qopenglfunctions_1_3.h 88 KB

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  1. /****************************************************************************
  2. **
  3. ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
  4. ** Copyright (C) 2016 The Qt Company Ltd.
  5. ** Contact: https://www.qt.io/licensing/
  6. **
  7. ** This file is part of the QtGui module of the Qt Toolkit.
  8. **
  9. ** $QT_BEGIN_LICENSE:LGPL$
  10. ** Commercial License Usage
  11. ** Licensees holding valid commercial Qt licenses may use this file in
  12. ** accordance with the commercial license agreement provided with the
  13. ** Software or, alternatively, in accordance with the terms contained in
  14. ** a written agreement between you and The Qt Company. For licensing terms
  15. ** and conditions see https://www.qt.io/terms-conditions. For further
  16. ** information use the contact form at https://www.qt.io/contact-us.
  17. **
  18. ** GNU Lesser General Public License Usage
  19. ** Alternatively, this file may be used under the terms of the GNU Lesser
  20. ** General Public License version 3 as published by the Free Software
  21. ** Foundation and appearing in the file LICENSE.LGPL3 included in the
  22. ** packaging of this file. Please review the following information to
  23. ** ensure the GNU Lesser General Public License version 3 requirements
  24. ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
  25. **
  26. ** GNU General Public License Usage
  27. ** Alternatively, this file may be used under the terms of the GNU
  28. ** General Public License version 2.0 or (at your option) the GNU General
  29. ** Public license version 3 or any later version approved by the KDE Free
  30. ** Qt Foundation. The licenses are as published by the Free Software
  31. ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
  32. ** included in the packaging of this file. Please review the following
  33. ** information to ensure the GNU General Public License requirements will
  34. ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
  35. ** https://www.gnu.org/licenses/gpl-3.0.html.
  36. **
  37. ** $QT_END_LICENSE$
  38. **
  39. **
  40. ** This file was generated by glgen version 0.1
  41. ** Command line was: glgen
  42. **
  43. ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
  44. **
  45. ** This is an auto-generated file.
  46. ** Do not edit! All changes made to it will be lost.
  47. **
  48. ****************************************************************************/
  49. #ifndef QOPENGLVERSIONFUNCTIONS_1_3_H
  50. #define QOPENGLVERSIONFUNCTIONS_1_3_H
  51. #include <QtCore/qglobal.h>
  52. #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
  53. #include <QtGui/QOpenGLVersionFunctions>
  54. #include <QtGui/qopenglcontext.h>
  55. QT_BEGIN_NAMESPACE
  56. class Q_GUI_EXPORT QOpenGLFunctions_1_3 : public QAbstractOpenGLFunctions
  57. {
  58. public:
  59. QOpenGLFunctions_1_3();
  60. ~QOpenGLFunctions_1_3();
  61. bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
  62. // OpenGL 1.0 core functions
  63. void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
  64. void glDepthRange(GLdouble nearVal, GLdouble farVal);
  65. GLboolean glIsEnabled(GLenum cap);
  66. void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
  67. void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
  68. void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
  69. void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
  70. void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
  71. const GLubyte * glGetString(GLenum name);
  72. void glGetIntegerv(GLenum pname, GLint *params);
  73. void glGetFloatv(GLenum pname, GLfloat *params);
  74. GLenum glGetError();
  75. void glGetDoublev(GLenum pname, GLdouble *params);
  76. void glGetBooleanv(GLenum pname, GLboolean *params);
  77. void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
  78. void glReadBuffer(GLenum mode);
  79. void glPixelStorei(GLenum pname, GLint param);
  80. void glPixelStoref(GLenum pname, GLfloat param);
  81. void glDepthFunc(GLenum func);
  82. void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
  83. void glStencilFunc(GLenum func, GLint ref, GLuint mask);
  84. void glLogicOp(GLenum opcode);
  85. void glBlendFunc(GLenum sfactor, GLenum dfactor);
  86. void glFlush();
  87. void glFinish();
  88. void glEnable(GLenum cap);
  89. void glDisable(GLenum cap);
  90. void glDepthMask(GLboolean flag);
  91. void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  92. void glStencilMask(GLuint mask);
  93. void glClearDepth(GLdouble depth);
  94. void glClearStencil(GLint s);
  95. void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  96. void glClear(GLbitfield mask);
  97. void glDrawBuffer(GLenum mode);
  98. void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  99. void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  100. void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
  101. void glTexParameteri(GLenum target, GLenum pname, GLint param);
  102. void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
  103. void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
  104. void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
  105. void glPolygonMode(GLenum face, GLenum mode);
  106. void glPointSize(GLfloat size);
  107. void glLineWidth(GLfloat width);
  108. void glHint(GLenum target, GLenum mode);
  109. void glFrontFace(GLenum mode);
  110. void glCullFace(GLenum mode);
  111. // OpenGL 1.1 core functions
  112. void glIndexubv(const GLubyte *c);
  113. void glIndexub(GLubyte c);
  114. GLboolean glIsTexture(GLuint texture);
  115. void glGenTextures(GLsizei n, GLuint *textures);
  116. void glDeleteTextures(GLsizei n, const GLuint *textures);
  117. void glBindTexture(GLenum target, GLuint texture);
  118. void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
  119. void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
  120. void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  121. void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
  122. void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  123. void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
  124. void glPolygonOffset(GLfloat factor, GLfloat units);
  125. void glGetPointerv(GLenum pname, GLvoid* *params);
  126. void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
  127. void glDrawArrays(GLenum mode, GLint first, GLsizei count);
  128. // OpenGL 1.2 core functions
  129. void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  130. void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
  131. void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  132. void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
  133. void glBlendEquation(GLenum mode);
  134. void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  135. // OpenGL 1.3 core functions
  136. void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
  137. void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
  138. void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
  139. void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
  140. void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
  141. void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
  142. void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
  143. void glSampleCoverage(GLfloat value, GLboolean invert);
  144. void glActiveTexture(GLenum texture);
  145. // OpenGL 1.0 deprecated functions
  146. void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
  147. void glTranslated(GLdouble x, GLdouble y, GLdouble z);
  148. void glScalef(GLfloat x, GLfloat y, GLfloat z);
  149. void glScaled(GLdouble x, GLdouble y, GLdouble z);
  150. void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
  151. void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
  152. void glPushMatrix();
  153. void glPopMatrix();
  154. void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
  155. void glMultMatrixd(const GLdouble *m);
  156. void glMultMatrixf(const GLfloat *m);
  157. void glMatrixMode(GLenum mode);
  158. void glLoadMatrixd(const GLdouble *m);
  159. void glLoadMatrixf(const GLfloat *m);
  160. void glLoadIdentity();
  161. void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
  162. GLboolean glIsList(GLuint list);
  163. void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
  164. void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
  165. void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
  166. void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
  167. void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
  168. void glGetPolygonStipple(GLubyte *mask);
  169. void glGetPixelMapusv(GLenum map, GLushort *values);
  170. void glGetPixelMapuiv(GLenum map, GLuint *values);
  171. void glGetPixelMapfv(GLenum map, GLfloat *values);
  172. void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
  173. void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
  174. void glGetMapiv(GLenum target, GLenum query, GLint *v);
  175. void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
  176. void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
  177. void glGetLightiv(GLenum light, GLenum pname, GLint *params);
  178. void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
  179. void glGetClipPlane(GLenum plane, GLdouble *equation);
  180. void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
  181. void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
  182. void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
  183. void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
  184. void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
  185. void glPixelTransferi(GLenum pname, GLint param);
  186. void glPixelTransferf(GLenum pname, GLfloat param);
  187. void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
  188. void glAlphaFunc(GLenum func, GLfloat ref);
  189. void glEvalPoint2(GLint i, GLint j);
  190. void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
  191. void glEvalPoint1(GLint i);
  192. void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
  193. void glEvalCoord2fv(const GLfloat *u);
  194. void glEvalCoord2f(GLfloat u, GLfloat v);
  195. void glEvalCoord2dv(const GLdouble *u);
  196. void glEvalCoord2d(GLdouble u, GLdouble v);
  197. void glEvalCoord1fv(const GLfloat *u);
  198. void glEvalCoord1f(GLfloat u);
  199. void glEvalCoord1dv(const GLdouble *u);
  200. void glEvalCoord1d(GLdouble u);
  201. void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
  202. void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
  203. void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
  204. void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
  205. void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
  206. void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
  207. void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
  208. void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
  209. void glPushAttrib(GLbitfield mask);
  210. void glPopAttrib();
  211. void glAccum(GLenum op, GLfloat value);
  212. void glIndexMask(GLuint mask);
  213. void glClearIndex(GLfloat c);
  214. void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  215. void glPushName(GLuint name);
  216. void glPopName();
  217. void glPassThrough(GLfloat token);
  218. void glLoadName(GLuint name);
  219. void glInitNames();
  220. GLint glRenderMode(GLenum mode);
  221. void glSelectBuffer(GLsizei size, GLuint *buffer);
  222. void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
