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- /****************************************************************************
- **
- ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
- ** Copyright (C) 2016 The Qt Company Ltd.
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the QtGui module of the Qt Toolkit.
- **
- ** $QT_BEGIN_LICENSE:LGPL$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** GNU Lesser General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU Lesser
- ** General Public License version 3 as published by the Free Software
- ** Foundation and appearing in the file LICENSE.LGPL3 included in the
- ** packaging of this file. Please review the following information to
- ** ensure the GNU Lesser General Public License version 3 requirements
- ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 2.0 or (at your option) the GNU General
- ** Public license version 3 or any later version approved by the KDE Free
- ** Qt Foundation. The licenses are as published by the Free Software
- ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
- ** included in the packaging of this file. Please review the following
- ** information to ensure the GNU General Public License requirements will
- ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
- ** https://www.gnu.org/licenses/gpl-3.0.html.
- **
- ** $QT_END_LICENSE$
- **
- **
- ** This file was generated by glgen version 0.1
- ** Command line was: glgen
- **
- ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
- **
- ** This is an auto-generated file.
- ** Do not edit! All changes made to it will be lost.
- **
- ****************************************************************************/
- #ifndef QOPENGLVERSIONFUNCTIONS_1_1_H
- #define QOPENGLVERSIONFUNCTIONS_1_1_H
- #include <QtCore/qglobal.h>
- #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
- #include <QtGui/QOpenGLVersionFunctions>
- #include <QtGui/qopenglcontext.h>
- QT_BEGIN_NAMESPACE
- class Q_GUI_EXPORT QOpenGLFunctions_1_1 : public QAbstractOpenGLFunctions
- {
- public:
- QOpenGLFunctions_1_1();
- ~QOpenGLFunctions_1_1();
- bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
- // OpenGL 1.0 core functions
- void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
- void glDepthRange(GLdouble nearVal, GLdouble farVal);
- GLboolean glIsEnabled(GLenum cap);
- void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
- void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
- void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
- void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
- void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
- const GLubyte * glGetString(GLenum name);
- void glGetIntegerv(GLenum pname, GLint *params);
- void glGetFloatv(GLenum pname, GLfloat *params);
- GLenum glGetError();
- void glGetDoublev(GLenum pname, GLdouble *params);
- void glGetBooleanv(GLenum pname, GLboolean *params);
- void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
- void glReadBuffer(GLenum mode);
- void glPixelStorei(GLenum pname, GLint param);
- void glPixelStoref(GLenum pname, GLfloat param);
- void glDepthFunc(GLenum func);
- void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
- void glStencilFunc(GLenum func, GLint ref, GLuint mask);
- void glLogicOp(GLenum opcode);
- void glBlendFunc(GLenum sfactor, GLenum dfactor);
- void glFlush();
- void glFinish();
- void glEnable(GLenum cap);
- void glDisable(GLenum cap);
- void glDepthMask(GLboolean flag);
- void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- void glStencilMask(GLuint mask);
- void glClearDepth(GLdouble depth);
- void glClearStencil(GLint s);
- void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- void glClear(GLbitfield mask);
- void glDrawBuffer(GLenum mode);
- void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
- void glTexParameteri(GLenum target, GLenum pname, GLint param);
- void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
- void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
- void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
- void glPolygonMode(GLenum face, GLenum mode);
- void glPointSize(GLfloat size);
- void glLineWidth(GLfloat width);
- void glHint(GLenum target, GLenum mode);
- void glFrontFace(GLenum mode);
- void glCullFace(GLenum mode);
- // OpenGL 1.1 core functions
- void glIndexubv(const GLubyte *c);
- void glIndexub(GLubyte c);
- GLboolean glIsTexture(GLuint texture);
- void glGenTextures(GLsizei n, GLuint *textures);
- void glDeleteTextures(GLsizei n, const GLuint *textures);
- void glBindTexture(GLenum target, GLuint texture);
- void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
- void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
- void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
- void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
- void glPolygonOffset(GLfloat factor, GLfloat units);
- void glGetPointerv(GLenum pname, GLvoid* *params);
- void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
- void glDrawArrays(GLenum mode, GLint first, GLsizei count);
- // OpenGL 1.0 deprecated functions
- void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
- void glTranslated(GLdouble x, GLdouble y, GLdouble z);
- void glScalef(GLfloat x, GLfloat y, GLfloat z);
- void glScaled(GLdouble x, GLdouble y, GLdouble z);
- void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
- void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
- void glPushMatrix();
- void glPopMatrix();
- void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
- void glMultMatrixd(const GLdouble *m);
- void glMultMatrixf(const GLfloat *m);
- void glMatrixMode(GLenum mode);
- void glLoadMatrixd(const GLdouble *m);
- void glLoadMatrixf(const GLfloat *m);
- void glLoadIdentity();
- void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
- GLboolean glIsList(GLuint list);
- void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
- void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
- void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
- void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
- void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
- void glGetPolygonStipple(GLubyte *mask);
- void glGetPixelMapusv(GLenum map, GLushort *values);
- void glGetPixelMapuiv(GLenum map, GLuint *values);
- void glGetPixelMapfv(GLenum map, GLfloat *values);
- void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
- void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
- void glGetMapiv(GLenum target, GLenum query, GLint *v);
- void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
- void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
- void glGetLightiv(GLenum light, GLenum pname, GLint *params);
- void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
- void glGetClipPlane(GLenum plane, GLdouble *equation);
- void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
- void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
- void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
- void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
- void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
- void glPixelTransferi(GLenum pname, GLint param);
- void glPixelTransferf(GLenum pname, GLfloat param);
- void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
- void glAlphaFunc(GLenum func, GLfloat ref);
- void glEvalPoint2(GLint i, GLint j);
- void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
- void glEvalPoint1(GLint i);
- void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
