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- /*
- * (C) Copyright IBM Corp. and others 1998-2014 - All Rights Reserved
- */
- #ifndef __LAYOUTENGINE_H
- #define __LAYOUTENGINE_H
- #include "LETypes.h"
- /**
- * \file
- * \brief C++ API: DEPRECATED: Virtual base class for complex text layout.
- */
- U_NAMESPACE_BEGIN
- class LEFontInstance;
- class LEGlyphFilter;
- class LEGlyphStorage;
- /**
- * NOTE: This class is deprecated, please instead use HarfBuzz.
- * See: http://www.freedesktop.org/wiki/Software/HarfBuzz/
- * and http://userguide.icu-project.org/layoutengine
- *
- * This is a virtual base class used to do complex text layout. The text must all
- * be in a single font, script, and language. An instance of a LayoutEngine can be
- * created by calling the layoutEngineFactory method. Fonts are identified by
- * instances of the LEFontInstance class. Script and language codes are identified
- * by integer codes, which are defined in ScriptAndLanuageTags.h.
- *
- * Note that this class is not public API. It is declared public so that it can be
- * exported from the library that it is a part of.
- *
- * The input to the layout process is an array of characters in logical order,
- * and a starting X, Y position for the text. The output is an array of glyph indices,
- * an array of character indices for the glyphs, and an array of glyph positions.
- * These arrays are protected members of LayoutEngine which can be retreived by a
- * public method. The reset method can be called to free these arrays so that the
- * LayoutEngine can be reused.
- *
- * The layout process is done in three steps. There is a protected virtual method
- * for each step. These methods have a default implementation which only does
- * character to glyph mapping and default positioning using the glyph's advance
- * widths. Subclasses can override these methods for more advanced layout.
- * There is a public method which invokes the steps in the correct order.
- *
- * The steps are:
- *
- * 1) Glyph processing - character to glyph mapping and any other glyph processing
- * such as ligature substitution and contextual forms.
- *
- * 2) Glyph positioning - position the glyphs based on their advance widths.
- *
- * 3) Glyph position adjustments - adjustment of glyph positions for kerning,
- * accent placement, etc.
- *
- * NOTE: in all methods below, output parameters are references to pointers so
- * the method can allocate and free the storage as needed. All storage allocated
- * in this way is owned by the object which created it, and will be freed when it
- * is no longer needed, or when the object's destructor is invoked.
- *
- * @see LEFontInstance
- * @see ScriptAndLanguageTags.h
- *
- * @deprecated ICU 54. See {@link icu::LayoutEngine}
- * Instead, please use HarfBuzz.
- * see http://www.freedesktop.org/wiki/Software/HarfBuzz/
- * and http://userguide.icu-project.org/layoutengine
- */
- class U_LAYOUT_API LayoutEngine : public UObject {
- public:
- #ifndef U_HIDE_INTERNAL_API
- /** @internal Flag to request kerning. Use LE_Kerning_FEATURE_FLAG instead. */
- static const le_int32 kTypoFlagKern;
- /** @internal Flag to request ligatures. Use LE_Ligatures_FEATURE_FLAG instead. */
- static const le_int32 kTypoFlagLiga;
- #endif /* U_HIDE_INTERNAL_API */
- protected:
- /**
- * The object which holds the glyph storage
- *
- * @internal
- */
- LEGlyphStorage *fGlyphStorage;
- /**
- * The font instance for the text font.
- *
- * @see LEFontInstance
- *
- * @internal
- */
- const LEFontInstance *fFontInstance;
- /**
- * The script code for the text
- *
- * @see ScriptAndLanguageTags.h for script codes.
- *
- * @internal
- */
- le_int32 fScriptCode;
- /**
- * The langauge code for the text
- *
- * @see ScriptAndLanguageTags.h for language codes.
- *
- * @internal
- */
- le_int32 fLanguageCode;
- /**
- * The typographic control flags
- *
- * @internal
- */
- le_int32 fTypoFlags;
- /**
- * <code>TRUE</code> if <code>mapCharsToGlyphs</code> should replace ZWJ / ZWNJ with a glyph
- * with no contours.
- *
- * @internal
- */
- le_bool fFilterZeroWidth;
- #ifndef U_HIDE_INTERNAL_API
- /**
- * This constructs an instance for a given font, script and language. Subclass constructors
- * must call this constructor.
