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- /*
- * Copyright (c) 2013 Google, Inc
- *
- * SPDX-License-Identifier: GPL-2.0+
- */
- #ifndef __SANDBOX_SDL_H
- #define __SANDBOX_SDL_H
- #include <errno.h>
- #ifdef CONFIG_SANDBOX_SDL
- /**
- * sandbox_sdl_init_display() - Set up SDL video ready for use
- *
- * @width: Window width in pixels
- * @height Window height in pixels
- * @log2_bpp: Log to base 2 of the number of bits per pixel. So a 32bpp
- * display will pass 5, since 2*5 = 32
- * @return 0 if OK, -ENODEV if no device, -EIO if SDL failed to initialize
- * and -EPERM if the video failed to come up.
- */
- int sandbox_sdl_init_display(int width, int height, int log2_bpp);
- /**
- * sandbox_sdl_sync() - Sync current U-Boot LCD frame buffer to SDL
- *
- * This must be called periodically to update the screen for SDL so that the
- * user can see it.
- *
- * @lcd_base: Base of frame buffer
- * @return 0 if screen was updated, -ENODEV is there is no screen.
- */
- int sandbox_sdl_sync(void *lcd_base);
- /**
- * sandbox_sdl_scan_keys() - scan for pressed keys
- *
- * Works out which keys are pressed and returns a list
- *
- * @key: Array to receive keycodes
- * @max_keys: Size of array
- * @return number of keycodes found, 0 if none, -ENODEV if no keyboard
- */
- int sandbox_sdl_scan_keys(int key[], int max_keys);
- /**
- * sandbox_sdl_key_pressed() - check if a particular key is pressed
- *
- * @keycode: Keycode to check (KEY_... - see include/linux/input.h
- * @return 0 if pressed, -ENOENT if not pressed. -ENODEV if keybord not
- * available,
- */
- int sandbox_sdl_key_pressed(int keycode);
- /**
- * sandbox_sdl_sound_start() - start playing a sound
- *
- * @frequency: Frequency of sounds in Hertz
- * @return 0 if OK, -ENODEV if no sound is available
- */
- int sandbox_sdl_sound_start(uint frequency);
- /**
- * sandbox_sdl_sound_stop() - stop playing a sound
- *
- * @return 0 if OK, -ENODEV if no sound is available
- */
- int sandbox_sdl_sound_stop(void);
- /**
- * sandbox_sdl_sound_init() - set up the sound system
- *
- * @return 0 if OK, -ENODEV if no sound is available
- */
- int sandbox_sdl_sound_init(void);
- #else
- static inline int sandbox_sdl_init_display(int width, int height,
- int log2_bpp)
- {
- return -ENODEV;
- }
- static inline int sandbox_sdl_sync(void *lcd_base)
- {
- return -ENODEV;
- }
- static inline int sandbox_sdl_scan_keys(int key[], int max_keys)
- {
- return -ENODEV;
- }
- static inline int sandbox_sdl_key_pressed(int keycode)
- {
- return -ENODEV;
- }
- static inline int sandbox_sdl_sound_start(uint frequency)
- {
- return -ENODEV;
- }
- static inline int sandbox_sdl_sound_stop(void)
- {
- return -ENODEV;
- }
- static inline int sandbox_sdl_sound_init(void)
- {
- return -ENODEV;
- }
- #endif
- #endif
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