  223. void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
  224. void glTexGeni(GLenum coord, GLenum pname, GLint param);
  225. void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
  226. void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
  227. void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
  228. void glTexGend(GLenum coord, GLenum pname, GLdouble param);
  229. void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
  230. void glTexEnvi(GLenum target, GLenum pname, GLint param);
  231. void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
  232. void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
  233. void glShadeModel(GLenum mode);
  234. void glPolygonStipple(const GLubyte *mask);
  235. void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
  236. void glMateriali(GLenum face, GLenum pname, GLint param);
  237. void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
  238. void glMaterialf(GLenum face, GLenum pname, GLfloat param);
  239. void glLineStipple(GLint factor, GLushort pattern);
  240. void glLightModeliv(GLenum pname, const GLint *params);
  241. void glLightModeli(GLenum pname, GLint param);
  242. void glLightModelfv(GLenum pname, const GLfloat *params);
  243. void glLightModelf(GLenum pname, GLfloat param);
  244. void glLightiv(GLenum light, GLenum pname, const GLint *params);
  245. void glLighti(GLenum light, GLenum pname, GLint param);
  246. void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
  247. void glLightf(GLenum light, GLenum pname, GLfloat param);
  248. void glFogiv(GLenum pname, const GLint *params);
  249. void glFogi(GLenum pname, GLint param);
  250. void glFogfv(GLenum pname, const GLfloat *params);
  251. void glFogf(GLenum pname, GLfloat param);
  252. void glColorMaterial(GLenum face, GLenum mode);
  253. void glClipPlane(GLenum plane, const GLdouble *equation);
  254. void glVertex4sv(const GLshort *v);
  255. void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
  256. void glVertex4iv(const GLint *v);
  257. void glVertex4i(GLint x, GLint y, GLint z, GLint w);
  258. void glVertex4fv(const GLfloat *v);
  259. void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  260. void glVertex4dv(const GLdouble *v);
  261. void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
  262. void glVertex3sv(const GLshort *v);
  263. void glVertex3s(GLshort x, GLshort y, GLshort z);
  264. void glVertex3iv(const GLint *v);
  265. void glVertex3i(GLint x, GLint y, GLint z);
  266. void glVertex3fv(const GLfloat *v);
  267. void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
  268. void glVertex3dv(const GLdouble *v);
  269. void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
  270. void glVertex2sv(const GLshort *v);
  271. void glVertex2s(GLshort x, GLshort y);
  272. void glVertex2iv(const GLint *v);
  273. void glVertex2i(GLint x, GLint y);
  274. void glVertex2fv(const GLfloat *v);
  275. void glVertex2f(GLfloat x, GLfloat y);
  276. void glVertex2dv(const GLdouble *v);
  277. void glVertex2d(GLdouble x, GLdouble y);
  278. void glTexCoord4sv(const GLshort *v);
  279. void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
  280. void glTexCoord4iv(const GLint *v);
  281. void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
  282. void glTexCoord4fv(const GLfloat *v);
  283. void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
  284. void glTexCoord4dv(const GLdouble *v);
  285. void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
  286. void glTexCoord3sv(const GLshort *v);
  287. void glTexCoord3s(GLshort s, GLshort t, GLshort r);
  288. void glTexCoord3iv(const GLint *v);
  289. void glTexCoord3i(GLint s, GLint t, GLint r);
  290. void glTexCoord3fv(const GLfloat *v);
  291. void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
  292. void glTexCoord3dv(const GLdouble *v);
  293. void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
  294. void glTexCoord2sv(const GLshort *v);
  295. void glTexCoord2s(GLshort s, GLshort t);
  296. void glTexCoord2iv(const GLint *v);
  297. void glTexCoord2i(GLint s, GLint t);
  298. void glTexCoord2fv(const GLfloat *v);
  299. void glTexCoord2f(GLfloat s, GLfloat t);
  300. void glTexCoord2dv(const GLdouble *v);
  301. void glTexCoord2d(GLdouble s, GLdouble t);
  302. void glTexCoord1sv(const GLshort *v);
  303. void glTexCoord1s(GLshort s);
  304. void glTexCoord1iv(const GLint *v);
  305. void glTexCoord1i(GLint s);
  306. void glTexCoord1fv(const GLfloat *v);
  307. void glTexCoord1f(GLfloat s);
  308. void glTexCoord1dv(const GLdouble *v);
  309. void glTexCoord1d(GLdouble s);
  310. void glRectsv(const GLshort *v1, const GLshort *v2);
  311. void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
  312. void glRectiv(const GLint *v1, const GLint *v2);
  313. void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
  314. void glRectfv(const GLfloat *v1, const GLfloat *v2);
  315. void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
  316. void glRectdv(const GLdouble *v1, const GLdouble *v2);
  317. void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
  318. void glRasterPos4sv(const GLshort *v);
  319. void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
  320. void glRasterPos4iv(const GLint *v);
  321. void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
  322. void glRasterPos4fv(const GLfloat *v);
  323. void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  324. void glRasterPos4dv(const GLdouble *v);
  325. void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
  326. void glRasterPos3sv(const GLshort *v);
  327. void glRasterPos3s(GLshort x, GLshort y, GLshort z);
  328. void glRasterPos3iv(const GLint *v);
  329. void glRasterPos3i(GLint x, GLint y, GLint z);
  330. void glRasterPos3fv(const GLfloat *v);
  331. void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
  332. void glRasterPos3dv(const GLdouble *v);
  333. void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
  334. void glRasterPos2sv(const GLshort *v);
  335. void glRasterPos2s(GLshort x, GLshort y);
  336. void glRasterPos2iv(const GLint *v);
  337. void glRasterPos2i(GLint x, GLint y);
  338. void glRasterPos2fv(const GLfloat *v);
  339. void glRasterPos2f(GLfloat x, GLfloat y);
  340. void glRasterPos2dv(const GLdouble *v);
  341. void glRasterPos2d(GLdouble x, GLdouble y);
  342. void glNormal3sv(const GLshort *v);
  343. void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
  344. void glNormal3iv(const GLint *v);
  345. void glNormal3i(GLint nx, GLint ny, GLint nz);
  346. void glNormal3fv(const GLfloat *v);
  347. void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
  348. void glNormal3dv(const GLdouble *v);
  349. void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
  350. void glNormal3bv(const GLbyte *v);
  351. void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
  352. void glIndexsv(const GLshort *c);
  353. void glIndexs(GLshort c);
  354. void glIndexiv(const GLint *c);
  355. void glIndexi(GLint c);
  356. void glIndexfv(const GLfloat *c);
  357. void glIndexf(GLfloat c);
  358. void glIndexdv(const GLdouble *c);
  359. void glIndexd(GLdouble c);
  360. void glEnd();
  361. void glEdgeFlagv(const GLboolean *flag);
  362. void glEdgeFlag(GLboolean flag);
  363. void glColor4usv(const GLushort *v);
  364. void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
  365. void glColor4uiv(const GLuint *v);
  366. void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
  367. void glColor4ubv(const GLubyte *v);
  368. void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
  369. void glColor4sv(const GLshort *v);
  370. void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
  371. void glColor4iv(const GLint *v);
  372. void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
  373. void glColor4fv(const GLfloat *v);
  374. void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  375. void glColor4dv(const GLdouble *v);
  376. void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
  377. void glColor4bv(const GLbyte *v);
  378. void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
  379. void glColor3usv(const GLushort *v);
  380. void glColor3us(GLushort red, GLushort green, GLushort blue);
  381. void glColor3uiv(const GLuint *v);
  382. void glColor3ui(GLuint red, GLuint green, GLuint blue);
  383. void glColor3ubv(const GLubyte *v);
  384. void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
  385. void glColor3sv(const GLshort *v);
  386. void glColor3s(GLshort red, GLshort green, GLshort blue);
  387. void glColor3iv(const GLint *v);
  388. void glColor3i(GLint red, GLint green, GLint blue);
  389. void glColor3fv(const GLfloat *v);
  390. void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
  391. void glColor3dv(const GLdouble *v);
  392. void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
  393. void glColor3bv(const GLbyte *v);
  394. void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
  395. void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
  396. void glBegin(GLenum mode);
  397. void glListBase(GLuint base);
  398. GLuint glGenLists(GLsizei range);
  399. void glDeleteLists(GLuint list, GLsizei range);
  400. void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
  401. void glCallList(GLuint list);
  402. void glEndList();
  403. void glNewList(GLuint list, GLenum mode);
  404. // OpenGL 1.1 deprecated functions
  405. void glPushClientAttrib(GLbitfield mask);
  406. void glPopClientAttrib();
  407. void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
  408. GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
  409. void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  410. void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  411. void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
  412. void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
  413. void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
  414. void glEnableClientState(GLenum array);
  415. void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
  416. void glDisableClientState(GLenum array);
  417. void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  418. void glArrayElement(GLint i);
  419. // OpenGL 1.2 deprecated functions
  420. void glResetMinmax(GLenum target);
  421. void glResetHistogram(GLenum target);
  422. void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
  423. void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
  424. void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
  425. void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
  426. void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
  427. void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
  428. void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
  429. void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
  430. void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
  431. void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
  432. void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
  433. void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
  434. void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
  435. void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
  436. void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
  437. void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
  438. void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
  439. void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
  440. void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