- *
- * @param fontInstance - the font for the text
- * @param scriptCode - the script for the text
- * @param languageCode - the language for the text
- * @param typoFlags - the typographic control flags for the text (a bitfield). Use kTypoFlagKern
- * if kerning is desired, kTypoFlagLiga if ligature formation is desired. Others are reserved.
- * @param success - set to an error code if the operation fails
- *
- * @see LEFontInstance
- * @see ScriptAndLanguageTags.h
- *
- * @internal
- */
- LayoutEngine(const LEFontInstance *fontInstance,
- le_int32 scriptCode,
- le_int32 languageCode,
- le_int32 typoFlags,
- LEErrorCode &success);
- #endif /* U_HIDE_INTERNAL_API */
- // Do not enclose the protected default constructor with #ifndef U_HIDE_INTERNAL_API
- // or else the compiler will create a public default constructor.
- /**
- * This overrides the default no argument constructor to make it
- * difficult for clients to call it. Clients are expected to call
- * layoutEngineFactory.
- *
- * @internal
- */
- LayoutEngine();
- /**
- * This method does any required pre-processing to the input characters. It
- * may generate output characters that differ from the input charcters due to
- * insertions, deletions, or reorderings. In such cases, it will also generate an
- * output character index array reflecting these changes.
- *
- * Subclasses must override this method.
- *
- * Input parameters:
- * @param chars - the input character context
- * @param offset - the index of the first character to process
- * @param count - the number of characters to process
- * @param max - the number of characters in the input context
- * @param rightToLeft - TRUE if the characters are in a right to left directional run
- * @param outChars - the output character array, if different from the input
- * @param glyphStorage - the object that holds the per-glyph storage. The character index array may be set.
- * @param success - set to an error code if the operation fails
- *
- * @return the output character count (input character count if no change)
- *
- * @internal
- */
- virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
- LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);
- /**
- * This method does the glyph processing. It converts an array of characters
- * into an array of glyph indices and character indices. The characters to be
- * processed are passed in a surrounding context. The context is specified as
- * a starting address and a maximum character count. An offset and a count are
- * used to specify the characters to be processed.
- *
- * The default implementation of this method only does character to glyph mapping.
- * Subclasses needing more elaborate glyph processing must override this method.
- *
- * Input parameters:
- * @param chars - the character context
- * @param offset - the offset of the first character to process
- * @param count - the number of characters to process
- * @param max - the number of characters in the context.
- * @param rightToLeft - TRUE if the text is in a right to left directional run
- * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char indices arrays
- * will be set.
- *
- * Output parameters:
- * @param success - set to an error code if the operation fails
- *
- * @return the number of glyphs in the glyph index array
- *
- * @internal
- */
- virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
- /**
- * This method does basic glyph positioning. The default implementation positions
- * the glyphs based on their advance widths. This is sufficient for most uses. It
- * is not expected that many subclasses will override this method.
- *
- * Input parameters:
- * @param glyphStorage - the object which holds the per-glyph storage. The glyph position array will be set.
- * @param x - the starting X position
- * @param y - the starting Y position
- * @param success - set to an error code if the operation fails
- *
- * @internal
- */
- virtual void positionGlyphs(LEGlyphStorage &glyphStorage, float x, float y, LEErrorCode &success);
- /**
- * This method does positioning adjustments like accent positioning and
- * kerning. The default implementation does nothing. Subclasses needing
- * position adjustments must override this method.
- *
- * Note that this method has both characters and glyphs as input so that
- * it can use the character codes to determine glyph types if that information
- * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
- * table)
- *
- * @param chars - the input character context
- * @param offset - the offset of the first character to process
- * @param count - the number of characters to process
- * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered
- * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
- * adjusted as needed.
- * @param success - output parameter set to an error code if the operation fails
- *
- * @internal
- */
- virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
- /**
- * This method gets a table from the font associated with
- * the text. The default implementation gets the table from
- * the font instance. Subclasses which need to get the tables
- * some other way must override this method.
- *
- * @param tableTag - the four byte table tag.
- * @param length - length to use
- *
- * @return the address of the table.
