dev-codec.rst 1.5 KB

123456789101112131415161718192021222324252627282930313233343536
  1. .. -*- coding: utf-8; mode: rst -*-
  2. .. _codec:
  3. ***************
  4. Codec Interface
  5. ***************
  6. A V4L2 codec can compress, decompress, transform, or otherwise convert
  7. video data from one format into another format, in memory. Typically
  8. such devices are memory-to-memory devices (i.e. devices with the
  9. ``V4L2_CAP_VIDEO_M2M`` or ``V4L2_CAP_VIDEO_M2M_MPLANE`` capability set).
  10. A memory-to-memory video node acts just like a normal video node, but it
  11. supports both output (sending frames from memory to the codec hardware)
  12. and capture (receiving the processed frames from the codec hardware into
  13. memory) stream I/O. An application will have to setup the stream I/O for
  14. both sides and finally call :ref:`VIDIOC_STREAMON <VIDIOC_STREAMON>`
  15. for both capture and output to start the codec.
  16. Video compression codecs use the MPEG controls to setup their codec
  17. parameters
  18. .. note::
  19. The MPEG controls actually support many more codecs than
  20. just MPEG. See :ref:`mpeg-controls`.
  21. Memory-to-memory devices can often be used as a shared resource: you can
  22. open the video node multiple times, each application setting up their
  23. own codec properties that are local to the file handle, and each can use
  24. it independently from the others. The driver will arbitrate access to
  25. the codec and reprogram it whenever another file handler gets access.
  26. This is different from the usual video node behavior where the video
  27. properties are global to the device (i.e. changing something through one
  28. file handle is visible through another file handle).