  441. void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
  442. void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
  443. void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
  444. void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
  445. void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
  446. void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
  447. void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
  448. void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
  449. void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
  450. void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
  451. void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
  452. // OpenGL 1.3 deprecated functions
  453. void glMultTransposeMatrixd(const GLdouble *m);
  454. void glMultTransposeMatrixf(const GLfloat *m);
  455. void glLoadTransposeMatrixd(const GLdouble *m);
  456. void glLoadTransposeMatrixf(const GLfloat *m);
  457. void glMultiTexCoord4sv(GLenum target, const GLshort *v);
  458. void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
  459. void glMultiTexCoord4iv(GLenum target, const GLint *v);
  460. void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
  461. void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
  462. void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
  463. void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
  464. void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
  465. void glMultiTexCoord3sv(GLenum target, const GLshort *v);
  466. void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
  467. void glMultiTexCoord3iv(GLenum target, const GLint *v);
  468. void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
  469. void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
  470. void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
  471. void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
  472. void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
  473. void glMultiTexCoord2sv(GLenum target, const GLshort *v);
  474. void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
  475. void glMultiTexCoord2iv(GLenum target, const GLint *v);
  476. void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
  477. void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
  478. void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
  479. void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
  480. void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
  481. void glMultiTexCoord1sv(GLenum target, const GLshort *v);
  482. void glMultiTexCoord1s(GLenum target, GLshort s);
  483. void glMultiTexCoord1iv(GLenum target, const GLint *v);
  484. void glMultiTexCoord1i(GLenum target, GLint s);
  485. void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
  486. void glMultiTexCoord1f(GLenum target, GLfloat s);
  487. void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
  488. void glMultiTexCoord1d(GLenum target, GLdouble s);
  489. void glClientActiveTexture(GLenum texture);
  490. private:
  491. friend class QOpenGLContext;
  492. static bool isContextCompatible(QOpenGLContext *context);
  493. static QOpenGLVersionProfile versionProfile();
  494. QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
  495. QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
  496. QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
  497. QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
  498. QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
  499. QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
  500. QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
  501. QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
  502. };
  503. // OpenGL 1.0 core functions
  504. inline void QOpenGLFunctions_1_3::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
  505. {
  506. d_1_0_Core->f.Viewport(x, y, width, height);
  507. }
  508. inline void QOpenGLFunctions_1_3::glDepthRange(GLdouble nearVal, GLdouble farVal)
  509. {
  510. d_1_0_Core->f.DepthRange(nearVal, farVal);
  511. }
  512. inline GLboolean QOpenGLFunctions_1_3::glIsEnabled(GLenum cap)
  513. {
  514. return d_1_0_Core->f.IsEnabled(cap);
  515. }
  516. inline void QOpenGLFunctions_1_3::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
  517. {
  518. d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
  519. }
  520. inline void QOpenGLFunctions_1_3::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
  521. {
  522. d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
  523. }
  524. inline void QOpenGLFunctions_1_3::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
  525. {
  526. d_1_0_Core->f.GetTexParameteriv(target, pname, params);
  527. }
  528. inline void QOpenGLFunctions_1_3::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
  529. {
  530. d_1_0_Core->f.GetTexParameterfv(target, pname, params);
  531. }
  532. inline void QOpenGLFunctions_1_3::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
  533. {
  534. d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
  535. }
  536. inline const GLubyte * QOpenGLFunctions_1_3::glGetString(GLenum name)
  537. {
  538. return d_1_0_Core->f.GetString(name);
  539. }
  540. inline void QOpenGLFunctions_1_3::glGetIntegerv(GLenum pname, GLint *params)
  541. {
  542. d_1_0_Core->f.GetIntegerv(pname, params);
  543. }
  544. inline void QOpenGLFunctions_1_3::glGetFloatv(GLenum pname, GLfloat *params)
  545. {
  546. d_1_0_Core->f.GetFloatv(pname, params);
  547. }
  548. inline GLenum QOpenGLFunctions_1_3::glGetError()
  549. {
  550. return d_1_0_Core->f.GetError();
  551. }
  552. inline void QOpenGLFunctions_1_3::glGetDoublev(GLenum pname, GLdouble *params)
  553. {
  554. d_1_0_Core->f.GetDoublev(pname, params);
  555. }
  556. inline void QOpenGLFunctions_1_3::glGetBooleanv(GLenum pname, GLboolean *params)
  557. {
  558. d_1_0_Core->f.GetBooleanv(pname, params);
  559. }
  560. inline void QOpenGLFunctions_1_3::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
  561. {
  562. d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
  563. }
  564. inline void QOpenGLFunctions_1_3::glReadBuffer(GLenum mode)
  565. {
  566. d_1_0_Core->f.ReadBuffer(mode);
  567. }
  568. inline void QOpenGLFunctions_1_3::glPixelStorei(GLenum pname, GLint param)
  569. {
  570. d_1_0_Core->f.PixelStorei(pname, param);
  571. }
  572. inline void QOpenGLFunctions_1_3::glPixelStoref(GLenum pname, GLfloat param)
  573. {
  574. d_1_0_Core->f.PixelStoref(pname, param);
  575. }
  576. inline void QOpenGLFunctions_1_3::glDepthFunc(GLenum func)
  577. {
  578. d_1_0_Core->f.DepthFunc(func);
  579. }
  580. inline void QOpenGLFunctions_1_3::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
  581. {
  582. d_1_0_Core->f.StencilOp(fail, zfail, zpass);
  583. }
  584. inline void QOpenGLFunctions_1_3::glStencilFunc(GLenum func, GLint ref, GLuint mask)
  585. {
  586. d_1_0_Core->f.StencilFunc(func, ref, mask);
  587. }
  588. inline void QOpenGLFunctions_1_3::glLogicOp(GLenum opcode)
  589. {
  590. d_1_0_Core->f.LogicOp(opcode);
  591. }
  592. inline void QOpenGLFunctions_1_3::glBlendFunc(GLenum sfactor, GLenum dfactor)
  593. {
  594. d_1_0_Core->f.BlendFunc(sfactor, dfactor);
  595. }
  596. inline void QOpenGLFunctions_1_3::glFlush()
  597. {
  598. d_1_0_Core->f.Flush();
  599. }
  600. inline void QOpenGLFunctions_1_3::glFinish()
  601. {
  602. d_1_0_Core->f.Finish();
  603. }
  604. inline void QOpenGLFunctions_1_3::glEnable(GLenum cap)
  605. {
  606. d_1_0_Core->f.Enable(cap);
  607. }
  608. inline void QOpenGLFunctions_1_3::glDisable(GLenum cap)
  609. {
  610. d_1_0_Core->f.Disable(cap);
  611. }
  612. inline void QOpenGLFunctions_1_3::glDepthMask(GLboolean flag)
  613. {
  614. d_1_0_Core->f.DepthMask(flag);
  615. }
  616. inline void QOpenGLFunctions_1_3::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
  617. {
  618. d_1_0_Core->f.ColorMask(red, green, blue, alpha);
  619. }
  620. inline void QOpenGLFunctions_1_3::glStencilMask(GLuint mask)
  621. {
  622. d_1_0_Core->f.StencilMask(mask);
  623. }
  624. inline void QOpenGLFunctions_1_3::glClearDepth(GLdouble depth)
  625. {
  626. d_1_0_Core->f.ClearDepth(depth);
  627. }
  628. inline void QOpenGLFunctions_1_3::glClearStencil(GLint s)
  629. {
  630. d_1_0_Core->f.ClearStencil(s);
  631. }
  632. inline void QOpenGLFunctions_1_3::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
  633. {
  634. d_1_0_Core->f.ClearColor(red, green, blue, alpha);
  635. }
  636. inline void QOpenGLFunctions_1_3::glClear(GLbitfield mask)
  637. {
  638. d_1_0_Core->f.Clear(mask);
  639. }
  640. inline void QOpenGLFunctions_1_3::glDrawBuffer(GLenum mode)
  641. {
  642. d_1_0_Core->f.DrawBuffer(mode);
  643. }
  644. inline void QOpenGLFunctions_1_3::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
  645. {
  646. d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
  647. }
  648. inline void QOpenGLFunctions_1_3::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
  649. {
  650. d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
  651. }
  652. inline void QOpenGLFunctions_1_3::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
  653. {
  654. d_1_0_Core->f.TexParameteriv(target, pname, params);
  655. }
  656. inline void QOpenGLFunctions_1_3::glTexParameteri(GLenum target, GLenum pname, GLint param)
  657. {
  658. d_1_0_Core->f.TexParameteri(target, pname, param);
  659. }
  660. inline void QOpenGLFunctions_1_3::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
  661. {
  662. d_1_0_Core->f.TexParameterfv(target, pname, params);
  663. }
  664. inline void QOpenGLFunctions_1_3::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
  665. {
  666. d_1_0_Core->f.TexParameterf(target, pname, param);
  667. }
  668. inline void QOpenGLFunctions_1_3::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
  669. {
  670. d_1_0_Core->f.Scissor(x, y, width, height);
  671. }
  672. inline void QOpenGLFunctions_1_3::glPolygonMode(GLenum face, GLenum mode)
  673. {
  674. d_1_0_Core->f.PolygonMode(face, mode);
  675. }
  676. inline void QOpenGLFunctions_1_3::glPointSize(GLfloat size)
  677. {
  678. d_1_0_Core->f.PointSize(size);
  679. }
  680. inline void QOpenGLFunctions_1_3::glLineWidth(GLfloat width)
  681. {
  682. d_1_0_Core->f.LineWidth(width);
  683. }
  684. inline void QOpenGLFunctions_1_3::glHint(GLenum target, GLenum mode)
  685. {
  686. d_1_0_Core->f.Hint(target, mode);
  687. }
  688. inline void QOpenGLFunctions_1_3::glFrontFace(GLenum mode)
  689. {
  690. d_1_0_Core->f.FrontFace(mode);
  691. }
  692. inline void QOpenGLFunctions_1_3::glCullFace(GLenum mode)
  693. {
  694. d_1_0_Core->f.CullFace(mode);
  695. }
  696. // OpenGL 1.1 core functions
  697. inline void QOpenGLFunctions_1_3::glIndexubv(const GLubyte *c)
  698. {
  699. d_1_1_Deprecated->f.Indexubv(c);
  700. }
  701. inline void QOpenGLFunctions_1_3::glIndexub(GLubyte c)
  702. {
  703. d_1_1_Deprecated->f.Indexub(c);
  704. }
  705. inline GLboolean QOpenGLFunctions_1_3::glIsTexture(GLuint texture)
  706. {
  707. return d_1_1_Core->f.IsTexture(texture);
  708. }
  709. inline void QOpenGLFunctions_1_3::glGenTextures(GLsizei n, GLuint *textures)
  710. {
  711. d_1_1_Core->f.GenTextures(n, textures);
  712. }
  713. inline void QOpenGLFunctions_1_3::glDeleteTextures(GLsizei n, const GLuint *textures)
  714. {
  715. d_1_1_Core->f.DeleteTextures(n, textures);
  716. }
  717. inline void QOpenGLFunctions_1_3::glBindTexture(GLenum target, GLuint texture)
  718. {
  719. d_1_1_Core->f.BindTexture(target, texture);
  720. }