- void glEvalCoord2fv(const GLfloat *u);
- void glEvalCoord2f(GLfloat u, GLfloat v);
- void glEvalCoord2dv(const GLdouble *u);
- void glEvalCoord2d(GLdouble u, GLdouble v);
- void glEvalCoord1fv(const GLfloat *u);
- void glEvalCoord1f(GLfloat u);
- void glEvalCoord1dv(const GLdouble *u);
- void glEvalCoord1d(GLdouble u);
- void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
- void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
- void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
- void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
- void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
- void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
- void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
- void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
- void glPushAttrib(GLbitfield mask);
- void glPopAttrib();
- void glAccum(GLenum op, GLfloat value);
- void glIndexMask(GLuint mask);
- void glClearIndex(GLfloat c);
- void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- void glPushName(GLuint name);
- void glPopName();
- void glPassThrough(GLfloat token);
- void glLoadName(GLuint name);
- void glInitNames();
- GLint glRenderMode(GLenum mode);
- void glSelectBuffer(GLsizei size, GLuint *buffer);
- void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
- void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
- void glTexGeni(GLenum coord, GLenum pname, GLint param);
- void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
- void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
- void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
- void glTexGend(GLenum coord, GLenum pname, GLdouble param);
- void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
- void glTexEnvi(GLenum target, GLenum pname, GLint param);
- void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
- void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
- void glShadeModel(GLenum mode);
- void glPolygonStipple(const GLubyte *mask);
- void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
- void glMateriali(GLenum face, GLenum pname, GLint param);
- void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
- void glMaterialf(GLenum face, GLenum pname, GLfloat param);
- void glLineStipple(GLint factor, GLushort pattern);
- void glLightModeliv(GLenum pname, const GLint *params);
- void glLightModeli(GLenum pname, GLint param);
- void glLightModelfv(GLenum pname, const GLfloat *params);
- void glLightModelf(GLenum pname, GLfloat param);
- void glLightiv(GLenum light, GLenum pname, const GLint *params);
- void glLighti(GLenum light, GLenum pname, GLint param);
- void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
- void glLightf(GLenum light, GLenum pname, GLfloat param);
- void glFogiv(GLenum pname, const GLint *params);
- void glFogi(GLenum pname, GLint param);
- void glFogfv(GLenum pname, const GLfloat *params);
- void glFogf(GLenum pname, GLfloat param);
- void glColorMaterial(GLenum face, GLenum mode);
- void glClipPlane(GLenum plane, const GLdouble *equation);
- void glVertex4sv(const GLshort *v);
- void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
- void glVertex4iv(const GLint *v);
- void glVertex4i(GLint x, GLint y, GLint z, GLint w);
- void glVertex4fv(const GLfloat *v);
- void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void glVertex4dv(const GLdouble *v);
- void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- void glVertex3sv(const GLshort *v);
- void glVertex3s(GLshort x, GLshort y, GLshort z);
- void glVertex3iv(const GLint *v);
- void glVertex3i(GLint x, GLint y, GLint z);
- void glVertex3fv(const GLfloat *v);
- void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
- void glVertex3dv(const GLdouble *v);
- void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
- void glVertex2sv(const GLshort *v);
- void glVertex2s(GLshort x, GLshort y);
- void glVertex2iv(const GLint *v);
- void glVertex2i(GLint x, GLint y);
- void glVertex2fv(const GLfloat *v);
- void glVertex2f(GLfloat x, GLfloat y);
- void glVertex2dv(const GLdouble *v);
- void glVertex2d(GLdouble x, GLdouble y);
- void glTexCoord4sv(const GLshort *v);
- void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
- void glTexCoord4iv(const GLint *v);
- void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
- void glTexCoord4fv(const GLfloat *v);
- void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- void glTexCoord4dv(const GLdouble *v);
- void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
- void glTexCoord3sv(const GLshort *v);
- void glTexCoord3s(GLshort s, GLshort t, GLshort r);
- void glTexCoord3iv(const GLint *v);
- void glTexCoord3i(GLint s, GLint t, GLint r);
- void glTexCoord3fv(const GLfloat *v);
- void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
- void glTexCoord3dv(const GLdouble *v);
- void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
- void glTexCoord2sv(const GLshort *v);
- void glTexCoord2s(GLshort s, GLshort t);
- void glTexCoord2iv(const GLint *v);
- void glTexCoord2i(GLint s, GLint t);
- void glTexCoord2fv(const GLfloat *v);
- void glTexCoord2f(GLfloat s, GLfloat t);
- void glTexCoord2dv(const GLdouble *v);
- void glTexCoord2d(GLdouble s, GLdouble t);
- void glTexCoord1sv(const GLshort *v);
- void glTexCoord1s(GLshort s);
- void glTexCoord1iv(const GLint *v);
- void glTexCoord1i(GLint s);
- void glTexCoord1fv(const GLfloat *v);
- void glTexCoord1f(GLfloat s);
- void glTexCoord1dv(const GLdouble *v);
- void glTexCoord1d(GLdouble s);
- void glRectsv(const GLshort *v1, const GLshort *v2);
- void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
- void glRectiv(const GLint *v1, const GLint *v2);
- void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
- void glRectfv(const GLfloat *v1, const GLfloat *v2);
- void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
- void glRectdv(const GLdouble *v1, const GLdouble *v2);
- void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
- void glRasterPos4sv(const GLshort *v);
- void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
- void glRasterPos4iv(const GLint *v);
- void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
- void glRasterPos4fv(const GLfloat *v);
- void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void glRasterPos4dv(const GLdouble *v);
- void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- void glRasterPos3sv(const GLshort *v);
- void glRasterPos3s(GLshort x, GLshort y, GLshort z);
- void glRasterPos3iv(const GLint *v);
- void glRasterPos3i(GLint x, GLint y, GLint z);
- void glRasterPos3fv(const GLfloat *v);
- void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
- void glRasterPos3dv(const GLdouble *v);
- void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
- void glRasterPos2sv(const GLshort *v);
- void glRasterPos2s(GLshort x, GLshort y);
- void glRasterPos2iv(const GLint *v);
- void glRasterPos2i(GLint x, GLint y);
- void glRasterPos2fv(const GLfloat *v);
- void glRasterPos2f(GLfloat x, GLfloat y);
- void glRasterPos2dv(const GLdouble *v);
- void glRasterPos2d(GLdouble x, GLdouble y);
- void glNormal3sv(const GLshort *v);
- void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
- void glNormal3iv(const GLint *v);
- void glNormal3i(GLint nx, GLint ny, GLint nz);
- void glNormal3fv(const GLfloat *v);
- void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
- void glNormal3dv(const GLdouble *v);
- void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
- void glNormal3bv(const GLbyte *v);
