AppResources.Designer.cs 21 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.42000
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace AwInitilizer.Resx {
  11. using System;
  12. /// <summary>
  13. /// A strongly-typed resource class, for looking up localized strings, etc.
  14. /// </summary>
  15. // This class was auto-generated by the StronglyTypedResourceBuilder
  16. // class via a tool like ResGen or Visual Studio.
  17. // To add or remove a member, edit your .ResX file then rerun ResGen
  18. // with the /str option, or rebuild your VS project.
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. public class AppResources {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal AppResources() {
  27. }
  28. /// <summary>
  29. /// Returns the cached ResourceManager instance used by this class.
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. public static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AwInitilizer.Resx.AppResources", typeof(AppResources).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// Overrides the current thread's CurrentUICulture property for all
  43. /// resource lookups using this strongly typed resource class.
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. public static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// Looks up a localized string similar to Account.
  56. /// </summary>
  57. public static string Account {
  58. get {
  59. return ResourceManager.GetString("Account", resourceCulture);
  60. }
  61. }
  62. /// <summary>
  63. /// Looks up a localized string similar to Barcode Setting.
  64. /// </summary>
  65. public static string BarcodeSetting {
  66. get {
  67. return ResourceManager.GetString("BarcodeSetting", resourceCulture);
  68. }
  69. }
  70. /// <summary>
  71. /// Looks up a localized string similar to BLUE Button.
  72. /// </summary>
  73. public static string BtnPressBlueBtn {
  74. get {
  75. return ResourceManager.GetString("BtnPressBlueBtn", resourceCulture);
  76. }
  77. }
  78. /// <summary>
  79. /// Looks up a localized string similar to EMERGENCY Button.
  80. /// </summary>
  81. public static string BtnPressEmergencyBtn {
  82. get {
  83. return ResourceManager.GetString("BtnPressEmergencyBtn", resourceCulture);
  84. }
  85. }
  86. /// <summary>
  87. /// Looks up a localized string similar to GREEN Button.
  88. /// </summary>
  89. public static string BtnPressGreenBtn {
  90. get {
  91. return ResourceManager.GetString("BtnPressGreenBtn", resourceCulture);
  92. }
  93. }
  94. /// <summary>
  95. /// Looks up a localized string similar to Starting Button test.
  96. /// </summary>
  97. public static string BtnPressHintTitle {
  98. get {
  99. return ResourceManager.GetString("BtnPressHintTitle", resourceCulture);
  100. }
  101. }
  102. /// <summary>
  103. /// Looks up a localized string similar to PRESS {0} 2 secnds.
  104. /// </summary>
  105. public static string BtnPressPressHint {
  106. get {
  107. return ResourceManager.GetString("BtnPressPressHint", resourceCulture);
  108. }
  109. }
  110. /// <summary>
  111. /// Looks up a localized string similar to Please make sure All button is Unpressed, Press Ok while complete.
  112. /// </summary>
  113. public static string BtnPressUnpressHint {
  114. get {
  115. return ResourceManager.GetString("BtnPressUnpressHint", resourceCulture);
  116. }
  117. }
  118. /// <summary>
  119. /// Looks up a localized string similar to OK.
  120. /// </summary>
  121. public static string Confirm {
  122. get {
  123. return ResourceManager.GetString("Confirm", resourceCulture);
  124. }
  125. }
  126. /// <summary>
  127. /// Looks up a localized string similar to Firmware file is Required.
  128. /// </summary>
  129. public static string FirmwareFileEmptyAlert {
  130. get {
  131. return ResourceManager.GetString("FirmwareFileEmptyAlert", resourceCulture);
  132. }
  133. }
  134. /// <summary>
  135. /// Looks up a localized string similar to FirmwareUpdateModels should be decalred.
  136. /// </summary>
  137. public static string FirmwareListNullAlert {
  138. get {
  139. return ResourceManager.GetString("FirmwareListNullAlert", resourceCulture);
  140. }
  141. }
  142. /// <summary>
  143. /// Looks up a localized string similar to Firmware module name is Required.
  144. /// </summary>
  145. public static string FirmwareNameEmptyAlert {
  146. get {
  147. return ResourceManager.GetString("FirmwareNameEmptyAlert", resourceCulture);
  148. }
  149. }
  150. /// <summary>
  151. /// Looks up a localized string similar to Firmware version.
  152. /// </summary>
  153. public static string FirmwareVersion {
  154. get {
  155. return ResourceManager.GetString("FirmwareVersion", resourceCulture);
  156. }
  157. }
  158. /// <summary>
  159. /// Looks up a localized string similar to Firmware version is Required.
