GLuint *textures)
  759. {
  760. d_1_1_Core->f.GenTextures(n, textures);
  761. }
  762. inline void QOpenGLFunctions_1_4::glDeleteTextures(GLsizei n, const GLuint *textures)
  763. {
  764. d_1_1_Core->f.DeleteTextures(n, textures);
  765. }
  766. inline void QOpenGLFunctions_1_4::glBindTexture(GLenum target, GLuint texture)
  767. {
  768. d_1_1_Core->f.BindTexture(target, texture);
  769. }
  770. inline void QOpenGLFunctions_1_4::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
  771. {
  772. d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
  773. }
  774. inline void QOpenGLFunctions_1_4::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
  775. {
  776. d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
  777. }
  778. inline void QOpenGLFunctions_1_4::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
  779. {
  780. d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
  781. }
  782. inline void QOpenGLFunctions_1_4::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
  783. {
  784. d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
  785. }
  786. inline void QOpenGLFunctions_1_4::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
  787. {
  788. d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
  789. }
  790. inline void QOpenGLFunctions_1_4::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
  791. {
  792. d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
  793. }
  794. inline void QOpenGLFunctions_1_4::glPolygonOffset(GLfloat factor, GLfloat units)
  795. {
  796. d_1_1_Core->f.PolygonOffset(factor, units);
  797. }
  798. inline void QOpenGLFunctions_1_4::glGetPointerv(GLenum pname, GLvoid* *params)
  799. {
  800. d_1_1_Deprecated->f.GetPointerv(pname, params);
  801. }
  802. inline void QOpenGLFunctions_1_4::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
  803. {
  804. d_1_1_Core->f.DrawElements(mode, count, type, indices);
  805. }
  806. inline void QOpenGLFunctions_1_4::glDrawArrays(GLenum mode, GLint first, GLsizei count)
  807. {
  808. d_1_1_Core->f.DrawArrays(mode, first, count);
  809. }
  810. // OpenGL 1.2 core functions
  811. inline void QOpenGLFunctions_1_4::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
  812. {
  813. d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
  814. }
  815. inline void QOpenGLFunctions_1_4::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
  816. {
  817. d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
  818. }
  819. inline void QOpenGLFunctions_1_4::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
  820. {
  821. d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
  822. }
  823. inline void QOpenGLFunctions_1_4::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
  824. {
  825. d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
  826. }
  827. inline void QOpenGLFunctions_1_4::glBlendEquation(GLenum mode)
  828. {
  829. d_1_2_Core->f.BlendEquation(mode);
  830. }
  831. inline void QOpenGLFunctions_1_4::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
  832. {
  833. d_1_2_Core->f.BlendColor(red, green, blue, alpha);
  834. }
  835. // OpenGL 1.3 core functions
  836. inline void QOpenGLFunctions_1_4::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
  837. {
  838. d_1_3_Core->f.GetCompressedTexImage(target, level, img);
  839. }
  840. inline void QOpenGLFunctions_1_4::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
  841. {
  842. d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
  843. }
  844. inline void QOpenGLFunctions_1_4::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
  845. {
  846. d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
  847. }
  848. inline void QOpenGLFunctions_1_4::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
  849. {
  850. d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
  851. }
  852. inline void QOpenGLFunctions_1_4::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
  853. {
  854. d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
  855. }
  856. inline void QOpenGLFunctions_1_4::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
  857. {
  858. d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
  859. }
  860. inline void QOpenGLFunctions_1_4::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
  861. {
  862. d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
  863. }
  864. inline void QOpenGLFunctions_1_4::glSampleCoverage(GLfloat value, GLboolean invert)
  865. {
  866. d_1_3_Core->f.SampleCoverage(value, invert);
  867. }
  868. inline void QOpenGLFunctions_1_4::glActiveTexture(GLenum texture)
  869. {
  870. d_1_3_Core->f.ActiveTexture(texture);
  871. }
  872. // OpenGL 1.4 core functions
  873. inline void QOpenGLFunctions_1_4::glPointParameteriv(GLenum pname, const GLint *params)
  874. {
  875. d_1_4_Core->f.PointParameteriv(pname, params);
  876. }
  877. inline void QOpenGLFunctions_1_4::glPointParameteri(GLenum pname, GLint param)
  878. {
  879. d_1_4_Core->f.PointParameteri(pname, param);
  880. }
  881. inline void QOpenGLFunctions_1_4::glPointParameterfv(GLenum pname, const GLfloat *params)
  882. {
  883. d_1_4_Core->f.PointParameterfv(pname, params);
  884. }
  885. inline void QOpenGLFunctions_1_4::glPointParameterf(GLenum pname, GLfloat param)
  886. {
  887. d_1_4_Core->f.PointParameterf(pname, param);
  888. }
  889. inline void QOpenGLFunctions_1_4::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
  890. {
  891. d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
  892. }
  893. inline void QOpenGLFunctions_1_4::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
  894. {
  895. d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
  896. }
  897. inline void QOpenGLFunctions_1_4::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
  898. {
  899. d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
  900. }
  901. // OpenGL 1.0 deprecated functions
  902. inline void QOpenGLFunctions_1_4::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
  903. {
  904. d_1_0_Deprecated->f.Translatef(x, y, z);
  905. }
  906. inline void QOpenGLFunctions_1_4::glTranslated(GLdouble x, GLdouble y, GLdouble z)
  907. {
  908. d_1_0_Deprecated->f.Translated(x, y, z);
  909. }
  910. inline void QOpenGLFunctions_1_4::glScalef(GLfloat x, GLfloat y, GLfloat z)
  911. {
  912. d_1_0_Deprecated->f.Scalef(x, y, z);
  913. }
  914. inline void QOpenGLFunctions_1_4::glScaled(GLdouble x, GLdouble y, GLdouble z)
  915. {
  916. d_1_0_Deprecated->f.Scaled(x, y, z);
  917. }
  918. inline void QOpenGLFunctions_1_4::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
  919. {
  920. d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
  921. }
  922. inline void QOpenGLFunctions_1_4::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
  923. {
  924. d_1_0_Deprecated->f.Rotated(angle, x, y, z);
  925. }
  926. inline void QOpenGLFunctions_1_4::glPushMatrix()
  927. {
  928. d_1_0_Deprecated->f.PushMatrix();
  929. }
  930. inline void QOpenGLFunctions_1_4::glPopMatrix()
  931. {
  932. d_1_0_Deprecated->f.PopMatrix();
  933. }
  934. inline void QOpenGLFunctions_1_4::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
  935. {
  936. d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
  937. }
  938. inline void QOpenGLFunctions_1_4::glMultMatrixd(const GLdouble *m)
  939. {
  940. d_1_0_Deprecated->f.MultMatrixd(m);
  941. }
  942. inline void QOpenGLFunctions_1_4::glMultMatrixf(const GLfloat *m)
  943. {
  944. d_1_0_Deprecated->f.MultMatrixf(m);
  945. }
  946. inline void QOpenGLFunctions_1_4::glMatrixMode(GLenum mode)
  947. {
  948. d_1_0_Deprecated->f.MatrixMode(mode);
  949. }
  950. inline void QOpenGLFunctions_1_4::glLoadMatrixd(const GLdouble *m)
  951. {
  952. d_1_0_Deprecated->f.LoadMatrixd(m);
  953. }
  954. inline void QOpenGLFunctions_1_4::glLoadMatrixf(const GLfloat *m)
  955. {
  956. d_1_0_Deprecated->f.LoadMatrixf(m);
  957. }
  958. inline void QOpenGLFunctions_1_4::glLoadIdentity()
  959. {
  960. d_1_0_Deprecated->f.LoadIdentity();
  961. }
  962. inline void QOpenGLFunctions_1_4::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
  963. {
  964. d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