- void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
- void glIndexsv(const GLshort *c);
- void glIndexs(GLshort c);
- void glIndexiv(const GLint *c);
- void glIndexi(GLint c);
- void glIndexfv(const GLfloat *c);
- void glIndexf(GLfloat c);
- void glIndexdv(const GLdouble *c);
- void glIndexd(GLdouble c);
- void glEnd();
- void glEdgeFlagv(const GLboolean *flag);
- void glEdgeFlag(GLboolean flag);
- void glColor4usv(const GLushort *v);
- void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
- void glColor4uiv(const GLuint *v);
- void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
- void glColor4ubv(const GLubyte *v);
- void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
- void glColor4sv(const GLshort *v);
- void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
- void glColor4iv(const GLint *v);
- void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
- void glColor4fv(const GLfloat *v);
- void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- void glColor4dv(const GLdouble *v);
- void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
- void glColor4bv(const GLbyte *v);
- void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
- void glColor3usv(const GLushort *v);
- void glColor3us(GLushort red, GLushort green, GLushort blue);
- void glColor3uiv(const GLuint *v);
- void glColor3ui(GLuint red, GLuint green, GLuint blue);
- void glColor3ubv(const GLubyte *v);
- void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
- void glColor3sv(const GLshort *v);
- void glColor3s(GLshort red, GLshort green, GLshort blue);
- void glColor3iv(const GLint *v);
- void glColor3i(GLint red, GLint green, GLint blue);
- void glColor3fv(const GLfloat *v);
- void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
- void glColor3dv(const GLdouble *v);
- void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
- void glColor3bv(const GLbyte *v);
- void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
- void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
- void glBegin(GLenum mode);
- void glListBase(GLuint base);
- GLuint glGenLists(GLsizei range);
- void glDeleteLists(GLuint list, GLsizei range);
- void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
- void glCallList(GLuint list);
- void glEndList();
- void glNewList(GLuint list, GLenum mode);
- // OpenGL 1.1 deprecated functions
- void glPushClientAttrib(GLbitfield mask);
- void glPopClientAttrib();
- void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
- GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
- void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
- void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
- void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
- void glEnableClientState(GLenum array);
- void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
- void glDisableClientState(GLenum array);
- void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- void glArrayElement(GLint i);
- private:
- friend class QOpenGLContext;
- static bool isContextCompatible(QOpenGLContext *context);
- static QOpenGLVersionProfile versionProfile();
- QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
- QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
- QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
- QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
- };
- // OpenGL 1.0 core functions
- inline void QOpenGLFunctions_1_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
- {
- d_1_0_Core->f.Viewport(x, y, width, height);
- }
- inline void QOpenGLFunctions_1_1::glDepthRange(GLdouble nearVal, GLdouble farVal)
- {
- d_1_0_Core->f.DepthRange(nearVal, farVal);
- }
- inline GLboolean QOpenGLFunctions_1_1::glIsEnabled(GLenum cap)
- {
- return d_1_0_Core->f.IsEnabled(cap);
- }
- inline void QOpenGLFunctions_1_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
- {
- d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
- {
- d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
- {
- d_1_0_Core->f.GetTexParameteriv(target, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
- {
- d_1_0_Core->f.GetTexParameterfv(target, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
- {
- d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
- }
- inline const GLubyte * QOpenGLFunctions_1_1::glGetString(GLenum name)
- {
- return d_1_0_Core->f.GetString(name);
- }
- inline void QOpenGLFunctions_1_1::glGetIntegerv(GLenum pname, GLint *params)
- {
- d_1_0_Core->f.GetIntegerv(pname, params);
- }
- inline void QOpenGLFunctions_1_1::glGetFloatv(GLenum pname, GLfloat *params)
- {
- d_1_0_Core->f.GetFloatv(pname, params);
- }
- inline GLenum QOpenGLFunctions_1_1::glGetError()
- {
- return d_1_0_Core->f.GetError();
- }
- inline void QOpenGLFunctions_1_1::glGetDoublev(GLenum pname, GLdouble *params)
- {
- d_1_0_Core->f.GetDoublev(pname, params);
- }
- inline void QOpenGLFunctions_1_1::glGetBooleanv(GLenum pname, GLboolean *params)
- {
- d_1_0_Core->f.GetBooleanv(pname, params);
- }
- inline void QOpenGLFunctions_1_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
- {
- d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
- }
- inline void QOpenGLFunctions_1_1::glReadBuffer(GLenum mode)
- {
- d_1_0_Core->f.ReadBuffer(mode);
- }
- inline void QOpenGLFunctions_1_1::glPixelStorei(GLenum pname, GLint param)
- {
- d_1_0_Core->f.PixelStorei(pname, param);
- }
- inline void QOpenGLFunctions_1_1::glPixelStoref(GLenum pname, GLfloat param)
- {
- d_1_0_Core->f.PixelStoref(pname, param);
- }
- inline void QOpenGLFunctions_1_1::glDepthFunc(GLenum func)
- {
- d_1_0_Core->f.DepthFunc(func);
- }
- inline void QOpenGLFunctions_1_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
- {
- d_1_0_Core->f.StencilOp(fail, zfail, zpass);
- }
- inline void QOpenGLFunctions_1_1::glStencilFunc(GLenum func, GLint ref, GLuint mask)
- {
- d_1_0_Core->f.StencilFunc(func, ref, mask);
- }
- inline void QOpenGLFunctions_1_1::glLogicOp(GLenum opcode)
- {
- d_1_0_Core->f.LogicOp(opcode);
- }
- inline void QOpenGLFunctions_1_1::glBlendFunc(GLenum sfactor, GLenum dfactor)
- {
- d_1_0_Core->f.BlendFunc(sfactor, dfactor);
- }
- inline void QOpenGLFunctions_1_1::glFlush()
- {
- d_1_0_Core->f.Flush();
- }
- inline void QOpenGLFunctions_1_1::glFinish()
- {
- d_1_0_Core->f.Finish();
- }
- inline void QOpenGLFunctions_1_1::glEnable(GLenum cap)
- {
- d_1_0_Core->f.Enable(cap);
- }
- inline void QOpenGLFunctions_1_1::glDisable(GLenum cap)
- {
- d_1_0_Core->f.Disable(cap);
- }
- inline void QOpenGLFunctions_1_1::glDepthMask(GLboolean flag)
- {
- d_1_0_Core->f.DepthMask(flag);
- }
- inline void QOpenGLFunctions_1_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
- {
- d_1_0_Core->f.ColorMask(red, green, blue, alpha);
- }
- inline void QOpenGLFunctions_1_1::glStencilMask(GLuint mask)
- {
- d_1_0_Core->f.StencilMask(mask);
- }
- inline void QOpenGLFunctions_1_1::glClearDepth(GLdouble depth)
- {
- d_1_0_Core->f.ClearDepth(depth);
- }
- inline void QOpenGLFunctions_1_1::glClearStencil(GLint s)
- {
- d_1_0_Core->f.ClearStencil(s);
- }
- inline void QOpenGLFunctions_1_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
- {
- d_1_0_Core->f.ClearColor(red, green, blue, alpha);
- }
- inline void QOpenGLFunctions_1_1::glClear(GLbitfield mask)
- {
- d_1_0_Core->f.Clear(mask);
- }
- inline void QOpenGLFunctions_1_1::glDrawBuffer(GLenum mode)
- {
- d_1_0_Core->f.DrawBuffer(mode);
- }
- inline void QOpenGLFunctions_1_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
- {
- d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