- *
- * @internal
- */
- virtual const void *getFontTable(LETag tableTag, size_t &length) const;
- /**
- * @deprecated ICU 54. See {@link icu::LayoutEngine}
- */
- virtual const void *getFontTable(LETag tableTag) const { size_t ignored; return getFontTable(tableTag, ignored); }
- /**
- * This method does character to glyph mapping. The default implementation
- * uses the font instance to do the mapping. It will allocate the glyph and
- * character index arrays if they're not already allocated. If it allocates the
- * character index array, it will fill it it.
- *
- * This method supports right to left
- * text with the ability to store the glyphs in reverse order, and by supporting
- * character mirroring, which will replace a character which has a left and right
- * form, such as parens, with the opposite form before mapping it to a glyph index.
- *
- * Input parameters:
- * @param chars - the input character context
- * @param offset - the offset of the first character to be mapped
- * @param count - the number of characters to be mapped
- * @param reverse - if <code>TRUE</code>, the output will be in reverse order
- * @param mirror - if <code>TRUE</code>, do character mirroring
- * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char
- * indices arrays will be filled in.
- * @param success - set to an error code if the operation fails
- *
- * @see LEFontInstance
- *
- * @internal
- */
- virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror, LEGlyphStorage &glyphStorage, LEErrorCode &success);
- #ifndef U_HIDE_INTERNAL_API
- /**
- * This is a convenience method that forces the advance width of mark
- * glyphs to be zero, which is required for proper selection and highlighting.
- *
- * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
- * @param markFilter - used to identify mark glyphs
- * @param success - output parameter set to an error code if the operation fails
- *
- * @see LEGlyphFilter
- *
- * @internal
- */
- static void adjustMarkGlyphs(LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success);
- /**
- * This is a convenience method that forces the advance width of mark
- * glyphs to be zero, which is required for proper selection and highlighting.
- * This method uses the input characters to identify marks. This is required in
- * cases where the font does not contain enough information to identify them based
- * on the glyph IDs.
- *
- * @param chars - the array of input characters
- * @param charCount - the number of input characers
- * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
- * @param reverse - <code>TRUE</code> if the glyph array has been reordered
- * @param markFilter - used to identify mark glyphs
- * @param success - output parameter set to an error code if the operation fails
- *
- * @see LEGlyphFilter
- *
- * @internal
- */
- static void adjustMarkGlyphs(const LEUnicode chars[], le_int32 charCount, le_bool reverse, LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success);
- #endif /* U_HIDE_INTERNAL_API */
- public:
- /**
- * The destructor. It will free any storage allocated for the
- * glyph, character index and position arrays by calling the reset
- * method. It is declared virtual so that it will be invoked by the
- * subclass destructors.
- *
- * @deprecated ICU 54. See {@link icu::LayoutEngine}
- */
- virtual ~LayoutEngine();
- /**
- * This method will invoke the layout steps in their correct order by calling
- * the computeGlyphs, positionGlyphs and adjustGlyphPosition methods. It will
- * compute the glyph, character index and position arrays.
- *
- * @param chars - the input character context
- * @param offset - the offset of the first character to process
- * @param count - the number of characters to process
- * @param max - the number of characters in the input context
- * @param rightToLeft - TRUE if the characers are in a right to left directional run
- * @param x - the initial X position
- * @param y - the initial Y position
- * @param success - output parameter set to an error code if the operation fails
- *
- * @return the number of glyphs in the glyph array
- *
- * Note: The glyph, character index and position array can be accessed
- * using the getter methods below.
- *
- * Note: If you call this method more than once, you must call the reset()
- * method first to free the glyph, character index and position arrays
- * allocated by the previous call.
- *
- * @deprecated ICU 54. See {@link icu::LayoutEngine}
- */
- virtual le_int32 layoutChars(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, float x, float y, LEErrorCode &success);
- /**
- * This method returns the number of glyphs in the glyph array. Note
- * that the number of glyphs will be greater than or equal to the number
- * of characters used to create the LayoutEngine.
- *
- * @return the number of glyphs in the glyph array
- *
- * @deprecated ICU 54. See {@link icu::LayoutEngine}
- */
- le_int32 getGlyphCount() const;
- /**
- * This method copies the glyph array into a caller supplied array.