  965. }
  966. inline GLboolean QOpenGLFunctions_1_4::glIsList(GLuint list)
  967. {
  968. return d_1_0_Deprecated->f.IsList(list);
  969. }
  970. inline void QOpenGLFunctions_1_4::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
  971. {
  972. d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
  973. }
  974. inline void QOpenGLFunctions_1_4::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
  975. {
  976. d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
  977. }
  978. inline void QOpenGLFunctions_1_4::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
  979. {
  980. d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
  981. }
  982. inline void QOpenGLFunctions_1_4::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
  983. {
  984. d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
  985. }
  986. inline void QOpenGLFunctions_1_4::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
  987. {
  988. d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
  989. }
  990. inline void QOpenGLFunctions_1_4::glGetPolygonStipple(GLubyte *mask)
  991. {
  992. d_1_0_Deprecated->f.GetPolygonStipple(mask);
  993. }
  994. inline void QOpenGLFunctions_1_4::glGetPixelMapusv(GLenum map, GLushort *values)
  995. {
  996. d_1_0_Deprecated->f.GetPixelMapusv(map, values);
  997. }
  998. inline void QOpenGLFunctions_1_4::glGetPixelMapuiv(GLenum map, GLuint *values)
  999. {
  1000. d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
  1001. }
  1002. inline void QOpenGLFunctions_1_4::glGetPixelMapfv(GLenum map, GLfloat *values)
  1003. {
  1004. d_1_0_Deprecated->f.GetPixelMapfv(map, values);
  1005. }
  1006. inline void QOpenGLFunctions_1_4::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
  1007. {
  1008. d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
  1009. }
  1010. inline void QOpenGLFunctions_1_4::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
  1011. {
  1012. d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
  1013. }
  1014. inline void QOpenGLFunctions_1_4::glGetMapiv(GLenum target, GLenum query, GLint *v)
  1015. {
  1016. d_1_0_Deprecated->f.GetMapiv(target, query, v);
  1017. }
  1018. inline void QOpenGLFunctions_1_4::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
  1019. {
  1020. d_1_0_Deprecated->f.GetMapfv(target, query, v);
  1021. }
  1022. inline void QOpenGLFunctions_1_4::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
  1023. {
  1024. d_1_0_Deprecated->f.GetMapdv(target, query, v);
  1025. }
  1026. inline void QOpenGLFunctions_1_4::glGetLightiv(GLenum light, GLenum pname, GLint *params)
  1027. {
  1028. d_1_0_Deprecated->f.GetLightiv(light, pname, params);
  1029. }
  1030. inline void QOpenGLFunctions_1_4::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
  1031. {
  1032. d_1_0_Deprecated->f.GetLightfv(light, pname, params);
  1033. }
  1034. inline void QOpenGLFunctions_1_4::glGetClipPlane(GLenum plane, GLdouble *equation)
  1035. {
  1036. d_1_0_Deprecated->f.GetClipPlane(plane, equation);
  1037. }
  1038. inline void QOpenGLFunctions_1_4::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
  1039. {
  1040. d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
  1041. }
  1042. inline void QOpenGLFunctions_1_4::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
  1043. {
  1044. d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
  1045. }
  1046. inline void QOpenGLFunctions_1_4::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
  1047. {
  1048. d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
  1049. }
  1050. inline void QOpenGLFunctions_1_4::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
  1051. {
  1052. d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
  1053. }
  1054. inline void QOpenGLFunctions_1_4::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
  1055. {
  1056. d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
  1057. }
  1058. inline void QOpenGLFunctions_1_4::glPixelTransferi(GLenum pname, GLint param)
  1059. {
  1060. d_1_0_Deprecated->f.PixelTransferi(pname, param);
  1061. }
  1062. inline void QOpenGLFunctions_1_4::glPixelTransferf(GLenum pname, GLfloat param)
  1063. {
  1064. d_1_0_Deprecated->f.PixelTransferf(pname, param);
  1065. }
  1066. inline void QOpenGLFunctions_1_4::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
  1067. {
  1068. d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
  1069. }
  1070. inline void QOpenGLFunctions_1_4::glAlphaFunc(GLenum func, GLfloat ref)
  1071. {
  1072. d_1_0_Deprecated->f.AlphaFunc(func, ref);
  1073. }
  1074. inline void QOpenGLFunctions_1_4::glEvalPoint2(GLint i, GLint j)
  1075. {
  1076. d_1_0_Deprecated->f.EvalPoint2(i, j);
  1077. }
  1078. inline void QOpenGLFunctions_1_4::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
  1079. {
  1080. d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
  1081. }
  1082. inline void QOpenGLFunctions_1_4::glEvalPoint1(GLint i)
  1083. {
  1084. d_1_0_Deprecated->f.EvalPoint1(i);
  1085. }
  1086. inline void QOpenGLFunctions_1_4::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
  1087. {
  1088. d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
  1089. }
  1090. inline void QOpenGLFunctions_1_4::glEvalCoord2fv(const GLfloat *u)
  1091. {
  1092. d_1_0_Deprecated->f.EvalCoord2fv(u);
  1093. }
  1094. inline void QOpenGLFunctions_1_4::glEvalCoord2f(GLfloat u, GLfloat v)
  1095. {
  1096. d_1_0_Deprecated->f.EvalCoord2f(u, v);
  1097. }
  1098. inline void QOpenGLFunctions_1_4::glEvalCoord2dv(const GLdouble *u)
  1099. {
  1100. d_1_0_Deprecated->f.EvalCoord2dv(u);
  1101. }
  1102. inline void QOpenGLFunctions_1_4::glEvalCoord2d(GLdouble u, GLdouble v)
  1103. {
  1104. d_1_0_Deprecated->f.EvalCoord2d(u, v);
  1105. }
  1106. inline void QOpenGLFunctions_1_4::glEvalCoord1fv(const GLfloat *u)
  1107. {
  1108. d_1_0_Deprecated->f.EvalCoord1fv(u);
  1109. }
  1110. inline void QOpenGLFunctions_1_4::glEvalCoord1f(GLfloat u)
  1111. {
  1112. d_1_0_Deprecated->f.EvalCoord1f(u);
  1113. }
  1114. inline void QOpenGLFunctions_1_4::glEvalCoord1dv(const GLdouble *u)
  1115. {
  1116. d_1_0_Deprecated->f.EvalCoord1dv(u);
  1117. }
  1118. inline void QOpenGLFunctions_1_4::glEvalCoord1d(GLdouble u)
  1119. {
  1120. d_1_0_Deprecated->f.EvalCoord1d(u);
  1121. }
  1122. inline void QOpenGLFunctions_1_4::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
  1123. {
  1124. d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
  1125. }
  1126. inline void QOpenGLFunctions_1_4::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
  1127. {
  1128. d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
  1129. }
  1130. inline void QOpenGLFunctions_1_4::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
  1131. {
  1132. d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
  1133. }
  1134. inline void QOpenGLFunctions_1_4::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
  1135. {
  1136. d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
  1137. }
  1138. inline void QOpenGLFunctions_1_4::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
  1139. {
  1140. d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
  1141. }
  1142. inline void QOpenGLFunctions_1_4::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
  1143. {
  1144. d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
  1145. }
  1146. inline void QOpenGLFunctions_1_4::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
  1147. {
  1148. d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
  1149. }
  1150. inline void QOpenGLFunctions_1_4::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
  1151. {
  1152. d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
  1153. }
  1154. inline void QOpenGLFunctions_1_4::glPushAttrib(GLbitfield mask)
  1155. {
  1156. d_1_0_Deprecated->f.PushAttrib(mask);
  1157. }
  1158. inline void QOpenGLFunctions_1_4::glPopAttrib()
  1159. {
  1160. d_1_0_Deprecated->f.PopAttrib();
  1161. }
  1162. inline void QOpenGLFunctions_1_4::glAccum(GLenum op, GLfloat value)
  1163. {
  1164. d_1_0_Deprecated->f.Accum(op, value);
  1165. }
  1166. inline void QOpenGLFunctions_1_4::glIndexMask(GLuint mask)