- }
- inline void QOpenGLFunctions_1_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
- {
- d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
- }
- inline void QOpenGLFunctions_1_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
- {
- d_1_0_Core->f.TexParameteriv(target, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glTexParameteri(GLenum target, GLenum pname, GLint param)
- {
- d_1_0_Core->f.TexParameteri(target, pname, param);
- }
- inline void QOpenGLFunctions_1_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
- {
- d_1_0_Core->f.TexParameterfv(target, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
- {
- d_1_0_Core->f.TexParameterf(target, pname, param);
- }
- inline void QOpenGLFunctions_1_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
- {
- d_1_0_Core->f.Scissor(x, y, width, height);
- }
- inline void QOpenGLFunctions_1_1::glPolygonMode(GLenum face, GLenum mode)
- {
- d_1_0_Core->f.PolygonMode(face, mode);
- }
- inline void QOpenGLFunctions_1_1::glPointSize(GLfloat size)
- {
- d_1_0_Core->f.PointSize(size);
- }
- inline void QOpenGLFunctions_1_1::glLineWidth(GLfloat width)
- {
- d_1_0_Core->f.LineWidth(width);
- }
- inline void QOpenGLFunctions_1_1::glHint(GLenum target, GLenum mode)
- {
- d_1_0_Core->f.Hint(target, mode);
- }
- inline void QOpenGLFunctions_1_1::glFrontFace(GLenum mode)
- {
- d_1_0_Core->f.FrontFace(mode);
- }
- inline void QOpenGLFunctions_1_1::glCullFace(GLenum mode)
- {
- d_1_0_Core->f.CullFace(mode);
- }
- // OpenGL 1.1 core functions
- inline void QOpenGLFunctions_1_1::glIndexubv(const GLubyte *c)
- {
- d_1_1_Deprecated->f.Indexubv(c);
- }
- inline void QOpenGLFunctions_1_1::glIndexub(GLubyte c)
- {
- d_1_1_Deprecated->f.Indexub(c);
- }
- inline GLboolean QOpenGLFunctions_1_1::glIsTexture(GLuint texture)
- {
- return d_1_1_Core->f.IsTexture(texture);
- }
- inline void QOpenGLFunctions_1_1::glGenTextures(GLsizei n, GLuint *textures)
- {
- d_1_1_Core->f.GenTextures(n, textures);
- }
- inline void QOpenGLFunctions_1_1::glDeleteTextures(GLsizei n, const GLuint *textures)
- {
- d_1_1_Core->f.DeleteTextures(n, textures);
- }
- inline void QOpenGLFunctions_1_1::glBindTexture(GLenum target, GLuint texture)
- {
- d_1_1_Core->f.BindTexture(target, texture);
- }
- inline void QOpenGLFunctions_1_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
- {
- d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
- }
- inline void QOpenGLFunctions_1_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
- {
- d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
- }
- inline void QOpenGLFunctions_1_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
- {
- d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
- }
- inline void QOpenGLFunctions_1_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
- {
- d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
- }
- inline void QOpenGLFunctions_1_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
- {
- d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
- }
- inline void QOpenGLFunctions_1_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
- {
- d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
- }
- inline void QOpenGLFunctions_1_1::glPolygonOffset(GLfloat factor, GLfloat units)
- {
- d_1_1_Core->f.PolygonOffset(factor, units);
- }
- inline void QOpenGLFunctions_1_1::glGetPointerv(GLenum pname, GLvoid* *params)
- {
- d_1_1_Deprecated->f.GetPointerv(pname, params);
- }
- inline void QOpenGLFunctions_1_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
- {
- d_1_1_Core->f.DrawElements(mode, count, type, indices);
- }
- inline void QOpenGLFunctions_1_1::glDrawArrays(GLenum mode, GLint first, GLsizei count)
- {
- d_1_1_Core->f.DrawArrays(mode, first, count);
- }
- // OpenGL 1.0 deprecated functions
- inline void QOpenGLFunctions_1_1::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
- {
- d_1_0_Deprecated->f.Translatef(x, y, z);
- }
- inline void QOpenGLFunctions_1_1::glTranslated(GLdouble x, GLdouble y, GLdouble z)
- {
- d_1_0_Deprecated->f.Translated(x, y, z);
- }
- inline void QOpenGLFunctions_1_1::glScalef(GLfloat x, GLfloat y, GLfloat z)
- {
- d_1_0_Deprecated->f.Scalef(x, y, z);
- }
- inline void QOpenGLFunctions_1_1::glScaled(GLdouble x, GLdouble y, GLdouble z)
- {
- d_1_0_Deprecated->f.Scaled(x, y, z);
- }
- inline void QOpenGLFunctions_1_1::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
- {
- d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
- }
- inline void QOpenGLFunctions_1_1::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
- {
- d_1_0_Deprecated->f.Rotated(angle, x, y, z);
- }
- inline void QOpenGLFunctions_1_1::glPushMatrix()
- {
- d_1_0_Deprecated->f.PushMatrix();
- }
- inline void QOpenGLFunctions_1_1::glPopMatrix()
- {
- d_1_0_Deprecated->f.PopMatrix();
- }
- inline void QOpenGLFunctions_1_1::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
- {
- d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
- }
- inline void QOpenGLFunctions_1_1::glMultMatrixd(const GLdouble *m)
- {
- d_1_0_Deprecated->f.MultMatrixd(m);
- }
- inline void QOpenGLFunctions_1_1::glMultMatrixf(const GLfloat *m)
- {
- d_1_0_Deprecated->f.MultMatrixf(m);
- }
- inline void QOpenGLFunctions_1_1::glMatrixMode(GLenum mode)
- {
- d_1_0_Deprecated->f.MatrixMode(mode);
- }
- inline void QOpenGLFunctions_1_1::glLoadMatrixd(const GLdouble *m)
- {
- d_1_0_Deprecated->f.LoadMatrixd(m);
- }
- inline void QOpenGLFunctions_1_1::glLoadMatrixf(const GLfloat *m)
- {
- d_1_0_Deprecated->f.LoadMatrixf(m);
- }
- inline void QOpenGLFunctions_1_1::glLoadIdentity()
- {
- d_1_0_Deprecated->f.LoadIdentity();
- }
- inline void QOpenGLFunctions_1_1::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
- {
- d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
- }
- inline GLboolean QOpenGLFunctions_1_1::glIsList(GLuint list)
- {
- return d_1_0_Deprecated->f.IsList(list);
- }
- inline void QOpenGLFunctions_1_1::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
- {
- d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
- {
- d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
- {
- d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
- {
- d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
- {
- d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glGetPolygonStipple(GLubyte *mask)
- {
- d_1_0_Deprecated->f.GetPolygonStipple(mask);
- }
- inline void QOpenGLFunctions_1_1::glGetPixelMapusv(GLenum map, GLushort *values)
- {
- d_1_0_Deprecated->f.GetPixelMapusv(map, values);
- }
- inline void QOpenGLFunctions_1_1::glGetPixelMapuiv(GLenum map, GLuint *values)
- {
- d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
- }
- inline void QOpenGLFunctions_1_1::glGetPixelMapfv(GLenum map, GLfloat *values)
- {
- d_1_0_Deprecated->f.GetPixelMapfv(map, values);
- }
- inline void QOpenGLFunctions_1_1::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
- {
- d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
- {
- d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glGetMapiv(GLenum target, GLenum query, GLint *v)
- {
- d_1_0_Deprecated->f.GetMapiv(target, query, v);
- }
- inline void QOpenGLFunctions_1_1::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
- {
- d_1_0_Deprecated->f.GetMapfv(target, query, v);
- }
- inline void QOpenGLFunctions_1_1::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
- {
- d_1_0_Deprecated->f.GetMapdv(target, query, v);
- }
- inline void QOpenGLFunctions_1_1::glGetLightiv(GLenum light, GLenum pname, GLint *params)
- {