  160. /// </summary>
  161. public static string FirmwareVersionEmptyAlert {
  162. get {
  163. return ResourceManager.GetString("FirmwareVersionEmptyAlert", resourceCulture);
  164. }
  165. }
  166. /// <summary>
  167. /// Looks up a localized string similar to Module.
  168. /// </summary>
  169. public static string FirmwareVersionHeaderName {
  170. get {
  171. return ResourceManager.GetString("FirmwareVersionHeaderName", resourceCulture);
  172. }
  173. }
  174. /// <summary>
  175. /// Looks up a localized string similar to Version.
  176. /// </summary>
  177. public static string FirmwareVersionHeaderVersion {
  178. get {
  179. return ResourceManager.GetString("FirmwareVersionHeaderVersion", resourceCulture);
  180. }
  181. }
  182. /// <summary>
  183. /// Looks up a localized string similar to 4G Module Version is Required.
  184. /// </summary>
  185. public static string FourGenVersionEmptyAlert {
  186. get {
  187. return ResourceManager.GetString("FourGenVersionEmptyAlert", resourceCulture);
  188. }
  189. }
  190. /// <summary>
  191. /// Looks up a localized string similar to Sim ICCID.
  192. /// </summary>
  193. public static string ICCID {
  194. get {
  195. return ResourceManager.GetString("ICCID", resourceCulture);
  196. }
  197. }
  198. /// <summary>
  199. /// Looks up a localized string similar to ICCID is Required when sim installed.
  200. /// </summary>
  201. public static string IccidEmptyAlert {
  202. get {
  203. return ResourceManager.GetString("IccidEmptyAlert", resourceCulture);
  204. }
  205. }
  206. /// <summary>
  207. /// Looks up a localized string similar to Sim IMSI.
  208. /// </summary>
  209. public static string IMSI {
  210. get {
  211. return ResourceManager.GetString("IMSI", resourceCulture);
  212. }
  213. }
  214. /// <summary>
  215. /// Looks up a localized string similar to IMSI is Required when sim installed.
  216. /// </summary>
  217. public static string ImsiEmptyAlert {
  218. get {
  219. return ResourceManager.GetString("ImsiEmptyAlert", resourceCulture);
  220. }
  221. }
  222. /// <summary>
  223. /// Looks up a localized string similar to File name should not empty while {0} version is set.
  224. /// </summary>
  225. public static string InitFirmwareFileEmptyAlert {
  226. get {
  227. return ResourceManager.GetString("InitFirmwareFileEmptyAlert", resourceCulture);
  228. }
  229. }
  230. /// <summary>
  231. /// Looks up a localized string similar to {0} Firemware header ERROR.
  232. /// </summary>
  233. public static string InitFirmwareFileHeaderFormatAlert {
  234. get {
  235. return ResourceManager.GetString("InitFirmwareFileHeaderFormatAlert", resourceCulture);
  236. }
  237. }
  238. /// <summary>
  239. /// Looks up a localized string similar to {0} Firemware and ModelName is Mismatched.
  240. /// </summary>
  241. public static string InitFirmwareFileHeaderMismatchAlert {
  242. get {
  243. return ResourceManager.GetString("InitFirmwareFileHeaderMismatchAlert", resourceCulture);
  244. }
  245. }
  246. /// <summary>
  247. /// Looks up a localized string similar to {0} Firemware file is missing.
  248. /// </summary>
  249. public static string InitFirmwareFileMissingAlert {
  250. get {
  251. return ResourceManager.GetString("InitFirmwareFileMissingAlert", resourceCulture);
  252. }
  253. }
  254. /// <summary>
  255. /// Looks up a localized string similar to Firmware module name should not empty.
  256. /// </summary>
  257. public static string InitFirmwareNameEmptyAlert {
  258. get {
  259. return ResourceManager.GetString("InitFirmwareNameEmptyAlert", resourceCulture);
  260. }
  261. }
  262. /// <summary>
  263. /// Looks up a localized string similar to Version should not empty while {0} firmware is set.
  264. /// </summary>
  265. public static string InitFirmwareVersionEmptyAlert {
  266. get {
  267. return ResourceManager.GetString("InitFirmwareVersionEmptyAlert", resourceCulture);
  268. }
  269. }
  270. /// <summary>
  271. /// Looks up a localized string similar to ICCID should not empty while IsSimInsert is set.
  272. /// </summary>
  273. public static string InitIccidEmptyAlert {
  274. get {
  275. return ResourceManager.GetString("InitIccidEmptyAlert", resourceCulture);
  276. }
  277. }
  278. /// <summary>
  279. /// Looks up a localized string similar to IMSI should not empty while IsSimInsert is set.