  1167. {
  1168. d_1_0_Deprecated->f.IndexMask(mask);
  1169. }
  1170. inline void QOpenGLFunctions_1_4::glClearIndex(GLfloat c)
  1171. {
  1172. d_1_0_Deprecated->f.ClearIndex(c);
  1173. }
  1174. inline void QOpenGLFunctions_1_4::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
  1175. {
  1176. d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
  1177. }
  1178. inline void QOpenGLFunctions_1_4::glPushName(GLuint name)
  1179. {
  1180. d_1_0_Deprecated->f.PushName(name);
  1181. }
  1182. inline void QOpenGLFunctions_1_4::glPopName()
  1183. {
  1184. d_1_0_Deprecated->f.PopName();
  1185. }
  1186. inline void QOpenGLFunctions_1_4::glPassThrough(GLfloat token)
  1187. {
  1188. d_1_0_Deprecated->f.PassThrough(token);
  1189. }
  1190. inline void QOpenGLFunctions_1_4::glLoadName(GLuint name)
  1191. {
  1192. d_1_0_Deprecated->f.LoadName(name);
  1193. }
  1194. inline void QOpenGLFunctions_1_4::glInitNames()
  1195. {
  1196. d_1_0_Deprecated->f.InitNames();
  1197. }
  1198. inline GLint QOpenGLFunctions_1_4::glRenderMode(GLenum mode)
  1199. {
  1200. return d_1_0_Deprecated->f.RenderMode(mode);
  1201. }
  1202. inline void QOpenGLFunctions_1_4::glSelectBuffer(GLsizei size, GLuint *buffer)
  1203. {
  1204. d_1_0_Deprecated->f.SelectBuffer(size, buffer);
  1205. }
  1206. inline void QOpenGLFunctions_1_4::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
  1207. {
  1208. d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
  1209. }
  1210. inline void QOpenGLFunctions_1_4::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
  1211. {
  1212. d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
  1213. }
  1214. inline void QOpenGLFunctions_1_4::glTexGeni(GLenum coord, GLenum pname, GLint param)
  1215. {
  1216. d_1_0_Deprecated->f.TexGeni(coord, pname, param);
  1217. }
  1218. inline void QOpenGLFunctions_1_4::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
  1219. {
  1220. d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
  1221. }
  1222. inline void QOpenGLFunctions_1_4::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
  1223. {
  1224. d_1_0_Deprecated->f.TexGenf(coord, pname, param);
  1225. }
  1226. inline void QOpenGLFunctions_1_4::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
  1227. {
  1228. d_1_0_Deprecated->f.TexGendv(coord, pname, params);
  1229. }
  1230. inline void QOpenGLFunctions_1_4::glTexGend(GLenum coord, GLenum pname, GLdouble param)
  1231. {
  1232. d_1_0_Deprecated->f.TexGend(coord, pname, param);
  1233. }
  1234. inline void QOpenGLFunctions_1_4::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
  1235. {
  1236. d_1_0_Deprecated->f.TexEnviv(target, pname, params);
  1237. }
  1238. inline void QOpenGLFunctions_1_4::glTexEnvi(GLenum target, GLenum pname, GLint param)
  1239. {
  1240. d_1_0_Deprecated->f.TexEnvi(target, pname, param);
  1241. }
  1242. inline void QOpenGLFunctions_1_4::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
  1243. {
  1244. d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
  1245. }
  1246. inline void QOpenGLFunctions_1_4::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
  1247. {
  1248. d_1_0_Deprecated->f.TexEnvf(target, pname, param);
  1249. }
  1250. inline void QOpenGLFunctions_1_4::glShadeModel(GLenum mode)
  1251. {
  1252. d_1_0_Deprecated->f.ShadeModel(mode);
  1253. }
  1254. inline void QOpenGLFunctions_1_4::glPolygonStipple(const GLubyte *mask)
  1255. {
  1256. d_1_0_Deprecated->f.PolygonStipple(mask);
  1257. }
  1258. inline void QOpenGLFunctions_1_4::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
  1259. {
  1260. d_1_0_Deprecated->f.Materialiv(face, pname, params);
  1261. }
  1262. inline void QOpenGLFunctions_1_4::glMateriali(GLenum face, GLenum pname, GLint param)
  1263. {
  1264. d_1_0_Deprecated->f.Materiali(face, pname, param);
  1265. }
  1266. inline void QOpenGLFunctions_1_4::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
  1267. {
  1268. d_1_0_Deprecated->f.Materialfv(face, pname, params);
  1269. }
  1270. inline void QOpenGLFunctions_1_4::glMaterialf(GLenum face, GLenum pname, GLfloat param)
  1271. {
  1272. d_1_0_Deprecated->f.Materialf(face, pname, param);
  1273. }
  1274. inline void QOpenGLFunctions_1_4::glLineStipple(GLint factor, GLushort pattern)
  1275. {
  1276. d_1_0_Deprecated->f.LineStipple(factor, pattern);
  1277. }
  1278. inline void QOpenGLFunctions_1_4::glLightModeliv(GLenum pname, const GLint *params)
  1279. {
  1280. d_1_0_Deprecated->f.LightModeliv(pname, params);
  1281. }
  1282. inline void QOpenGLFunctions_1_4::glLightModeli(GLenum pname, GLint param)
  1283. {
  1284. d_1_0_Deprecated->f.LightModeli(pname, param);
  1285. }
  1286. inline void QOpenGLFunctions_1_4::glLightModelfv(GLenum pname, const GLfloat *params)
  1287. {
  1288. d_1_0_Deprecated->f.LightModelfv(pname, params);
  1289. }
  1290. inline void QOpenGLFunctions_1_4::glLightModelf(GLenum pname, GLfloat param)
  1291. {
  1292. d_1_0_Deprecated->f.LightModelf(pname, param);
  1293. }
  1294. inline void QOpenGLFunctions_1_4::glLightiv(GLenum light, GLenum pname, const GLint *params)
  1295. {
  1296. d_1_0_Deprecated->f.Lightiv(light, pname, params);
  1297. }
  1298. inline void QOpenGLFunctions_1_4::glLighti(GLenum light, GLenum pname, GLint param)
  1299. {
  1300. d_1_0_Deprecated->f.Lighti(light, pname, param);
  1301. }
  1302. inline void QOpenGLFunctions_1_4::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
  1303. {
  1304. d_1_0_Deprecated->f.Lightfv(light, pname, params);
  1305. }
  1306. inline void QOpenGLFunctions_1_4::glLightf(GLenum light, GLenum pname, GLfloat param)
  1307. {
  1308. d_1_0_Deprecated->f.Lightf(light, pname, param);
  1309. }
  1310. inline void QOpenGLFunctions_1_4::glFogiv(GLenum pname, const GLint *params)
  1311. {
  1312. d_1_0_Deprecated->f.Fogiv(pname, params);
  1313. }
  1314. inline void QOpenGLFunctions_1_4::glFogi(GLenum pname, GLint param)
  1315. {
  1316. d_1_0_Deprecated->f.Fogi(pname, param);
  1317. }
  1318. inline void QOpenGLFunctions_1_4::glFogfv(GLenum pname, const GLfloat *params)
  1319. {
  1320. d_1_0_Deprecated->f.Fogfv(pname, params);
  1321. }
  1322. inline void QOpenGLFunctions_1_4::glFogf(GLenum pname, GLfloat param)
  1323. {
  1324. d_1_0_Deprecated->f.Fogf(pname, param);
  1325. }
  1326. inline void QOpenGLFunctions_1_4::glColorMaterial(GLenum face, GLenum mode)
  1327. {
  1328. d_1_0_Deprecated->f.ColorMaterial(face, mode);
  1329. }
  1330. inline void QOpenGLFunctions_1_4::glClipPlane(GLenum plane, const GLdouble *equation)
  1331. {
  1332. d_1_0_Deprecated->f.ClipPlane(plane, equation);
  1333. }
  1334. inline void QOpenGLFunctions_1_4::glVertex4sv(const GLshort *v)
  1335. {
  1336. d_1_0_Deprecated->f.Vertex4sv(v);
  1337. }
  1338. inline void QOpenGLFunctions_1_4::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
  1339. {
  1340. d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
  1341. }
  1342. inline void QOpenGLFunctions_1_4::glVertex4iv(const GLint *v)
  1343. {
  1344. d_1_0_Deprecated->f.Vertex4iv(v);
  1345. }
  1346. inline void QOpenGLFunctions_1_4::glVertex4i(GLint x, GLint y, GLint z, GLint w)
  1347. {
  1348. d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
  1349. }
  1350. inline void QOpenGLFunctions_1_4::glVertex4fv(const GLfloat *v)
  1351. {
  1352. d_1_0_Deprecated->f.Vertex4fv(v);
  1353. }
  1354. inline void QOpenGLFunctions_1_4::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
  1355. {
  1356. d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
  1357. }
  1358. inline void QOpenGLFunctions_1_4::glVertex4dv(const GLdouble *v)
  1359. {
  1360. d_1_0_Deprecated->f.Vertex4dv(v);
  1361. }
  1362. inline void QOpenGLFunctions_1_4::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
  1363. {
  1364. d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
  1365. }
  1366. inline void QOpenGLFunctions_1_4::glVertex3sv(const GLshort *v)
  1367. {
  1368. d_1_0_Deprecated->f.Vertex3sv(v);
  1369. }
  1370. inline void QOpenGLFunctions_1_4::glVertex3s(GLshort x, GLshort y, GLshort z)
  1371. {
  1372. d_1_0_Deprecated->f.Vertex3s(x, y, z);
  1373. }
  1374. inline void QOpenGLFunctions_1_4::glVertex3iv(const GLint *v)