- d_1_0_Deprecated->f.GetLightiv(light, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
- {
- d_1_0_Deprecated->f.GetLightfv(light, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glGetClipPlane(GLenum plane, GLdouble *equation)
- {
- d_1_0_Deprecated->f.GetClipPlane(plane, equation);
- }
- inline void QOpenGLFunctions_1_1::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
- {
- d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
- }
- inline void QOpenGLFunctions_1_1::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
- {
- d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
- }
- inline void QOpenGLFunctions_1_1::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
- {
- d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
- }
- inline void QOpenGLFunctions_1_1::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
- {
- d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
- }
- inline void QOpenGLFunctions_1_1::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
- {
- d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
- }
- inline void QOpenGLFunctions_1_1::glPixelTransferi(GLenum pname, GLint param)
- {
- d_1_0_Deprecated->f.PixelTransferi(pname, param);
- }
- inline void QOpenGLFunctions_1_1::glPixelTransferf(GLenum pname, GLfloat param)
- {
- d_1_0_Deprecated->f.PixelTransferf(pname, param);
- }
- inline void QOpenGLFunctions_1_1::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
- {
- d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
- }
- inline void QOpenGLFunctions_1_1::glAlphaFunc(GLenum func, GLfloat ref)
- {
- d_1_0_Deprecated->f.AlphaFunc(func, ref);
- }
- inline void QOpenGLFunctions_1_1::glEvalPoint2(GLint i, GLint j)
- {
- d_1_0_Deprecated->f.EvalPoint2(i, j);
- }
- inline void QOpenGLFunctions_1_1::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
- {
- d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
- }
- inline void QOpenGLFunctions_1_1::glEvalPoint1(GLint i)
- {
- d_1_0_Deprecated->f.EvalPoint1(i);
- }
- inline void QOpenGLFunctions_1_1::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
- {
- d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
- }
- inline void QOpenGLFunctions_1_1::glEvalCoord2fv(const GLfloat *u)
- {
- d_1_0_Deprecated->f.EvalCoord2fv(u);
- }
- inline void QOpenGLFunctions_1_1::glEvalCoord2f(GLfloat u, GLfloat v)
- {
- d_1_0_Deprecated->f.EvalCoord2f(u, v);
- }
- inline void QOpenGLFunctions_1_1::glEvalCoord2dv(const GLdouble *u)
- {
- d_1_0_Deprecated->f.EvalCoord2dv(u);
- }
- inline void QOpenGLFunctions_1_1::glEvalCoord2d(GLdouble u, GLdouble v)
- {
- d_1_0_Deprecated->f.EvalCoord2d(u, v);
- }
- inline void QOpenGLFunctions_1_1::glEvalCoord1fv(const GLfloat *u)
- {
- d_1_0_Deprecated->f.EvalCoord1fv(u);
- }
- inline void QOpenGLFunctions_1_1::glEvalCoord1f(GLfloat u)
- {
- d_1_0_Deprecated->f.EvalCoord1f(u);
- }
- inline void QOpenGLFunctions_1_1::glEvalCoord1dv(const GLdouble *u)
- {
- d_1_0_Deprecated->f.EvalCoord1dv(u);
- }
- inline void QOpenGLFunctions_1_1::glEvalCoord1d(GLdouble u)
- {
- d_1_0_Deprecated->f.EvalCoord1d(u);
- }
- inline void QOpenGLFunctions_1_1::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
- {
- d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
- }
- inline void QOpenGLFunctions_1_1::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
- {
- d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
- }
- inline void QOpenGLFunctions_1_1::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
- {
- d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
- }
- inline void QOpenGLFunctions_1_1::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
- {
- d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
- }
- inline void QOpenGLFunctions_1_1::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
- {
- d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
- }
- inline void QOpenGLFunctions_1_1::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
- {
- d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
- }
- inline void QOpenGLFunctions_1_1::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
- {
- d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
- }
- inline void QOpenGLFunctions_1_1::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
- {
- d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
- }
- inline void QOpenGLFunctions_1_1::glPushAttrib(GLbitfield mask)
- {
- d_1_0_Deprecated->f.PushAttrib(mask);
- }
- inline void QOpenGLFunctions_1_1::glPopAttrib()
- {
- d_1_0_Deprecated->f.PopAttrib();
- }
- inline void QOpenGLFunctions_1_1::glAccum(GLenum op, GLfloat value)
- {
- d_1_0_Deprecated->f.Accum(op, value);
- }
- inline void QOpenGLFunctions_1_1::glIndexMask(GLuint mask)
- {
- d_1_0_Deprecated->f.IndexMask(mask);
- }
- inline void QOpenGLFunctions_1_1::glClearIndex(GLfloat c)
- {
- d_1_0_Deprecated->f.ClearIndex(c);
- }
- inline void QOpenGLFunctions_1_1::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
- {
- d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
- }
- inline void QOpenGLFunctions_1_1::glPushName(GLuint name)
- {
- d_1_0_Deprecated->f.PushName(name);
- }
- inline void QOpenGLFunctions_1_1::glPopName()
- {
- d_1_0_Deprecated->f.PopName();
- }
- inline void QOpenGLFunctions_1_1::glPassThrough(GLfloat token)
- {
- d_1_0_Deprecated->f.PassThrough(token);
- }
- inline void QOpenGLFunctions_1_1::glLoadName(GLuint name)
- {
- d_1_0_Deprecated->f.LoadName(name);
- }
- inline void QOpenGLFunctions_1_1::glInitNames()
- {
- d_1_0_Deprecated->f.InitNames();
- }
- inline GLint QOpenGLFunctions_1_1::glRenderMode(GLenum mode)
- {
- return d_1_0_Deprecated->f.RenderMode(mode);
- }
- inline void QOpenGLFunctions_1_1::glSelectBuffer(GLsizei size, GLuint *buffer)
- {
- d_1_0_Deprecated->f.SelectBuffer(size, buffer);
- }
- inline void QOpenGLFunctions_1_1::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
- {
- d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
- }
- inline void QOpenGLFunctions_1_1::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
- {
- d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glTexGeni(GLenum coord, GLenum pname, GLint param)
- {
- d_1_0_Deprecated->f.TexGeni(coord, pname, param);
- }
- inline void QOpenGLFunctions_1_1::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
- {
- d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
- {
- d_1_0_Deprecated->f.TexGenf(coord, pname, param);
- }
- inline void QOpenGLFunctions_1_1::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
- {
- d_1_0_Deprecated->f.TexGendv(coord, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glTexGend(GLenum coord, GLenum pname, GLdouble param)
- {
- d_1_0_Deprecated->f.TexGend(coord, pname, param);
- }
- inline void QOpenGLFunctions_1_1::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
- {
- d_1_0_Deprecated->f.TexEnviv(target, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glTexEnvi(GLenum target, GLenum pname, GLint param)
- {
- d_1_0_Deprecated->f.TexEnvi(target, pname, param);
- }
- inline void QOpenGLFunctions_1_1::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
- {
- d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
- {
- d_1_0_Deprecated->f.TexEnvf(target, pname, param);
- }
- inline void QOpenGLFunctions_1_1::glShadeModel(GLenum mode)
- {
- d_1_0_Deprecated->f.ShadeModel(mode);
- }
- inline void QOpenGLFunctions_1_1::glPolygonStipple(const GLubyte *mask)
- {
- d_1_0_Deprecated->f.PolygonStipple(mask);
- }
- inline void QOpenGLFunctions_1_1::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