- * The caller must ensure that the array is large enough to hold all
- * the glyphs.
- *
- * @param glyphs - the destiniation glyph array
- * @param success - set to an error code if the operation fails
- *
- * @deprecated ICU 54. See {@link icu::LayoutEngine}
- */
- void getGlyphs(LEGlyphID glyphs[], LEErrorCode &success) const;
- /**
- * This method copies the glyph array into a caller supplied array,
- * ORing in extra bits. (This functionality is needed by the JDK,
- * which uses 32 bits pre glyph idex, with the high 16 bits encoding
- * the composite font slot number)
- *
- * @param glyphs - the destination (32 bit) glyph array
- * @param extraBits - this value will be ORed with each glyph index
- * @param success - set to an error code if the operation fails
- *
- * @deprecated ICU 54. See {@link icu::LayoutEngine}
- */
- virtual void getGlyphs(le_uint32 glyphs[], le_uint32 extraBits, LEErrorCode &success) const;
- /**
- * This method copies the character index array into a caller supplied array.
- * The caller must ensure that the array is large enough to hold a
- * character index for each glyph.
- *
- * @param charIndices - the destiniation character index array
- * @param success - set to an error code if the operation fails
- *
- * @deprecated ICU 54. See {@link icu::LayoutEngine}
- */
- void getCharIndices(le_int32 charIndices[], LEErrorCode &success) const;
- /**
- * This method copies the character index array into a caller supplied array.
- * The caller must ensure that the array is large enough to hold a
- * character index for each glyph.
- *
- * @param charIndices - the destiniation character index array
- * @param indexBase - an offset which will be added to each index
- * @param success - set to an error code if the operation fails
- *
- * @deprecated ICU 54. See {@link icu::LayoutEngine}
- */
- void getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const;
- /**
- * This method copies the position array into a caller supplied array.
- * The caller must ensure that the array is large enough to hold an
- * X and Y position for each glyph, plus an extra X and Y for the
- * advance of the last glyph.
- *
- * @param positions - the destiniation position array
- * @param success - set to an error code if the operation fails
- *
- * @deprecated ICU 54. See {@link icu::LayoutEngine}
- */
- void getGlyphPositions(float positions[], LEErrorCode &success) const;
- /**
- * This method returns the X and Y position of the glyph at
- * the given index.
- *
- * Input parameters:
- * @param glyphIndex - the index of the glyph
- *
- * Output parameters:
- * @param x - the glyph's X position
- * @param y - the glyph's Y position
- * @param success - set to an error code if the operation fails
- *
- * @deprecated ICU 54. See {@link icu::LayoutEngine}
- */
- void getGlyphPosition(le_int32 glyphIndex, float &x, float &y, LEErrorCode &success) const;
- /**
- * This method frees the glyph, character index and position arrays
- * so that the LayoutEngine can be reused to layout a different
- * characer array. (This method is also called by the destructor)
- *
- * @deprecated ICU 54. See {@link icu::LayoutEngine}
- */
- virtual void reset();
- /**
- * This method returns a LayoutEngine capable of laying out text
- * in the given font, script and langauge. Note that the LayoutEngine
- * returned may be a subclass of LayoutEngine.
- *
- * @param fontInstance - the font of the text
- * @param scriptCode - the script of the text
- * @param languageCode - the language of the text
- * @param success - output parameter set to an error code if the operation fails
- *
- * @return a LayoutEngine which can layout text in the given font.
- *
- * @see LEFontInstance
- *
- * @deprecated ICU 54. See {@link icu::LayoutEngine}
- */
- static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, LEErrorCode &success);
- /**
- * Override of existing call that provides flags to control typography.
- * @deprecated ICU 54. See {@link icu::LayoutEngine}
- */
- static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typo_flags, LEErrorCode &success);
- /**
- * ICU "poor man's RTTI", returns a UClassID for the actual class.
- *
- * @deprecated ICU 54. See {@link icu::LayoutEngine}
- */
- virtual UClassID getDynamicClassID() const;
- /**
- * ICU "poor man's RTTI", returns a UClassID for this class.
- *
- * @deprecated ICU 54. See {@link icu::LayoutEngine}
- */
- static UClassID getStaticClassID();
- };
- U_NAMESPACE_END
- #endif
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