  1375. {
  1376. d_1_0_Deprecated->f.Vertex3iv(v);
  1377. }
  1378. inline void QOpenGLFunctions_1_4::glVertex3i(GLint x, GLint y, GLint z)
  1379. {
  1380. d_1_0_Deprecated->f.Vertex3i(x, y, z);
  1381. }
  1382. inline void QOpenGLFunctions_1_4::glVertex3fv(const GLfloat *v)
  1383. {
  1384. d_1_0_Deprecated->f.Vertex3fv(v);
  1385. }
  1386. inline void QOpenGLFunctions_1_4::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
  1387. {
  1388. d_1_0_Deprecated->f.Vertex3f(x, y, z);
  1389. }
  1390. inline void QOpenGLFunctions_1_4::glVertex3dv(const GLdouble *v)
  1391. {
  1392. d_1_0_Deprecated->f.Vertex3dv(v);
  1393. }
  1394. inline void QOpenGLFunctions_1_4::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
  1395. {
  1396. d_1_0_Deprecated->f.Vertex3d(x, y, z);
  1397. }
  1398. inline void QOpenGLFunctions_1_4::glVertex2sv(const GLshort *v)
  1399. {
  1400. d_1_0_Deprecated->f.Vertex2sv(v);
  1401. }
  1402. inline void QOpenGLFunctions_1_4::glVertex2s(GLshort x, GLshort y)
  1403. {
  1404. d_1_0_Deprecated->f.Vertex2s(x, y);
  1405. }
  1406. inline void QOpenGLFunctions_1_4::glVertex2iv(const GLint *v)
  1407. {
  1408. d_1_0_Deprecated->f.Vertex2iv(v);
  1409. }
  1410. inline void QOpenGLFunctions_1_4::glVertex2i(GLint x, GLint y)
  1411. {
  1412. d_1_0_Deprecated->f.Vertex2i(x, y);
  1413. }
  1414. inline void QOpenGLFunctions_1_4::glVertex2fv(const GLfloat *v)
  1415. {
  1416. d_1_0_Deprecated->f.Vertex2fv(v);
  1417. }
  1418. inline void QOpenGLFunctions_1_4::glVertex2f(GLfloat x, GLfloat y)
  1419. {
  1420. d_1_0_Deprecated->f.Vertex2f(x, y);
  1421. }
  1422. inline void QOpenGLFunctions_1_4::glVertex2dv(const GLdouble *v)
  1423. {
  1424. d_1_0_Deprecated->f.Vertex2dv(v);
  1425. }
  1426. inline void QOpenGLFunctions_1_4::glVertex2d(GLdouble x, GLdouble y)
  1427. {
  1428. d_1_0_Deprecated->f.Vertex2d(x, y);
  1429. }
  1430. inline void QOpenGLFunctions_1_4::glTexCoord4sv(const GLshort *v)
  1431. {
  1432. d_1_0_Deprecated->f.TexCoord4sv(v);
  1433. }
  1434. inline void QOpenGLFunctions_1_4::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
  1435. {
  1436. d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
  1437. }
  1438. inline void QOpenGLFunctions_1_4::glTexCoord4iv(const GLint *v)
  1439. {
  1440. d_1_0_Deprecated->f.TexCoord4iv(v);
  1441. }
  1442. inline void QOpenGLFunctions_1_4::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
  1443. {
  1444. d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
  1445. }
  1446. inline void QOpenGLFunctions_1_4::glTexCoord4fv(const GLfloat *v)
  1447. {
  1448. d_1_0_Deprecated->f.TexCoord4fv(v);
  1449. }
  1450. inline void QOpenGLFunctions_1_4::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
  1451. {
  1452. d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
  1453. }
  1454. inline void QOpenGLFunctions_1_4::glTexCoord4dv(const GLdouble *v)
  1455. {
  1456. d_1_0_Deprecated->f.TexCoord4dv(v);
  1457. }
  1458. inline void QOpenGLFunctions_1_4::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
  1459. {
  1460. d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
  1461. }
  1462. inline void QOpenGLFunctions_1_4::glTexCoord3sv(const GLshort *v)
  1463. {
  1464. d_1_0_Deprecated->f.TexCoord3sv(v);
  1465. }
  1466. inline void QOpenGLFunctions_1_4::glTexCoord3s(GLshort s, GLshort t, GLshort r)
  1467. {
  1468. d_1_0_Deprecated->f.TexCoord3s(s, t, r);
  1469. }
  1470. inline void QOpenGLFunctions_1_4::glTexCoord3iv(const GLint *v)
  1471. {
  1472. d_1_0_Deprecated->f.TexCoord3iv(v);
  1473. }
  1474. inline void QOpenGLFunctions_1_4::glTexCoord3i(GLint s, GLint t, GLint r)
  1475. {
  1476. d_1_0_Deprecated->f.TexCoord3i(s, t, r);
  1477. }
  1478. inline void QOpenGLFunctions_1_4::glTexCoord3fv(const GLfloat *v)
  1479. {
  1480. d_1_0_Deprecated->f.TexCoord3fv(v);
  1481. }
  1482. inline void QOpenGLFunctions_1_4::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
  1483. {
  1484. d_1_0_Deprecated->f.TexCoord3f(s, t, r);
  1485. }
  1486. inline void QOpenGLFunctions_1_4::glTexCoord3dv(const GLdouble *v)
  1487. {
  1488. d_1_0_Deprecated->f.TexCoord3dv(v);
  1489. }
  1490. inline void QOpenGLFunctions_1_4::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
  1491. {
  1492. d_1_0_Deprecated->f.TexCoord3d(s, t, r);
  1493. }
  1494. inline void QOpenGLFunctions_1_4::glTexCoord2sv(const GLshort *v)
  1495. {
  1496. d_1_0_Deprecated->f.TexCoord2sv(v);
  1497. }
  1498. inline void QOpenGLFunctions_1_4::glTexCoord2s(GLshort s, GLshort t)
  1499. {
  1500. d_1_0_Deprecated->f.TexCoord2s(s, t);
  1501. }
  1502. inline void QOpenGLFunctions_1_4::glTexCoord2iv(const GLint *v)
  1503. {
  1504. d_1_0_Deprecated->f.TexCoord2iv(v);
  1505. }
  1506. inline void QOpenGLFunctions_1_4::glTexCoord2i(GLint s, GLint t)
  1507. {
  1508. d_1_0_Deprecated->f.TexCoord2i(s, t);
  1509. }
  1510. inline void QOpenGLFunctions_1_4::glTexCoord2fv(const GLfloat *v)
  1511. {
  1512. d_1_0_Deprecated->f.TexCoord2fv(v);
  1513. }
  1514. inline void QOpenGLFunctions_1_4::glTexCoord2f(GLfloat s, GLfloat t)
  1515. {
  1516. d_1_0_Deprecated->f.TexCoord2f(s, t);
  1517. }
  1518. inline void QOpenGLFunctions_1_4::glTexCoord2dv(const GLdouble *v)
  1519. {
  1520. d_1_0_Deprecated->f.TexCoord2dv(v);
  1521. }
  1522. inline void QOpenGLFunctions_1_4::glTexCoord2d(GLdouble s, GLdouble t)
  1523. {
  1524. d_1_0_Deprecated->f.TexCoord2d(s, t);
  1525. }
  1526. inline void QOpenGLFunctions_1_4::glTexCoord1sv(const GLshort *v)
  1527. {
  1528. d_1_0_Deprecated->f.TexCoord1sv(v);
  1529. }
  1530. inline void QOpenGLFunctions_1_4::glTexCoord1s(GLshort s)
  1531. {
  1532. d_1_0_Deprecated->f.TexCoord1s(s);
  1533. }
  1534. inline void QOpenGLFunctions_1_4::glTexCoord1iv(const GLint *v)
  1535. {
  1536. d_1_0_Deprecated->f.TexCoord1iv(v);
  1537. }
  1538. inline void QOpenGLFunctions_1_4::glTexCoord1i(GLint s)
  1539. {
  1540. d_1_0_Deprecated->f.TexCoord1i(s);
  1541. }
  1542. inline void QOpenGLFunctions_1_4::glTexCoord1fv(const GLfloat *v)
  1543. {
  1544. d_1_0_Deprecated->f.TexCoord1fv(v);
  1545. }
  1546. inline void QOpenGLFunctions_1_4::glTexCoord1f(GLfloat s)
  1547. {
  1548. d_1_0_Deprecated->f.TexCoord1f(s);
  1549. }
  1550. inline void QOpenGLFunctions_1_4::glTexCoord1dv(const GLdouble *v)
  1551. {
  1552. d_1_0_Deprecated->f.TexCoord1dv(v);
  1553. }
  1554. inline void QOpenGLFunctions_1_4::glTexCoord1d(GLdouble s)
  1555. {
  1556. d_1_0_Deprecated->f.TexCoord1d(s);
  1557. }
  1558. inline void QOpenGLFunctions_1_4::glRectsv(const GLshort *v1, const GLshort *v2)
  1559. {
  1560. d_1_0_Deprecated->f.Rectsv(v1, v2);
  1561. }
  1562. inline void QOpenGLFunctions_1_4::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
  1563. {
  1564. d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
  1565. }
  1566. inline void QOpenGLFunctions_1_4::glRectiv(const GLint *v1, const GLint *v2)
  1567. {
  1568. d_1_0_Deprecated->f.Rectiv(v1, v2);
  1569. }
  1570. inline void QOpenGLFunctions_1_4::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
  1571. {
  1572. d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
  1573. }
  1574. inline void QOpenGLFunctions_1_4::glRectfv(const GLfloat *v1, const GLfloat *v2)
  1575. {
  1576. d_1_0_Deprecated->f.Rectfv(v1, v2);
  1577. }
  1578. inline void QOpenGLFunctions_1_4::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
  1579. {
  1580. d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
  1581. }
  1582. inline void QOpenGLFunctions_1_4::glRectdv(const GLdouble *v1, const GLdouble *v2)
  1583. {
  1584. d_1_0_Deprecated->f.Rectdv(v1, v2);
  1585. }
  1586. inline void QOpenGLFunctions_1_4::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
  1587. {
  1588. d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
  1589. }
  1590. inline void QOpenGLFunctions_1_4::glRasterPos4sv(const GLshort *v)
  1591. {
  1592. d_1_0_Deprecated->f.RasterPos4sv(v);
  1593. }
  1594. inline void QOpenGLFunctions_1_4::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
  1595. {
  1596. d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
  1597. }
  1598. inline void QOpenGLFunctions_1_4::glRasterPos4iv(const GLint *v)