  721. inline void QOpenGLFunctions_1_3::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
  722. {
  723. d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
  724. }
  725. inline void QOpenGLFunctions_1_3::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
  726. {
  727. d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
  728. }
  729. inline void QOpenGLFunctions_1_3::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
  730. {
  731. d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
  732. }
  733. inline void QOpenGLFunctions_1_3::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
  734. {
  735. d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
  736. }
  737. inline void QOpenGLFunctions_1_3::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
  738. {
  739. d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
  740. }
  741. inline void QOpenGLFunctions_1_3::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
  742. {
  743. d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
  744. }
  745. inline void QOpenGLFunctions_1_3::glPolygonOffset(GLfloat factor, GLfloat units)
  746. {
  747. d_1_1_Core->f.PolygonOffset(factor, units);
  748. }
  749. inline void QOpenGLFunctions_1_3::glGetPointerv(GLenum pname, GLvoid* *params)
  750. {
  751. d_1_1_Deprecated->f.GetPointerv(pname, params);
  752. }
  753. inline void QOpenGLFunctions_1_3::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
  754. {
  755. d_1_1_Core->f.DrawElements(mode, count, type, indices);
  756. }
  757. inline void QOpenGLFunctions_1_3::glDrawArrays(GLenum mode, GLint first, GLsizei count)
  758. {
  759. d_1_1_Core->f.DrawArrays(mode, first, count);
  760. }
  761. // OpenGL 1.2 core functions
  762. inline void QOpenGLFunctions_1_3::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
  763. {
  764. d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
  765. }
  766. inline void QOpenGLFunctions_1_3::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
  767. {
  768. d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
  769. }
  770. inline void QOpenGLFunctions_1_3::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
  771. {
  772. d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
  773. }
  774. inline void QOpenGLFunctions_1_3::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
  775. {
  776. d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
  777. }
  778. inline void QOpenGLFunctions_1_3::glBlendEquation(GLenum mode)
  779. {
  780. d_1_2_Core->f.BlendEquation(mode);
  781. }
  782. inline void QOpenGLFunctions_1_3::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
  783. {
  784. d_1_2_Core->f.BlendColor(red, green, blue, alpha);
  785. }
  786. // OpenGL 1.3 core functions
  787. inline void QOpenGLFunctions_1_3::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
  788. {
  789. d_1_3_Core->f.GetCompressedTexImage(target, level, img);
  790. }
  791. inline void QOpenGLFunctions_1_3::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
  792. {
  793. d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
  794. }
  795. inline void QOpenGLFunctions_1_3::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
  796. {
  797. d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
  798. }
  799. inline void QOpenGLFunctions_1_3::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
  800. {
  801. d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
  802. }
  803. inline void QOpenGLFunctions_1_3::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
  804. {
  805. d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
  806. }
  807. inline void QOpenGLFunctions_1_3::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
  808. {
  809. d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
  810. }
  811. inline void QOpenGLFunctions_1_3::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
  812. {
  813. d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
  814. }
  815. inline void QOpenGLFunctions_1_3::glSampleCoverage(GLfloat value, GLboolean invert)
  816. {
  817. d_1_3_Core->f.SampleCoverage(value, invert);
  818. }
  819. inline void QOpenGLFunctions_1_3::glActiveTexture(GLenum texture)
  820. {
  821. d_1_3_Core->f.ActiveTexture(texture);
  822. }
  823. // OpenGL 1.0 deprecated functions
  824. inline void QOpenGLFunctions_1_3::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
  825. {
  826. d_1_0_Deprecated->f.Translatef(x, y, z);
  827. }
  828. inline void QOpenGLFunctions_1_3::glTranslated(GLdouble x, GLdouble y, GLdouble z)
  829. {
  830. d_1_0_Deprecated->f.Translated(x, y, z);
  831. }
  832. inline void QOpenGLFunctions_1_3::glScalef(GLfloat x, GLfloat y, GLfloat z)
  833. {
  834. d_1_0_Deprecated->f.Scalef(x, y, z);
  835. }
  836. inline void QOpenGLFunctions_1_3::glScaled(GLdouble x, GLdouble y, GLdouble z)
  837. {
  838. d_1_0_Deprecated->f.Scaled(x, y, z);
  839. }
  840. inline void QOpenGLFunctions_1_3::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
  841. {
  842. d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
  843. }
  844. inline void QOpenGLFunctions_1_3::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
  845. {
  846. d_1_0_Deprecated->f.Rotated(angle, x, y, z);
  847. }
  848. inline void QOpenGLFunctions_1_3::glPushMatrix()
  849. {
  850. d_1_0_Deprecated->f.PushMatrix();
  851. }
  852. inline void QOpenGLFunctions_1_3::glPopMatrix()
  853. {
  854. d_1_0_Deprecated->f.PopMatrix();
  855. }
  856. inline void QOpenGLFunctions_1_3::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
  857. {
  858. d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
  859. }
  860. inline void QOpenGLFunctions_1_3::glMultMatrixd(const GLdouble *m)
  861. {
  862. d_1_0_Deprecated->f.MultMatrixd(m);
  863. }
  864. inline void QOpenGLFunctions_1_3::glMultMatrixf(const GLfloat *m)
  865. {
  866. d_1_0_Deprecated->f.MultMatrixf(m);
  867. }
  868. inline void QOpenGLFunctions_1_3::glMatrixMode(GLenum mode)
  869. {
  870. d_1_0_Deprecated->f.MatrixMode(mode);
  871. }
  872. inline void QOpenGLFunctions_1_3::glLoadMatrixd(const GLdouble *m)
  873. {
  874. d_1_0_Deprecated->f.LoadMatrixd(m);
  875. }
  876. inline void QOpenGLFunctions_1_3::glLoadMatrixf(const GLfloat *m)
  877. {
  878. d_1_0_Deprecated->f.LoadMatrixf(m);
  879. }
  880. inline void QOpenGLFunctions_1_3::glLoadIdentity()
  881. {
  882. d_1_0_Deprecated->f.LoadIdentity();
  883. }
  884. inline void QOpenGLFunctions_1_3::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
  885. {
  886. d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
  887. }
  888. inline GLboolean QOpenGLFunctions_1_3::glIsList(GLuint list)
  889. {
  890. return d_1_0_Deprecated->f.IsList(list);
  891. }
  892. inline void QOpenGLFunctions_1_3::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
  893. {
  894. d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
  895. }
  896. inline void QOpenGLFunctions_1_3::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
  897. {
  898. d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
  899. }
  900. inline void QOpenGLFunctions_1_3::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
  901. {
  902. d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
  903. }
  904. inline void QOpenGLFunctions_1_3::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
  905. {
  906. d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
  907. }
  908. inline void QOpenGLFunctions_1_3::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
  909. {
  910. d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
  911. }
  912. inline void QOpenGLFunctions_1_3::glGetPolygonStipple(GLubyte *mask)
  913. {
  914. d_1_0_Deprecated->f.GetPolygonStipple(mask);
  915. }
  916. inline void QOpenGLFunctions_1_3::glGetPixelMapusv(GLenum map, GLushort *values)
  917. {
  918. d_1_0_Deprecated->f.GetPixelMapusv(map, values);
  919. }
  920. inline void QOpenGLFunctions_1_3::glGetPixelMapuiv(GLenum map, GLuint *values)
  921. {
  922. d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
  923. }
  924. inline void QOpenGLFunctions_1_3::glGetPixelMapfv(GLenum map, GLfloat *values)
  925. {
  926. d_1_0_Deprecated->f.GetPixelMapfv(map, values);
  927. }
  928. inline void QOpenGLFunctions_1_3::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
  929. {
  930. d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
  931. }
  932. inline void QOpenGLFunctions_1_3::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
  933. {
  934. d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
  935. }
  936. inline void QOpenGLFunctions_1_3::glGetMapiv(GLenum target, GLenum query, GLint *v)
  937. {
  938. d_1_0_Deprecated->f.GetMapiv(target, query, v);
  939. }
  940. inline void QOpenGLFunctions_1_3::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
  941. {
  942. d_1_0_Deprecated->f.GetMapfv(target, query, v);
  943. }
  944. inline void QOpenGLFunctions_1_3::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
  945. {
  946. d_1_0_Deprecated->f.GetMapdv(target, query, v);
  947. }
  948. inline void QOpenGLFunctions_1_3::glGetLightiv(GLenum light, GLenum pname, GLint *params)
  949. {
  950. d_1_0_Deprecated->f.GetLightiv(light, pname, params);
  951. }
  952. inline void QOpenGLFunctions_1_3::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
  953. {
  954. d_1_0_Deprecated->f.GetLightfv(light, pname, params);
  955. }
  956. inline void QOpenGLFunctions_1_3::glGetClipPlane(GLenum plane, GLdouble *equation)
  957. {
  958. d_1_0_Deprecated->f.GetClipPlane(plane, equation);
  959. }
  960. inline void QOpenGLFunctions_1_3::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
  961. {
  962. d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
  963. }
  964. inline void QOpenGLFunctions_1_3::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
  965. {
  966. d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
  967. }
  968. inline void QOpenGLFunctions_1_3::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
  969. {
  970. d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
  971. }
  972. inline void QOpenGLFunctions_1_3::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
  973. {
  974. d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
  975. }
  976. inline void QOpenGLFunctions_1_3::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
  977. {
  978. d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
  979. }
  980. inline void QOpenGLFunctions_1_3::glPixelTransferi(GLenum pname, GLint param)
  981. {
  982. d_1_0_Deprecated->f.PixelTransferi(pname, param);
  983. }
  984. inline void QOpenGLFunctions_1_3::glPixelTransferf(GLenum pname, GLfloat param)
  985. {
  986. d_1_0_Deprecated->f.PixelTransferf(pname, param);
  987. }
  988. inline void QOpenGLFunctions_1_3::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
  989. {
  990. d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
  991. }
  992. inline void QOpenGLFunctions_1_3::glAlphaFunc(GLenum func, GLfloat ref)
  993. {
  994. d_1_0_Deprecated->f.AlphaFunc(func, ref);
  995. }
  996. inline void QOpenGLFunctions_1_3::glEvalPoint2(GLint i, GLint j)
  997. {
  998. d_1_0_Deprecated->f.EvalPoint2(i, j);
  999. }
  1000. inline void QOpenGLFunctions_1_3::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
  1001. {
  1002. d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
  1003. }
  1004. inline void QOpenGLFunctions_1_3::glEvalPoint1(GLint i)
  1005. {
  1006. d_1_0_Deprecated->f.EvalPoint1(i);
  1007. }
  1008. inline void QOpenGLFunctions_1_3::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
