state.xml.h 20 KB

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  1. #ifndef STATE_XML
  2. #define STATE_XML
  3. /* Autogenerated file, DO NOT EDIT manually!
  4. This file was generated by the rules-ng-ng headergen tool in this git repository:
  5. http://0x04.net/cgit/index.cgi/rules-ng-ng
  6. git clone git://0x04.net/rules-ng-ng
  7. The rules-ng-ng source files this header was generated from are:
  8. - state.xml ( 18882 bytes, from 2015-03-25 11:42:32)
  9. - common.xml ( 18437 bytes, from 2015-03-25 11:27:41)
  10. - state_hi.xml ( 23420 bytes, from 2015-03-25 11:47:21)
  11. - state_2d.xml ( 51549 bytes, from 2015-03-25 11:25:06)
  12. - state_3d.xml ( 54600 bytes, from 2015-03-25 11:25:19)
  13. - state_vg.xml ( 5973 bytes, from 2015-03-25 11:26:01)
  14. Copyright (C) 2015
  15. */
  16. #define VARYING_COMPONENT_USE_UNUSED 0x00000000
  17. #define VARYING_COMPONENT_USE_USED 0x00000001
  18. #define VARYING_COMPONENT_USE_POINTCOORD_X 0x00000002
  19. #define VARYING_COMPONENT_USE_POINTCOORD_Y 0x00000003
  20. #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK 0x000000ff
  21. #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT 0
  22. #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x) (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK)
  23. #define VIVS_FE 0x00000000
  24. #define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0) (0x00000600 + 0x4*(i0))
  25. #define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE 0x00000004
  26. #define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN 0x00000010
  27. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK 0x0000000f
  28. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT 0
  29. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_BYTE 0x00000000
  30. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_BYTE 0x00000001
  31. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_SHORT 0x00000002
  32. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_SHORT 0x00000003
  33. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT 0x00000004
  34. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT 0x00000005
  35. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FLOAT 0x00000008
  36. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_HALF_FLOAT 0x00000009
  37. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FIXED 0x0000000b
  38. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT_10_10_10_2 0x0000000c
  39. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT_10_10_10_2 0x0000000d
  40. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK 0x00000030
  41. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT 4
  42. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK)
  43. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE 0x00000080
  44. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK 0x00000700
  45. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT 8
  46. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK)
  47. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK 0x00003000
  48. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT 12
  49. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK)
  50. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK 0x0000c000
  51. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT 14
  52. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF 0x00000000
  53. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON 0x00008000
  54. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK 0x00ff0000
  55. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT 16
  56. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK)
  57. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK 0xff000000
  58. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT 24
  59. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK)
  60. #define VIVS_FE_CMD_STREAM_BASE_ADDR 0x00000640
  61. #define VIVS_FE_INDEX_STREAM_BASE_ADDR 0x00000644
  62. #define VIVS_FE_INDEX_STREAM_CONTROL 0x00000648
  63. #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK 0x00000003
  64. #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT 0
  65. #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR 0x00000000
  66. #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT 0x00000001
  67. #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT 0x00000002
  68. #define VIVS_FE_VERTEX_STREAM_BASE_ADDR 0x0000064c
  69. #define VIVS_FE_VERTEX_STREAM_CONTROL 0x00000650
  70. #define VIVS_FE_COMMAND_ADDRESS 0x00000654
  71. #define VIVS_FE_COMMAND_CONTROL 0x00000658
  72. #define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK 0x0000ffff
  73. #define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT 0
  74. #define VIVS_FE_COMMAND_CONTROL_PREFETCH(x) (((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK)
  75. #define VIVS_FE_COMMAND_CONTROL_ENABLE 0x00010000
  76. #define VIVS_FE_DMA_STATUS 0x0000065c
  77. #define VIVS_FE_DMA_DEBUG_STATE 0x00000660
  78. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK 0x0000001f
  79. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT 0
  80. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE 0x00000000
  81. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC 0x00000001
  82. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0 0x00000002
  83. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0 0x00000003
  84. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1 0x00000004
  85. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1 0x00000005
  86. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR 0x00000006
  87. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD 0x00000007
  88. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL 0x00000008
  89. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL 0x00000009
  90. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA 0x0000000a
  91. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX 0x0000000b
  92. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW 0x0000000c
  93. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0 0x0000000d
  94. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1 0x0000000e
  95. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0 0x0000000f
  96. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1 0x00000010
  97. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO 0x00000011
  98. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT 0x00000012
  99. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK 0x00000013