  1599. {
  1600. d_1_0_Deprecated->f.RasterPos4iv(v);
  1601. }
  1602. inline void QOpenGLFunctions_1_4::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
  1603. {
  1604. d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
  1605. }
  1606. inline void QOpenGLFunctions_1_4::glRasterPos4fv(const GLfloat *v)
  1607. {
  1608. d_1_0_Deprecated->f.RasterPos4fv(v);
  1609. }
  1610. inline void QOpenGLFunctions_1_4::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
  1611. {
  1612. d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
  1613. }
  1614. inline void QOpenGLFunctions_1_4::glRasterPos4dv(const GLdouble *v)
  1615. {
  1616. d_1_0_Deprecated->f.RasterPos4dv(v);
  1617. }
  1618. inline void QOpenGLFunctions_1_4::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
  1619. {
  1620. d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
  1621. }
  1622. inline void QOpenGLFunctions_1_4::glRasterPos3sv(const GLshort *v)
  1623. {
  1624. d_1_0_Deprecated->f.RasterPos3sv(v);
  1625. }
  1626. inline void QOpenGLFunctions_1_4::glRasterPos3s(GLshort x, GLshort y, GLshort z)
  1627. {
  1628. d_1_0_Deprecated->f.RasterPos3s(x, y, z);
  1629. }
  1630. inline void QOpenGLFunctions_1_4::glRasterPos3iv(const GLint *v)
  1631. {
  1632. d_1_0_Deprecated->f.RasterPos3iv(v);
  1633. }
  1634. inline void QOpenGLFunctions_1_4::glRasterPos3i(GLint x, GLint y, GLint z)
  1635. {
  1636. d_1_0_Deprecated->f.RasterPos3i(x, y, z);
  1637. }
  1638. inline void QOpenGLFunctions_1_4::glRasterPos3fv(const GLfloat *v)
  1639. {
  1640. d_1_0_Deprecated->f.RasterPos3fv(v);
  1641. }
  1642. inline void QOpenGLFunctions_1_4::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
  1643. {
  1644. d_1_0_Deprecated->f.RasterPos3f(x, y, z);
  1645. }
  1646. inline void QOpenGLFunctions_1_4::glRasterPos3dv(const GLdouble *v)
  1647. {
  1648. d_1_0_Deprecated->f.RasterPos3dv(v);
  1649. }
  1650. inline void QOpenGLFunctions_1_4::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
  1651. {
  1652. d_1_0_Deprecated->f.RasterPos3d(x, y, z);
  1653. }
  1654. inline void QOpenGLFunctions_1_4::glRasterPos2sv(const GLshort *v)
  1655. {
  1656. d_1_0_Deprecated->f.RasterPos2sv(v);
  1657. }
  1658. inline void QOpenGLFunctions_1_4::glRasterPos2s(GLshort x, GLshort y)
  1659. {
  1660. d_1_0_Deprecated->f.RasterPos2s(x, y);
  1661. }
  1662. inline void QOpenGLFunctions_1_4::glRasterPos2iv(const GLint *v)
  1663. {
  1664. d_1_0_Deprecated->f.RasterPos2iv(v);
  1665. }
  1666. inline void QOpenGLFunctions_1_4::glRasterPos2i(GLint x, GLint y)
  1667. {
  1668. d_1_0_Deprecated->f.RasterPos2i(x, y);
  1669. }
  1670. inline void QOpenGLFunctions_1_4::glRasterPos2fv(const GLfloat *v)
  1671. {
  1672. d_1_0_Deprecated->f.RasterPos2fv(v);
  1673. }
  1674. inline void QOpenGLFunctions_1_4::glRasterPos2f(GLfloat x, GLfloat y)
  1675. {
  1676. d_1_0_Deprecated->f.RasterPos2f(x, y);
  1677. }
  1678. inline void QOpenGLFunctions_1_4::glRasterPos2dv(const GLdouble *v)
  1679. {
  1680. d_1_0_Deprecated->f.RasterPos2dv(v);
  1681. }
  1682. inline void QOpenGLFunctions_1_4::glRasterPos2d(GLdouble x, GLdouble y)
  1683. {
  1684. d_1_0_Deprecated->f.RasterPos2d(x, y);
  1685. }
  1686. inline void QOpenGLFunctions_1_4::glNormal3sv(const GLshort *v)
  1687. {
  1688. d_1_0_Deprecated->f.Normal3sv(v);
  1689. }
  1690. inline void QOpenGLFunctions_1_4::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
  1691. {
  1692. d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
  1693. }
  1694. inline void QOpenGLFunctions_1_4::glNormal3iv(const GLint *v)
  1695. {
  1696. d_1_0_Deprecated->f.Normal3iv(v);
  1697. }
  1698. inline void QOpenGLFunctions_1_4::glNormal3i(GLint nx, GLint ny, GLint nz)
  1699. {
  1700. d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
  1701. }
  1702. inline void QOpenGLFunctions_1_4::glNormal3fv(const GLfloat *v)
  1703. {
  1704. d_1_0_Deprecated->f.Normal3fv(v);
  1705. }
  1706. inline void QOpenGLFunctions_1_4::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
  1707. {
  1708. d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
  1709. }
  1710. inline void QOpenGLFunctions_1_4::glNormal3dv(const GLdouble *v)
  1711. {
  1712. d_1_0_Deprecated->f.Normal3dv(v);
  1713. }
  1714. inline void QOpenGLFunctions_1_4::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
  1715. {
  1716. d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
  1717. }
  1718. inline void QOpenGLFunctions_1_4::glNormal3bv(const GLbyte *v)
  1719. {
  1720. d_1_0_Deprecated->f.Normal3bv(v);
  1721. }
  1722. inline void QOpenGLFunctions_1_4::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
  1723. {
  1724. d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
  1725. }
  1726. inline void QOpenGLFunctions_1_4::glIndexsv(const GLshort *c)
  1727. {
  1728. d_1_0_Deprecated->f.Indexsv(c);
  1729. }
  1730. inline void QOpenGLFunctions_1_4::glIndexs(GLshort c)
  1731. {
  1732. d_1_0_Deprecated->f.Indexs(c);
  1733. }
  1734. inline void QOpenGLFunctions_1_4::glIndexiv(const GLint *c)
  1735. {
  1736. d_1_0_Deprecated->f.Indexiv(c);
  1737. }
  1738. inline void QOpenGLFunctions_1_4::glIndexi(GLint c)
  1739. {
  1740. d_1_0_Deprecated->f.Indexi(c);
  1741. }
  1742. inline void QOpenGLFunctions_1_4::glIndexfv(const GLfloat *c)
  1743. {
  1744. d_1_0_Deprecated->f.Indexfv(c);
  1745. }
  1746. inline void QOpenGLFunctions_1_4::glIndexf(GLfloat c)
  1747. {
  1748. d_1_0_Deprecated->f.Indexf(c);
  1749. }
  1750. inline void QOpenGLFunctions_1_4::glIndexdv(const GLdouble *c)
  1751. {
  1752. d_1_0_Deprecated->f.Indexdv(c);
  1753. }
  1754. inline void QOpenGLFunctions_1_4::glIndexd(GLdouble c)
  1755. {
  1756. d_1_0_Deprecated->f.Indexd(c);
  1757. }
  1758. inline void QOpenGLFunctions_1_4::glEnd()
  1759. {
  1760. d_1_0_Deprecated->f.End();
  1761. }
  1762. inline void QOpenGLFunctions_1_4::glEdgeFlagv(const GLboolean *flag)
  1763. {
  1764. d_1_0_Deprecated->f.EdgeFlagv(flag);
  1765. }
  1766. inline void QOpenGLFunctions_1_4::glEdgeFlag(GLboolean flag)
  1767. {
  1768. d_1_0_Deprecated->f.EdgeFlag(flag);
  1769. }
  1770. inline void QOpenGLFunctions_1_4::glColor4usv(const GLushort *v)
  1771. {
  1772. d_1_0_Deprecated->f.Color4usv(v);
  1773. }
  1774. inline void QOpenGLFunctions_1_4::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
  1775. {
  1776. d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
  1777. }
  1778. inline void QOpenGLFunctions_1_4::glColor4uiv(const GLuint *v)
  1779. {
  1780. d_1_0_Deprecated->f.Color4uiv(v);
  1781. }
  1782. inline void QOpenGLFunctions_1_4::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
  1783. {
  1784. d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
  1785. }
  1786. inline void QOpenGLFunctions_1_4::glColor4ubv(const GLubyte *v)
  1787. {
  1788. d_1_0_Deprecated->f.Color4ubv(v);
  1789. }
  1790. inline void QOpenGLFunctions_1_4::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
  1791. {
  1792. d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
  1793. }
  1794. inline void QOpenGLFunctions_1_4::glColor4sv(const GLshort *v)
  1795. {
  1796. d_1_0_Deprecated->f.Color4sv(v);
  1797. }
  1798. inline void QOpenGLFunctions_1_4::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
  1799. {
  1800. d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
  1801. }
  1802. inline void QOpenGLFunctions_1_4::glColor4iv(const GLint *v)
  1803. {
  1804. d_1_0_Deprecated->f.Color4iv(v);
  1805. }
  1806. inline void QOpenGLFunctions_1_4::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
  1807. {
  1808. d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
  1809. }
  1810. inline void QOpenGLFunctions_1_4::glColor4fv(const GLfloat *v)
  1811. {
  1812. d_1_0_Deprecated->f.Color4fv(v);
  1813. }
  1814. inline void QOpenGLFunctions_1_4::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
  1815. {
  1816. d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
  1817. }
  1818. inline void QOpenGLFunctions_1_4::glColor4dv(const GLdouble *v)
  1819. {
  1820. d_1_0_Deprecated->f.Color4dv(v);
  1821. }
  1822. inline void QOpenGLFunctions_1_4::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