  1009. {
  1010. d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
  1011. }
  1012. inline void QOpenGLFunctions_1_3::glEvalCoord2fv(const GLfloat *u)
  1013. {
  1014. d_1_0_Deprecated->f.EvalCoord2fv(u);
  1015. }
  1016. inline void QOpenGLFunctions_1_3::glEvalCoord2f(GLfloat u, GLfloat v)
  1017. {
  1018. d_1_0_Deprecated->f.EvalCoord2f(u, v);
  1019. }
  1020. inline void QOpenGLFunctions_1_3::glEvalCoord2dv(const GLdouble *u)
  1021. {
  1022. d_1_0_Deprecated->f.EvalCoord2dv(u);
  1023. }
  1024. inline void QOpenGLFunctions_1_3::glEvalCoord2d(GLdouble u, GLdouble v)
  1025. {
  1026. d_1_0_Deprecated->f.EvalCoord2d(u, v);
  1027. }
  1028. inline void QOpenGLFunctions_1_3::glEvalCoord1fv(const GLfloat *u)
  1029. {
  1030. d_1_0_Deprecated->f.EvalCoord1fv(u);
  1031. }
  1032. inline void QOpenGLFunctions_1_3::glEvalCoord1f(GLfloat u)
  1033. {
  1034. d_1_0_Deprecated->f.EvalCoord1f(u);
  1035. }
  1036. inline void QOpenGLFunctions_1_3::glEvalCoord1dv(const GLdouble *u)
  1037. {
  1038. d_1_0_Deprecated->f.EvalCoord1dv(u);
  1039. }
  1040. inline void QOpenGLFunctions_1_3::glEvalCoord1d(GLdouble u)
  1041. {
  1042. d_1_0_Deprecated->f.EvalCoord1d(u);
  1043. }
  1044. inline void QOpenGLFunctions_1_3::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
  1045. {
  1046. d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
  1047. }
  1048. inline void QOpenGLFunctions_1_3::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
  1049. {
  1050. d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
  1051. }
  1052. inline void QOpenGLFunctions_1_3::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
  1053. {
  1054. d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
  1055. }
  1056. inline void QOpenGLFunctions_1_3::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
  1057. {
  1058. d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
  1059. }
  1060. inline void QOpenGLFunctions_1_3::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
  1061. {
  1062. d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
  1063. }
  1064. inline void QOpenGLFunctions_1_3::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
  1065. {
  1066. d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
  1067. }
  1068. inline void QOpenGLFunctions_1_3::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
  1069. {
  1070. d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
  1071. }
  1072. inline void QOpenGLFunctions_1_3::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
  1073. {
  1074. d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
  1075. }
  1076. inline void QOpenGLFunctions_1_3::glPushAttrib(GLbitfield mask)
  1077. {
  1078. d_1_0_Deprecated->f.PushAttrib(mask);
  1079. }
  1080. inline void QOpenGLFunctions_1_3::glPopAttrib()
  1081. {
  1082. d_1_0_Deprecated->f.PopAttrib();
  1083. }
  1084. inline void QOpenGLFunctions_1_3::glAccum(GLenum op, GLfloat value)
  1085. {
  1086. d_1_0_Deprecated->f.Accum(op, value);
  1087. }
  1088. inline void QOpenGLFunctions_1_3::glIndexMask(GLuint mask)
  1089. {
  1090. d_1_0_Deprecated->f.IndexMask(mask);
  1091. }
  1092. inline void QOpenGLFunctions_1_3::glClearIndex(GLfloat c)
  1093. {
  1094. d_1_0_Deprecated->f.ClearIndex(c);
  1095. }
  1096. inline void QOpenGLFunctions_1_3::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
  1097. {
  1098. d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
  1099. }
  1100. inline void QOpenGLFunctions_1_3::glPushName(GLuint name)
  1101. {
  1102. d_1_0_Deprecated->f.PushName(name);
  1103. }
  1104. inline void QOpenGLFunctions_1_3::glPopName()
  1105. {
  1106. d_1_0_Deprecated->f.PopName();
  1107. }
  1108. inline void QOpenGLFunctions_1_3::glPassThrough(GLfloat token)
  1109. {
  1110. d_1_0_Deprecated->f.PassThrough(token);
  1111. }
  1112. inline void QOpenGLFunctions_1_3::glLoadName(GLuint name)
  1113. {
  1114. d_1_0_Deprecated->f.LoadName(name);
  1115. }
  1116. inline void QOpenGLFunctions_1_3::glInitNames()
  1117. {
  1118. d_1_0_Deprecated->f.InitNames();
  1119. }
  1120. inline GLint QOpenGLFunctions_1_3::glRenderMode(GLenum mode)
  1121. {
  1122. return d_1_0_Deprecated->f.RenderMode(mode);
  1123. }
  1124. inline void QOpenGLFunctions_1_3::glSelectBuffer(GLsizei size, GLuint *buffer)
  1125. {
  1126. d_1_0_Deprecated->f.SelectBuffer(size, buffer);
  1127. }
  1128. inline void QOpenGLFunctions_1_3::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
  1129. {
  1130. d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
  1131. }
  1132. inline void QOpenGLFunctions_1_3::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
  1133. {
  1134. d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
  1135. }
  1136. inline void QOpenGLFunctions_1_3::glTexGeni(GLenum coord, GLenum pname, GLint param)
  1137. {
  1138. d_1_0_Deprecated->f.TexGeni(coord, pname, param);
  1139. }
  1140. inline void QOpenGLFunctions_1_3::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
  1141. {
  1142. d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
  1143. }
  1144. inline void QOpenGLFunctions_1_3::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
  1145. {
  1146. d_1_0_Deprecated->f.TexGenf(coord, pname, param);
  1147. }
  1148. inline void QOpenGLFunctions_1_3::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
  1149. {
  1150. d_1_0_Deprecated->f.TexGendv(coord, pname, params);
  1151. }
  1152. inline void QOpenGLFunctions_1_3::glTexGend(GLenum coord, GLenum pname, GLdouble param)
  1153. {
  1154. d_1_0_Deprecated->f.TexGend(coord, pname, param);
  1155. }
  1156. inline void QOpenGLFunctions_1_3::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
  1157. {
  1158. d_1_0_Deprecated->f.TexEnviv(target, pname, params);
  1159. }
  1160. inline void QOpenGLFunctions_1_3::glTexEnvi(GLenum target, GLenum pname, GLint param)
  1161. {
  1162. d_1_0_Deprecated->f.TexEnvi(target, pname, param);
  1163. }
  1164. inline void QOpenGLFunctions_1_3::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
  1165. {
  1166. d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
  1167. }
  1168. inline void QOpenGLFunctions_1_3::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
  1169. {
  1170. d_1_0_Deprecated->f.TexEnvf(target, pname, param);
  1171. }
  1172. inline void QOpenGLFunctions_1_3::glShadeModel(GLenum mode)
  1173. {
  1174. d_1_0_Deprecated->f.ShadeModel(mode);
  1175. }
  1176. inline void QOpenGLFunctions_1_3::glPolygonStipple(const GLubyte *mask)
  1177. {
  1178. d_1_0_Deprecated->f.PolygonStipple(mask);
  1179. }
  1180. inline void QOpenGLFunctions_1_3::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
  1181. {
  1182. d_1_0_Deprecated->f.Materialiv(face, pname, params);
  1183. }
  1184. inline void QOpenGLFunctions_1_3::glMateriali(GLenum face, GLenum pname, GLint param)
  1185. {
  1186. d_1_0_Deprecated->f.Materiali(face, pname, param);
  1187. }
  1188. inline void QOpenGLFunctions_1_3::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
  1189. {
  1190. d_1_0_Deprecated->f.Materialfv(face, pname, params);
  1191. }
  1192. inline void QOpenGLFunctions_1_3::glMaterialf(GLenum face, GLenum pname, GLfloat param)
  1193. {
  1194. d_1_0_Deprecated->f.Materialf(face, pname, param);
  1195. }
  1196. inline void QOpenGLFunctions_1_3::glLineStipple(GLint factor, GLushort pattern)
  1197. {
  1198. d_1_0_Deprecated->f.LineStipple(factor, pattern);
  1199. }
  1200. inline void QOpenGLFunctions_1_3::glLightModeliv(GLenum pname, const GLint *params)
  1201. {
  1202. d_1_0_Deprecated->f.LightModeliv(pname, params);
  1203. }
  1204. inline void QOpenGLFunctions_1_3::glLightModeli(GLenum pname, GLint param)
  1205. {
  1206. d_1_0_Deprecated->f.LightModeli(pname, param);
  1207. }
  1208. inline void QOpenGLFunctions_1_3::glLightModelfv(GLenum pname, const GLfloat *params)
  1209. {
  1210. d_1_0_Deprecated->f.LightModelfv(pname, params);
  1211. }
  1212. inline void QOpenGLFunctions_1_3::glLightModelf(GLenum pname, GLfloat param)
  1213. {
  1214. d_1_0_Deprecated->f.LightModelf(pname, param);
  1215. }
  1216. inline void QOpenGLFunctions_1_3::glLightiv(GLenum light, GLenum pname, const GLint *params)
  1217. {
  1218. d_1_0_Deprecated->f.Lightiv(light, pname, params);
  1219. }
  1220. inline void QOpenGLFunctions_1_3::glLighti(GLenum light, GLenum pname, GLint param)
  1221. {
  1222. d_1_0_Deprecated->f.Lighti(light, pname, param);
  1223. }
  1224. inline void QOpenGLFunctions_1_3::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
  1225. {
  1226. d_1_0_Deprecated->f.Lightfv(light, pname, params);
  1227. }
  1228. inline void QOpenGLFunctions_1_3::glLightf(GLenum light, GLenum pname, GLfloat param)
  1229. {
  1230. d_1_0_Deprecated->f.Lightf(light, pname, param);
  1231. }
  1232. inline void QOpenGLFunctions_1_3::glFogiv(GLenum pname, const GLint *params)
  1233. {
  1234. d_1_0_Deprecated->f.Fogiv(pname, params);
  1235. }
  1236. inline void QOpenGLFunctions_1_3::glFogi(GLenum pname, GLint param)
  1237. {
  1238. d_1_0_Deprecated->f.Fogi(pname, param);
  1239. }
  1240. inline void QOpenGLFunctions_1_3::glFogfv(GLenum pname, const GLfloat *params)
  1241. {
  1242. d_1_0_Deprecated->f.Fogfv(pname, params);
  1243. }
  1244. inline void QOpenGLFunctions_1_3::glFogf(GLenum pname, GLfloat param)
  1245. {
  1246. d_1_0_Deprecated->f.Fogf(pname, param);
  1247. }
  1248. inline void QOpenGLFunctions_1_3::glColorMaterial(GLenum face, GLenum mode)
  1249. {
  1250. d_1_0_Deprecated->f.ColorMaterial(face, mode);
  1251. }
  1252. inline void QOpenGLFunctions_1_3::glClipPlane(GLenum plane, const GLdouble *equation)
  1253. {
  1254. d_1_0_Deprecated->f.ClipPlane(plane, equation);
  1255. }
  1256. inline void QOpenGLFunctions_1_3::glVertex4sv(const GLshort *v)
  1257. {
  1258. d_1_0_Deprecated->f.Vertex4sv(v);
  1259. }
  1260. inline void QOpenGLFunctions_1_3::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
  1261. {
  1262. d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
  1263. }
  1264. inline void QOpenGLFunctions_1_3::glVertex4iv(const GLint *v)
  1265. {
  1266. d_1_0_Deprecated->f.Vertex4iv(v);
  1267. }
  1268. inline void QOpenGLFunctions_1_3::glVertex4i(GLint x, GLint y, GLint z, GLint w)
  1269. {
  1270. d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
  1271. }
  1272. inline void QOpenGLFunctions_1_3::glVertex4fv(const GLfloat *v)
  1273. {
  1274. d_1_0_Deprecated->f.Vertex4fv(v);
  1275. }
  1276. inline void QOpenGLFunctions_1_3::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
  1277. {
  1278. d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
  1279. }
  1280. inline void QOpenGLFunctions_1_3::glVertex4dv(const GLdouble *v)
  1281. {
  1282. d_1_0_Deprecated->f.Vertex4dv(v);
  1283. }
  1284. inline void QOpenGLFunctions_1_3::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
  1285. {
  1286. d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
  1287. }
  1288. inline void QOpenGLFunctions_1_3::glVertex3sv(const GLshort *v)
  1289. {
  1290. d_1_0_Deprecated->f.Vertex3sv(v);
  1291. }
  1292. inline void QOpenGLFunctions_1_3::glVertex3s(GLshort x, GLshort y, GLshort z)
  1293. {
  1294. d_1_0_Deprecated->f.Vertex3s(x, y, z);
  1295. }
  1296. inline void QOpenGLFunctions_1_3::glVertex3iv(const GLint *v)
  1297. {
  1298. d_1_0_Deprecated->f.Vertex3iv(v);
  1299. }
  1300. inline void QOpenGLFunctions_1_3::glVertex3i(GLint x, GLint y, GLint z)
  1301. {
  1302. d_1_0_Deprecated->f.Vertex3i(x, y, z);
  1303. }
  1304. inline void QOpenGLFunctions_1_3::glVertex3fv(const GLfloat *v)