  100. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END 0x00000014
  101. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL 0x00000015
  102. #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK 0x00000300
  103. #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT 8
  104. #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE 0x00000000
  105. #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START 0x00000100
  106. #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ 0x00000200
  107. #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END 0x00000300
  108. #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK 0x00000c00
  109. #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT 10
  110. #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE 0x00000000
  111. #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID 0x00000400
  112. #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID 0x00000800
  113. #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK 0x00003000
  114. #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT 12
  115. #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE 0x00000000
  116. #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX 0x00001000
  117. #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL 0x00002000
  118. #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK 0x0000c000
  119. #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT 14
  120. #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE 0x00000000
  121. #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR 0x00004000
  122. #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC 0x00008000
  123. #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK 0x00030000
  124. #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT 16
  125. #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE 0x00000000
  126. #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE 0x00010000
  127. #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS 0x00020000
  128. #define VIVS_FE_DMA_ADDRESS 0x00000664
  129. #define VIVS_FE_DMA_LOW 0x00000668
  130. #define VIVS_FE_DMA_HIGH 0x0000066c
  131. #define VIVS_FE_AUTO_FLUSH 0x00000670
  132. #define VIVS_FE_UNK00678 0x00000678
  133. #define VIVS_FE_UNK0067C 0x0000067c
  134. #define VIVS_FE_VERTEX_STREAMS(i0) (0x00000000 + 0x4*(i0))
  135. #define VIVS_FE_VERTEX_STREAMS__ESIZE 0x00000004
  136. #define VIVS_FE_VERTEX_STREAMS__LEN 0x00000008
  137. #define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0) (0x00000680 + 0x4*(i0))
  138. #define VIVS_FE_VERTEX_STREAMS_CONTROL(i0) (0x000006a0 + 0x4*(i0))
  139. #define VIVS_FE_UNK00700(i0) (0x00000700 + 0x4*(i0))
  140. #define VIVS_FE_UNK00700__ESIZE 0x00000004
  141. #define VIVS_FE_UNK00700__LEN 0x00000010
  142. #define VIVS_FE_UNK00740(i0) (0x00000740 + 0x4*(i0))
  143. #define VIVS_FE_UNK00740__ESIZE 0x00000004
  144. #define VIVS_FE_UNK00740__LEN 0x00000010
  145. #define VIVS_FE_UNK00780(i0) (0x00000780 + 0x4*(i0))
  146. #define VIVS_FE_UNK00780__ESIZE 0x00000004
  147. #define VIVS_FE_UNK00780__LEN 0x00000010
  148. #define VIVS_GL 0x00000000
  149. #define VIVS_GL_PIPE_SELECT 0x00003800
  150. #define VIVS_GL_PIPE_SELECT_PIPE__MASK 0x00000001
  151. #define VIVS_GL_PIPE_SELECT_PIPE__SHIFT 0
  152. #define VIVS_GL_PIPE_SELECT_PIPE(x) (((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK)
  153. #define VIVS_GL_EVENT 0x00003804
  154. #define VIVS_GL_EVENT_EVENT_ID__MASK 0x0000001f
  155. #define VIVS_GL_EVENT_EVENT_ID__SHIFT 0
  156. #define VIVS_GL_EVENT_EVENT_ID(x) (((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK)
  157. #define VIVS_GL_EVENT_FROM_FE 0x00000020
  158. #define VIVS_GL_EVENT_FROM_PE 0x00000040
  159. #define VIVS_GL_EVENT_SOURCE__MASK 0x00001f00
  160. #define VIVS_GL_EVENT_SOURCE__SHIFT 8
  161. #define VIVS_GL_EVENT_SOURCE(x) (((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK)
  162. #define VIVS_GL_SEMAPHORE_TOKEN 0x00003808
  163. #define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK 0x0000001f
  164. #define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT 0
  165. #define VIVS_GL_SEMAPHORE_TOKEN_FROM(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK)
  166. #define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK 0x00001f00
  167. #define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT 8
  168. #define VIVS_GL_SEMAPHORE_TOKEN_TO(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK)
  169. #define VIVS_GL_FLUSH_CACHE 0x0000380c
  170. #define VIVS_GL_FLUSH_CACHE_DEPTH 0x00000001
  171. #define VIVS_GL_FLUSH_CACHE_COLOR 0x00000002
  172. #define VIVS_GL_FLUSH_CACHE_TEXTURE 0x00000004
  173. #define VIVS_GL_FLUSH_CACHE_PE2D 0x00000008
  174. #define VIVS_GL_FLUSH_CACHE_TEXTUREVS 0x00000010
  175. #define VIVS_GL_FLUSH_CACHE_SHADER_L1 0x00000020
  176. #define VIVS_GL_FLUSH_CACHE_SHADER_L2 0x00000040
  177. #define VIVS_GL_FLUSH_MMU 0x00003810
  178. #define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU 0x00000001
  179. #define VIVS_GL_FLUSH_MMU_FLUSH_UNK1 0x00000002
  180. #define VIVS_GL_FLUSH_MMU_FLUSH_UNK2 0x00000004
  181. #define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU 0x00000008
  182. #define VIVS_GL_FLUSH_MMU_FLUSH_UNK4 0x00000010
  183. #define VIVS_GL_VERTEX_ELEMENT_CONFIG 0x00003814
  184. #define VIVS_GL_MULTI_SAMPLE_CONFIG 0x00003818
  185. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK 0x00000003
  186. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT 0
  187. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE 0x00000000
  188. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X 0x00000001
  189. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X 0x00000002
  190. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK 0x00000008
  191. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK 0x000000f0
  192. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT 4
  193. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK)
  194. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK 0x00000100
  195. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK 0x00007000
  196. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT 12
  197. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK)
  198. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK 0x00008000
  199. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK 0x00030000
  200. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT 16
  201. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK)