  1823. {
  1824. d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
  1825. }
  1826. inline void QOpenGLFunctions_1_4::glColor4bv(const GLbyte *v)
  1827. {
  1828. d_1_0_Deprecated->f.Color4bv(v);
  1829. }
  1830. inline void QOpenGLFunctions_1_4::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
  1831. {
  1832. d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
  1833. }
  1834. inline void QOpenGLFunctions_1_4::glColor3usv(const GLushort *v)
  1835. {
  1836. d_1_0_Deprecated->f.Color3usv(v);
  1837. }
  1838. inline void QOpenGLFunctions_1_4::glColor3us(GLushort red, GLushort green, GLushort blue)
  1839. {
  1840. d_1_0_Deprecated->f.Color3us(red, green, blue);
  1841. }
  1842. inline void QOpenGLFunctions_1_4::glColor3uiv(const GLuint *v)
  1843. {
  1844. d_1_0_Deprecated->f.Color3uiv(v);
  1845. }
  1846. inline void QOpenGLFunctions_1_4::glColor3ui(GLuint red, GLuint green, GLuint blue)
  1847. {
  1848. d_1_0_Deprecated->f.Color3ui(red, green, blue);
  1849. }
  1850. inline void QOpenGLFunctions_1_4::glColor3ubv(const GLubyte *v)
  1851. {
  1852. d_1_0_Deprecated->f.Color3ubv(v);
  1853. }
  1854. inline void QOpenGLFunctions_1_4::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
  1855. {
  1856. d_1_0_Deprecated->f.Color3ub(red, green, blue);
  1857. }
  1858. inline void QOpenGLFunctions_1_4::glColor3sv(const GLshort *v)
  1859. {
  1860. d_1_0_Deprecated->f.Color3sv(v);
  1861. }
  1862. inline void QOpenGLFunctions_1_4::glColor3s(GLshort red, GLshort green, GLshort blue)
  1863. {
  1864. d_1_0_Deprecated->f.Color3s(red, green, blue);
  1865. }
  1866. inline void QOpenGLFunctions_1_4::glColor3iv(const GLint *v)
  1867. {
  1868. d_1_0_Deprecated->f.Color3iv(v);
  1869. }
  1870. inline void QOpenGLFunctions_1_4::glColor3i(GLint red, GLint green, GLint blue)
  1871. {
  1872. d_1_0_Deprecated->f.Color3i(red, green, blue);
  1873. }
  1874. inline void QOpenGLFunctions_1_4::glColor3fv(const GLfloat *v)
  1875. {
  1876. d_1_0_Deprecated->f.Color3fv(v);
  1877. }
  1878. inline void QOpenGLFunctions_1_4::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
  1879. {
  1880. d_1_0_Deprecated->f.Color3f(red, green, blue);
  1881. }
  1882. inline void QOpenGLFunctions_1_4::glColor3dv(const GLdouble *v)
  1883. {
  1884. d_1_0_Deprecated->f.Color3dv(v);
  1885. }
  1886. inline void QOpenGLFunctions_1_4::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
  1887. {
  1888. d_1_0_Deprecated->f.Color3d(red, green, blue);
  1889. }
  1890. inline void QOpenGLFunctions_1_4::glColor3bv(const GLbyte *v)
  1891. {
  1892. d_1_0_Deprecated->f.Color3bv(v);
  1893. }
  1894. inline void QOpenGLFunctions_1_4::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
  1895. {
  1896. d_1_0_Deprecated->f.Color3b(red, green, blue);
  1897. }
  1898. inline void QOpenGLFunctions_1_4::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
  1899. {
  1900. d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
  1901. }
  1902. inline void QOpenGLFunctions_1_4::glBegin(GLenum mode)
  1903. {
  1904. d_1_0_Deprecated->f.Begin(mode);
  1905. }
  1906. inline void QOpenGLFunctions_1_4::glListBase(GLuint base)
  1907. {
  1908. d_1_0_Deprecated->f.ListBase(base);
  1909. }
  1910. inline GLuint QOpenGLFunctions_1_4::glGenLists(GLsizei range)
  1911. {
  1912. return d_1_0_Deprecated->f.GenLists(range);
  1913. }
  1914. inline void QOpenGLFunctions_1_4::glDeleteLists(GLuint list, GLsizei range)
  1915. {
  1916. d_1_0_Deprecated->f.DeleteLists(list, range);
  1917. }
  1918. inline void QOpenGLFunctions_1_4::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
  1919. {
  1920. d_1_0_Deprecated->f.CallLists(n, type, lists);
  1921. }
  1922. inline void QOpenGLFunctions_1_4::glCallList(GLuint list)
  1923. {
  1924. d_1_0_Deprecated->f.CallList(list);
  1925. }
  1926. inline void QOpenGLFunctions_1_4::glEndList()
  1927. {
  1928. d_1_0_Deprecated->f.EndList();
  1929. }
  1930. inline void QOpenGLFunctions_1_4::glNewList(GLuint list, GLenum mode)
  1931. {
  1932. d_1_0_Deprecated->f.NewList(list, mode);
  1933. }
  1934. // OpenGL 1.1 deprecated functions
  1935. inline void QOpenGLFunctions_1_4::glPushClientAttrib(GLbitfield mask)
  1936. {
  1937. d_1_1_Deprecated->f.PushClientAttrib(mask);
  1938. }
  1939. inline void QOpenGLFunctions_1_4::glPopClientAttrib()
  1940. {
  1941. d_1_1_Deprecated->f.PopClientAttrib();
  1942. }
  1943. inline void QOpenGLFunctions_1_4::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
  1944. {
  1945. d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
  1946. }
  1947. inline GLboolean QOpenGLFunctions_1_4::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
  1948. {
  1949. return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
  1950. }
  1951. inline void QOpenGLFunctions_1_4::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
  1952. {
  1953. d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
  1954. }
  1955. inline void QOpenGLFunctions_1_4::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
  1956. {
  1957. d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
  1958. }
  1959. inline void QOpenGLFunctions_1_4::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
  1960. {
  1961. d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
  1962. }
  1963. inline void QOpenGLFunctions_1_4::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
  1964. {
  1965. d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
  1966. }
  1967. inline void QOpenGLFunctions_1_4::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
  1968. {
  1969. d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
  1970. }
  1971. inline void QOpenGLFunctions_1_4::glEnableClientState(GLenum array)
  1972. {
  1973. d_1_1_Deprecated->f.EnableClientState(array);
  1974. }
  1975. inline void QOpenGLFunctions_1_4::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
  1976. {
  1977. d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
  1978. }
  1979. inline void QOpenGLFunctions_1_4::glDisableClientState(GLenum array)
  1980. {
  1981. d_1_1_Deprecated->f.DisableClientState(array);
  1982. }
  1983. inline void QOpenGLFunctions_1_4::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
  1984. {
  1985. d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
  1986. }
  1987. inline void QOpenGLFunctions_1_4::glArrayElement(GLint i)
  1988. {
  1989. d_1_1_Deprecated->f.ArrayElement(i);
  1990. }
  1991. // OpenGL 1.2 deprecated functions
  1992. inline void QOpenGLFunctions_1_4::glResetMinmax(GLenum target)
  1993. {
  1994. d_1_2_Deprecated->f.ResetMinmax(target);
  1995. }
  1996. inline void QOpenGLFunctions_1_4::glResetHistogram(GLenum target)
  1997. {
  1998. d_1_2_Deprecated->f.ResetHistogram(target);
  1999. }
  2000. inline void QOpenGLFunctions_1_4::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
  2001. {
  2002. d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
  2003. }
  2004. inline void QOpenGLFunctions_1_4::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
  2005. {
  2006. d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
  2007. }
  2008. inline void QOpenGLFunctions_1_4::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
  2009. {
  2010. d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
  2011. }
  2012. inline void QOpenGLFunctions_1_4::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
  2013. {
  2014. d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
  2015. }
  2016. inline void QOpenGLFunctions_1_4::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
  2017. {
  2018. d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
  2019. }
  2020. inline void QOpenGLFunctions_1_4::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
  2021. {
  2022. d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
  2023. }
  2024. inline void QOpenGLFunctions_1_4::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
  2025. {
  2026. d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
  2027. }
  2028. inline void QOpenGLFunctions_1_4::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
  2029. {
  2030. d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