- {
- d_1_0_Deprecated->f.Materialiv(face, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glMateriali(GLenum face, GLenum pname, GLint param)
- {
- d_1_0_Deprecated->f.Materiali(face, pname, param);
- }
- inline void QOpenGLFunctions_1_1::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
- {
- d_1_0_Deprecated->f.Materialfv(face, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glMaterialf(GLenum face, GLenum pname, GLfloat param)
- {
- d_1_0_Deprecated->f.Materialf(face, pname, param);
- }
- inline void QOpenGLFunctions_1_1::glLineStipple(GLint factor, GLushort pattern)
- {
- d_1_0_Deprecated->f.LineStipple(factor, pattern);
- }
- inline void QOpenGLFunctions_1_1::glLightModeliv(GLenum pname, const GLint *params)
- {
- d_1_0_Deprecated->f.LightModeliv(pname, params);
- }
- inline void QOpenGLFunctions_1_1::glLightModeli(GLenum pname, GLint param)
- {
- d_1_0_Deprecated->f.LightModeli(pname, param);
- }
- inline void QOpenGLFunctions_1_1::glLightModelfv(GLenum pname, const GLfloat *params)
- {
- d_1_0_Deprecated->f.LightModelfv(pname, params);
- }
- inline void QOpenGLFunctions_1_1::glLightModelf(GLenum pname, GLfloat param)
- {
- d_1_0_Deprecated->f.LightModelf(pname, param);
- }
- inline void QOpenGLFunctions_1_1::glLightiv(GLenum light, GLenum pname, const GLint *params)
- {
- d_1_0_Deprecated->f.Lightiv(light, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glLighti(GLenum light, GLenum pname, GLint param)
- {
- d_1_0_Deprecated->f.Lighti(light, pname, param);
- }
- inline void QOpenGLFunctions_1_1::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
- {
- d_1_0_Deprecated->f.Lightfv(light, pname, params);
- }
- inline void QOpenGLFunctions_1_1::glLightf(GLenum light, GLenum pname, GLfloat param)
- {
- d_1_0_Deprecated->f.Lightf(light, pname, param);
- }
- inline void QOpenGLFunctions_1_1::glFogiv(GLenum pname, const GLint *params)
- {
- d_1_0_Deprecated->f.Fogiv(pname, params);
- }
- inline void QOpenGLFunctions_1_1::glFogi(GLenum pname, GLint param)
- {
- d_1_0_Deprecated->f.Fogi(pname, param);
- }
- inline void QOpenGLFunctions_1_1::glFogfv(GLenum pname, const GLfloat *params)
- {
- d_1_0_Deprecated->f.Fogfv(pname, params);
- }
- inline void QOpenGLFunctions_1_1::glFogf(GLenum pname, GLfloat param)
- {
- d_1_0_Deprecated->f.Fogf(pname, param);
- }
- inline void QOpenGLFunctions_1_1::glColorMaterial(GLenum face, GLenum mode)
- {
- d_1_0_Deprecated->f.ColorMaterial(face, mode);
- }
- inline void QOpenGLFunctions_1_1::glClipPlane(GLenum plane, const GLdouble *equation)
- {
- d_1_0_Deprecated->f.ClipPlane(plane, equation);
- }
- inline void QOpenGLFunctions_1_1::glVertex4sv(const GLshort *v)
- {
- d_1_0_Deprecated->f.Vertex4sv(v);
- }
- inline void QOpenGLFunctions_1_1::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
- {
- d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
- }
- inline void QOpenGLFunctions_1_1::glVertex4iv(const GLint *v)
- {
- d_1_0_Deprecated->f.Vertex4iv(v);
- }
- inline void QOpenGLFunctions_1_1::glVertex4i(GLint x, GLint y, GLint z, GLint w)
- {
- d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
- }
- inline void QOpenGLFunctions_1_1::glVertex4fv(const GLfloat *v)
- {
- d_1_0_Deprecated->f.Vertex4fv(v);
- }
- inline void QOpenGLFunctions_1_1::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
- {
- d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
- }
- inline void QOpenGLFunctions_1_1::glVertex4dv(const GLdouble *v)
- {
- d_1_0_Deprecated->f.Vertex4dv(v);
- }
- inline void QOpenGLFunctions_1_1::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
- {
- d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
- }
- inline void QOpenGLFunctions_1_1::glVertex3sv(const GLshort *v)
- {
- d_1_0_Deprecated->f.Vertex3sv(v);
- }
- inline void QOpenGLFunctions_1_1::glVertex3s(GLshort x, GLshort y, GLshort z)
- {
- d_1_0_Deprecated->f.Vertex3s(x, y, z);
- }
- inline void QOpenGLFunctions_1_1::glVertex3iv(const GLint *v)
- {
- d_1_0_Deprecated->f.Vertex3iv(v);
- }
- inline void QOpenGLFunctions_1_1::glVertex3i(GLint x, GLint y, GLint z)
- {
- d_1_0_Deprecated->f.Vertex3i(x, y, z);
- }
- inline void QOpenGLFunctions_1_1::glVertex3fv(const GLfloat *v)
- {
- d_1_0_Deprecated->f.Vertex3fv(v);
- }
- inline void QOpenGLFunctions_1_1::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
- {
- d_1_0_Deprecated->f.Vertex3f(x, y, z);
- }
- inline void QOpenGLFunctions_1_1::glVertex3dv(const GLdouble *v)
- {
- d_1_0_Deprecated->f.Vertex3dv(v);
- }
- inline void QOpenGLFunctions_1_1::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
- {
- d_1_0_Deprecated->f.Vertex3d(x, y, z);
- }
- inline void QOpenGLFunctions_1_1::glVertex2sv(const GLshort *v)
- {
- d_1_0_Deprecated->f.Vertex2sv(v);
- }
- inline void QOpenGLFunctions_1_1::glVertex2s(GLshort x, GLshort y)
- {
- d_1_0_Deprecated->f.Vertex2s(x, y);
- }
- inline void QOpenGLFunctions_1_1::glVertex2iv(const GLint *v)
- {
- d_1_0_Deprecated->f.Vertex2iv(v);
- }
- inline void QOpenGLFunctions_1_1::glVertex2i(GLint x, GLint y)
- {
- d_1_0_Deprecated->f.Vertex2i(x, y);
- }
- inline void QOpenGLFunctions_1_1::glVertex2fv(const GLfloat *v)
- {
- d_1_0_Deprecated->f.Vertex2fv(v);
- }
- inline void QOpenGLFunctions_1_1::glVertex2f(GLfloat x, GLfloat y)
- {
- d_1_0_Deprecated->f.Vertex2f(x, y);
- }
- inline void QOpenGLFunctions_1_1::glVertex2dv(const GLdouble *v)
- {
- d_1_0_Deprecated->f.Vertex2dv(v);
- }
- inline void QOpenGLFunctions_1_1::glVertex2d(GLdouble x, GLdouble y)
- {
- d_1_0_Deprecated->f.Vertex2d(x, y);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord4sv(const GLshort *v)
- {
- d_1_0_Deprecated->f.TexCoord4sv(v);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
- {
- d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord4iv(const GLint *v)
- {
- d_1_0_Deprecated->f.TexCoord4iv(v);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
- {
- d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord4fv(const GLfloat *v)
- {
- d_1_0_Deprecated->f.TexCoord4fv(v);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
- {
- d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord4dv(const GLdouble *v)
- {
- d_1_0_Deprecated->f.TexCoord4dv(v);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
- {
- d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord3sv(const GLshort *v)
- {
- d_1_0_Deprecated->f.TexCoord3sv(v);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord3s(GLshort s, GLshort t, GLshort r)
- {
- d_1_0_Deprecated->f.TexCoord3s(s, t, r);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord3iv(const GLint *v)
- {
- d_1_0_Deprecated->f.TexCoord3iv(v);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord3i(GLint s, GLint t, GLint r)
- {
- d_1_0_Deprecated->f.TexCoord3i(s, t, r);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord3fv(const GLfloat *v)
- {
- d_1_0_Deprecated->f.TexCoord3fv(v);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
- {
- d_1_0_Deprecated->f.TexCoord3f(s, t, r);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord3dv(const GLdouble *v)
- {
- d_1_0_Deprecated->f.TexCoord3dv(v);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
- {
- d_1_0_Deprecated->f.TexCoord3d(s, t, r);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord2sv(const GLshort *v)
- {
- d_1_0_Deprecated->f.TexCoord2sv(v);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord2s(GLshort s, GLshort t)
- {
- d_1_0_Deprecated->f.TexCoord2s(s, t);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord2iv(const GLint *v)
- {
