pixfmt-004.rst 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051
  1. .. -*- coding: utf-8; mode: rst -*-
  2. **********************
  3. Standard Image Formats
  4. **********************
  5. In order to exchange images between drivers and applications, it is
  6. necessary to have standard image data formats which both sides will
  7. interpret the same way. V4L2 includes several such formats, and this
  8. section is intended to be an unambiguous specification of the standard
  9. image data formats in V4L2.
  10. V4L2 drivers are not limited to these formats, however. Driver-specific
  11. formats are possible. In that case the application may depend on a codec
  12. to convert images to one of the standard formats when needed. But the
  13. data can still be stored and retrieved in the proprietary format. For
  14. example, a device may support a proprietary compressed format.
  15. Applications can still capture and save the data in the compressed
  16. format, saving much disk space, and later use a codec to convert the
  17. images to the X Windows screen format when the video is to be displayed.
  18. Even so, ultimately, some standard formats are needed, so the V4L2
  19. specification would not be complete without well-defined standard
  20. formats.
  21. The V4L2 standard formats are mainly uncompressed formats. The pixels
  22. are always arranged in memory from left to right, and from top to
  23. bottom. The first byte of data in the image buffer is always for the
  24. leftmost pixel of the topmost row. Following that is the pixel
  25. immediately to its right, and so on until the end of the top row of
  26. pixels. Following the rightmost pixel of the row there may be zero or
  27. more bytes of padding to guarantee that each row of pixel data has a
  28. certain alignment. Following the pad bytes, if any, is data for the
  29. leftmost pixel of the second row from the top, and so on. The last row
  30. has just as many pad bytes after it as the other rows.
  31. In V4L2 each format has an identifier which looks like ``PIX_FMT_XXX``,
  32. defined in the :ref:`videodev2.h <videodev>` header file. These
  33. identifiers represent
  34. :ref:`four character (FourCC) codes <v4l2-fourcc>` which are also
  35. listed below, however they are not the same as those used in the Windows
  36. world.
  37. For some formats, data is stored in separate, discontiguous memory
  38. buffers. Those formats are identified by a separate set of FourCC codes
  39. and are referred to as "multi-planar formats". For example, a
  40. :ref:`YUV422 <V4L2-PIX-FMT-YUV422M>` frame is normally stored in one
  41. memory buffer, but it can also be placed in two or three separate
  42. buffers, with Y component in one buffer and CbCr components in another
  43. in the 2-planar version or with each component in its own buffer in the
  44. 3-planar case. Those sub-buffers are referred to as "*planes*".