  2031. }
  2032. inline void QOpenGLFunctions_1_4::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
  2033. {
  2034. d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
  2035. }
  2036. inline void QOpenGLFunctions_1_4::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
  2037. {
  2038. d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
  2039. }
  2040. inline void QOpenGLFunctions_1_4::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
  2041. {
  2042. d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
  2043. }
  2044. inline void QOpenGLFunctions_1_4::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
  2045. {
  2046. d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
  2047. }
  2048. inline void QOpenGLFunctions_1_4::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
  2049. {
  2050. d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
  2051. }
  2052. inline void QOpenGLFunctions_1_4::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
  2053. {
  2054. d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
  2055. }
  2056. inline void QOpenGLFunctions_1_4::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
  2057. {
  2058. d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
  2059. }
  2060. inline void QOpenGLFunctions_1_4::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
  2061. {
  2062. d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
  2063. }
  2064. inline void QOpenGLFunctions_1_4::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
  2065. {
  2066. d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
  2067. }
  2068. inline void QOpenGLFunctions_1_4::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
  2069. {
  2070. d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
  2071. }
  2072. inline void QOpenGLFunctions_1_4::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
  2073. {
  2074. d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
  2075. }
  2076. inline void QOpenGLFunctions_1_4::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
  2077. {
  2078. d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
  2079. }
  2080. inline void QOpenGLFunctions_1_4::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
  2081. {
  2082. d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
  2083. }
  2084. inline void QOpenGLFunctions_1_4::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
  2085. {
  2086. d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
  2087. }
  2088. inline void QOpenGLFunctions_1_4::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
  2089. {
  2090. d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
  2091. }
  2092. inline void QOpenGLFunctions_1_4::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
  2093. {
  2094. d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
  2095. }
  2096. inline void QOpenGLFunctions_1_4::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
  2097. {
  2098. d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
  2099. }
  2100. inline void QOpenGLFunctions_1_4::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
  2101. {
  2102. d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
  2103. }
  2104. inline void QOpenGLFunctions_1_4::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
  2105. {
  2106. d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
  2107. }
  2108. inline void QOpenGLFunctions_1_4::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
  2109. {
  2110. d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
  2111. }
  2112. inline void QOpenGLFunctions_1_4::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
  2113. {
  2114. d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
  2115. }
  2116. inline void QOpenGLFunctions_1_4::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
  2117. {
  2118. d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
  2119. }
  2120. // OpenGL 1.3 deprecated functions
  2121. inline void QOpenGLFunctions_1_4::glMultTransposeMatrixd(const GLdouble *m)
  2122. {
  2123. d_1_3_Deprecated->f.MultTransposeMatrixd(m);
  2124. }
  2125. inline void QOpenGLFunctions_1_4::glMultTransposeMatrixf(const GLfloat *m)
  2126. {
  2127. d_1_3_Deprecated->f.MultTransposeMatrixf(m);
  2128. }
  2129. inline void QOpenGLFunctions_1_4::glLoadTransposeMatrixd(const GLdouble *m)
  2130. {
  2131. d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
  2132. }
  2133. inline void QOpenGLFunctions_1_4::glLoadTransposeMatrixf(const GLfloat *m)
  2134. {
  2135. d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
  2136. }
  2137. inline void QOpenGLFunctions_1_4::glMultiTexCoord4sv(GLenum target, const GLshort *v)
  2138. {
  2139. d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
  2140. }
  2141. inline void QOpenGLFunctions_1_4::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
  2142. {
  2143. d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
  2144. }
  2145. inline void QOpenGLFunctions_1_4::glMultiTexCoord4iv(GLenum target, const GLint *v)
  2146. {
  2147. d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
  2148. }
  2149. inline void QOpenGLFunctions_1_4::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
  2150. {
  2151. d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
  2152. }
  2153. inline void QOpenGLFunctions_1_4::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
  2154. {
  2155. d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
  2156. }
  2157. inline void QOpenGLFunctions_1_4::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
  2158. {
  2159. d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
  2160. }
  2161. inline void QOpenGLFunctions_1_4::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
  2162. {
  2163. d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
  2164. }
  2165. inline void QOpenGLFunctions_1_4::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
  2166. {
  2167. d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
  2168. }
  2169. inline void QOpenGLFunctions_1_4::glMultiTexCoord3sv(GLenum target, const GLshort *v)
  2170. {
  2171. d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
  2172. }
  2173. inline void QOpenGLFunctions_1_4::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
  2174. {
  2175. d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
  2176. }
  2177. inline void QOpenGLFunctions_1_4::glMultiTexCoord3iv(GLenum target, const GLint *v)
  2178. {
  2179. d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
  2180. }
  2181. inline void QOpenGLFunctions_1_4::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
  2182. {
  2183. d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
  2184. }
  2185. inline void QOpenGLFunctions_1_4::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
  2186. {
  2187. d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
  2188. }
  2189. inline void QOpenGLFunctions_1_4::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
  2190. {
  2191. d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
  2192. }
  2193. inline void QOpenGLFunctions_1_4::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
  2194. {
  2195. d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
  2196. }
  2197. inline void QOpenGLFunctions_1_4::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
  2198. {
  2199. d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
  2200. }
  2201. inline void QOpenGLFunctions_1_4::glMultiTexCoord2sv(GLenum target, const GLshort *v)
  2202. {
  2203. d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
  2204. }
  2205. inline void QOpenGLFunctions_1_4::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
  2206. {
  2207. d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
  2208. }
  2209. inline void QOpenGLFunctions_1_4::glMultiTexCoord2iv(GLenum target, const GLint *v)
  2210. {
  2211. d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
  2212. }
  2213. inline void QOpenGLFunctions_1_4::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
  2214. {
  2215. d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
  2216. }