- d_1_0_Deprecated->f.TexCoord2iv(v);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord2i(GLint s, GLint t)
- {
- d_1_0_Deprecated->f.TexCoord2i(s, t);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord2fv(const GLfloat *v)
- {
- d_1_0_Deprecated->f.TexCoord2fv(v);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord2f(GLfloat s, GLfloat t)
- {
- d_1_0_Deprecated->f.TexCoord2f(s, t);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord2dv(const GLdouble *v)
- {
- d_1_0_Deprecated->f.TexCoord2dv(v);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord2d(GLdouble s, GLdouble t)
- {
- d_1_0_Deprecated->f.TexCoord2d(s, t);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord1sv(const GLshort *v)
- {
- d_1_0_Deprecated->f.TexCoord1sv(v);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord1s(GLshort s)
- {
- d_1_0_Deprecated->f.TexCoord1s(s);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord1iv(const GLint *v)
- {
- d_1_0_Deprecated->f.TexCoord1iv(v);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord1i(GLint s)
- {
- d_1_0_Deprecated->f.TexCoord1i(s);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord1fv(const GLfloat *v)
- {
- d_1_0_Deprecated->f.TexCoord1fv(v);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord1f(GLfloat s)
- {
- d_1_0_Deprecated->f.TexCoord1f(s);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord1dv(const GLdouble *v)
- {
- d_1_0_Deprecated->f.TexCoord1dv(v);
- }
- inline void QOpenGLFunctions_1_1::glTexCoord1d(GLdouble s)
- {
- d_1_0_Deprecated->f.TexCoord1d(s);
- }
- inline void QOpenGLFunctions_1_1::glRectsv(const GLshort *v1, const GLshort *v2)
- {
- d_1_0_Deprecated->f.Rectsv(v1, v2);
- }
- inline void QOpenGLFunctions_1_1::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
- {
- d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
- }
- inline void QOpenGLFunctions_1_1::glRectiv(const GLint *v1, const GLint *v2)
- {
- d_1_0_Deprecated->f.Rectiv(v1, v2);
- }
- inline void QOpenGLFunctions_1_1::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
- {
- d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
- }
- inline void QOpenGLFunctions_1_1::glRectfv(const GLfloat *v1, const GLfloat *v2)
- {
- d_1_0_Deprecated->f.Rectfv(v1, v2);
- }
- inline void QOpenGLFunctions_1_1::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
- {
- d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
- }
- inline void QOpenGLFunctions_1_1::glRectdv(const GLdouble *v1, const GLdouble *v2)
- {
- d_1_0_Deprecated->f.Rectdv(v1, v2);
- }
- inline void QOpenGLFunctions_1_1::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
- {
- d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos4sv(const GLshort *v)
- {
- d_1_0_Deprecated->f.RasterPos4sv(v);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
- {
- d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos4iv(const GLint *v)
- {
- d_1_0_Deprecated->f.RasterPos4iv(v);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
- {
- d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos4fv(const GLfloat *v)
- {
- d_1_0_Deprecated->f.RasterPos4fv(v);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
- {
- d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos4dv(const GLdouble *v)
- {
- d_1_0_Deprecated->f.RasterPos4dv(v);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
- {
- d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos3sv(const GLshort *v)
- {
- d_1_0_Deprecated->f.RasterPos3sv(v);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos3s(GLshort x, GLshort y, GLshort z)
- {
- d_1_0_Deprecated->f.RasterPos3s(x, y, z);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos3iv(const GLint *v)
- {
- d_1_0_Deprecated->f.RasterPos3iv(v);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos3i(GLint x, GLint y, GLint z)
- {
- d_1_0_Deprecated->f.RasterPos3i(x, y, z);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos3fv(const GLfloat *v)
- {
- d_1_0_Deprecated->f.RasterPos3fv(v);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
- {
- d_1_0_Deprecated->f.RasterPos3f(x, y, z);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos3dv(const GLdouble *v)
- {
- d_1_0_Deprecated->f.RasterPos3dv(v);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
- {
- d_1_0_Deprecated->f.RasterPos3d(x, y, z);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos2sv(const GLshort *v)
- {
- d_1_0_Deprecated->f.RasterPos2sv(v);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos2s(GLshort x, GLshort y)
- {
- d_1_0_Deprecated->f.RasterPos2s(x, y);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos2iv(const GLint *v)
- {
- d_1_0_Deprecated->f.RasterPos2iv(v);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos2i(GLint x, GLint y)
- {
- d_1_0_Deprecated->f.RasterPos2i(x, y);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos2fv(const GLfloat *v)
- {
- d_1_0_Deprecated->f.RasterPos2fv(v);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos2f(GLfloat x, GLfloat y)
- {
- d_1_0_Deprecated->f.RasterPos2f(x, y);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos2dv(const GLdouble *v)
- {
- d_1_0_Deprecated->f.RasterPos2dv(v);
- }
- inline void QOpenGLFunctions_1_1::glRasterPos2d(GLdouble x, GLdouble y)
- {
- d_1_0_Deprecated->f.RasterPos2d(x, y);
- }
- inline void QOpenGLFunctions_1_1::glNormal3sv(const GLshort *v)
- {
- d_1_0_Deprecated->f.Normal3sv(v);
- }
- inline void QOpenGLFunctions_1_1::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
- {
- d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
- }
- inline void QOpenGLFunctions_1_1::glNormal3iv(const GLint *v)
- {
- d_1_0_Deprecated->f.Normal3iv(v);
- }
- inline void QOpenGLFunctions_1_1::glNormal3i(GLint nx, GLint ny, GLint nz)
- {
- d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
- }
- inline void QOpenGLFunctions_1_1::glNormal3fv(const GLfloat *v)
- {
- d_1_0_Deprecated->f.Normal3fv(v);
- }
- inline void QOpenGLFunctions_1_1::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
- {
- d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
- }
- inline void QOpenGLFunctions_1_1::glNormal3dv(const GLdouble *v)
- {
- d_1_0_Deprecated->f.Normal3dv(v);
- }
- inline void QOpenGLFunctions_1_1::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
- {
- d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
- }
- inline void QOpenGLFunctions_1_1::glNormal3bv(const GLbyte *v)
- {
- d_1_0_Deprecated->f.Normal3bv(v);
- }
- inline void QOpenGLFunctions_1_1::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
- {
- d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
- }
- inline void QOpenGLFunctions_1_1::glIndexsv(const GLshort *c)
- {
- d_1_0_Deprecated->f.Indexsv(c);
- }
- inline void QOpenGLFunctions_1_1::glIndexs(GLshort c)
- {
- d_1_0_Deprecated->f.Indexs(c);
- }
- inline void QOpenGLFunctions_1_1::glIndexiv(const GLint *c)
- {
- d_1_0_Deprecated->f.Indexiv(c);
- }
- inline void QOpenGLFunctions_1_1::glIndexi(GLint c)
- {
- d_1_0_Deprecated->f.Indexi(c);
- }
- inline void QOpenGLFunctions_1_1::glIndexfv(const GLfloat *c)
- {
- d_1_0_Deprecated->f.Indexfv(c);
- }
- inline void QOpenGLFunctions_1_1::glIndexf(GLfloat c)
- {
- d_1_0_Deprecated->f.Indexf(c);
- }
- inline void QOpenGLFunctions_1_1::glIndexdv(const GLdouble *c)
- {
- d_1_0_Deprecated->f.Indexdv(c);
- }
- inline void QOpenGLFunctions_1_1::glIndexd(GLdouble c)
- {
- d_1_0_Deprecated->f.Indexd(c);
- }
- inline void QOpenGLFunctions_1_1::glEnd()
- {
- d_1_0_Deprecated->f.End();
- }
- inline void QOpenGLFunctions_1_1::glEdgeFlagv(const GLboolean *flag)
- {