  1305. {
  1306. d_1_0_Deprecated->f.Vertex3fv(v);
  1307. }
  1308. inline void QOpenGLFunctions_1_3::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
  1309. {
  1310. d_1_0_Deprecated->f.Vertex3f(x, y, z);
  1311. }
  1312. inline void QOpenGLFunctions_1_3::glVertex3dv(const GLdouble *v)
  1313. {
  1314. d_1_0_Deprecated->f.Vertex3dv(v);
  1315. }
  1316. inline void QOpenGLFunctions_1_3::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
  1317. {
  1318. d_1_0_Deprecated->f.Vertex3d(x, y, z);
  1319. }
  1320. inline void QOpenGLFunctions_1_3::glVertex2sv(const GLshort *v)
  1321. {
  1322. d_1_0_Deprecated->f.Vertex2sv(v);
  1323. }
  1324. inline void QOpenGLFunctions_1_3::glVertex2s(GLshort x, GLshort y)
  1325. {
  1326. d_1_0_Deprecated->f.Vertex2s(x, y);
  1327. }
  1328. inline void QOpenGLFunctions_1_3::glVertex2iv(const GLint *v)
  1329. {
  1330. d_1_0_Deprecated->f.Vertex2iv(v);
  1331. }
  1332. inline void QOpenGLFunctions_1_3::glVertex2i(GLint x, GLint y)
  1333. {
  1334. d_1_0_Deprecated->f.Vertex2i(x, y);
  1335. }
  1336. inline void QOpenGLFunctions_1_3::glVertex2fv(const GLfloat *v)
  1337. {
  1338. d_1_0_Deprecated->f.Vertex2fv(v);
  1339. }
  1340. inline void QOpenGLFunctions_1_3::glVertex2f(GLfloat x, GLfloat y)
  1341. {
  1342. d_1_0_Deprecated->f.Vertex2f(x, y);
  1343. }
  1344. inline void QOpenGLFunctions_1_3::glVertex2dv(const GLdouble *v)
  1345. {
  1346. d_1_0_Deprecated->f.Vertex2dv(v);
  1347. }
  1348. inline void QOpenGLFunctions_1_3::glVertex2d(GLdouble x, GLdouble y)
  1349. {
  1350. d_1_0_Deprecated->f.Vertex2d(x, y);
  1351. }
  1352. inline void QOpenGLFunctions_1_3::glTexCoord4sv(const GLshort *v)
  1353. {
  1354. d_1_0_Deprecated->f.TexCoord4sv(v);
  1355. }
  1356. inline void QOpenGLFunctions_1_3::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
  1357. {
  1358. d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
  1359. }
  1360. inline void QOpenGLFunctions_1_3::glTexCoord4iv(const GLint *v)
  1361. {
  1362. d_1_0_Deprecated->f.TexCoord4iv(v);
  1363. }
  1364. inline void QOpenGLFunctions_1_3::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
  1365. {
  1366. d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
  1367. }
  1368. inline void QOpenGLFunctions_1_3::glTexCoord4fv(const GLfloat *v)
  1369. {
  1370. d_1_0_Deprecated->f.TexCoord4fv(v);
  1371. }
  1372. inline void QOpenGLFunctions_1_3::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
  1373. {
  1374. d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
  1375. }
  1376. inline void QOpenGLFunctions_1_3::glTexCoord4dv(const GLdouble *v)
  1377. {
  1378. d_1_0_Deprecated->f.TexCoord4dv(v);
  1379. }
  1380. inline void QOpenGLFunctions_1_3::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
  1381. {
  1382. d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
  1383. }
  1384. inline void QOpenGLFunctions_1_3::glTexCoord3sv(const GLshort *v)
  1385. {
  1386. d_1_0_Deprecated->f.TexCoord3sv(v);
  1387. }
  1388. inline void QOpenGLFunctions_1_3::glTexCoord3s(GLshort s, GLshort t, GLshort r)
  1389. {
  1390. d_1_0_Deprecated->f.TexCoord3s(s, t, r);
  1391. }
  1392. inline void QOpenGLFunctions_1_3::glTexCoord3iv(const GLint *v)
  1393. {
  1394. d_1_0_Deprecated->f.TexCoord3iv(v);
  1395. }
  1396. inline void QOpenGLFunctions_1_3::glTexCoord3i(GLint s, GLint t, GLint r)
  1397. {
  1398. d_1_0_Deprecated->f.TexCoord3i(s, t, r);
  1399. }
  1400. inline void QOpenGLFunctions_1_3::glTexCoord3fv(const GLfloat *v)
  1401. {
  1402. d_1_0_Deprecated->f.TexCoord3fv(v);
  1403. }
  1404. inline void QOpenGLFunctions_1_3::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
  1405. {
  1406. d_1_0_Deprecated->f.TexCoord3f(s, t, r);
  1407. }
  1408. inline void QOpenGLFunctions_1_3::glTexCoord3dv(const GLdouble *v)
  1409. {
  1410. d_1_0_Deprecated->f.TexCoord3dv(v);
  1411. }
  1412. inline void QOpenGLFunctions_1_3::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
  1413. {
  1414. d_1_0_Deprecated->f.TexCoord3d(s, t, r);
  1415. }
  1416. inline void QOpenGLFunctions_1_3::glTexCoord2sv(const GLshort *v)
  1417. {
  1418. d_1_0_Deprecated->f.TexCoord2sv(v);
  1419. }
  1420. inline void QOpenGLFunctions_1_3::glTexCoord2s(GLshort s, GLshort t)
  1421. {
  1422. d_1_0_Deprecated->f.TexCoord2s(s, t);
  1423. }
  1424. inline void QOpenGLFunctions_1_3::glTexCoord2iv(const GLint *v)
  1425. {
  1426. d_1_0_Deprecated->f.TexCoord2iv(v);
  1427. }
  1428. inline void QOpenGLFunctions_1_3::glTexCoord2i(GLint s, GLint t)
  1429. {
  1430. d_1_0_Deprecated->f.TexCoord2i(s, t);
  1431. }
  1432. inline void QOpenGLFunctions_1_3::glTexCoord2fv(const GLfloat *v)
  1433. {
  1434. d_1_0_Deprecated->f.TexCoord2fv(v);
  1435. }
  1436. inline void QOpenGLFunctions_1_3::glTexCoord2f(GLfloat s, GLfloat t)
  1437. {
  1438. d_1_0_Deprecated->f.TexCoord2f(s, t);
  1439. }
  1440. inline void QOpenGLFunctions_1_3::glTexCoord2dv(const GLdouble *v)
  1441. {
  1442. d_1_0_Deprecated->f.TexCoord2dv(v);
  1443. }
  1444. inline void QOpenGLFunctions_1_3::glTexCoord2d(GLdouble s, GLdouble t)
  1445. {
  1446. d_1_0_Deprecated->f.TexCoord2d(s, t);
  1447. }
  1448. inline void QOpenGLFunctions_1_3::glTexCoord1sv(const GLshort *v)
  1449. {
  1450. d_1_0_Deprecated->f.TexCoord1sv(v);
  1451. }
  1452. inline void QOpenGLFunctions_1_3::glTexCoord1s(GLshort s)
  1453. {
  1454. d_1_0_Deprecated->f.TexCoord1s(s);
  1455. }
  1456. inline void QOpenGLFunctions_1_3::glTexCoord1iv(const GLint *v)
  1457. {
  1458. d_1_0_Deprecated->f.TexCoord1iv(v);
  1459. }
  1460. inline void QOpenGLFunctions_1_3::glTexCoord1i(GLint s)
  1461. {
  1462. d_1_0_Deprecated->f.TexCoord1i(s);
  1463. }
  1464. inline void QOpenGLFunctions_1_3::glTexCoord1fv(const GLfloat *v)
  1465. {
  1466. d_1_0_Deprecated->f.TexCoord1fv(v);
  1467. }
  1468. inline void QOpenGLFunctions_1_3::glTexCoord1f(GLfloat s)
  1469. {
  1470. d_1_0_Deprecated->f.TexCoord1f(s);
  1471. }
  1472. inline void QOpenGLFunctions_1_3::glTexCoord1dv(const GLdouble *v)
  1473. {
  1474. d_1_0_Deprecated->f.TexCoord1dv(v);
  1475. }
  1476. inline void QOpenGLFunctions_1_3::glTexCoord1d(GLdouble s)
  1477. {
  1478. d_1_0_Deprecated->f.TexCoord1d(s);
  1479. }
  1480. inline void QOpenGLFunctions_1_3::glRectsv(const GLshort *v1, const GLshort *v2)
  1481. {
  1482. d_1_0_Deprecated->f.Rectsv(v1, v2);
  1483. }
  1484. inline void QOpenGLFunctions_1_3::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
  1485. {
  1486. d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
  1487. }
  1488. inline void QOpenGLFunctions_1_3::glRectiv(const GLint *v1, const GLint *v2)
  1489. {
  1490. d_1_0_Deprecated->f.Rectiv(v1, v2);
  1491. }
  1492. inline void QOpenGLFunctions_1_3::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
  1493. {
  1494. d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
  1495. }
  1496. inline void QOpenGLFunctions_1_3::glRectfv(const GLfloat *v1, const GLfloat *v2)
  1497. {
  1498. d_1_0_Deprecated->f.Rectfv(v1, v2);
  1499. }
  1500. inline void QOpenGLFunctions_1_3::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
  1501. {
  1502. d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
  1503. }
  1504. inline void QOpenGLFunctions_1_3::glRectdv(const GLdouble *v1, const GLdouble *v2)
  1505. {
  1506. d_1_0_Deprecated->f.Rectdv(v1, v2);
  1507. }
  1508. inline void QOpenGLFunctions_1_3::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
  1509. {
  1510. d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
  1511. }
  1512. inline void QOpenGLFunctions_1_3::glRasterPos4sv(const GLshort *v)
  1513. {
  1514. d_1_0_Deprecated->f.RasterPos4sv(v);
  1515. }
  1516. inline void QOpenGLFunctions_1_3::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
  1517. {
  1518. d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
  1519. }
  1520. inline void QOpenGLFunctions_1_3::glRasterPos4iv(const GLint *v)
  1521. {
  1522. d_1_0_Deprecated->f.RasterPos4iv(v);
  1523. }
  1524. inline void QOpenGLFunctions_1_3::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
  1525. {
  1526. d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
  1527. }
  1528. inline void QOpenGLFunctions_1_3::glRasterPos4fv(const GLfloat *v)
  1529. {
  1530. d_1_0_Deprecated->f.RasterPos4fv(v);
  1531. }
  1532. inline void QOpenGLFunctions_1_3::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
  1533. {
  1534. d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
  1535. }
  1536. inline void QOpenGLFunctions_1_3::glRasterPos4dv(const GLdouble *v)
  1537. {
  1538. d_1_0_Deprecated->f.RasterPos4dv(v);
  1539. }
  1540. inline void QOpenGLFunctions_1_3::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
  1541. {
  1542. d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
  1543. }
  1544. inline void QOpenGLFunctions_1_3::glRasterPos3sv(const GLshort *v)
  1545. {
  1546. d_1_0_Deprecated->f.RasterPos3sv(v);
  1547. }
  1548. inline void QOpenGLFunctions_1_3::glRasterPos3s(GLshort x, GLshort y, GLshort z)
  1549. {
  1550. d_1_0_Deprecated->f.RasterPos3s(x, y, z);
  1551. }
  1552. inline void QOpenGLFunctions_1_3::glRasterPos3iv(const GLint *v)
  1553. {
  1554. d_1_0_Deprecated->f.RasterPos3iv(v);
  1555. }
  1556. inline void QOpenGLFunctions_1_3::glRasterPos3i(GLint x, GLint y, GLint z)
  1557. {
  1558. d_1_0_Deprecated->f.RasterPos3i(x, y, z);
  1559. }
  1560. inline void QOpenGLFunctions_1_3::glRasterPos3fv(const GLfloat *v)
  1561. {
  1562. d_1_0_Deprecated->f.RasterPos3fv(v);
  1563. }
  1564. inline void QOpenGLFunctions_1_3::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
  1565. {
  1566. d_1_0_Deprecated->f.RasterPos3f(x, y, z);
  1567. }
  1568. inline void QOpenGLFunctions_1_3::glRasterPos3dv(const GLdouble *v)
  1569. {
  1570. d_1_0_Deprecated->f.RasterPos3dv(v);
  1571. }
  1572. inline void QOpenGLFunctions_1_3::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
  1573. {
  1574. d_1_0_Deprecated->f.RasterPos3d(x, y, z);
  1575. }
  1576. inline void QOpenGLFunctions_1_3::glRasterPos2sv(const GLshort *v)
  1577. {
  1578. d_1_0_Deprecated->f.RasterPos2sv(v);
  1579. }
  1580. inline void QOpenGLFunctions_1_3::glRasterPos2s(GLshort x, GLshort y)
  1581. {
  1582. d_1_0_Deprecated->f.RasterPos2s(x, y);
  1583. }
  1584. inline void QOpenGLFunctions_1_3::glRasterPos2iv(const GLint *v)
  1585. {
  1586. d_1_0_Deprecated->f.RasterPos2iv(v);
  1587. }
  1588. inline void QOpenGLFunctions_1_3::glRasterPos2i(GLint x, GLint y)
  1589. {
  1590. d_1_0_Deprecated->f.RasterPos2i(x, y);
  1591. }
  1592. inline void QOpenGLFunctions_1_3::glRasterPos2fv(const GLfloat *v)
  1593. {
  1594. d_1_0_Deprecated->f.RasterPos2fv(v);
  1595. }
  1596. inline void QOpenGLFunctions_1_3::glRasterPos2f(GLfloat x, GLfloat y)
  1597. {
  1598. d_1_0_Deprecated->f.RasterPos2f(x, y);
  1599. }
  1600. inline void QOpenGLFunctions_1_3::glRasterPos2dv(const GLdouble *v)
  1601. {
  1602. d_1_0_Deprecated->f.RasterPos2dv(v);
  1603. }
  1604. inline void QOpenGLFunctions_1_3::glRasterPos2d(GLdouble x, GLdouble y)
  1605. {
  1606. d_1_0_Deprecated->f.RasterPos2d(x, y);
  1607. }
  1608. inline void QOpenGLFunctions_1_3::glNormal3sv(const GLshort *v)
  1609. {
  1610. d_1_0_Deprecated->f.Normal3sv(v);
  1611. }
  1612. inline void QOpenGLFunctions_1_3::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
  1613. {
  1614. d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
  1615. }
  1616. inline void QOpenGLFunctions_1_3::glNormal3iv(const GLint *v)
  1617. {
  1618. d_1_0_Deprecated->f.Normal3iv(v);
  1619. }