  2217. inline void QOpenGLFunctions_1_4::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
  2218. {
  2219. d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
  2220. }
  2221. inline void QOpenGLFunctions_1_4::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
  2222. {
  2223. d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
  2224. }
  2225. inline void QOpenGLFunctions_1_4::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
  2226. {
  2227. d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
  2228. }
  2229. inline void QOpenGLFunctions_1_4::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
  2230. {
  2231. d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
  2232. }
  2233. inline void QOpenGLFunctions_1_4::glMultiTexCoord1sv(GLenum target, const GLshort *v)
  2234. {
  2235. d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
  2236. }
  2237. inline void QOpenGLFunctions_1_4::glMultiTexCoord1s(GLenum target, GLshort s)
  2238. {
  2239. d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
  2240. }
  2241. inline void QOpenGLFunctions_1_4::glMultiTexCoord1iv(GLenum target, const GLint *v)
  2242. {
  2243. d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
  2244. }
  2245. inline void QOpenGLFunctions_1_4::glMultiTexCoord1i(GLenum target, GLint s)
  2246. {
  2247. d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
  2248. }
  2249. inline void QOpenGLFunctions_1_4::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
  2250. {
  2251. d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
  2252. }
  2253. inline void QOpenGLFunctions_1_4::glMultiTexCoord1f(GLenum target, GLfloat s)
  2254. {
  2255. d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
  2256. }
  2257. inline void QOpenGLFunctions_1_4::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
  2258. {
  2259. d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
  2260. }
  2261. inline void QOpenGLFunctions_1_4::glMultiTexCoord1d(GLenum target, GLdouble s)
  2262. {
  2263. d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
  2264. }
  2265. inline void QOpenGLFunctions_1_4::glClientActiveTexture(GLenum texture)
  2266. {
  2267. d_1_3_Deprecated->f.ClientActiveTexture(texture);
  2268. }
  2269. // OpenGL 1.4 deprecated functions
  2270. inline void QOpenGLFunctions_1_4::glWindowPos3sv(const GLshort *v)
  2271. {
  2272. d_1_4_Deprecated->f.WindowPos3sv(v);
  2273. }
  2274. inline void QOpenGLFunctions_1_4::glWindowPos3s(GLshort x, GLshort y, GLshort z)
  2275. {
  2276. d_1_4_Deprecated->f.WindowPos3s(x, y, z);
  2277. }
  2278. inline void QOpenGLFunctions_1_4::glWindowPos3iv(const GLint *v)
  2279. {
  2280. d_1_4_Deprecated->f.WindowPos3iv(v);
  2281. }
  2282. inline void QOpenGLFunctions_1_4::glWindowPos3i(GLint x, GLint y, GLint z)
  2283. {
  2284. d_1_4_Deprecated->f.WindowPos3i(x, y, z);
  2285. }
  2286. inline void QOpenGLFunctions_1_4::glWindowPos3fv(const GLfloat *v)
  2287. {
  2288. d_1_4_Deprecated->f.WindowPos3fv(v);
  2289. }
  2290. inline void QOpenGLFunctions_1_4::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
  2291. {
  2292. d_1_4_Deprecated->f.WindowPos3f(x, y, z);
  2293. }
  2294. inline void QOpenGLFunctions_1_4::glWindowPos3dv(const GLdouble *v)
  2295. {
  2296. d_1_4_Deprecated->f.WindowPos3dv(v);
  2297. }
  2298. inline void QOpenGLFunctions_1_4::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
  2299. {
  2300. d_1_4_Deprecated->f.WindowPos3d(x, y, z);
  2301. }
  2302. inline void QOpenGLFunctions_1_4::glWindowPos2sv(const GLshort *v)
  2303. {
  2304. d_1_4_Deprecated->f.WindowPos2sv(v);
  2305. }
  2306. inline void QOpenGLFunctions_1_4::glWindowPos2s(GLshort x, GLshort y)
  2307. {
  2308. d_1_4_Deprecated->f.WindowPos2s(x, y);
  2309. }
  2310. inline void QOpenGLFunctions_1_4::glWindowPos2iv(const GLint *v)
  2311. {
  2312. d_1_4_Deprecated->f.WindowPos2iv(v);
  2313. }
  2314. inline void QOpenGLFunctions_1_4::glWindowPos2i(GLint x, GLint y)
  2315. {
  2316. d_1_4_Deprecated->f.WindowPos2i(x, y);
  2317. }
  2318. inline void QOpenGLFunctions_1_4::glWindowPos2fv(const GLfloat *v)
  2319. {
  2320. d_1_4_Deprecated->f.WindowPos2fv(v);
  2321. }
  2322. inline void QOpenGLFunctions_1_4::glWindowPos2f(GLfloat x, GLfloat y)
  2323. {
  2324. d_1_4_Deprecated->f.WindowPos2f(x, y);
  2325. }
  2326. inline void QOpenGLFunctions_1_4::glWindowPos2dv(const GLdouble *v)
  2327. {
  2328. d_1_4_Deprecated->f.WindowPos2dv(v);
  2329. }
  2330. inline void QOpenGLFunctions_1_4::glWindowPos2d(GLdouble x, GLdouble y)
  2331. {
  2332. d_1_4_Deprecated->f.WindowPos2d(x, y);
  2333. }
  2334. inline void QOpenGLFunctions_1_4::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
  2335. {
  2336. d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
  2337. }
  2338. inline void QOpenGLFunctions_1_4::glSecondaryColor3usv(const GLushort *v)
  2339. {
  2340. d_1_4_Deprecated->f.SecondaryColor3usv(v);
  2341. }
  2342. inline void QOpenGLFunctions_1_4::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
  2343. {
  2344. d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
  2345. }
  2346. inline void QOpenGLFunctions_1_4::glSecondaryColor3uiv(const GLuint *v)
  2347. {
  2348. d_1_4_Deprecated->f.SecondaryColor3uiv(v);
  2349. }
  2350. inline void QOpenGLFunctions_1_4::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
  2351. {
  2352. d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
  2353. }
  2354. inline void QOpenGLFunctions_1_4::glSecondaryColor3ubv(const GLubyte *v)
  2355. {
  2356. d_1_4_Deprecated->f.SecondaryColor3ubv(v);
  2357. }
  2358. inline void QOpenGLFunctions_1_4::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
  2359. {
  2360. d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
  2361. }
  2362. inline void QOpenGLFunctions_1_4::glSecondaryColor3sv(const GLshort *v)
  2363. {
  2364. d_1_4_Deprecated->f.SecondaryColor3sv(v);
  2365. }
  2366. inline void QOpenGLFunctions_1_4::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
  2367. {
  2368. d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
  2369. }
  2370. inline void QOpenGLFunctions_1_4::glSecondaryColor3iv(const GLint *v)
  2371. {
  2372. d_1_4_Deprecated->f.SecondaryColor3iv(v);
  2373. }
  2374. inline void QOpenGLFunctions_1_4::glSecondaryColor3i(GLint red, GLint green, GLint blue)
  2375. {
  2376. d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
  2377. }
  2378. inline void QOpenGLFunctions_1_4::glSecondaryColor3fv(const GLfloat *v)
  2379. {
  2380. d_1_4_Deprecated->f.SecondaryColor3fv(v);
  2381. }
  2382. inline void QOpenGLFunctions_1_4::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
  2383. {
  2384. d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
  2385. }
  2386. inline void QOpenGLFunctions_1_4::glSecondaryColor3dv(const GLdouble *v)
  2387. {
  2388. d_1_4_Deprecated->f.SecondaryColor3dv(v);
  2389. }
  2390. inline void QOpenGLFunctions_1_4::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
  2391. {
  2392. d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
  2393. }
  2394. inline void QOpenGLFunctions_1_4::glSecondaryColor3bv(const GLbyte *v)
  2395. {
  2396. d_1_4_Deprecated->f.SecondaryColor3bv(v);
  2397. }
  2398. inline void QOpenGLFunctions_1_4::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
  2399. {
  2400. d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
  2401. }
  2402. inline void QOpenGLFunctions_1_4::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
  2403. {
  2404. d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
  2405. }
  2406. inline void QOpenGLFunctions_1_4::glFogCoorddv(const GLdouble *coord)
  2407. {
  2408. d_1_4_Deprecated->f.FogCoorddv(coord);
  2409. }
  2410. inline void QOpenGLFunctions_1_4::glFogCoordd(GLdouble coord)
  2411. {
  2412. d_1_4_Deprecated->f.FogCoordd(coord);
  2413. }
  2414. inline void QOpenGLFunctions_1_4::glFogCoordfv(const GLfloat *coord)
  2415. {
  2416. d_1_4_Deprecated->f.FogCoordfv(coord);
  2417. }
  2418. inline void QOpenGLFunctions_1_4::glFogCoordf(GLfloat coord)
  2419. {
  2420. d_1_4_Deprecated->f.FogCoordf(coord);
  2421. }
  2422. QT_END_NAMESPACE
  2423. #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
  2424. #endif