  280. /// </summary>
  281. public static string InitImsiEmptyAlert {
  282. get {
  283. return ResourceManager.GetString("InitImsiEmptyAlert", resourceCulture);
  284. }
  285. }
  286. /// <summary>
  287. /// Looks up a localized string similar to ModelName is requred.
  288. /// </summary>
  289. public static string InitModelNameEmptyAlert {
  290. get {
  291. return ResourceManager.GetString("InitModelNameEmptyAlert", resourceCulture);
  292. }
  293. }
  294. /// <summary>
  295. /// Looks up a localized string similar to ModelName format Error.
  296. /// </summary>
  297. public static string InitModelNameErrorAlert {
  298. get {
  299. return ResourceManager.GetString("InitModelNameErrorAlert", resourceCulture);
  300. }
  301. }
  302. /// <summary>
  303. /// Looks up a localized string similar to Firmware root path not exist.
  304. /// </summary>
  305. public static string LoadConfigFolderNotfoundAlert {
  306. get {
  307. return ResourceManager.GetString("LoadConfigFolderNotfoundAlert", resourceCulture);
  308. }
  309. }
  310. /// <summary>
  311. /// Looks up a localized string similar to Model firmware root path not exist.
  312. /// </summary>
  313. public static string LoadConfigModelFolderNotfoundAlert {
  314. get {
  315. return ResourceManager.GetString("LoadConfigModelFolderNotfoundAlert", resourceCulture);
  316. }
  317. }
  318. /// <summary>
  319. /// Looks up a localized string similar to Setting file ERROR.
  320. /// </summary>
  321. public static string LoadConfigModelInitFormatErrorAlert {
  322. get {
  323. return ResourceManager.GetString("LoadConfigModelInitFormatErrorAlert", resourceCulture);
  324. }
  325. }
  326. /// <summary>
  327. /// Looks up a localized string similar to Model firmware setting not exist.
  328. /// </summary>
  329. public static string LoadConfigModelInitNotfoundAlert {
  330. get {
  331. return ResourceManager.GetString("LoadConfigModelInitNotfoundAlert", resourceCulture);
  332. }
  333. }
  334. /// <summary>
  335. /// Looks up a localized string similar to Firmware root path ERROR.
  336. /// </summary>
  337. public static string LoadConfigRootFolderNotfoundAlert {
  338. get {
  339. return ResourceManager.GetString("LoadConfigRootFolderNotfoundAlert", resourceCulture);
  340. }
  341. }
  342. /// <summary>
  343. /// Looks up a localized string similar to logout.
  344. /// </summary>
  345. public static string Logout {
  346. get {
  347. return ResourceManager.GetString("Logout", resourceCulture);
  348. }
  349. }
  350. /// <summary>
  351. /// Looks up a localized string similar to Model Name.
  352. /// </summary>
  353. public static string ModelName {
  354. get {
  355. return ResourceManager.GetString("ModelName", resourceCulture);
  356. }
  357. }
  358. /// <summary>
  359. /// Looks up a localized string similar to Model Name is Required.
  360. /// </summary>
  361. public static string ModelNameEmptyAlert {
  362. get {
  363. return ResourceManager.GetString("ModelNameEmptyAlert", resourceCulture);
  364. }
  365. }
  366. /// <summary>
  367. /// Looks up a localized string similar to Model Name format Error.
  368. /// </summary>
  369. public static string ModelNameErrorAlert {
  370. get {
  371. return ResourceManager.GetString("ModelNameErrorAlert", resourceCulture);
  372. }
  373. }
  374. /// <summary>
  375. /// Looks up a localized string similar to Model Name setting is Mismathed.
  376. /// </summary>
  377. public static string ModelNameMismatchAlert {
  378. get {
  379. return ResourceManager.GetString("ModelNameMismatchAlert", resourceCulture);
  380. }
  381. }
  382. /// <summary>
  383. /// Looks up a localized string similar to Serial Number.
  384. /// </summary>
  385. public static string SerialNumber {
  386. get {
  387. return ResourceManager.GetString("SerialNumber", resourceCulture);
  388. }
  389. }
  390. /// <summary>
  391. /// Looks up a localized string similar to Serial Number is Required.
  392. /// </summary>
  393. public static string SerialNumberEmptyAlert {
  394. get {
  395. return ResourceManager.GetString("SerialNumberEmptyAlert", resourceCulture);
  396. }
  397. }
  398. /// <summary>
  399. /// Looks up a localized string similar to ID Error.