  1620. inline void QOpenGLFunctions_1_3::glNormal3i(GLint nx, GLint ny, GLint nz)
  1621. {
  1622. d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
  1623. }
  1624. inline void QOpenGLFunctions_1_3::glNormal3fv(const GLfloat *v)
  1625. {
  1626. d_1_0_Deprecated->f.Normal3fv(v);
  1627. }
  1628. inline void QOpenGLFunctions_1_3::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
  1629. {
  1630. d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
  1631. }
  1632. inline void QOpenGLFunctions_1_3::glNormal3dv(const GLdouble *v)
  1633. {
  1634. d_1_0_Deprecated->f.Normal3dv(v);
  1635. }
  1636. inline void QOpenGLFunctions_1_3::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
  1637. {
  1638. d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
  1639. }
  1640. inline void QOpenGLFunctions_1_3::glNormal3bv(const GLbyte *v)
  1641. {
  1642. d_1_0_Deprecated->f.Normal3bv(v);
  1643. }
  1644. inline void QOpenGLFunctions_1_3::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
  1645. {
  1646. d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
  1647. }
  1648. inline void QOpenGLFunctions_1_3::glIndexsv(const GLshort *c)
  1649. {
  1650. d_1_0_Deprecated->f.Indexsv(c);
  1651. }
  1652. inline void QOpenGLFunctions_1_3::glIndexs(GLshort c)
  1653. {
  1654. d_1_0_Deprecated->f.Indexs(c);
  1655. }
  1656. inline void QOpenGLFunctions_1_3::glIndexiv(const GLint *c)
  1657. {
  1658. d_1_0_Deprecated->f.Indexiv(c);
  1659. }
  1660. inline void QOpenGLFunctions_1_3::glIndexi(GLint c)
  1661. {
  1662. d_1_0_Deprecated->f.Indexi(c);
  1663. }
  1664. inline void QOpenGLFunctions_1_3::glIndexfv(const GLfloat *c)
  1665. {
  1666. d_1_0_Deprecated->f.Indexfv(c);
  1667. }
  1668. inline void QOpenGLFunctions_1_3::glIndexf(GLfloat c)
  1669. {
  1670. d_1_0_Deprecated->f.Indexf(c);
  1671. }
  1672. inline void QOpenGLFunctions_1_3::glIndexdv(const GLdouble *c)
  1673. {
  1674. d_1_0_Deprecated->f.Indexdv(c);
  1675. }
  1676. inline void QOpenGLFunctions_1_3::glIndexd(GLdouble c)
  1677. {
  1678. d_1_0_Deprecated->f.Indexd(c);
  1679. }
  1680. inline void QOpenGLFunctions_1_3::glEnd()
  1681. {
  1682. d_1_0_Deprecated->f.End();
  1683. }
  1684. inline void QOpenGLFunctions_1_3::glEdgeFlagv(const GLboolean *flag)
  1685. {
  1686. d_1_0_Deprecated->f.EdgeFlagv(flag);
  1687. }
  1688. inline void QOpenGLFunctions_1_3::glEdgeFlag(GLboolean flag)
  1689. {
  1690. d_1_0_Deprecated->f.EdgeFlag(flag);
  1691. }
  1692. inline void QOpenGLFunctions_1_3::glColor4usv(const GLushort *v)
  1693. {
  1694. d_1_0_Deprecated->f.Color4usv(v);
  1695. }
  1696. inline void QOpenGLFunctions_1_3::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
  1697. {
  1698. d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
  1699. }
  1700. inline void QOpenGLFunctions_1_3::glColor4uiv(const GLuint *v)
  1701. {
  1702. d_1_0_Deprecated->f.Color4uiv(v);
  1703. }
  1704. inline void QOpenGLFunctions_1_3::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
  1705. {
  1706. d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
  1707. }
  1708. inline void QOpenGLFunctions_1_3::glColor4ubv(const GLubyte *v)
  1709. {
  1710. d_1_0_Deprecated->f.Color4ubv(v);
  1711. }
  1712. inline void QOpenGLFunctions_1_3::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
  1713. {
  1714. d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
  1715. }
  1716. inline void QOpenGLFunctions_1_3::glColor4sv(const GLshort *v)
  1717. {
  1718. d_1_0_Deprecated->f.Color4sv(v);
  1719. }
  1720. inline void QOpenGLFunctions_1_3::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
  1721. {
  1722. d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
  1723. }
  1724. inline void QOpenGLFunctions_1_3::glColor4iv(const GLint *v)
  1725. {
  1726. d_1_0_Deprecated->f.Color4iv(v);
  1727. }
  1728. inline void QOpenGLFunctions_1_3::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
  1729. {
  1730. d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
  1731. }
  1732. inline void QOpenGLFunctions_1_3::glColor4fv(const GLfloat *v)
  1733. {
  1734. d_1_0_Deprecated->f.Color4fv(v);
  1735. }
  1736. inline void QOpenGLFunctions_1_3::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
  1737. {
  1738. d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
  1739. }
  1740. inline void QOpenGLFunctions_1_3::glColor4dv(const GLdouble *v)
  1741. {
  1742. d_1_0_Deprecated->f.Color4dv(v);
  1743. }
  1744. inline void QOpenGLFunctions_1_3::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
  1745. {
  1746. d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
  1747. }
  1748. inline void QOpenGLFunctions_1_3::glColor4bv(const GLbyte *v)
  1749. {
  1750. d_1_0_Deprecated->f.Color4bv(v);
  1751. }
  1752. inline void QOpenGLFunctions_1_3::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
  1753. {
  1754. d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
  1755. }
  1756. inline void QOpenGLFunctions_1_3::glColor3usv(const GLushort *v)
  1757. {
  1758. d_1_0_Deprecated->f.Color3usv(v);
  1759. }
  1760. inline void QOpenGLFunctions_1_3::glColor3us(GLushort red, GLushort green, GLushort blue)
  1761. {
  1762. d_1_0_Deprecated->f.Color3us(red, green, blue);
  1763. }
  1764. inline void QOpenGLFunctions_1_3::glColor3uiv(const GLuint *v)
  1765. {
  1766. d_1_0_Deprecated->f.Color3uiv(v);
  1767. }
  1768. inline void QOpenGLFunctions_1_3::glColor3ui(GLuint red, GLuint green, GLuint blue)
  1769. {
  1770. d_1_0_Deprecated->f.Color3ui(red, green, blue);
  1771. }
  1772. inline void QOpenGLFunctions_1_3::glColor3ubv(const GLubyte *v)
  1773. {
  1774. d_1_0_Deprecated->f.Color3ubv(v);
  1775. }
  1776. inline void QOpenGLFunctions_1_3::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
  1777. {
  1778. d_1_0_Deprecated->f.Color3ub(red, green, blue);
  1779. }
  1780. inline void QOpenGLFunctions_1_3::glColor3sv(const GLshort *v)
  1781. {
  1782. d_1_0_Deprecated->f.Color3sv(v);
  1783. }
  1784. inline void QOpenGLFunctions_1_3::glColor3s(GLshort red, GLshort green, GLshort blue)
  1785. {
  1786. d_1_0_Deprecated->f.Color3s(red, green, blue);
  1787. }
  1788. inline void QOpenGLFunctions_1_3::glColor3iv(const GLint *v)
  1789. {
  1790. d_1_0_Deprecated->f.Color3iv(v);
  1791. }
  1792. inline void QOpenGLFunctions_1_3::glColor3i(GLint red, GLint green, GLint blue)
  1793. {
  1794. d_1_0_Deprecated->f.Color3i(red, green, blue);
  1795. }
  1796. inline void QOpenGLFunctions_1_3::glColor3fv(const GLfloat *v)
  1797. {
  1798. d_1_0_Deprecated->f.Color3fv(v);
  1799. }
  1800. inline void QOpenGLFunctions_1_3::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
  1801. {
  1802. d_1_0_Deprecated->f.Color3f(red, green, blue);
  1803. }
  1804. inline void QOpenGLFunctions_1_3::glColor3dv(const GLdouble *v)
  1805. {
  1806. d_1_0_Deprecated->f.Color3dv(v);
  1807. }
  1808. inline void QOpenGLFunctions_1_3::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
  1809. {
  1810. d_1_0_Deprecated->f.Color3d(red, green, blue);
  1811. }
  1812. inline void QOpenGLFunctions_1_3::glColor3bv(const GLbyte *v)
  1813. {
  1814. d_1_0_Deprecated->f.Color3bv(v);
  1815. }
  1816. inline void QOpenGLFunctions_1_3::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
  1817. {
  1818. d_1_0_Deprecated->f.Color3b(red, green, blue);
  1819. }
  1820. inline void QOpenGLFunctions_1_3::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
  1821. {
  1822. d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
  1823. }
  1824. inline void QOpenGLFunctions_1_3::glBegin(GLenum mode)
  1825. {
  1826. d_1_0_Deprecated->f.Begin(mode);
  1827. }
  1828. inline void QOpenGLFunctions_1_3::glListBase(GLuint base)
  1829. {
  1830. d_1_0_Deprecated->f.ListBase(base);
  1831. }
  1832. inline GLuint QOpenGLFunctions_1_3::glGenLists(GLsizei range)
  1833. {
  1834. return d_1_0_Deprecated->f.GenLists(range);
  1835. }
  1836. inline void QOpenGLFunctions_1_3::glDeleteLists(GLuint list, GLsizei range)
  1837. {
  1838. d_1_0_Deprecated->f.DeleteLists(list, range);
  1839. }
  1840. inline void QOpenGLFunctions_1_3::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
  1841. {
  1842. d_1_0_Deprecated->f.CallLists(n, type, lists);
  1843. }
  1844. inline void QOpenGLFunctions_1_3::glCallList(GLuint list)
  1845. {
  1846. d_1_0_Deprecated->f.CallList(list);
  1847. }
  1848. inline void QOpenGLFunctions_1_3::glEndList()
  1849. {
  1850. d_1_0_Deprecated->f.EndList();
  1851. }
  1852. inline void QOpenGLFunctions_1_3::glNewList(GLuint list, GLenum mode)
  1853. {
  1854. d_1_0_Deprecated->f.NewList(list, mode);
  1855. }
  1856. // OpenGL 1.1 deprecated functions
  1857. inline void QOpenGLFunctions_1_3::glPushClientAttrib(GLbitfield mask)
  1858. {
  1859. d_1_1_Deprecated->f.PushClientAttrib(mask);
  1860. }
  1861. inline void QOpenGLFunctions_1_3::glPopClientAttrib()
  1862. {
  1863. d_1_1_Deprecated->f.PopClientAttrib();
  1864. }
  1865. inline void QOpenGLFunctions_1_3::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
  1866. {
  1867. d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
  1868. }
  1869. inline GLboolean QOpenGLFunctions_1_3::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
  1870. {
  1871. return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
  1872. }
  1873. inline void QOpenGLFunctions_1_3::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
  1874. {
  1875. d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
  1876. }
  1877. inline void QOpenGLFunctions_1_3::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
  1878. {
  1879. d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
  1880. }
  1881. inline void QOpenGLFunctions_1_3::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
  1882. {
  1883. d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
  1884. }
  1885. inline void QOpenGLFunctions_1_3::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
  1886. {
  1887. d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
  1888. }
  1889. inline void QOpenGLFunctions_1_3::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
  1890. {
  1891. d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
  1892. }
  1893. inline void QOpenGLFunctions_1_3::glEnableClientState(GLenum array)
  1894. {
  1895. d_1_1_Deprecated->f.EnableClientState(array);
  1896. }
  1897. inline void QOpenGLFunctions_1_3::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
  1898. {
  1899. d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
  1900. }
  1901. inline void QOpenGLFunctions_1_3::glDisableClientState(GLenum array)
  1902. {
  1903. d_1_1_Deprecated->f.DisableClientState(array);
  1904. }
  1905. inline void QOpenGLFunctions_1_3::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
  1906. {
  1907. d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
  1908. }
  1909. inline void QOpenGLFunctions_1_3::glArrayElement(GLint i)
  1910. {
  1911. d_1_1_Deprecated->f.ArrayElement(i);
  1912. }
  1913. // OpenGL 1.2 deprecated functions
  1914. inline void QOpenGLFunctions_1_3::glResetMinmax(GLenum target)
  1915. {
  1916. d_1_2_Deprecated->f.ResetMinmax(target);
  1917. }
  1918. inline void QOpenGLFunctions_1_3::glResetHistogram(GLenum target)
  1919. {
  1920. d_1_2_Deprecated->f.ResetHistogram(target);
  1921. }
  1922. inline void QOpenGLFunctions_1_3::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
  1923. {
  1924. d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
  1925. }
  1926. inline void QOpenGLFunctions_1_3::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
  1927. {