- d_1_0_Deprecated->f.EdgeFlagv(flag);
- }
- inline void QOpenGLFunctions_1_1::glEdgeFlag(GLboolean flag)
- {
- d_1_0_Deprecated->f.EdgeFlag(flag);
- }
- inline void QOpenGLFunctions_1_1::glColor4usv(const GLushort *v)
- {
- d_1_0_Deprecated->f.Color4usv(v);
- }
- inline void QOpenGLFunctions_1_1::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
- {
- d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
- }
- inline void QOpenGLFunctions_1_1::glColor4uiv(const GLuint *v)
- {
- d_1_0_Deprecated->f.Color4uiv(v);
- }
- inline void QOpenGLFunctions_1_1::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
- {
- d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
- }
- inline void QOpenGLFunctions_1_1::glColor4ubv(const GLubyte *v)
- {
- d_1_0_Deprecated->f.Color4ubv(v);
- }
- inline void QOpenGLFunctions_1_1::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
- {
- d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
- }
- inline void QOpenGLFunctions_1_1::glColor4sv(const GLshort *v)
- {
- d_1_0_Deprecated->f.Color4sv(v);
- }
- inline void QOpenGLFunctions_1_1::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
- {
- d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
- }
- inline void QOpenGLFunctions_1_1::glColor4iv(const GLint *v)
- {
- d_1_0_Deprecated->f.Color4iv(v);
- }
- inline void QOpenGLFunctions_1_1::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
- {
- d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
- }
- inline void QOpenGLFunctions_1_1::glColor4fv(const GLfloat *v)
- {
- d_1_0_Deprecated->f.Color4fv(v);
- }
- inline void QOpenGLFunctions_1_1::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
- {
- d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
- }
- inline void QOpenGLFunctions_1_1::glColor4dv(const GLdouble *v)
- {
- d_1_0_Deprecated->f.Color4dv(v);
- }
- inline void QOpenGLFunctions_1_1::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
- {
- d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
- }
- inline void QOpenGLFunctions_1_1::glColor4bv(const GLbyte *v)
- {
- d_1_0_Deprecated->f.Color4bv(v);
- }
- inline void QOpenGLFunctions_1_1::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
- {
- d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
- }
- inline void QOpenGLFunctions_1_1::glColor3usv(const GLushort *v)
- {
- d_1_0_Deprecated->f.Color3usv(v);
- }
- inline void QOpenGLFunctions_1_1::glColor3us(GLushort red, GLushort green, GLushort blue)
- {
- d_1_0_Deprecated->f.Color3us(red, green, blue);
- }
- inline void QOpenGLFunctions_1_1::glColor3uiv(const GLuint *v)
- {
- d_1_0_Deprecated->f.Color3uiv(v);
- }
- inline void QOpenGLFunctions_1_1::glColor3ui(GLuint red, GLuint green, GLuint blue)
- {
- d_1_0_Deprecated->f.Color3ui(red, green, blue);
- }
- inline void QOpenGLFunctions_1_1::glColor3ubv(const GLubyte *v)
- {
- d_1_0_Deprecated->f.Color3ubv(v);
- }
- inline void QOpenGLFunctions_1_1::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
- {
- d_1_0_Deprecated->f.Color3ub(red, green, blue);
- }
- inline void QOpenGLFunctions_1_1::glColor3sv(const GLshort *v)
- {
- d_1_0_Deprecated->f.Color3sv(v);
- }
- inline void QOpenGLFunctions_1_1::glColor3s(GLshort red, GLshort green, GLshort blue)
- {
- d_1_0_Deprecated->f.Color3s(red, green, blue);
- }
- inline void QOpenGLFunctions_1_1::glColor3iv(const GLint *v)
- {
- d_1_0_Deprecated->f.Color3iv(v);
- }
- inline void QOpenGLFunctions_1_1::glColor3i(GLint red, GLint green, GLint blue)
- {
- d_1_0_Deprecated->f.Color3i(red, green, blue);
- }
- inline void QOpenGLFunctions_1_1::glColor3fv(const GLfloat *v)
- {
- d_1_0_Deprecated->f.Color3fv(v);
- }
- inline void QOpenGLFunctions_1_1::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
- {
- d_1_0_Deprecated->f.Color3f(red, green, blue);
- }
- inline void QOpenGLFunctions_1_1::glColor3dv(const GLdouble *v)
- {
- d_1_0_Deprecated->f.Color3dv(v);
- }
- inline void QOpenGLFunctions_1_1::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
- {
- d_1_0_Deprecated->f.Color3d(red, green, blue);
- }
- inline void QOpenGLFunctions_1_1::glColor3bv(const GLbyte *v)
- {
- d_1_0_Deprecated->f.Color3bv(v);
- }
- inline void QOpenGLFunctions_1_1::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
- {
- d_1_0_Deprecated->f.Color3b(red, green, blue);
- }
- inline void QOpenGLFunctions_1_1::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
- {
- d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
- }
- inline void QOpenGLFunctions_1_1::glBegin(GLenum mode)
- {
- d_1_0_Deprecated->f.Begin(mode);
- }
- inline void QOpenGLFunctions_1_1::glListBase(GLuint base)
- {
- d_1_0_Deprecated->f.ListBase(base);
- }
- inline GLuint QOpenGLFunctions_1_1::glGenLists(GLsizei range)
- {
- return d_1_0_Deprecated->f.GenLists(range);
- }
- inline void QOpenGLFunctions_1_1::glDeleteLists(GLuint list, GLsizei range)
- {
- d_1_0_Deprecated->f.DeleteLists(list, range);
- }
- inline void QOpenGLFunctions_1_1::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
- {
- d_1_0_Deprecated->f.CallLists(n, type, lists);
- }
- inline void QOpenGLFunctions_1_1::glCallList(GLuint list)
- {
- d_1_0_Deprecated->f.CallList(list);
- }
- inline void QOpenGLFunctions_1_1::glEndList()
- {
- d_1_0_Deprecated->f.EndList();
- }
- inline void QOpenGLFunctions_1_1::glNewList(GLuint list, GLenum mode)
- {
- d_1_0_Deprecated->f.NewList(list, mode);
- }
- // OpenGL 1.1 deprecated functions
- inline void QOpenGLFunctions_1_1::glPushClientAttrib(GLbitfield mask)
- {
- d_1_1_Deprecated->f.PushClientAttrib(mask);
- }
- inline void QOpenGLFunctions_1_1::glPopClientAttrib()
- {
- d_1_1_Deprecated->f.PopClientAttrib();
- }
- inline void QOpenGLFunctions_1_1::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
- {
- d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
- }
- inline GLboolean QOpenGLFunctions_1_1::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
- {
- return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
- }
- inline void QOpenGLFunctions_1_1::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
- {
- d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
- }
- inline void QOpenGLFunctions_1_1::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
- {
- d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
- }
- inline void QOpenGLFunctions_1_1::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
- {
- d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
- }
- inline void QOpenGLFunctions_1_1::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
- {
- d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
- }
- inline void QOpenGLFunctions_1_1::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
- {
- d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
- }
- inline void QOpenGLFunctions_1_1::glEnableClientState(GLenum array)
- {
- d_1_1_Deprecated->f.EnableClientState(array);
- }
- inline void QOpenGLFunctions_1_1::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
- {
- d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
- }
- inline void QOpenGLFunctions_1_1::glDisableClientState(GLenum array)
- {
- d_1_1_Deprecated->f.DisableClientState(array);
- }
- inline void QOpenGLFunctions_1_1::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
- {
- d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
- }
- inline void QOpenGLFunctions_1_1::glArrayElement(GLint i)
- {
- d_1_1_Deprecated->f.ArrayElement(i);
- }
- QT_END_NAMESPACE
- #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
- #endif
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