  202. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK 0x00080000
  203. #define VIVS_GL_VARYING_TOTAL_COMPONENTS 0x0000381c
  204. #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK 0x000000ff
  205. #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT 0
  206. #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)
  207. #define VIVS_GL_VARYING_NUM_COMPONENTS 0x00003820
  208. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK 0x00000007
  209. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT 0
  210. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK)
  211. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK 0x00000070
  212. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT 4
  213. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK)
  214. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK 0x00000700
  215. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT 8
  216. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK)
  217. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK 0x00007000
  218. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT 12
  219. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK)
  220. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK 0x00070000
  221. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT 16
  222. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK)
  223. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK 0x00700000
  224. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT 20
  225. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK)
  226. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK 0x07000000
  227. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT 24
  228. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK)
  229. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK 0x70000000
  230. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT 28
  231. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK)
  232. #define VIVS_GL_VARYING_COMPONENT_USE(i0) (0x00003828 + 0x4*(i0))
  233. #define VIVS_GL_VARYING_COMPONENT_USE__ESIZE 0x00000004
  234. #define VIVS_GL_VARYING_COMPONENT_USE__LEN 0x00000002
  235. #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK 0x00000003
  236. #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT 0
  237. #define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK)
  238. #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK 0x0000000c
  239. #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT 2
  240. #define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK)
  241. #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK 0x00000030
  242. #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT 4
  243. #define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK)
  244. #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK 0x000000c0
  245. #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT 6
  246. #define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK)
  247. #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK 0x00000300
  248. #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT 8
  249. #define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK)
  250. #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK 0x00000c00
  251. #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT 10
  252. #define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK)
  253. #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK 0x00003000
  254. #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT 12
  255. #define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK)
  256. #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK 0x0000c000
  257. #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT 14
  258. #define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK)
  259. #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK 0x00030000
  260. #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT 16
  261. #define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK)
  262. #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK 0x000c0000
  263. #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT 18
  264. #define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK)
  265. #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK 0x00300000
  266. #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT 20
  267. #define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK)
  268. #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK 0x00c00000
  269. #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT 22
  270. #define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK)
  271. #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK 0x03000000
  272. #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT 24
  273. #define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK)
  274. #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK 0x0c000000
  275. #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT 26
  276. #define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK)
  277. #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK 0x30000000
  278. #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT 28
  279. #define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK)
  280. #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK 0xc0000000
  281. #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT 30
  282. #define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK)
  283. #define VIVS_GL_UNK03834 0x00003834
  284. #define VIVS_GL_UNK03838 0x00003838
  285. #define VIVS_GL_API_MODE 0x0000384c
  286. #define VIVS_GL_API_MODE_OPENGL 0x00000000
  287. #define VIVS_GL_API_MODE_OPENVG 0x00000001
  288. #define VIVS_GL_API_MODE_OPENCL 0x00000002
  289. #define VIVS_GL_CONTEXT_POINTER 0x00003850
  290. #define VIVS_GL_UNK03A00 0x00003a00
  291. #define VIVS_GL_STALL_TOKEN 0x00003c00
  292. #define VIVS_GL_STALL_TOKEN_FROM__MASK 0x0000001f
  293. #define VIVS_GL_STALL_TOKEN_FROM__SHIFT 0
  294. #define VIVS_GL_STALL_TOKEN_FROM(x) (((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK)
  295. #define VIVS_GL_STALL_TOKEN_TO__MASK 0x00001f00
  296. #define VIVS_GL_STALL_TOKEN_TO__SHIFT 8
  297. #define VIVS_GL_STALL_TOKEN_TO(x) (((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK)
  298. #define VIVS_GL_STALL_TOKEN_FLIP0 0x40000000
  299. #define VIVS_GL_STALL_TOKEN_FLIP1 0x80000000
  300. #define VIVS_DUMMY 0x00000000
  301. #define VIVS_DUMMY_DUMMY 0x0003fffc
  302. #endif /* STATE_XML */