  1928. d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
  1929. }
  1930. inline void QOpenGLFunctions_1_3::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
  1931. {
  1932. d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
  1933. }
  1934. inline void QOpenGLFunctions_1_3::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
  1935. {
  1936. d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
  1937. }
  1938. inline void QOpenGLFunctions_1_3::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
  1939. {
  1940. d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
  1941. }
  1942. inline void QOpenGLFunctions_1_3::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
  1943. {
  1944. d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
  1945. }
  1946. inline void QOpenGLFunctions_1_3::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
  1947. {
  1948. d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
  1949. }
  1950. inline void QOpenGLFunctions_1_3::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
  1951. {
  1952. d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
  1953. }
  1954. inline void QOpenGLFunctions_1_3::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
  1955. {
  1956. d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
  1957. }
  1958. inline void QOpenGLFunctions_1_3::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
  1959. {
  1960. d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
  1961. }
  1962. inline void QOpenGLFunctions_1_3::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
  1963. {
  1964. d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
  1965. }
  1966. inline void QOpenGLFunctions_1_3::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
  1967. {
  1968. d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
  1969. }
  1970. inline void QOpenGLFunctions_1_3::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
  1971. {
  1972. d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
  1973. }
  1974. inline void QOpenGLFunctions_1_3::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
  1975. {
  1976. d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
  1977. }
  1978. inline void QOpenGLFunctions_1_3::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
  1979. {
  1980. d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
  1981. }
  1982. inline void QOpenGLFunctions_1_3::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
  1983. {
  1984. d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
  1985. }
  1986. inline void QOpenGLFunctions_1_3::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
  1987. {
  1988. d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
  1989. }
  1990. inline void QOpenGLFunctions_1_3::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
  1991. {
  1992. d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
  1993. }
  1994. inline void QOpenGLFunctions_1_3::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
  1995. {
  1996. d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
  1997. }
  1998. inline void QOpenGLFunctions_1_3::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
  1999. {
  2000. d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
  2001. }
  2002. inline void QOpenGLFunctions_1_3::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
  2003. {
  2004. d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
  2005. }
  2006. inline void QOpenGLFunctions_1_3::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
  2007. {
  2008. d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
  2009. }
  2010. inline void QOpenGLFunctions_1_3::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
  2011. {
  2012. d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
  2013. }
  2014. inline void QOpenGLFunctions_1_3::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
  2015. {
  2016. d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
  2017. }
  2018. inline void QOpenGLFunctions_1_3::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
  2019. {
  2020. d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
  2021. }
  2022. inline void QOpenGLFunctions_1_3::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
  2023. {
  2024. d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
  2025. }
  2026. inline void QOpenGLFunctions_1_3::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
  2027. {
  2028. d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
  2029. }
  2030. inline void QOpenGLFunctions_1_3::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
  2031. {
  2032. d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
  2033. }
  2034. inline void QOpenGLFunctions_1_3::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
  2035. {
  2036. d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
  2037. }
  2038. inline void QOpenGLFunctions_1_3::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
  2039. {
  2040. d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
  2041. }
  2042. // OpenGL 1.3 deprecated functions
  2043. inline void QOpenGLFunctions_1_3::glMultTransposeMatrixd(const GLdouble *m)
  2044. {
  2045. d_1_3_Deprecated->f.MultTransposeMatrixd(m);
  2046. }
  2047. inline void QOpenGLFunctions_1_3::glMultTransposeMatrixf(const GLfloat *m)
  2048. {
  2049. d_1_3_Deprecated->f.MultTransposeMatrixf(m);
  2050. }
  2051. inline void QOpenGLFunctions_1_3::glLoadTransposeMatrixd(const GLdouble *m)
  2052. {
  2053. d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
  2054. }
  2055. inline void QOpenGLFunctions_1_3::glLoadTransposeMatrixf(const GLfloat *m)
  2056. {
  2057. d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
  2058. }
  2059. inline void QOpenGLFunctions_1_3::glMultiTexCoord4sv(GLenum target, const GLshort *v)
  2060. {
  2061. d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
  2062. }
  2063. inline void QOpenGLFunctions_1_3::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
  2064. {
  2065. d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
  2066. }
  2067. inline void QOpenGLFunctions_1_3::glMultiTexCoord4iv(GLenum target, const GLint *v)
  2068. {
  2069. d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
  2070. }
  2071. inline void QOpenGLFunctions_1_3::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
  2072. {
  2073. d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
  2074. }
  2075. inline void QOpenGLFunctions_1_3::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
  2076. {
  2077. d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
  2078. }
  2079. inline void QOpenGLFunctions_1_3::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
  2080. {
  2081. d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
  2082. }
  2083. inline void QOpenGLFunctions_1_3::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
  2084. {
  2085. d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
  2086. }
  2087. inline void QOpenGLFunctions_1_3::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
  2088. {
  2089. d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
  2090. }
  2091. inline void QOpenGLFunctions_1_3::glMultiTexCoord3sv(GLenum target, const GLshort *v)
  2092. {
  2093. d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
  2094. }
  2095. inline void QOpenGLFunctions_1_3::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
  2096. {
  2097. d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
  2098. }
  2099. inline void QOpenGLFunctions_1_3::glMultiTexCoord3iv(GLenum target, const GLint *v)
  2100. {
  2101. d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
  2102. }
  2103. inline void QOpenGLFunctions_1_3::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
  2104. {
  2105. d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
  2106. }
  2107. inline void QOpenGLFunctions_1_3::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
  2108. {
  2109. d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
  2110. }
  2111. inline void QOpenGLFunctions_1_3::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
  2112. {
  2113. d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
  2114. }
  2115. inline void QOpenGLFunctions_1_3::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
  2116. {
  2117. d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
  2118. }
  2119. inline void QOpenGLFunctions_1_3::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
  2120. {
  2121. d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
  2122. }
  2123. inline void QOpenGLFunctions_1_3::glMultiTexCoord2sv(GLenum target, const GLshort *v)
  2124. {
  2125. d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
  2126. }
  2127. inline void QOpenGLFunctions_1_3::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
  2128. {
  2129. d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
  2130. }
  2131. inline void QOpenGLFunctions_1_3::glMultiTexCoord2iv(GLenum target, const GLint *v)
  2132. {
  2133. d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
  2134. }
  2135. inline void QOpenGLFunctions_1_3::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
  2136. {
  2137. d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
  2138. }
  2139. inline void QOpenGLFunctions_1_3::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
  2140. {
  2141. d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
  2142. }
  2143. inline void QOpenGLFunctions_1_3::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
  2144. {
  2145. d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
  2146. }
  2147. inline void QOpenGLFunctions_1_3::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
  2148. {
  2149. d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
  2150. }
  2151. inline void QOpenGLFunctions_1_3::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
  2152. {
  2153. d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
  2154. }
  2155. inline void QOpenGLFunctions_1_3::glMultiTexCoord1sv(GLenum target, const GLshort *v)
  2156. {
  2157. d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
  2158. }
  2159. inline void QOpenGLFunctions_1_3::glMultiTexCoord1s(GLenum target, GLshort s)
  2160. {
  2161. d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
  2162. }
  2163. inline void QOpenGLFunctions_1_3::glMultiTexCoord1iv(GLenum target, const GLint *v)
  2164. {
  2165. d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
  2166. }
  2167. inline void QOpenGLFunctions_1_3::glMultiTexCoord1i(GLenum target, GLint s)
  2168. {
  2169. d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
  2170. }
  2171. inline void QOpenGLFunctions_1_3::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
  2172. {
  2173. d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
  2174. }
  2175. inline void QOpenGLFunctions_1_3::glMultiTexCoord1f(GLenum target, GLfloat s)
  2176. {
  2177. d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
  2178. }
  2179. inline void QOpenGLFunctions_1_3::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
  2180. {
  2181. d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
  2182. }
  2183. inline void QOpenGLFunctions_1_3::glMultiTexCoord1d(GLenum target, GLdouble s)
  2184. {
  2185. d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
  2186. }
  2187. inline void QOpenGLFunctions_1_3::glClientActiveTexture(GLenum texture)
  2188. {
  2189. d_1_3_Deprecated->f.ClientActiveTexture(texture);
  2190. }
  2191. QT_END_NAMESPACE
  2192. #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
  2193. #endif