  400. /// </summary>
  401. public static string SigninDialogEnterIDError {
  402. get {
  403. return ResourceManager.GetString("SigninDialogEnterIDError", resourceCulture);
  404. }
  405. }
  406. /// <summary>
  407. /// Looks up a localized string similar to Enter ID.
  408. /// </summary>
  409. public static string SigninDialogEnterIDHint {
  410. get {
  411. return ResourceManager.GetString("SigninDialogEnterIDHint", resourceCulture);
  412. }
  413. }
  414. /// <summary>
  415. /// Looks up a localized string similar to WorkOrder Error.
  416. /// </summary>
  417. public static string SigninDialogEnterWOError {
  418. get {
  419. return ResourceManager.GetString("SigninDialogEnterWOError", resourceCulture);
  420. }
  421. }
  422. /// <summary>
  423. /// Looks up a localized string similar to Enter WorkOrder.
  424. /// </summary>
  425. public static string SigninDialogEnterWOHint {
  426. get {
  427. return ResourceManager.GetString("SigninDialogEnterWOHint", resourceCulture);
  428. }
  429. }
  430. /// <summary>
  431. /// Looks up a localized string similar to MES no response.
  432. /// </summary>
  433. public static string SigninDialogNoResponseError {
  434. get {
  435. return ResourceManager.GetString("SigninDialogNoResponseError", resourceCulture);
  436. }
  437. }
  438. /// <summary>
  439. /// Looks up a localized string similar to Sigin in.
  440. /// </summary>
  441. public static string SigninDialogTitle {
  442. get {
  443. return ResourceManager.GetString("SigninDialogTitle", resourceCulture);
  444. }
  445. }
  446. /// <summary>
  447. /// Looks up a localized string similar to 4G Sim Card Inserted.
  448. /// </summary>
  449. public static string SimStatus {
  450. get {
  451. return ResourceManager.GetString("SimStatus", resourceCulture);
  452. }
  453. }
  454. /// <summary>
  455. /// Looks up a localized string similar to Serial Number or WorkOrder Error.
  456. /// </summary>
  457. public static string SnWoMisMatch {
  458. get {
  459. return ResourceManager.GetString("SnWoMisMatch", resourceCulture);
  460. }
  461. }
  462. /// <summary>
  463. /// Looks up a localized string similar to Start.
  464. /// </summary>
  465. public static string StartProcedure {
  466. get {
  467. return ResourceManager.GetString("StartProcedure", resourceCulture);
  468. }
  469. }
  470. /// <summary>
  471. /// Looks up a localized string similar to Process {0} Failed.
  472. /// </summary>
  473. public static string StatusBarFailed {
  474. get {
  475. return ResourceManager.GetString("StatusBarFailed", resourceCulture);
  476. }
  477. }
  478. /// <summary>
  479. /// Looks up a localized string similar to Processing {0}.
  480. /// </summary>
  481. public static string StatusBarUpdating {
  482. get {
  483. return ResourceManager.GetString("StatusBarUpdating", resourceCulture);
  484. }
  485. }
  486. /// <summary>
  487. /// Looks up a localized string similar to Fail.
  488. /// </summary>
  489. public static string StatusFail {
  490. get {
  491. return ResourceManager.GetString("StatusFail", resourceCulture);
  492. }
  493. }
  494. /// <summary>
  495. /// Looks up a localized string similar to Idle.
  496. /// </summary>
  497. public static string StatusIdel {
  498. get {
  499. return ResourceManager.GetString("StatusIdel", resourceCulture);
  500. }
  501. }
  502. /// <summary>
  503. /// Looks up a localized string similar to Success.
  504. /// </summary>
  505. public static string StatusSuccess {
  506. get {
  507. return ResourceManager.GetString("StatusSuccess", resourceCulture);
  508. }
  509. }
  510. /// <summary>
  511. /// Looks up a localized string similar to Updating.
  512. /// </summary>
  513. public static string StatusUpdating {
  514. get {
  515. return ResourceManager.GetString("StatusUpdating", resourceCulture);
  516. }
  517. }
  518. /// <summary>
  519. /// Looks up a localized string similar to User ID.
  520. /// </summary>
  521. public static string UserID {
  522. get {
  523. return ResourceManager.GetString("UserID", resourceCulture);
  524. }
  525. }
  526. /// <summary>
  527. /// Looks up a localized string similar to Work Order.
  528. /// </summary>
  529. public static string WorkOrder {
  530. get {
  531. return ResourceManager.GetString("WorkOrder", resourceCulture);
  532. }
  533. }
  534. }
  535. }